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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Nanaki 05-08-2014 10:05 AM

You may need to start a new game, or at bare minimum load portal into another system before you will see your changes take place.

Neo Genesis 05-08-2014 11:05 AM

Quote:

Originally Posted by Nanaki (Post 659903)
You may need to start a new game, or at bare minimum load portal into another system before you will see your changes take place.

I Have Tried Loading into another portal & I Have tried buying another one from Goblins Shipyard . Still no changes

Nanaki 05-09-2014 01:47 AM

Are you sure your editing the right carcass?

Neo Genesis 05-09-2014 11:27 AM

Quote:

Originally Posted by Nanaki (Post 659920)
Are you sure your editing the right carcass?

I'm Editing the one in GAME Folder

Hal2003 05-09-2014 12:31 PM

Is somewhere in game list of stuff included in caches ? As i am interesting to get some Panthers or Pumas instead of Gunslingers.

edit: got it, its in FloodTradeStations in NychRareShipsList, easy to add there both.

Nanaki 05-13-2014 01:31 AM

Quote:

Originally Posted by Neo Genesis (Post 659930)
I'm Editing the one in GAME Folder

I mean the carcass itself... there are two mothership_uels for example, one is used by SAM I think.

Neo Genesis 05-13-2014 05:43 PM

Quote:

Originally Posted by Nanaki (Post 660025)
I mean the carcass itself... there are two mothership_uels for example, one is used by SAM I think.

Yeah I Also have tried Changing the values in both of them but still no changes :confused:

Nanaki 05-15-2014 03:06 PM

What exactly are you trying to change?

Ivik_sk 05-15-2014 04:28 PM

I'm trying now to make torpedo launchers available for motherships by editing carcasses.xml and the model, but it seems to me like the game didn't accept any change. Do I have to start a new game?

I had the game running with the non-pirate Mastiff ("Mothership_arba", arba_base_player.imd if I'm correct?).

Nanaki 05-15-2014 04:32 PM

Editing weapons loadout is a lot more difficult because not only will you need to edit the carcass, but you will need to add physical hardpoints on the IMD file and add UI support in the Texture/interface/carcass folder.

PS. However, missiles generally do not work well on motherships because you will have to dock to a station every time you wanted to replenish missile loadout, and there is no way to toggle missiles on/off for a mothership... although I am curious if a missile turret is doable with unlimited ammo but weak missiles.


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