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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Pursuivant 02-10-2014 12:00 PM

Quote:

Originally Posted by julien673 (Post 514523)
IL2 isn t going to look like COD .. but we can work whit the gameplay ... don t you think ?!

Actually, I'm glad, in some ways, that IL2 doesn't look like CoD or even the forthcoming Battle of Stalingrad game. Many of the graphical features in those games aren't necessary for a realistic combat flight sim and just use CPU power and take developer time which could be used elsewhere.

IL2 strikes the right balance between "eye candy" and accurate flight performance and damage models.

While there are many ways in which IL2 could be more realistic, I don't really care about things like photorealistic textures, super high polygon count models, or self-shadowing cockpits. Instead, I'd far prefer a flight sim where the developers made absolutely sure that the planes flew, took damage and interacted with their environment just like the real planes did.

The only reason why I've suggested that DT improve the old aircraft models is because it's easy and modders have already done most of the work.

More realistic damage textures would be welcome because they help you determine where shots have hit and how badly damaged an aircraft is. Currently, the damage textures only tell you roughly where you hit and roughly how bad the damage is, because there are only "light" and "heavy" damage textures which are activated when a certain area of a plane is hit.

yak9utpro 02-10-2014 01:43 PM

of course developers should pay more attention on phisics but mig-3 , p-40 and il-2 needs better 3D models they are square in some places.
By the way,avaibility for nose arts on all aircrafts (the most aircrafts had) would be another great idea in terms of graphics.

Pursuivant 02-11-2014 06:43 AM

Quote:

Originally Posted by yak9utpro (Post 514600)
By the way,avaibility for nose arts on all aircrafts (the most aircrafts had) would be another great idea in terms of graphics.

The problem with the current ability to place nose art on a plane isn't just that it's limited to certain planes, but that it's also limited to just certain parts of certain planes.

While it might be tricky to implement, I can think of two small "eye candy" to improve the current ability to place nose art.

First, the ability to put custom markings, like nose art, anywhere along a plane's fuselage without having to create a new skin for it. This would allow not just placement of the sort of nose art used by most of the Western Allies, but also unofficial markings placed on the fuselage (usually just ahead or behind the cockpit) or tail, as was done by some Soviet and German pilots.

Second, the ability for the game to automatically apply "kill flags" to some player-specified portion of his plane before each mission in a campaign.

As always, there should be option buttons to restrict these options to Air Forces where nose art or kill markings were used historically, and to allow a server host to disallow nose art/kill markings.

julien673 02-11-2014 10:33 AM

Quote:

Originally Posted by Pursuivant (Post 514591)
Actually, I'm glad, in some ways, that IL2 doesn't look like CoD or even the forthcoming Battle of Stalingrad game. Many of the graphical features in those games aren't necessary for a realistic combat flight sim and just use CPU power and take developer time which could be used elsewhere.

IL2 strikes the right balance between "eye candy" and accurate flight performance and damage models.

While there are many ways in which IL2 could be more realistic, I don't really care about things like photorealistic textures, super high polygon count models, or self-shadowing cockpits. Instead, I'd far prefer a flight sim where the developers made absolutely sure that the planes flew, took damage and interacted with their environment just like the real planes did.

The only reason why I've suggested that DT improve the old aircraft models is because it's easy and modders have already done most of the work.

More realistic damage textures would be welcome because they help you determine where shots have hit and how badly damaged an aircraft is. Currently, the damage textures only tell you roughly where you hit and roughly how bad the damage is, because there are only "light" and "heavy" damage textures which are activated when a certain area of a plane is hit.

Eye candy = Woow ... but its still doesn t look great ( Limited by the polygone (forget your cockpit modder ... ) ... not like COD )

Gameplay = Woow ...and here come to many player

Volksfürsorge 02-20-2014 01:59 PM

Bug fixing? Baby sitting? What is going on?

nic727 02-20-2014 02:52 PM

Quote:

Originally Posted by Volksfürsorge (Post 515036)
Bug fixing? Baby sitting? What is going on?

Lol

I want to know too. When will be the next 4.13 dev. update?

Derda508 02-21-2014 06:23 AM

Two weeks?

Kittle 02-21-2014 10:51 AM

While I sincerely doubt my modded IL2 install will ever leave my HD, I am truly excited for BoS. Rise of Flight was a real jump in flight sim fidelity, and it does run well on moderate systems like mine.

AMD Dual Core 2.5 Ghz
nVidia 9800GT 512MB
3GB RAM

It has been stated by 777 that if your system runs RoF, it should run BoS just fine, and that is exciting news to me. CloD is beautiful, but not nearly as functional IMO.

The argument of eye candy vs. content has been going on since the beginning of flight sims, and personally I don't really think the two are that far from each other in effect. All those high fidelity models help with immersion, as do self shadowing cockpits and all the 'little things' that help you forget your sitting in front of a screen.

What TD have done with this 10 year old game engine is nothing short of spectacular. IL2 is so large in scope that I don't think anything will ever really replace it, and with every TD patch it gets better and better.

TexasJG 02-22-2014 10:57 PM

Any update on 4.13's progress? The last update is a little over a month old.

I've purchased BOS, but I agree with the above post.

ThePilot4ever 02-23-2014 05:22 PM

Calm down lads, I'm pretty sure the update is reaching its final stages. They are probably doing tests and bug fixes before release which usually takes alittle extra time.


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