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So, in my case I have to edit interface/carcass/slots/arba_base.ini as well?
It shows the slot correctly on the dock screen, but I can't equip a weapon there. I've edited the .imd file as well, references and slot types are matching. It's weird, because even when I buy a gk_gun from Goblin, they can't be equipped. I don't know whether it's a bug in the mod or in the vanilla... |
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Not really sure whats going wrong for you guys, editing works fine for me.
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My question would be - which changes show themselves only by starting a new game?
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Not really sure. Usually when I make substantial changes, I prefer to start a new game to ensure that everything loads properly.
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Hello Again I was wondering do you know how to change the Explosion Type of Missiles . Like Lets Say The T9 Supernova Torpedo , Can you change its explosion type to the explosion of (Space Station Destruction)
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@Neo Genesis
look in the rockets.xml File.
Search an Rocket that you want to modify/or create, and Change the Explosion Script with the station script like this: Code:
<explosion_script>rocket_explosion</explosion_script> Unfortunately there would be needed some changes I think to these Explosion Rings around the main Explosion, I don't know how to make the FULL Explosion appear, But I will post here when I get some Results. EDIT: The Bomb explosion has the Full effect. |
I Think I Have an Idea Instead of using Station Explosion how about using (BOMB) Explosion. but do you know where its located ?
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Then it would Be: Code:
<explosion_script>Bomb</explosion_script> Just tested it, Goddamn that looks awesome |
Nice another thing i want to know is do you know how to add for example youre NOVA Battleship to the GW's Mothership Mod (other designs)
& do you know which one is the missiles Explosion Damage Radius |
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