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Chivas 09-12-2012 06:50 PM

Quote:

Originally Posted by NaBkin (Post 460304)
So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.

kendo65 09-12-2012 06:52 PM

Quote:

Originally Posted by NaBkin (Post 460304)
So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

I really wouldn't worry too much. IMO, it's another 'crossed wire' situation, or a non-denial denial.

He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!

Whether that is the sequel or not we don't know - and won't until THE announcement, :rolleyes: confidently predicted for June.

MadBlaster 09-12-2012 06:59 PM

Quote:

Originally Posted by BlackSix (Post 460170)
I have sent Ilya this post. We are planning to give you new info in the nearest days.



Yes, I saw. thanks. New info about our plans will be in the nearest days.



1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".



I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.



I've never heard of them.

You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?

vranac 09-12-2012 07:06 PM

Well, our russian friends are also wondering where the sequel will take place.
But this screenshot shows Volga river in their opinion ;)

http://www.sukhoi.ru/forum/attachmen...p;d=1342804664

BlackSix 09-12-2012 07:26 PM

Quote:

Originally Posted by Chivas (Post 460307)
The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.

Quote:

Originally Posted by kendo65 (Post 460308)
He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!

Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.

Quote:

Originally Posted by MadBlaster (Post 460311)
You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?

I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.

Continu0 09-12-2012 09:08 PM

Quote:

Originally Posted by BlackSix (Post 460323)
We plan to extend game after release and add new theatres.

Good news, Good to hear!

MadBlaster 09-12-2012 11:07 PM

Quote:

Originally Posted by BlackSix (Post 460323)
I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.

Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.;)

btw, will there be a "free pussy riot" skin for the su-26 in bom?:-P

NaBkin 09-13-2012 05:07 AM

Oh so i did get you wrong! Thx for clearification guys and BlackSix! :grin:

And if these screens really are showing the wolga river the Focke can't be far away I suppose.. We will see.
Have a good day everyone!

csThor 09-13-2012 06:40 AM

Quote:

Originally Posted by BlackSix (Post 460323)
Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.

Good. I like a historical planeset without "balance" or "KeWl" types. ;)

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?

BlackSix 09-13-2012 07:10 AM

Quote:

Originally Posted by MadBlaster (Post 460358)
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.

If somebody want to understand you wrong he will do it. I don't know Zuti.

Quote:

Originally Posted by MadBlaster (Post 460358)
btw, will there be a "free pussy riot" skin for the su-26 in bom?

No.

Quote:

Originally Posted by csThor (Post 460400)
Good. I like a historical planeset without "balance" or "KeWl" types. ;)

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?

I liked to make short campaign (20-25 missions) with a great literary briefings and strong storyline for the main character. In such campaign I showed only one operation but I did it as much detail. You can see example of my work in the '1946'. I made russian campaign VVS'46 but I had severe restrictions on the size of briefings for easy translation.
For long campaigns are very difficult to collect historical data and does not make mistakes.

Continu0 09-13-2012 08:07 AM

Hi B6

A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)
I really, really miss the fog;-):(


Thank you!

JG52Krupi 09-13-2012 09:20 AM

Hi B6,

Will the next beta have bulllet hit sounds?

It's a real immersion killer when you get smacked by a flak hit and as you don't hear anything you don't see the huge hole it made in your wing until 10 minutes later....!!!

Falstaff 09-13-2012 09:57 AM

Blacksix said:

Quote:

We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.
...for Clod?*

.

.

.

.

.

.

.

.

.

.

.

*this is not facetious

Anders_And 09-13-2012 10:11 AM

No that is obviously for the sequel...

BlackSix 09-13-2012 10:13 AM

Quote:

Originally Posted by Continu0 (Post 460409)
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)

AFAIK, you will see some of them in the sequel.

Quote:

Originally Posted by JG52Krupi (Post 460414)
Will the next beta have bulllet hit sounds?

Our programmer did something with the bulllet hit sounds. I'm waiting full readme like you.

Quote:

Originally Posted by Falstaff (Post 460418)
...for Clod?*

For sequel.

SlipBall 09-13-2012 10:27 AM

Quote:
Originally Posted by Continu0 http://forum.1cpublishing.eu/images/...s/viewpost.gif
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)

AFAIK, you will see some of them in the sequel


Too bad, the game was very good looking...

JG52Krupi 09-13-2012 10:46 AM

Good to hear, thanks B6.

Btw, what is your favourite ww2 aircraft?

Feathered_IV 09-13-2012 11:10 AM

Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

Continu0 09-13-2012 11:22 AM

Quote:

Originally Posted by Feathered_IV (Post 460435)
Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

he stated one time that he is doing research and works on offline-missions...

BlackSix 09-13-2012 12:01 PM

Quote:

Originally Posted by JG52Krupi (Post 460428)
Btw, what is your favourite ww2 aircraft?

Bf-109F-4 and G-2

Quote:

Originally Posted by Feathered_IV (Post 460435)
Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

Now I've been doing historical research for the sequel. I read German and Soviet memoirs, military orders and advanced modern analyzes. I make lists of regiments, airbases, the chronology of military action, etc. In the near future I'll start to make the final version of the mission and my work with the community greatly increase after the announcement.

banned 09-13-2012 12:03 PM

Quote:

Originally Posted by Falstaff (Post 460418)
Blacksix said:



...for Clod?*

.

.

.

.

.

.

.

.

.

.

.

*this is not facetious

Is this fair dinkum mate? 2013 for an alpha.

JG52Uther 09-13-2012 12:23 PM

See BlackSix's answer on previous page:
Quote:

Originally Posted by BlackSix (Post 460420)


For sequel.


NaBkin 09-13-2012 01:39 PM

- I know that you and your team are very enthousiastic about WW2 scenario in general. But does you and your team actualy play the Sim too after work (online or offline) or is it mor like just a job which you don't want to hear about in spare time?

- If you also fly online, where?

- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

SiThSpAwN 09-13-2012 01:51 PM

Quote:

Originally Posted by NaBkin (Post 460462)

- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

Sounds like they could:

"I winced as each shell exploded ahead and to our right. Great black
balls with their orange-red flashes could be heard as they exploded,
CRUNCH, CRUNCH, CRUNCH. Every time we would catch a flak burst above or
below the wing the plane would shudder. You could hear pieces of flak
puncturing the outside of our Superfortress. Two minutes before bomb
release the fighters began to come at us in droves. They were flying
through their own flak all the way in."

LAST RUN OF THE RANKLESS WRECK
By J. Ivan Potts, Jr.

BlackSix 09-13-2012 02:27 PM

Quote:

Originally Posted by NaBkin (Post 460462)
- I know that you and your team are very enthousiastic about WW2 scenario in general. But does you and your team actualy play the Sim too after work (online or offline) or is it mor like just a job which you don't want to hear about in spare time?

- If you also fly online, where?

- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

I can say about myself. Some of us play the sim but I've no accurate and current information now. Sometime I play the DCS:Ka-50 and A-10C, Silent Hunter 3 and 4. But for the rest I prefer Total War, The Elder Scrolls and Fallout series. I flew online in the old IL-2, now I don't fly in CloD, it's not interesting for me.
About problem with the flak sounds I don't know, sorry.

pupaxx 09-13-2012 02:35 PM

Thanks BS,
is Ilya interested in flying CloD...will it be more interested after official patch release?..or it isn't interested in combat flight sims at all?
sorry can't resist :)
Cheers

csThor 09-13-2012 02:44 PM

Quote:

Originally Posted by BlackSix (Post 460451)
Now I've been doing historical research for the sequel. I read German and Soviet memoirs, military orders and advanced modern analyzes. I make lists of regiments, airbases, the chronology of military action, etc. In the near future I'll start to make the final version of the mission and my work with the community greatly increase after the announcement.

Count me in. :cool:

JG52Uther 09-13-2012 05:16 PM

I took it as 'I'm Russian, I prefer Russian front in my spare time.' Personally, I'm British, so prefer the western front in my spare time.' The Russian front doesn't interest me much. Simples.
Don't forget this is a Q and (maybe) A thread, not general discussion.

Kodoss 09-13-2012 05:22 PM

@B6:

Will we see fixed (historical) cockpits of the CloD aircrafts in the sequel?

tip for your 3d cockpit builder:
http://forum.1cpublishing.eu/showpos...7&postcount=45

FS~Phat 09-14-2012 06:34 AM

Gents if you want this thread to be used by B6 for communication, please keep offtopic discussion or discussion between yourselves to a minimum so that people can use it to ask questions.

BlackSix 09-14-2012 07:02 AM

Quote:

Originally Posted by pupaxx (Post 460480)
Thanks BS,
is Ilya interested in flying CloD...will it be more interested after official patch release?..or it isn't interested in combat flight sims at all?

Ilya is flying CloD.

Quote:

Originally Posted by Kodoss (Post 460533)
@B6:

Will we see fixed (historical) cockpits of the CloD aircrafts in the sequel?

tip for your 3d cockpit builder:
http://forum.1cpublishing.eu/showpos...7&postcount=45

You will see some CloD aircrafts in the sequel. We'll fix cockpit if we argee with your bug-reports.

BlackSix 09-14-2012 07:07 AM

Questions for Luthier
 
Attention!
Please ask questions for Luthier in this thread:
http://forum.1cpublishing.eu/showthread.php?t=34369
He will try to answer them tonight.

JG52Krupi 09-14-2012 07:08 AM

Hi B6,

Any official news to give us today?

BlackSix 09-14-2012 07:09 AM

Quote:

Originally Posted by JG52Krupi (Post 460609)
Hi B6,

Any official news to give us today?

Yes
http://forum.1cpublishing.eu/showthread.php?t=34369

SlipBall 09-14-2012 07:18 AM

Quote:

Originally Posted by BlackSix (Post 460610)


This feels like RC day to me :)

Viking 09-14-2012 09:01 AM

Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

BlackSix 09-14-2012 09:19 AM

Quote:

Originally Posted by Viking (Post 460639)
Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

I'll answer late.

Friday Update will be in 1-2 hours, Q&A will be in 8-10 hours today.

hc_wolf 09-14-2012 09:22 AM

Quote:

Originally Posted by Viking (Post 460639)
Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

Viking.

My rig runs il2 cod at 75fps avg with all settings maxed out.

So anything equal to or better than my rig answers your question

Viking 09-14-2012 10:54 AM

Thank you hc wolf!

SlipBall 09-17-2012 08:02 PM

Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=e...2Findex%2Ehtml

KG26_Alpha 09-18-2012 12:06 AM

Quote:

Originally Posted by SlipBall (Post 461860)
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=e...2Findex%2Ehtml

On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41

BlackSix 09-18-2012 08:29 AM

Quote:

Originally Posted by SlipBall (Post 461860)
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=e...2Findex%2Ehtml

Quote:

Originally Posted by KG26_Alpha (Post 461918)
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41

Thanks, but I use similar russian sites. It's easier for me)

KG26_Alpha 09-18-2012 01:08 PM

Quote:

Originally Posted by KG26_Alpha (Post 461918)
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41

Quote:

Originally Posted by BlackSix (Post 461975)
Thanks, but I use similar Russian sites. It's easier for me)

Map example from the link I provided.

Could you share you Russian sources for maps ?

BlackSix 09-18-2012 01:29 PM

Quote:

Originally Posted by KG26_Alpha (Post 462035)
Map example from the link I provided.

Could you share you Russian sources for maps ?

http://www.rkka.ru/imaps.htm
http://militarymaps.narod.ru/maps.html
http://hamster02.narod.ru/index3.html
http://1941-1945.at.ua/publ/1-1-0-41

+ google if I need more info.

Please, delete image in you post.

KG26_Alpha 09-18-2012 07:31 PM

Ok thxz for those links.

Yup that was a bit large that map.

The only one I didnt have was this http://militarymaps.narod.ru/maps.html

MegOhm 09-19-2012 03:57 AM

Quote:

Originally Posted by hc_wolf (Post 460646)
Viking.

My rig runs il2 cod at 75fps avg with all settings maxed out.

So anything equal to or better than my rig answers your question

My rig below runs 75 to high 90s...all maxed... 8)

Winger 09-19-2012 07:17 AM

Quote:

Originally Posted by MegOhm (Post 462242)
My rig below runs 75 to high 90s...all maxed... 8)

No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger

SlipBall 10-02-2012 09:30 AM

B6, please tell the sound guy that his work is very good in this patch!

GraveyardJimmy 10-02-2012 09:52 AM

Quote:

Originally Posted by Winger (Post 462263)
No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger

I'd like to see any 3d program get over 60fps on a 60hz monitor with vsync on, regardless of how well optimised it is :rolleyes:

kendo65 10-02-2012 10:39 AM

Quote:

Originally Posted by SlipBall (Post 466108)
B6, please tell the sound guy that his work is very good in this patch!

I agree. Tried a Spitfire 1a in F3 flyby mode. After going past the camera position I was able to put it into a turn and have it come around again without the camera resetting (tricky but doable - sometimes!).

The engine sound as it moved away, turned and then finally flew past the camera position again was amazing. Incredibly close to reality. Great work.

BlackSix 10-02-2012 11:15 AM

Quote:

Originally Posted by SlipBall (Post 466108)
B6, please tell the sound guy that his work is very good in this patch!

Quote:

Originally Posted by kendo65 (Post 466120)
I agree. Tried a Spitfire 1a in F3 flyby mode. After going past the camera position I was able to put it into a turn and have it come around again without the camera resetting (tricky but doable - sometimes!).

The engine sound as it moved away, turned and then finally flew past the camera position again was amazing. Incredibly close to reality. Great work.

I've told, thanks)

philip.ed 10-02-2012 01:00 PM

He does do great work. Any chance he can make the .303's sounds less like someone is tapping their fingers on the keyboard when in cockpit view, and more like the destructive sound of 'tearing calico'?

LcSummers 10-03-2012 06:56 AM

Hi B6,


the last patch BETA (i speak for myself) was much better for me, i see you guys are working hard on it. I must say, there are old bugs, i think you all know it but great work.

Tell the team they made a good job and hopefully they will iron out the excisting bugs.

Thank you

BlackSix 10-19-2012 07:47 AM

Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Continu0 10-19-2012 08:01 AM

Well: thank YOU!

And good luck with the sequel!

SG1_Lud 10-19-2012 09:56 AM

Quote:

Originally Posted by BlackSix (Post 470754)
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you B6, you did a very good job in your section. All the best.

S!

PS: And your english learning curve was amazing :)

klem 10-19-2012 10:22 AM

Quote:

Originally Posted by BlackSix (Post 470754)
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you BlackSix.

Before you go can you at least tell us if you are going to fix the Merlin engines, they misfire at medium to high altitudes on high RPM and Boost. Its not much good having aircraft with engines that don't run properly.

BlackSix 10-19-2012 10:56 AM

Quote:

Originally Posted by SG1_Lud (Post 470808)
Thank you B6, you did a very good job in your section. All the best.

S!

PS: And your english learning curve was amazing :)

Quote:

Originally Posted by klem (Post 470824)
Thank you BlackSix.

Before you go can you at least tell us if you are going to fix the Merlin engines, they misfire at medium to high altitudes on high RPM and Boost. Its not much good having aircraft with engines that don't run properly.

Thanks!
I'm sorry but it was the last final patch. Watch for official news.

Fr1ed 10-19-2012 11:46 AM

Quote:

Originally Posted by BlackSix (Post 470754)
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you Blacksix from one of the silent majority ;)

III/JG53_Don 10-19-2012 12:01 PM

Quote:

Originally Posted by BlackSix (Post 470843)
Thanks!
I'm sorry but it was the last final patch. Watch for official news.

hm my understanding from one of the previous posts by luthier was that CloD WILL get further improvements/bugfixing etc, with the exception that no standalone patch for CloD will be released anymore, only further bugfixes and improvements of CloD+ sequel.

Therefore collecting bugs via il2bugtracker for example would be of some help to improve the series, sequel AND CloD. the majority of bugs can be applied to the sequel as well (most of them are engine-wise), even every collected bug and mistake in all german planes should be of any help, cause at least these are going to be in the sequel...
With this (keeping on to collect bugs and remove already fixed bugs from the bugtracker) we could assure that no already known bug will appear in the sequel as well.... it could be fixed during the development and we all could be saving some time when we collect the new bugs of the sequel if the old ones arent existent anymore ;)

BlackSix, Would be nice to get some clarifications on this issue pls :-)

Storm of When 10-19-2012 12:07 PM

^^^
Yes that would be nice to clarify

Another question and I think we probaly know what the answer will be, but here goes, is it possible to say whether the sequal will be announced soon or are we talking a much greater length of time?

SG1_Lud 10-19-2012 12:07 PM

Quote:

Originally Posted by III/JG53_Don (Post 470867)
hm my understanding from one of the previous posts by luthier was that CloD WILL get further improvements/bugfixing etc, with the exception that no standalone patch for CloD will be released anymore, only further bugfixes and improvements of CloD+ sequel.

Therefore collecting bugs via il2bugtracker for example would be of some help to improve the series, sequel AND CloD. the majority of bugs can be applied to the sequel as well (most of them are engine-wise), even every collected bug and mistake in all german planes should be of any help, cause at least these are going to be in the sequel...
With this (keeping on to collect bugs and remove already fixed bugs from the bugtracker) we could assure that no already known bug will appear in the sequel as well.... it could be fixed during the development and we all could be saving some time when we collect the new bugs of the sequel if the old ones arent existent anymore ;)

BlackSix, Would be nice to get some clarifications on this issue pls :-)

+1 and come on, B6, please do whatever you can at your hands to convince Luthier to free some resources and make a hotfix, just to not let red-fighters with that nasty problem that appeared in the final release. It's very needed to keep balance and gameplay.

S!

BlackSix 10-21-2012 01:41 PM

Quote:

Originally Posted by Storm of When (Post 470873)
Another question and I think we probaly know what the answer will be, but here goes, is it possible to say whether the sequal will be announced soon or are we talking a much greater length of time?

I have no this info.

Quote:

Originally Posted by SG1_Lud (Post 470874)
+1 and come on, B6, please do whatever you can at your hands to convince Luthier to free some resources and make a hotfix, just to not let red-fighters with that nasty problem that appeared in the final release. It's very needed to keep balance and gameplay.

After the release of official news about the future of the project, all your questions will be gone.

Storm of When 10-21-2012 02:27 PM

Ermm
 
Quote:

Originally Posted by BlackSix (Post 471689)
I have no this info.



After the release of official news about the future of the project, all your questions will be gone.

I don`t like the sound of that??? hopefully it`s good news.

BlackSix 10-21-2012 03:31 PM

Quote:

Originally Posted by Storm of When (Post 471699)
I don`t like the sound of that??? hopefully it`s good news.

This is for you to decide)

csThor 10-21-2012 04:04 PM

I guess the good BlackSix means that once the announcement has been made we will have the answers to our questions. Although, looking back at the last two years, I am a bit sceptical if this will really happen. ;)

SG1_Lud 10-21-2012 06:17 PM

Quote:

Originally Posted by BlackSix (Post 471689)
After the release of official news about the future of the project, all your questions will be gone.


Thank you Alexander, I am sure these are good news.
All the best.
S!

Friendly_flyer 10-21-2012 07:05 PM

Thanks for having kept us informed despite all the trouble, B6!

BlackSix 10-22-2012 07:25 AM

Ok, that's all. Thank you and good luck!
Closed.


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