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Just some random thoughts...and I'm sure much of this has been covered...
-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion. -It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs. -When you are hit yoiu should see blood. At least better breaking canopy animation. -When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird. |
I like many of the ideas that already have been posted. Like more activity on the gorund more and detailed communication and suprises when blowing stuff up like a cargo ship blowing sky high because it was carrying ammo. But what also does really adds to the immersion is sound and acoustic! Nice engine sounds of planes starting up and flying by. Bomb explosions that make you dive for cover when close or are just faint deep BOOMS when further away. MG and canon fire that is adequatly loud. Not just the repetetive 1 second "MG sample" like in IL-2. If everything around you sounds nice and right the immersion is even better. Graphics and game mechanics is not everything. What is a NASCAR racing game with the cars sounding like golf caddies? You see a really big explosion with lots of smoke and debris. But what makes it really "enjoyable" is nice, loud and fitting "BOOOOOM"! I hope you see my point. ;)
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Guns jamming after taking damage,as other have said cannon ammo exploding after getting hit and ripping the whole wing off with a big bang.Maybe too much but that would be really cool.
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OK...thanks for getting me back on track. Really appreciate the help. Any other advice that would help me be more like you would be greatly appreciated.
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Not in 1940 it didn't :) |
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Might have trouble hitting anything without a target reticle though ;) |
Hi,
as already said, mechanical failures would be great (random and damaged induced), but the mission success/failure must be adapted: sometimes it's already a big success to come back alive (especially during bob) a few suggestions: Some historical anecdotic facts during briefings/debriefs are usually an easy way to improbe immersion IMHO/ bird strike and freezing conditions in altitude causing trouble is a great idea ! bail out: make it possible to decide when to open the chute :) Is oxygen cunsumption modeled at high altitude ? Kaboom, a hit in the oxygen tank and you'd better dive an max Vz not to collapse :D -search and rescue mission objective bonus would be great: a wingman is shot above sea, and you orbit a while to help recovery by SAR - if IFF and radar is modeled: identification errors , with ground control asking you to check, friend fire accidents with fighters or flak.... just a few ideas, the project seems already great !! |
Flying soucers or Foo Fighters if you please. That would certainly make me go Hollly sh... There should be tiny chance to encounter one of them in each mission :) . did not read all pages so i hope somebody did not beat me to say it.
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