Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Star Wolves (http://forum.fulqrumpublishing.com/forumdisplay.php?f=138)
-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

nocalora29 12-27-2014 08:49 PM

@Neo Genesis
 
To add my ship to the others Menu you have to do this:

Open the File "gw.script" in the Scripts\Include\ Folder

-- I recommend Notepad++ to Mod Stuff like this!

Go to the section marked with
Code:

--------------------------------------------------------------------------------
---- Buy MOTHERSHIP section ----------------------------------------------------
--------------------------------------------------------------------------------

and Make a new Function above the DialogR_buy_GW_Alien_Dreadnought_0() One, with these Contents:

Code:

function DialogR_buy_GW_NOVA_Battleship()
        _buy_ms_GW("NOVA_Battleship");
end;

Then scroll down to the _buy_ms_GW(nameMS) Function

And Change the Table to this:
Code:

  local tab_MS = {
        {"Alien_Dreadnought_0",100},
  {"Alien_Frigate_0",100},
        {"Mega_Chimera",100},
        {"BattleshipImp_GK0",100},
        {"Chimera",100},
        {"Liner_gw",600000},
        {"Mothership",200000},
        {"Mothership_corporate",1000000},
        {"Mothership_empire",1000000},
        {"Mothership_KFNI",200000},
        {"Invincible_1",1200000},
        {"Mothership_Lion",1200000},
        {"Mothership_old",100000},
        {"Mothership_uel",1200000},
        {"P_transport",100},
        {"Starhammer_0",1500000},
        {"StoneArrow0",100},
        {"AngorFrigate",100},
        {"NOVA_Battleship",1}
        };

You can adjust the Price of the ship yourself, just Change the "1" to any other Price Number you want :D.

We are finished with this File, Save and Close it.

Now open up the file "DialogGW" in the Scripts\Trade\ Folder

Go to the DialogMessage "msg_MS_OTHER_list"

And add an new DialogAnswer to it.
Code:

        <DialogAnswer name="ans_MS_OTHER_13">
            <answer>
#L_DR5_ans_MS_OTHER_13</answer>
            <lua_function>
DialogR_buy_GW_NOVA_Battleship</lua_function>
            <go_message_name />
            <multi_pass>
true</multi_pass>
            <sound_name />
        </DialogAnswer>

Alright, we are also Finished with this File.

Now were Moving on to the Last File named "DialogGW.loc" found in the LocData\English\ Folder

Go to the string named "#L_DR5_ans_MS_OTHER_11" and add another under it Like that:
#L_DR5_ans_MS_OTHER_13= NOVA Battleship - 1 credit

This is basically the text that will show up on the Dialog where you can buy this From, change it however you Like.

Thats it, Here are the End Result Files.
Link: https://mega.co.nz/#!5kQj1bjT!LaRpXJ...fgQjy4WYfq02rY

--

Explosion Distances are found in the "DistanceDetonator"'s

You gotta find out which one is used Tho, Before changing the
Code:

                <explosion_distance>NUMBER</explosion_distance>

Neo Genesis 12-28-2014 03:23 AM

:grin: AWESOME Thanks a Lot .:grin:

but for the explosion distance i don't think its that one bec. i have already tried changing it before and it only explodes farther away from my target.

nocalora29 12-28-2014 04:13 AM

@Neo Genesis
 
What Rocket's Explosion Distance do you want to Modify?

If its an MIRV, you have to change the Explosion Distance in "MIRVDetonator"

Neo Genesis 12-28-2014 04:40 AM

Quote:

Originally Posted by nocalora29 (Post 707927)
What Rocket's Explosion Distance do you want to Modify?

If its an MIRV, you have to change the Explosion Distance in "MIRVDetonator"

Oh No I Don't Mean MIRV I Mean The Torpedo since it is now changed to bomb explosion . I Would Like to make the "area of explosion" bigger.:grin:

nocalora29 12-28-2014 06:12 AM

Thats Weird, Im gonna try to also make an new Torpedo with oversized Explosion Radius, something like 9999.0 should do it... I Will edit this when Im done with this.

Neo Genesis 12-28-2014 10:52 AM

Quote:

Originally Posted by nocalora29 (Post 707931)
Thats Weird, Im gonna try to also make an new Torpedo with oversized Explosion Radius, something like 9999.0 should do it... I Will edit this when Im done with this.

Oh Yeah about you're nova battleship Mod it should already be available in the GW Store ? or no bec. i followed the instructions perfectly and in the station shop nothing happens

nocalora29 12-28-2014 11:04 AM

@Neo Genesis
 
Did you manually install it or used the GW_Station_Option File from the Archive?, you should just use them.

But if you still followed my instructions, this should work, re-check maybe the Trade\DialogGW.xml File for any Errors.

The Final File should look like this:
Code:


<?xml version="1.0" encoding="UTF-8" ?>
<Dialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="D:\_Work\SW3\Data\XMLSchema\Dialogs.xsd">
    <start_message_name>msg00</start_message_name>
    <DialogMessage name="msg00">
        <message>#L_DR5_msg00</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_refresh_GW">
            <answer>REFRESH DIALOG</answer>
            <lua_function>OnStationStartGW</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS">
            <answer>#L_DR5_ans_MS</answer>
            <lua_function />
            <go_message_name>msg_MS_TYPES</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG">
            <answer>#L_DR5_ans_FIG</answer>
            <lua_function />
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_SWA">
            <answer>#L_DR5_ans_SWA</answer>
            <lua_function />
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_EQ_MS">
            <answer>#L_DR5_ans_EQ_MS</answer>
            <lua_function />
            <go_message_name>msg_EQ_MS_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_EQ_FIG">
            <answer>#L_DR5_ans_EQ_FIG</answer>
            <lua_function />
            <go_message_name>msg_EQ_FIG_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_JUNK">
            <answer>#L_DR5_ans_JUNK</answer>
            <lua_function />
            <go_message_name>msg_JUNK_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN">
            <answer>#L_DR5_ans_CANTEEN</answer>
            <lua_function />
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_teach_BKT">
            <answer>#L_DR5_ans_teach_BKT</answer>
            <lua_function>OnStationStartBKT_opt</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_proba">
            <answer>kopiuj lot</answer>
            <lua_function>kopia_hero</lua_function>
            <go_message_name>msg00</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_summom_4">
            <answer>set perk summon prec 4</answer>
            <lua_function>set_perk_precur_4</lua_function>
            <go_message_name>msg00</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_EXIT">
            <answer>#L_DR5_ans_EXIT</answer>
            <lua_function>DialogR_fin</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
   
    <DialogMessage name="msg_MS_TYPES">
        <message>#L_DR5_MS_TYPES</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG">
            <answer>#L_DR5_ans_MS_ORG</answer>
            <lua_function />
            <go_message_name>msg_MS_ORG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER">
            <answer>#L_DR5_ans_MS_OTHER</answer>
            <lua_function />
            <go_message_name>msg_MS_OTHER_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OWN">
            <answer>#L_DR5_ans_MS_OWN</answer>
            <lua_function />
            <go_message_name>msg_MS_OWN_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
   
    <DialogMessage name="msg_MS_ORG_list">
        <message>#L_DR5_msg_MS_ORG_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg_MS_TYPES</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_TAB_00">
            <answer>#L_DR5_ans_MS_TAB_00</answer>
            <lua_function />
            <go_message_name>msg_MS_ORG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_01">
            <answer>#L_DR5_ans_MS_ORG_01</answer>
            <lua_function>DialogR_buy_GW_Mothership_corporate</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_02">
            <answer>#L_DR5_ans_MS_ORG_02</answer>
            <lua_function>DialogR_buy_GW_Mothership_empire</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_03">
            <answer>#L_DR5_ans_MS_ORG_03</answer>
            <lua_function>DialogR_buy_GW_Mothership_KFNI</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_04">
            <answer>#L_DR5_ans_MS_ORG_04</answer>
            <lua_function>DialogR_buy_GW_Mothership_Invincible_1</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_05">
            <answer>#L_DR5_ans_MS_ORG_05</answer>
            <lua_function>DialogR_buy_GW_Mothership_Lion</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_06">
            <answer>#L_DR5_ans_MS_ORG_06</answer>
            <lua_function>DialogR_buy_GW_Mothership_old</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_ORG_07">
            <answer>#L_DR5_ans_MS_ORG_07</answer>
            <lua_function>DialogR_buy_GW_Mothership_uel</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
   
    <DialogMessage name="msg_MS_OTHER_list">
        <message>#L_DR5_msg_MS_OTHER_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg_MS_TYPES</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_01">
            <answer>#L_DR5_ans_MS_OTHER_01</answer>
            <lua_function>DialogR_buy_GW_Alien_Dreadnought_0</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_02">
            <answer>#L_DR5_ans_MS_OTHER_02</answer>
            <lua_function>DialogR_buy_GW_Alien_Frigate_0</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_03">
            <answer>#L_DR5_ans_MS_OTHER_03</answer>
            <lua_function>DialogR_buy_GW_Chimera</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_04">
            <answer>#L_DR5_ans_MS_OTHER_04</answer>
            <lua_function>DialogR_buy_GW_Mega_Chimera</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_05">
            <answer>#L_DR5_ans_MS_OTHER_05</answer>
            <lua_function>DialogR_buy_GW_BattleshipImp_GK0</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_06">
            <answer>#L_DR5_ans_MS_OTHER_06</answer>
            <lua_function>DialogR_buy_GW_Liner</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_07">
            <answer>#L_DR5_ans_MS_OTHER_07</answer>
            <lua_function>DialogR_buy_GW_Mothership</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_08">
            <answer>#L_DR5_ans_MS_OTHER_08</answer>
            <lua_function>DialogR_buy_GW_P_transport</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_09">
            <answer>#L_DR5_ans_MS_OTHER_09</answer>
            <lua_function>DialogR_buy_GW_Starhammer_0</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_10">
            <answer>#L_DR5_ans_MS_OTHER_10</answer>
            <lua_function>DialogR_buy_GW_StoneArrow0</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_11">
            <answer>#L_DR5_ans_MS_OTHER_11</answer>
            <lua_function>DialogR_buy_GW_AngorFrigate</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_12">
            <answer>Liger Dreadnought</answer>
            <lua_function>DialogR_buy_GW_Liger_Dreadnought</lua_function>
            <go_message_name />
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OTHER_13">
            <answer>#L_DR5_ans_MS_OTHER_13</answer>
            <lua_function>DialogR_buy_GW_NOVA_Battleship</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>

    </DialogMessage>
   
   
    <DialogMessage name="msg_MS_OWN_list">
        <message>#L_DR5_msg_MS_OWN_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg_MS_TYPES</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_MS_OWN_01">
            <answer>#L_DR5_ans_MS_OWN_01</answer>
            <lua_function />
            <go_message_name>msg666</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
 
   
    <DialogMessage name="msg_FIG_list">
        <message>#L_DR5_msg_FIG_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_001">
            <answer>Butcher - 300.000 credits</answer>
            <lua_function>DialogR_buy_Butcher_pl0_gw</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_002">
            <answer>Cavalier - 190.000 credits</answer>
            <lua_function>DialogR_buy_Cavalier_0_gw</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_01">
            <answer>#L_DR5_ans_FIG_01</answer>
            <lua_function>DialogR_buy_Gunslinger_mk2_black0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_02">
            <answer>#L_DR5_ans_FIG_02</answer>
            <lua_function>DialogR_buy_Hrimturs_mk2_black0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_03">
            <answer>#L_DR5_ans_FIG_03</answer>
            <lua_function>DialogR_buy_Trident_mk2_black0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_04">
            <answer>#L_DR5_ans_FIG_04</answer>
            <lua_function>DialogR_buy_Raptor_mk2_black0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_05">
            <answer>#L_DR5_ans_FIG_05</answer>
            <lua_function>DialogR_buy_Wyvern_pl0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_06">
            <answer>#L_DR5_ans_FIG_06</answer>
            <lua_function>DialogR_buy_Wyvern_mk2_pl0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_07">
            <answer>#L_DR5_ans_FIG_07</answer>
            <lua_function>DialogR_buy_Dragon_pl0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_08">
            <answer>#L_DR5_ans_FIG_08</answer>
            <lua_function>DialogR_buy_Bastard_0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_09">
            <answer>#L_DR5_ans_FIG_09</answer>
            <lua_function>DialogR_buy_Mataris_0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_10">
            <answer>#L_DR5_ans_FIG_10</answer>
            <lua_function>DialogR_buy_Raven_0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_11">
            <answer>#L_DR5_ans_FIG_11</answer>
            <lua_function>DialogR_buy_Scolm_0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_12">
            <answer>#L_DR5_ans_FIG_12</answer>
            <lua_function>DialogR_buy_AngorFighter</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_13">
            <answer>#L_DR5_ans_FIG_13</answer>
            <lua_function>DialogR_buy_AngorFighter1</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_14">
            <answer>#L_DR5_ans_FIG_14</answer>
            <lua_function>DialogR_buy_AngorFighter2</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_FIG_15">
            <answer>#L_DR5_ans_FIG_15</answer>
            <lua_function>DialogR_buy_EvilEye_mk2_pl0</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_buy_dread">
            <answer>Liger fighter</answer>
            <lua_function>DialogR_buy_Liger_Dreadnought_f</lua_function>
            <go_message_name>msg_FIG_list</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
       
          <DialogMessage name="msg_SWA_list">
        <message>#L_DR5_msg_SWA_list</message>
        <pilot_name>Nocalora</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_SWA_001">
            <answer>#L_DR5_ans_SWA1</answer>
            <lua_function>DialogR_buy_Swarm01</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
                <DialogAnswer name="ans_SWA_002">
            <answer>#L_DR5_ans_SWA2</answer>
            <lua_function>DialogR_buy_Swarm02</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
                <DialogAnswer name="ans_SWA_003">
            <answer>#L_DR5_ans_SWA3</answer>
            <lua_function>DialogR_buy_Swarm03</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
    <DialogMessage name="msg_EQ_MS_list">
        <message>#L_DR5_msg_EQ_MS_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_BACK">
            <answer>BACK</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_THGK3">
            <answer>#M_ans_THGK3</answer>
            <lua_function>buy_THGK3</lua_function>
            <go_message_name>msg_EQ_MS_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_TPGK3">
            <answer>#M_ans_TPGK3</answer>
            <lua_function>buy_TPGK3</lua_function>
            <go_message_name>msg_EQ_MS_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_TLGK3">
            <answer>#M_ans_TLGK3</answer>
            <lua_function>buy_TLGK3</lua_function>
            <go_message_name>msg_EQ_MS_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_TRGK3">
            <answer>#M_ans_TRGK3</answer>
            <lua_function>buy_TRGK3</lua_function>
            <go_message_name>msg_EQ_MS_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_EQ_MS_01">
            <answer>#L_DR5_ans_EQ_MS_01</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>false</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
    <DialogMessage name="msg_EQ_FIG_list">
        <message>#L_DR5_msg_EQ_FIG_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_EQ_FIG_01">
            <answer>#L_DR5_ans_EQ_FIG_01</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
    <DialogMessage name="msg_JUNK_list">
        <message>#L_DR5_msg_JUNK_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_JUNK_01">
            <answer>#L_DR5_ans_JUNK_01</answer>
            <lua_function />
            <go_message_name>msg_JUNK_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_JUNK_02">
            <answer>#L_DR5_ans_JUNK_02</answer>
            <lua_function />
            <go_message_name>msg_JUNK_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_JUNK_03">
            <answer>#L_DR5_ans_JUNK_03</answer>
            <lua_function />
            <go_message_name>msg_JUNK_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
   
   
    <DialogMessage name="msg_CANTEEN_list">
        <message>#L_DR5_msg_CANTEEN_list</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_01">
            <answer>#L_DR5_ans_CANTEEN_01</answer>
            <lua_function>hire_El</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_01</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_02">
            <answer>#L_DR5_ans_CANTEEN_02</answer>
            <lua_function>hire_Astra</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_02</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_03">
            <answer>#L_DR5_ans_CANTEEN_03</answer>
            <lua_function>hire_Ace</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_03</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_04">
            <answer>#L_DR5_ans_CANTEEN_04</answer>
            <lua_function>hire_Joker</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_04</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_05">
            <answer>#L_DR5_ans_CANTEEN_05</answer>
            <lua_function>hire_Bavard</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_05</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_06">
            <answer>#L_DR5_ans_CANTEEN_06</answer>
            <lua_function>dismiss_El</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_06</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_07">
            <answer>#L_DR5_ans_CANTEEN_07</answer>
            <lua_function>dismiss_Astra</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_07</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_08">
            <answer>#L_DR5_ans_CANTEEN_08</answer>
            <lua_function>dismiss_Ace</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_08</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_09">
            <answer>#L_DR5_ans_CANTEEN_09</answer>
            <lua_function>dismiss_Joker</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_09</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_CANTEEN_10">
            <answer>#L_DR5_ans_CANTEEN_10</answer>
            <lua_function>dismiss_Bavard</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_CANTEEN_10</answer_to_hide>
        </DialogAnswer>
        <DialogAnswer name="ans_BKT">
            <answer>#L_DR5_ans_BKT</answer>
            <lua_function>DialogR_chip10</lua_function>
            <go_message_name>msg_CANTEEN_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
            <answer_to_hide>ans_BKT</answer_to_hide>
        </DialogAnswer>
    </DialogMessage>
   

   
   
   
   
   
   
   
    <DialogMessage name="msg040">
        <message>#L_DR5_ans040</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans040">
            <answer>#L_DR5_ans040</answer>
            <lua_function />
            <go_message_name>msg050</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
    <DialogMessage name="msg050">
        <message>#L_DR5_ans050</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans050">
            <answer>#L_DR5_ans050</answer>
            <lua_function>guard_attack</lua_function>
            <go_message_name />
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
    <DialogMessage name="msg666">
        <message>#L_DR5_ans20</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans20">
            <answer>#L_DR5_ans96</answer>
            <lua_function />
            <go_message_name>msg667</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans21">
            <answer>#L_DR5_ans97</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
    <DialogMessage name="msg667">
        <message>#L_DR5_msg667</message>
        <pilot_name>GoblinWizard</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>
</Dialog>


Neo Genesis 12-28-2014 11:29 AM

3 Attachment(s)
Thanks I was able to buy it but do you know what i did wrong

nocalora29 12-28-2014 12:02 PM

@Neo Genesis
 
Oh, The SWA Thing shouldnt be there, its an Part of my Invasion Mod which is still WIP.

Just Delete this from the TradeGW.xml File

Code:

        <DialogAnswer name="ans_SWA">
            <answer>#L_DR5_ans_SWA</answer>
            <lua_function />
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>

And This

Code:

          <DialogMessage name="msg_SWA_list">
        <message>#L_DR5_msg_SWA_list</message>
        <pilot_name>Nocalora</pilot_name>
        <sound_name />
        <DialogAnswer name="ans_GOTO_START">
            <answer>#L_DR5_ans_GOTO_START</answer>
            <lua_function />
            <go_message_name>msg00</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
        <DialogAnswer name="ans_SWA_001">
            <answer>#L_DR5_ans_SWA1</answer>
            <lua_function>DialogR_buy_Swarm01</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
                <DialogAnswer name="ans_SWA_002">
            <answer>#L_DR5_ans_SWA2</answer>
            <lua_function>DialogR_buy_Swarm02</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
                <DialogAnswer name="ans_SWA_003">
            <answer>#L_DR5_ans_SWA3</answer>
            <lua_function>DialogR_buy_Swarm03</lua_function>
            <go_message_name>msg_SWA_list</go_message_name>
            <multi_pass>true</multi_pass>
            <sound_name />
        </DialogAnswer>
    </DialogMessage>

Don't know how that got in there, Sorry.

Ah and this Cube means an missing IMD File... um.

Put this into the \Objects\ Folder of the Game: https://mega.co.nz/#!BkBXjDba!LjAJpR...WKhzmyY8ExGdMU

Neo Genesis 12-28-2014 01:02 PM

Awesome works great now . but for some unknown reason whenever I put all the weapons & Equipment then Undock from Trade Station the Game Crashes ?


All times are GMT. The time now is 09:54 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.