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Continuing on from this one:
http://forum.1cpublishing.eu/showpos...8&postcount=92 Blenheim Campaign - continued Mission Five. It's been some weeks since your fourth. An anti-shipping mission near the Hook of Holland. It didn't go well. Flakships and fighters saw to that. With a real life attrition rate averaging 30% for every mission, Cliffs of Dover players often joke about the Blenheim campaign, "so how does it end?" You return from hospital to a new aircraft and a new crew. This mission is a group operation against the invasion barges at Boulogne. Bombing is to be conducted at a height of 16000ft. Who the Hell thought that one up? Skipping from the briefing screen and map, you visit the crew screen to meet your new Bomb Aimer and Wop/Air Gunner. All the members of the Squadron are listed, grouped by aircraft. Your aircraft is D-Dog. You click on it to expand the list and show the crew. Here you can see the AI crew mambers names, statistics and skill levels. This can be very useful. If someone isn't good at their job, you'll want to know about it. Maybe you can trade them. Or maybe if they're good, you'll know to keep them when approached by another crew who is looking to exchange . Your Bomb Aimer is new. His Experience level is listed as low, but Morale and Zeal are both high. As much as one might expect really. The Wireless/Gunner though... Cowan, RAAF. Experience is very high, but Morale is way down. Very strange! You look at his additional statistics and suddenly it all becomes clear. This will be his sixteenth mission. Sixteen! How on earth has he survived? Good God. No wonder he's all-in. Later.... In the air and approaching Boulogne at 16000ft. 38 Blenheims push on through the punishing flak on their final run to the target. You keep on in the loose Vic with your flight leader as the AI bomb aimer opens the bomb bay doors and calls out corrections... "Right.... Left-left... Steady!" Shrapnel rattles against the fuselage as you concentrate on holding course. Ahead, two Blenheims are streaming smoke and falling back, crowding another three bombers in the Vic behind. "Steady...!" says the bomb aimer. Plummy voice. Pompous bastard! "S-Sugars had it" says the AI gunner. You look to the right. Your flight leaders port wing is hit and in flames. As you watch, his aircraft heels over veering towards you. You twitch reflexively on the rudder pedals. For a moment it looks like he's going to ram, but suddenly the port wings folds and the whole mess falls away. Flak rocks the aircraft once more. "Left-left!" orders the Bomb airmer. "Just drop the f*cking things!" shouts the W/Gunner. The first bombs are beginning to fall from the lead bombers. Any second now... "Bomb doors closed" says the bomb aimer. "It's no good. Steer one-one-five. We're going round again..." As you throw the Blenheim into a steep bank, you and the gunner both hurl curses at the bomb aimers back. If you get out of this one, you'll trade him out of the ship the first chance you get! |
Spotting a U-Boat and seeing it Submerge, or for that matter seeing it Surface. An Ambulance that roars out across the field with a siren screaming to meet a stricken aircraft that is coming in smoking. Static figures for user made missions that look like they are in some action; Officer with Binoculars, man pointing, loader with ammo belt, all placeable at various levels for tops of buildings (tower), wings, etc..
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A visit from royalty...unexpected of course, for security reasons.
Queen Lizzy: http://farm3.static.flickr.com/2469/...5ec293ed_o.jpg |
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My wife thinks I look really manly!! |
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"I think in the southern hemisphere dairy cows rotate clockwise, while in the northern hemisphere counter-clockwise." :) |
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Before takeoff As others have said,it would be really nice to see the airfields come to life.Airplanes landing, emergency crew on alert,planes getting towed in and out of the hangars for repair,maintenance crew, painting,refueling,checking the planes.That would add a lot before starting a mission.A more detailed start up procedure if possible. After takeoff/during mission Engine,mechanical failures on our planes or our squad mates.Unexpected failures that could alter the outcome of the mission,for example a wingman is losing fuel and wont make it home if he reaches the target, so he turns back home.Instruments damaged by enemy fire causing them to malfunction thus providing wrong info. When landing Having partial or complete landing gear failure,even without being damaged by enemy fire.Airfields bombed, so the squad needs to locate another one to land.Seeing one of your squad mates crash his plane due to some engine/landing gear/ failure.Crosswinds,making you re approach the airfield again. Once again: Thanks again for asking us :D |
Top ace in air combat make enemy fears ... event run away
If you stay to much time in enemy territory...and active, they will try to intercep you Campagne like SWOTL, you chose about priority You can force 1 alone enemy aircraft to land on your base = Got great info on that and you may ch ose its |
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