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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

Nat_Crelk 12-21-2010 02:29 PM

Hi everyone !

I'm here to report some bugs. Or I think it is so.

I was doing the "Luggage" mission with my lovely Paquito when I encountered some things :

1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?

2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.

3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.

A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...

I hope my explainations weren't so confuse.

Thanks

Nat

Nat_Crelk 12-21-2010 02:33 PM

Surprisingly, the thread doesn't split at 400 messages.
We will see ...

R@S 12-22-2010 04:22 PM

Quote:

Originally Posted by Nat_Crelk (Post 205866)
1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?

I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back. If you do that mission as intended and actually talk to the guy with the wine bottle, the brothers will turn hostile. It's what I do and is why this slipped through my testing.

Quote:

Originally Posted by Nat_Crelk
2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.

I removed Picor and moved that part of this mission to Picante, the dialog with Paquito says that as well. And the direct route to Sagrada has been there for a few versions to ease the traveling for those who knows what's what:)

Quote:

Originally Posted by Nat_Crelk
3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.

The police badge and trade permit has been move to the regular inventory to make the important items in the quest slot easier to access. Too many items in that slot forces the player to scroll sideways, which is an unnecessary time/energy waster. Plus it now costs some inventory space to get access to the good trade.

Quote:

Originally Posted by Nat_Crelk
A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...

Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...

Nat_Crelk 12-22-2010 11:22 PM

Quote:

Originally Posted by R@S (Post 205976)
I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back.

What "GUMID bug" means ?

Quote:

Originally Posted by R@S (Post 205976)
Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...

That's fun hearing him again.
But I hope he doesn't speaks too much again... :-)

Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?

Thanks

Nat

R@S 12-25-2010 10:40 AM

Quote:

Originally Posted by Nat_Crelk (Post 206050)
What "GUMID bug" means ?

The game engine gives every character a number, a GUMID, to keep track of them and these sometimes gets mixed up resulting in switched characters. I haven't found the reason for it yet and have noticed that the characters that gets switched are usually part of a group, sometimes guards, sometimes even bandits. I've gone through most of the code looking for an explanation but it still eludes me, the code left to check is part of guinneapig's which I'll do when time permits.

Quote:

Originally Posted by Nat_Crelk (Post 206050)
Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?

The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.

waveform 12-25-2010 03:34 PM

Installed and tried Blue Sun Mod 1.5 (after months of not touching 7.62). Couple of questions and some suggestions:

- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points.
- I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that?
- Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT.
- Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity.
- Please write a proper readme of all the current features and changes that Blue Sun Mod 1.5 introduces over the vanilla game. I assume the list at the beginning of this thread is not comprehensive?

Thank you for this mod.

Nat_Crelk 12-25-2010 05:16 PM

Quote:

Originally Posted by R@S (Post 206710)
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.

Understood.

I admit I prefer the 7.62 environment. I always prefer to feel free to do (or not) some actions or some other.

Anyway, thanks for your answers.

Nat

R@S 12-25-2010 08:28 PM

Quote:

Originally Posted by waveform
- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points.

Right-click on the killbook in your quest item slot to gain access to the level up functions.

Quote:

Originally Posted by waveform
- I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that?

The slaves are for those who want cheap mercs that dies without much penalty. They can also be bought and sold to make some profit, the more you train them before selling them the higher price you'll get. I just used the JA2 names 'cause it was easier than coming up with new ones:)

Quote:

Originally Posted by waveform
- Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT.

You have to ask the devs about that, I haven't got a clue.

Quote:

Originally Posted by waveform
- Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity.

If you complete the quest in the correct way it will disappear into the "completed" tab. I checked the code and as many of the other quests it's a bit of a mess, I think the devs had some problems due to the different ways you can actually fail it and that resulted in it staying in the active tab. Other than a complete re-write of the code I'm not sure there's an easy way to fix it. Check the threads on the board, I think you'll find a step-by-step on how to complete it successfully.

waveform 12-28-2010 04:39 PM

Quote:

Originally Posted by R@S (Post 206811)
If you complete the quest in the correct way it will disappear into the "completed" tab. I checked the code and as many of the other quests it's a bit of a mess, I think the devs had some problems due to the different ways you can actually fail it and that resulted in it staying in the active tab. Other than a complete re-write of the code I'm not sure there's an easy way to fix it. Check the threads on the board, I think you'll find a step-by-step on how to complete it successfully.

That's the thing, I don't want to complete it the "correct way". I want to wait for the cops and bandits to kill each other, take the cash, take all their guns and be gone >.< Oh well, thanks for the insight.

kelevra 12-28-2010 04:58 PM

A new version for the Hard life mod has been released.

The used weapons addon for dropped weapons is really immersive and quite nice.

Too bad that Blue Sund doesn't have this system. Could bring a lot of depth and realism to the mod.

http://hla.3dn.ru/index/0-2

http://de.babelfish.yahoo.com/transl...C3%9Cbersetzen


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