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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Trumper 10-17-2010 05:39 PM

Quote:

Originally Posted by furbs (Post 190524)
have a look at this vid, now it isnt great quailty and of course the colours might not be 100% true, but they show much closer what i see with my own eyes everyday than the screens from this weeks update.

http://video.google.com/videoplay?do...3917701546539# (fast forward to 20 mins)

Not a blue field in sight.:)

ChrisDNT 10-17-2010 06:09 PM

Quote:

Originally Posted by furbs (Post 190524)
have a look at this vid, now it isnt great quailty and of course the colours might not be 100% true, but they show much closer what i see with my own eyes everyday than the screens from this weeks update.

http://video.google.com/videoplay?do...3917701546539# (fast forward to 20 mins)


Very interesting and informative video : this is exactly what I want to see in the sim (1).




(1) to the fanboys, again, I'm not asking here a perfect photorealistic rendering of the reality in the sim (I know it's not technically possible with our PC's), but a good choice of the color palette for the described area. Basically, I want to see the green of England.




P.S. Is the above film available/buyable somewhere in good quality ?
Is this a doc from the BBC ?

KG26_Alpha 10-17-2010 06:36 PM

What you need is a scenery simulator.

SoW BoB wont be for you in this case .

furbs 10-17-2010 06:44 PM

Quote:

Originally Posted by KG26_Alpha (Post 190561)
What you need is a scenery simulator.

SoW BoB wont be for you in this case .

Alpha, i will say it once more, ALL im talking about is the colours.
everything else ive seen from SOW looks great, and im sure it will be great.

domian 10-17-2010 06:49 PM

Quote:

Originally Posted by T.}{.O.R. (Post 190518)
Who said anything about no protection at all?

I am just saying, and many people will and do agree with me - that what RoF had at the beginning was a mistake. And the fact you have to pay for every additional plane? Thats just rubbish.

A bad decision like this can kill the sales. Just like it was with the last Silent Hunter. Fortunately for RoF players, they came to their senses and now the game can be played offline. I won't even go into 'the release without the dedicated server debacle'...

I think you misappropriated some facts.

Sure you have to pay in RoF for every single plane, BUT first of all, in RoF every plane has his own individual physics and progressive flight engines. In IL2 the difference between the planes are only atttributes. You could not compare apples to oranges.

Sure it is better to pay nothing, than a few bugs, but if the quality is OK, i will pay for DC.

kendo65 10-17-2010 07:00 PM

Quote:

Originally Posted by airmalik (Post 190520)
SoW landscape is still WIP and we've been told it's already been improved over what we've seen so I'm looking forward to these improvements.

BTW, my comparison of the two isn't based on filters in WoP which I'm not a fan of. WoP just seems to have better placement and density of trees and they integrate with the ground better.

Agree about the tree placement in WOP - it's one of the main elements in producing a realistic effect.

I had a look at some WOP screenshots again today - and while overall I think it does currently have the edge, I don't think the gap is that big - really, with some more incremental shifts I can see SOW getting there.

(that's without mentioning the filtering and other issues where SOW already is ahead)

This all does come down to the colour palette issue - I really do think that people will be surprised at just how much things will come together when they get that tweaked. Just take it as a given. They'll sort it.

Notice also that hedgerows are turned off in the current screens. Also haven't seen waves on the shoreline yet. It's Work in Progress - it'll be sorted.

ChrisDNT 10-17-2010 07:10 PM

"What you need is a scenery simulator."

You obviously missed my "fayboy post-scriptum".

I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.

Trumper 10-17-2010 07:11 PM

Quote:

Originally Posted by Oleg Maddox (Post 190196)
On Monday we should compile the version for NVIDIA.
They will make/check separate drivers that to show their new equipment with SoW at exhibition in Moscow in the beginning of November in our showroom. That will be demonstration fro my hands and not for all yet.

I wonder what can be made of this comment,how far down the line would they have to be to get video card makers involved.

Xilon_x 10-17-2010 07:52 PM

Dear Oleg maddox if simulator SoW not have the wind is negative.
wind is a important physic factor.
EXAMPLE direction of wind.
GLIDER airplane not fly if not have Wind.
Wind cold or wind hot.
http://www.soaringwear.com/uploadz/0.../ba8-Max34.jpg
glider airplane.
http://i87.servimg.com/u/f87/12/97/12/97/2009_059.jpg
instrument meteo for take direction and intensity of wind.

Blackdog_kt 10-17-2010 07:56 PM

Quote:

Originally Posted by The Kraken (Post 190521)
Personally I'm not too worried. I guess people are simply irritated that the SoW updates don't show constant improvements in every area; it's obvious that the team is still experimenting with many aspects. Most screens released so far focus on certain aspects, and many people fail to see this (usually ignoring the shown features and commenting on something else).

So far we have not seen a single screenshot that combines the best aspects shown in individual screens.

I think the same too. It's just seems people worry so much about anything they might not like, to the point of completely missing other things that are in fact very well done ;)


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