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-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

JG53Frankyboy 11-14-2011 08:48 AM

as long the russian and the 'rest of the world' version are compatible online.....make a guess !

6S.Tamat 11-14-2011 09:20 AM

Is really difficult to me to understand the "let them work" thesis.
First they are not doing a good job, and I'm not talking about the programming and developing (also if seeing the game it could be simple), I'm talking about interacting with the community.
We have tons and tons of developer that have blogs, active forum life and advertizing during the developing and during the improving. Only talking about flight simulators see Rof and Xplane 10.

Seriously, are you really thinking that to post some news and interact a bit with the community once a week would damage their work?

See, as all the people here (and are day by day fewer), i'm a fan, and i'm the first that wants to let them work properly, but they are doing it wrong! The interaction with the community now is an important part of the job.
And what about the future? The Mods are the future, they say that they want to regulate them, but if they care about the mods with the same "generosity"...

Tavingon 11-14-2011 09:29 AM

Quote:

Originally Posted by Gerbil Maximus (Post 361329)

Ouch

addman 11-14-2011 09:39 AM

Quote:

Originally Posted by Gerbil Maximus (Post 361329)

No big surprise there but interesting nonetheless, note the "patch spikes" and then the immediate veining of interest. It shows statistically that there is potential interest but the product itself doesn't satisfy for continued use, there is no longevity, we have ATAG and we have Repka, that's it! and that's pretty poor. Now let's take a look at Skyrim:
http://steamgraph.burstpixel.net/ind...ph&appid=72850
Yes, there you go. :)

Triggaaar 11-14-2011 10:06 AM

Quote:

Originally Posted by Skoshi Tiger (Post 361326)
If a developer fixes a bug in Russia, but they don't post an update, will it still appear in the next patch?

Ah I see. If a developer fixes a bug in Russia, but we don't head about it, has it been fixed.

;)

SYN_Repent 11-14-2011 10:08 AM

other games have been released lately, on steam, and they have patches and updates every other day, and these arent big budget releases neither.

the good thing about steam is you can fix the smallest thing, and the patch will be downloaded and installed almost instantly, you dont have to release massive patches all the time.

im currently alpha testing a new game, and they are releasing sometimes 2-3 patches daily, it shows it can be done.

Icebear 11-14-2011 10:09 AM

Next to ROF check the Bohemia Interactive Studios Forums. (Armed Assault & Operation Arrowhead) Also a niche product but they have lots of "community managers / moderators" in close touch with the developers, and they have a special "ArmA2 & OA beta patch testing section". Believe it or not, in this section you are directly in touch with the game developers ! EVERYBODY is invited to report bugs and make suggestions to improve the game. Confirmed bugs or usefull suggestions will be contemporary implemented in beta patches. As a matter of fact EVERYBODY is also invited to test, comment and improve.

The Armed Assault series was buggy as hell in the begining. This close contact to the community and the excellent bug tracking and improve system is a win/win for devolpers and community. Both benefit tremendously and in result the Armed Assult series became the best military simulation on the planet.

That's the only way out, the rest is IMAO patchwork and therefore bullshit.

Vengeanze 11-14-2011 10:16 AM

Quote:

Originally Posted by JG52Uther (Post 361309)
Say what?
The RoF devs have interacted with the community since day 1.
The CoD devs pretty much stopped interacting with the community as soon as the game was released. Luthier posts once every few weeks when a patch is going to be released, then disappears again.
And I don't buy this 'I would rather they were working on the game than posting' or 'they are far to busy to post on the forums' because this post took me 30 seconds, and thats all it would take them.

Too busy working on CloD to post info nowadays but had the time pre-release? I interpret this that they weren't really working on the sim before the release. That kinda fits the picture. ;-)

jimbop 11-14-2011 10:18 AM

What's the y-axis on the graph?

addman 11-14-2011 10:22 AM

Quote:

Originally Posted by jimbop (Post 361347)
What's the y-axis on the graph?

Y=amount of people playing the game at the same time


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