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SlipBall 07-25-2012 08:21 AM

Yes I know of the board...now lets make it usable :-P

David198502 07-25-2012 08:43 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 447937)
Only on the E1, the others kick like a wild horse.

thats true and its ridiculous as they should be the same...i mean they were the same planes...
though since the last beta, they are all more twitchy now...but i have as well the feeling, that the E1 is the most stable platform.

David198502 07-25-2012 08:46 AM

Quote:

Originally Posted by Osprey (Post 447991)
Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.

i have tested it a while back....i have put such a target marker above a airfield...then i made some strafing runs and recorded it....
while you can see the impacts of the rounds on the marker, it will not leave holes in it....

David198502 07-25-2012 08:48 AM

Quote:

Originally Posted by VO101_Tom (Post 447955)
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots :rolleyes:
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?
http://www.pumaszallas.hu/Private/VO...ng_range_2.jpg

Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous :cool:
http://www.pumaszallas.hu/Private/VO...ng_range_3.jpg

Circle? What circle? I doubt we hit even the canvas...
http://www.pumaszallas.hu/Private/VO...gun_acc_01.jpg

Suuure... The armourer is squint, or drunk?
http://www.pumaszallas.hu/Private/VO...gun_acc_02.jpg

the headshake was there before the last beta patch as well, and didnt mess up the aiming acuracy....now its really hard to aim precisely for more than a snapshot...the controls itself are messed up now...

5./JG27.Farber 07-25-2012 09:09 AM

Yes Tom I agree, the cannons have the accuracy of some kind of joke pineapple launcher. You see it best when you see your team mate shoot in an E4.

VO101_Tom 07-25-2012 10:52 AM

Quote:

Originally Posted by SlipBall (Post 447988)
It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming:-P

Great idea, the future use really would be much better if we can skinning the canvas. But the devs already painted it for the 109 and Spit!
All we need, just a "lifting device", which can set the aircraft leveling on the ground. Three months ago I made a 'feature' ticket in the bugtracker (F#195), 'like it' if you didn't voted yet.

http://www.pumaszallas.hu/Private/VO...ng_range_1.jpg

http://www.pumaszallas.hu/Private/VO...g_range_1b.jpg

Osprey 07-25-2012 11:24 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 448011)
Yes Tom I agree, the cannons have the accuracy of some kind of joke pineapple launcher. You see it best when you see your team mate shoot in an E4.


lol, I would love to see that. It should be modded!

ATAG_Snapper 07-25-2012 12:05 PM

Quote:

Originally Posted by VO101_Tom (Post 448048)
Great idea, the future use really would be much better if we can skinning the canvas. But the devs already painted it for the 109 and Spit!
All we need, just a "lifting device", which can set the aircraft leveling on the ground. Three months ago I made a 'feature' ticket in the bugtracker (F#195), 'like it' if you didn't voted yet.

http://www.pumaszallas.hu/Private/VO...ng_range_1.jpg

http://www.pumaszallas.hu/Private/VO...g_range_1b.jpg

Voted.

SlipBall 07-25-2012 12:53 PM

Quote:

Originally Posted by ATAG_Snapper (Post 448064)
Voted.


+1...its little things like this that would make the game legendary :)

klem 07-25-2012 03:59 PM

Quote:

Originally Posted by VO101_Tom (Post 448048)
Great idea, the future use really would be much better if we can skinning the canvas. But the devs already painted it for the 109 and Spit!
All we need, just a "lifting device", which can set the aircraft leveling on the ground. Three months ago I made a 'feature' ticket in the bugtracker (F#195), 'like it' if you didn't voted yet.

..............

Ummm.... not sure what use this would be other than to check what the devs have given us in terms of accuracy and dispersion at various ranges. Is that the idea? I don't believe we have any adjustments in the game that will let us alter dispersion of hits or fine adjustment of gun boresight.

VO101_Tom 07-25-2012 06:29 PM

Quote:

Originally Posted by klem (Post 448140)
Ummm.... not sure what use this would be other than to check what the devs have given us in terms of accuracy and dispersion at various ranges. Is that the idea? I don't believe we have any adjustments in the game that will let us alter dispersion of hits or fine adjustment of gun boresight.

Hi. Basically yes, you get the same result. I started in the bugtracker, because I'm curious about the dispersion of the guns. A practical test – I think – is much more impressive, more clearly than a long mathematic formula with basic values ​​and variables. There are some things easier to test than to calculate :)

Unfortunately, I don't see chance the devs change the game significantly (although I have many ideas :cool: An actually operating shooting range would be cool. If you could select and adjust the guns separatelly, aim the canvas, and make test shoots. Not just typing some number into the UI .), but such a lifting device can't be too difficult work.

5./JG27.Farber 07-27-2012 03:30 PM

Brieifngs went up yesterday and the blue one was finished today. Sorry for the delay and quality. :oops:

David198502 07-29-2012 12:02 PM

hey guys,....why are some people marked in yellow here:
http://sowc.forumotion.co.uk/g5-unas...mbers?start=50

FFCW_Urizen 07-29-2012 12:08 PM

Because they are not assigned to any side ;)

David198502 07-29-2012 01:20 PM

Quote:

Originally Posted by FFCW_Urizen (Post 449012)
Because they are not assigned to any side ;)

well, how do they get assigned?
cause i think JG26_lcsum would like to fly today, but i have seen, that he is marked in yellow...is that a problem?

FFCW_Urizen 07-29-2012 01:36 PM

i don´t think that it is a problem. but that´s for Farber to answer.

5./JG27.Farber 07-29-2012 02:27 PM

No its fine David. ;)

David198502 07-29-2012 02:29 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 449025)
No its fine David. ;)

ok cool!
i cannot take part unfortunately.....just cant fly without trackir:evil:

5./JG27.Farber 07-29-2012 02:39 PM

I know what you mean. Go as a Bf110 tail gunner? Or a gunner in a bomber? ;)

David198502 07-29-2012 02:53 PM

i was already thinking about that, but somehow i dont want to kill my virtual pilot in the campaign.....and i know exactly who would be the first to kill me........Robo...he would just know which He111 to shoot down :grin:

FFCW_Urizen 07-29-2012 03:25 PM

come on david, be a good hun :D

David198502 07-29-2012 04:02 PM

urizen, you will get your chance anyway,sooner or later,...well hopefully later than sooner:grin:

5./JG27.Farber 07-29-2012 09:40 PM

Wow! What a mission that number 5 turned out to be! :-P

phoenix1963 07-30-2012 07:04 PM

56RAF Mission 5 AAR
 
We had a highly successful and enjoyable mission tonight, with great realism and immersion.
We spawned at Biggin Hill, formed and climbed South. Once at angels 10, we turned North and reached operating altitude of angels 15 aiming to team up with 401sqn near Biggin Hill.
Hearing reports of bombers heading for Eastchurch, we flew to Maidstone with 401sqn climbing behind us to angels 18.
Radar reported low contacts behind us near Kenley, so we dived West, leaving 401 to continue its patrol over Maidstone, and saw bombers above us once we reached angels 6 near Kenley, also observing bombed hangars.
We chased the 5 Ju88s SSE and had trouble catching them. While following we saw a large formation of aircraft crossing from our 7 to 5 o'clock heading West. Eventually we did catch up and we believe we downed them all.
Doing this we got a little split-up and decided to form at Beachy Head.
Unfortunately, I was engaged by a 109 before others could find me and shot down.
Rumba and Feckit returned and landed at Eastchurch, though Feckit lost his life by crashing into a building.
Springer was now totally separated, but landed with the lately arrived Dutch at Biggin Hill.

Well done chaps, a good show. Apologies for the TS mixup, I suspect one of us forgot to ask for it to be setup. Despite that, I think we coordinated quite well.

56RAF_phoenix

[EDIT] For those not involved, we were flying 100 octane Hurricane 1s.

FFCW_Urizen 07-30-2012 07:21 PM

64 spawned in at Kenley, where we formed up before heading north to london to meet 501.
After acquiring visual and confirmation of 501 we headed east towards the Manston area, where we got ourselves a nice little fight with 2 109s, who decided to make a run for it ( yeah run ya bloody hun, ruuuuuun ).
We then headed towards Rye, where 401 was reportedly under attack. Encountered at least another 2 109s, who again ran away ( beware the might of 64! ). We then landed at Littlestone as we were bingo on fuel.

Osprey 07-31-2012 03:50 PM

Would be a good time to mention the action from 501. We met 64 over central London at angels 12 and headed east still climbing. 2 109's came fast past our formation but for some reason didn't seem to engage, 501 split in 2 at the pass. 64 Picked them up and started fighting then, we said we'd get out since 109's and Hurricanes don't mix well. We reformed and headed south hoping for action, everyone else seemed to have it but us, so we descended to angels 12 in a shallow dive to Hastings. There we spotted a group of Dorniers running home off the coast, they were light from dropping their bombs already but in a single pass 501 sent them all into the drink. As their group broke apart so did we, 1 launcher crash then some 109's turned up, I was S/D just off Hastings but B/O fine (I'll be in a new crate for next weekend!), Hollywood and Valec both got home fine with light damage but gave what they got by claiming a 109 damaged on the chat bar. Drake was S/D over Hastings but B/O ok.

A very good mission, more of the same please. :grin:

5./JG27.Farber 07-31-2012 04:40 PM

Quote:

Originally Posted by Osprey (Post 449791)
A very good mission, more of the same please. :grin:


Yay I made Osprey happy :-P finally :-P

bw_wolverine 07-31-2012 06:45 PM

No.401 had a lively climb up to 20,000 ft, a zip down to 8,000 ft, and then a right thrashing from a 109. Three of us got our aircraft down, one died when he bailed too low to the ground.

Otherwise uneventful.

I preferred mission #4.

:P

notafinger! 07-31-2012 10:29 PM

Quote:

Originally Posted by bw_wolverine (Post 449815)
No.401 had a lively climb up to 20,000 ft, a zip down to 8,000 ft, and then a right thrashing from a 109. Three of us got our aircraft down, one died when he bailed too low to the ground.

Otherwise uneventful.

I preferred mission #4.

:P

I think that was me. I ran into 4 Hurricanes over Hastings and shot the aileron off of one, put a 20mm hole in the wing roundel of another, shot up another near Rye (maybe that one was Wolverine), and flamed a 4th west of Littlestone (StiC). Got dinged up by a Spitfire who made a nice shot in a head-on pass and called it a day. I was able to get some decent HD footage.

http://youtu.be/DxSdUI9TYmU?hd=1

bw_wolverine 07-31-2012 10:50 PM

Quote:

Originally Posted by notafinger! (Post 449870)
I think that was me. I ran into 4 Hurricanes over Hastings and shot the aileron off of one, put a 20mm hole in the wing roundel of another, shot up another near Rye (maybe that one was Wolverine), and flamed a 4th west of Littlestone (StiC). Got dinged up by a Spitfire who made a nice shot in a head-on pass and called it a day. I was able to get some decent HD footage.

http://youtu.be/DxSdUI9TYmU?hd=1

Yep, that sounds like it.

I tell ya, what I wouldn't give to get the drop on you fellas for a change. This time we went to 20,000 ft only to find that the bombers were all going in low.

By the time we got back down and in the area of contact, the raid was over and the 109s were above us. We were fish in a barrel at that point.

I hope that a good radar solution will eventually be found.

I wish that 1C Maddox had though of having contacts be 'reported' on the map. Little indicators that shifted about with each radar sighting. I don't care if a pilot didn't have that. Pilots DID have intelligent controllers talking to them non stop to help them get to contacts at the right altitude and location. And they didn't have to worry about doing that while flying their own aircraft in combat.

Pitti 08-01-2012 09:18 AM

Quote:

Originally Posted by Osprey (Post 449791)
Drake was S/D over Hastings but B/O ok.

And again it was JG26. It's funny that JG26 and 501 got in contact so often in the campaign. :) We are always searching for you. ;)

I attacked 3 Hurricanes near the english coast on our way home but I was totally unable to get any hits and aborted every engagement after 1 or 2 passes. Damn hangover from the 4 days of Heay Metal festival the days before. :cool:

But it was a really nice mission! :)

Osprey 08-02-2012 10:09 AM

Damn you dirty JG26, always looking for us. I'd wager if we were in Spits, or at least with proper Hurricane FM's you lot wouldn't be so keen ;)

Hurricanes have very little chance against the 109, advantage or not, and this is being played out time and time again. Today we have a single 109 decimating a bunch of Hurricanes but having a totally different experience against a single Spitfire.

Anyone blaming the pilot I'm going to flame.......

David198502 08-02-2012 10:15 AM

Quote:

Originally Posted by Osprey (Post 450300)
Damn you dirty JG26, always looking for us. I'd wager if we were in Spits, or at least with proper Hurricane FM's you lot wouldn't be so keen ;)

Hurricanes have very little chance against the 109, advantage or not, and this is being played out time and time again. Today we have a single 109 decimating a bunch of Hurricanes but having a totally different experience against a single Spitfire.

Anyone blaming the pilot I'm going to flame.......

The Abbeville Boys will always be your greatest threat Osprey!
We are your personal nightmare,we are going to stay and we are getting bigger!:grin:

JTDawg 08-02-2012 12:10 PM

71st has just upgraded TS3 TO 50 Players , let us know if any probs this week with TS , We will be more than happy to host . :grin:

5./JG27.Farber 08-03-2012 07:01 PM

We intend to use the new patch for the campaign.

Please get testing, especially:
Quote:

Many changes to the Flight Model were made, and the work still continues. Please note that the general performance of the British aircraft is much closer to desired envelope, but the information shown on the Boost gauge is scaled incorrectly at the moment.
Known issues: temporarily disabled cloud shadows again; hit decals may appear glitched; some steam effects like punctured water radiators and wing vortices also temporarily disabled.
http://forum.1cpublishing.eu/showthread.php?t=33610

We would especially like to know if the reds can start on the ground now which aircraft is the most suitable.

Abbeville-Boy 08-03-2012 10:05 PM

Quote:

Originally Posted by David198502 (Post 450304)
The Abbeville Boys will always be your greatest threat Osprey!
We are your personal nightmare,we are going to stay and we are getting bigger!:grin:

true! ;)

5./JG27.Farber 08-04-2012 12:43 AM

100 oct spits ground starts and 100 oct hurris ground start? :confused: :rolleyes:

JTDawg 08-04-2012 05:33 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 451192)
100 oct spits ground starts and 100 oct hurris ground start? :confused: :rolleyes:

Both rotols start now ,(100 oct) an reg. so do spit 1as reg an 100oct ,rotol takes a bit to warm up compared to spit , but i dont see a prob going back to these planes. :grin:

klem 08-04-2012 08:18 AM

Huricane 100 octane ver. 18956
 
2 Attachment(s)
For the benefit of the Sunday's mission I've done a 'quick and dirty' on the Hurricane Level Speed.

Its still well off the pace as the attached shows. I want to do some more work but it looks like the unboosted performance has increased a little at lower altitudes while the BCO figures have decreased. The chart from the previous patch os also attached for comparison.

Also the engine fails after about 30 seconds with BCO at max rpm so be very careful! It doesn't last much longer at 2650rpm.

klem 08-04-2012 06:42 PM

Mission 6 briefing is up
 
I didn't get a notification so in case anyone else didn't.......
best look it up.

Red COs meet on TS at 7:30pm??
NB Start time is now 8pm UK time or your local equivalent.

phoenix1963 08-04-2012 07:52 PM

Top speeds seem to have got worse!
 
Wow Klem, I realise these are only rough-and-ready measurements, but unless I'm too tipsy to understand, these Hurri 100 octane speeds are even worse than the old patch?

So now we're MORE than 20mph worse off than real measurements.

56RAF_phoenix

5./JG27.Farber 08-05-2012 09:39 AM

So I should put 100 octanes in or what? :confused::rolleyes::-P

notafinger! 08-05-2012 10:53 AM

Quote:

Originally Posted by phoenix1963 (Post 451495)
Wow Klem, I realise these are only rough-and-ready measurements, but unless I'm too tipsy to understand, these Hurri 100 octane speeds are even worse than the old patch?

So now we're MORE than 20mph worse off than real measurements.

56RAF_phoenix

Every a/c is 20-30 mph slower than it should be.

Quote:

Originally Posted by 5./JG27.Farber (Post 451666)
So I should put 100 octanes in or what? :confused::rolleyes::-P

The only way to provide good feedback to the devs about the FM's is to test the aircraft.

klem 08-05-2012 12:28 PM

Quote:

Originally Posted by notafinger! (Post 451691)
Every a/c is 20-30 mph slower than it should be.



The only way to provide good feedback to the devs about the FM's is to test the aircraft.

http://forum.1cpublishing.eu/showthread.php?t=33661

klem 08-05-2012 12:31 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 451666)
So I should put 100 octanes in or what? :confused::rolleyes::-P

My 2c

Spitfire MkIa and MkIIa and Hurricane MkI please. All 100 octane (MkII is anyway). We just have to be careful!

Osprey 08-05-2012 08:59 PM

Something strange happened tonight. 10+ of us flying together and the frames were good, the very moment a few 109's turned up we were getting a slideshow. The weird thing was that the 109's didn't appear to have a problem at all because it took then about 5 minutes to shoot down 6 Hurricanes and 5 Spitfire II's.
I think notafinger was in it, I will be keen to hear from the 109's about their rates - I hope someone made a video.

5./JG27.Farber 08-05-2012 11:49 PM

Believe that was us. It was choppy for me too until I leaned out with my track IR. ;)

JTDawg 08-05-2012 11:56 PM

NAW i believe it , it has been happining on ATAG. Add a 110 an less than 1fps. An even turning away won't help. just getting close now could be a death sentance :confused: I think the new patch is lacking in everyway, Feel more like bait then ever,

VO101_Tom 08-06-2012 12:15 AM

Quote:

Originally Posted by Osprey (Post 451851)
Something strange happened tonight. 10+ of us flying together and the frames were good, the very moment a few 109's turned up we were getting a slideshow. The weird thing was that the 109's didn't appear to have a problem at all because it took then about 5 minutes to shoot down 6 Hurricanes and 5 Spitfire II's.
I think notafinger was in it, I will be keen to hear from the 109's about their rates - I hope someone made a video.

We had slideshow in the first contact. We were able to attack (with medium configs) after the planes were scattered. I dont know the high-end PC...
It seems, the new patch have a new favorite bug, the sudden 1 fps :/

Osprey 08-06-2012 08:19 AM

All of us were effected immediately but it didn't seem to hit everyone because some people were clearly able to carry on fighting and shooting without a problem.

Another awful patch, I don't even think they are patching anything tbh, just stalling for as long as possible. The Hurricane is even harder to handle than ever, same abysmal incorrect speeds sub 50mph of where they should be, unable to rev over 2500rpm without quick engine death through overheat. I swear they don't test any of this.

Nitrous 08-06-2012 04:29 PM

Enough campaigning for me. A steady decline in game and enjoyment. I shall not be coming home early from any bbq's anymore. I shall stay and enjoy myself. I've got past the ranting, just had enough. Thanks all and farber for your work.

klem 08-06-2012 04:37 PM

Quote:

Originally Posted by Nitrous (Post 452108)
Enough campaigning for me. A steady decline in game and enjoyment. I shall not be coming home early from any bbq's anymore. I shall stay and enjoy myself. I've got past the ranting, just had enough. Thanks all and farber for your work.

Well, along with everything else going on in CoD at the moment I look on the campaign as an extension of beta testing because, lets face it, that's what we're doing when we fly the patches.

Its a shame that the bombers didn't spawn (we think) and yes its frustrating but FMB problems are as much a beta test as anything else. So we'll be sticking with it.

We deliberately stayed out of the way of the 109s because that wasn't our job and its suicidal anyway.

At least my wingman got plenty of formation practice :)
While I melted in my little room :(

5./JG27.Farber 08-06-2012 05:48 PM

Sorry you feel that way Nitrous.


From here:
http://sowc.forumotion.co.uk/t38p45-server-stats#606

Quote:

It seems the Stuka did not spawn. I checked the triggers, actions, script spawn box, speed, fuel, regiment numbers, and there was nothing wrong.

I had Vogler check the script for the spawn AI script which was present. Right now there is no explination.

We are currently running this mission again (unchanged) to see if they still do not spawn. We have noticed sometimes that the same mission can run flawlessly and when run another time is full of errors.

I cant see ths being a patch version as other online servers are still AI spawning succesfully.

To be continued.


EDITED/UPDATED:


We just reran the mission with no change and all the Stuka spawned.....

???? :mad:


They only thing we can think of and it is only a guess that the console "hung" instead of closing properly and therefore did not spawn the aircraft. However with this new patch we just dont know. We just cannot pin point the problem.



So, if you guys want the mission rerunning on this comming sunday please vote here:

http://sowc.forumotion.co.uk/t85-rerun-mission-6#608

Nitrous 08-06-2012 06:15 PM

I did not mean that its a failure of the mission builders. The mission was fine for me, just the slideshow and the crappy RAF FM.

My frustration is with the game and 1C, not the campaign players or mission builders, your all great guys.

18 months after its release and the enjoyment has just got less and less as time goes on.

Sorry if it felt i was attacking the mission builders. :(

McFeckit 08-06-2012 10:46 PM

It was a shame our glorious 56 squadron didn't encounter any bombers...an hour plus patrolling, oh what is it called again? Oh yes, Selsey Bill...was still time well spent honing my formation flying skills, winging a squadron CO who was himself busy coordinating the rest of the squad. No action this sortie, which is realistic as I'm sure there were sorties during the real BOB where they came back empty handed.

I'm just happy to be able to fly without a gme crash or indeed crashing into a building on landing....cough!

See you all next Sunday and thanks to the mission designers for all their hard work.

Osprey 08-07-2012 08:52 AM

Nitrous, I am close to your POV tbh mate, maybe we'll have to dig out 1946 and run something for the squadron on another night of the week. Maybe there's a desert co-op online somewhere for HSFX we can grab a go at.

notafinger! 08-07-2012 04:57 PM

Quote:

Originally Posted by Osprey (Post 451851)
Something strange happened tonight. 10+ of us flying together and the frames were good, the very moment a few 109's turned up we were getting a slideshow. The weird thing was that the 109's didn't appear to have a problem at all because it took then about 5 minutes to shoot down 6 Hurricanes and 5 Spitfire II's.
I think notafinger was in it, I will be keen to hear from the 109's about their rates - I hope someone made a video.

http://youtu.be/wsP3za4_Ni0?hd=1

As long as I didn't zoom in, I didn't have any fps problems but others in our flight did as you can hear in the video. PC is nothing special: i5 2500k @ 4.4, 8 GB RAM, GTX580 1.5GB, Win7, all games on Samsung 830 SSD.

JTDawg 08-07-2012 06:24 PM

Sorry not a good watch for me , looking at it makes me wonder why we are there the victory roll hmm , i'm wondering if you guys that are taping your movie's are causing the bad slow downs?? since you come in with a disrupter field around you. just a thought, Wonder when we get our big boy planes!!! and what got me thinking of this is mr. x an the slide show that was always around him , as he was always taping to!!

klem 08-07-2012 09:36 PM

Quote:

Originally Posted by notafinger! (Post 452548)
http://youtu.be/wsP3za4_Ni0?hd=1

As long as I didn't zoom in, I didn't have any fps problems but others in our flight did as you can hear in the video. PC is nothing special: i5 2500k @ 4.4, 8 GB RAM, GTX580 1.5GB, Win7, all games on Samsung 830 SSD.

"PC is nothing special".

In the eyes of many players it probably is !

Osprey 08-08-2012 09:27 AM

It's not special but it is a very good rig, better card than mine and your OC actually works (I'm the only guy in the western world whose 2500K won't OC a jot without system crashes). I didn't experience any slideshow pre-patch when it was being recorded two weeks ago.

Personally I'm getting pretty tired of being fodder in this game, the FM's are a joke and Ilya doesn't seem to give a toss. Big credit to 5./JG27 for running everything and we do enjoy it for all of the parts except the actual dogfighting, such a shame.

5./JG27.Farber 08-10-2012 10:49 AM

We are running mission 6 on saturday and mission 7 on sunday, so spread the word. ;)

Osprey 08-13-2012 02:05 PM

Cracking mission last night, very enjoyable :) Soon as I saw the brief I knew it was Sept 7th. Wrong maptime though old boy, 4.30 pm not am ;)

5./JG27.Farber 08-13-2012 04:05 PM

I actually lost my notes for that mission. It was an attack on Vickers or Vickers-Armstrong ship or aircraft or both factory... Ive been trying to find the info I used after my mother board went pop so if you could help that would be great?

Did you see the target get hit? The whole dockside was blown to bits! The Ai dropped perfrectly!

After the bombers turned around I counted 17 of them with one looking very poorly indeed! So considering there was 27 to start with and one crashed near calais to begin with they must have taken a real mauling! I spotted some later by Eastchurch totally off course at 500 metres creeping back to France. I dont know if they made it back.

Just as I was comming into land the server exited Steam :(

The blues seemed to die off towards the end of the campaign. I'd like to know why. Still target rich enviroment was nice. :cool:

Thanks for comming everyone hope you enjoyed it. Please also see here:

http://sowc.forumotion.co.uk/t89-thank-you#648

klem 08-13-2012 04:38 PM

Nice mission.

56 were caught out a little with the bombers arriving much earlier than I anticipated (I expected an hour of waiting). That meant we were still on our way to the estuary and immediately over the docks when the bombers arrived We dropped on them almost directly over the docks. Some of our guys saw the explosions.
Unfortunately some escorting 109s had got past our Spitfires and we were jumped very quickly. I got hit by a 109 making my second attack on the bombers and I lost half my left wing. Unfortunately Hurricanes no longer fly with half a wing, a bad show in my opinion!

I didn't suffer bad frame rates, just a few stutters as we attacked the bombers.


Thanks to all you guys that put it together. There were teething problems and the Radar still has to be fixed but it was good experience and we were given useful 'intelligence' in the last mission. :)

macro 08-13-2012 04:54 PM

i think they had a plan of some staying with the bombers and other freely fighting, as we attacked the 109;s in the in the spits just northwest of manston. got into a turning fight with 3 of them, by the time these dove away they bombers had gone. whenever we tried to catch up with the bombers we were running into singles and groups of 2.

great mission cheers guys

5./JG27.Farber 08-13-2012 05:13 PM

I ordered my Staffel into Rotten (pairs), Trying to keep Schwarm formation with the slow bombers was to awkward. As it was september we stuck with the bombers. So essentially the bombers were a moving rally point. :-P

I heard someone parachuted into Hyde park?

phoenix1963 08-14-2012 06:46 AM

Sorry I couldn't make the last two, but thanks to Farber and team.

One of the most interesting things I think was that on the Red side throughout the campaign we suffered from lacking an overall mission commander who could decide when to finally commit our forces.

When left to COs, including me (I tend to be a bit cautious), no one person had the overall picture or the authority to act in a strategic way.

Educational for me at least.

56RAF_phoenix

klem 08-14-2012 07:56 AM

Quote:

Originally Posted by phoenix1963 (Post 454414)
Sorry I couldn't make the last two, but thanks to Farber and team.

One of the most interesting things I think was that on the Red side throughout the campaign we suffered from lacking an overall mission commander who could decide when to finally commit our forces.

When left to COs, including me (I tend to be a bit cautious), no one person had the overall picture or the authority to act in a strategic way.

Educational for me at least.

56RAF_phoenix

I think the lack of Radar made it impossible to make fluid decisions whether by AOC or by CO discussion.

I would be interested to hear from the Blues how they organised themselves and made their tactical decisions.

Osprey 08-14-2012 09:39 AM

Perhaps it wasn't Sept 7th but it was the same approach. That day was quiet, the calm before the storm, and when the plots appeared in the very late afternoon FC thought it would be more of the same airfield attacks - the RAF was nearly on her knees, but no, they were relieved to see the heading go toward London. Isle of Dogs and the eastern docklands were struck in this raid.

On my second pass on the group just before I fired I saw the bombs drop out of the bellies of the Hun dogs, then I let rip. I received fire from behind during and after my pass, at first thinking it was air gunnery. New graphics from the patch were a pleasant surprise - smashed gauges, gunsight and canopy, and a beautiful rendering of shattered armoured glass in the front. Time to get out, I bailed and parachuted into Islington.

No.501 certainly mauled the main group and although we had 2 shot up I lived and the other landed damaged into Gravesend. All of our chaps got home after spending their ammunition. I think No.401 hit the bombers before us, No.56 afterwards, and No.64 and No.41 did a great job by intercepting fighters ahead of that. No.71 got stuck in but took a bit of a hammering being the first in line.

Well done all round.

Quote:

Originally Posted by 5./JG27.Farber (Post 454350)

I heard someone parachuted into Hyde park?

My mistake, one of our chaps just reported that as his position. It's really cool looking down on those features in London :)

A bit stuttery but playable, hopefully that will improve further anyway.

5./JG27.Farber 08-14-2012 11:09 AM

Quote:

Originally Posted by klem (Post 454420)
I would be interested to hear from the Blues how they organised themselves and made their tactical decisions.

Basically I put up the brief, a map of where the bombers where going and the target and a blank map. If no one put up any plans I put up the historical plan - which was generally a Frei-jagd fighter sweep slightly ahead of the bombers.

AbortedMan 08-15-2012 09:55 PM

Had fun on most missions. All I can say is...when is the next campaign?


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