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Fw190A
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It really makes the FW190A as weird as the P40E wings... check here: http://www.ipmsstockholm.org/magazin...fw190a8_04.htm MiG3 would also need some good 3D work and new pit textures.. |
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http://www.zargos-skins.net/images/p...mod-wip-01.jpg http://www.zargos-skins.net/images/p...mod-wip-04.jpg Claymore has released the 190 pack that covers no less than 52 models of the aircraft, painstakingly modeled and beautiful. The 109 got a rework a few years ago, but none of them have been implemented officially. |
But many mods are offline only stuff yes?
This discussion is about the official release version of the sim, so, how many polys are in that Mig? Will it pass TD standards? Can it be put in the stock game? Just posting pics of mods does a lot of us no good, as most mod planes still won't pass QC. |
Well as of now it looks better than near any other aircraft in game, and has been out long enough to show that it is compatible with just about everything.
If this is 'beyond' TD standards, they may want to reevaluate where they are set. EDIT: And no they aren't offline only. Every mod I mentioned above is included in UP3 (RIP) and HSFX6. |
Daidalos follows the official Maddox Games standards. That has been made clear time and time again ...
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(since many of mods being just crap messing the game) |
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I'd love it if some of these folks went that little extra mile to bring things to the established guidelines and work on the implementation. It'd really benefit everyone. |
It seem to me that it wouldn't take that much work or extra polygons to improve the appearance of the older planes.
All that is really needed is a bit of smoothing on the upper leading edges of the wings, and increasing the number of polygons for prop spinners and/or radial engines. Maybe +100 polygons, tops, for a single-engined plane. |
Always pleased to see and hear news of the original
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True wide screen support: TD you made my day!
This is awesome news: true wide screen for IL2 1946!
Many thanks for this! |
Excellent news! Thanks for the update! :)
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Looking very good folks! Great job!
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This is 5!!! Many thanks! :smile:
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true wide screen support, that's really something! :) thank you
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Impressive...Most impressive. I can't wait for 4.12
I love all of TD videos, please add more ;) |
Nice update. Will you put that you can do max setting without having a good graphic card. It doesn't work with me even if I put water=3 in conf.ini:(
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I saw an option that looked like it allowed for custom sounds online...is DT opening up the sound engine for easy modification by users, or is that for special server features? How does morse chat work?
And finally, selectable skins for stationary aircraft. And look at that beautiful GUI - fully customizable!! The map changes are amazing. If you fly a mission that transitions into night time, does it change automatically? New HUD options is something I've been dying to have, especially the ability to turn off kill notifications....thank you!!! :grin::grin::grin: |
Hi all
will be possible to change the font size? thank you Jarda "Alan Grey" |
:shock: 8-) :mrgreen:
Thanks guys, this is just something else! |
Thank you! Thank you! Thank you!
Separated settings for ground and air padlock make me a happy groundpounder :) |
True widescreen support at last, the holy grail, thank you very much indeed.
One question, i didn't see 1920 by 1200 in the options, will you still be able to force through the conf.ini, with no ill effect? |
Good God. Speechless!
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Fantastic DT.
Great News again! Many many Tkx! |
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Can you tell us if that resolution will be supported? Aviar |
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4.12? Looks more like 5.0 to me! Thanks for all of the hard work guys.
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Regards, der Blaubär |
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You may also use 512x512 textures, instead of 256x256, but similar ordnance models should use same texture. Alpha channel may be used, if needed. Quote:
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2. Well, I assume LOD_0 - 3, shadow mesh and hook should do. 3. Will you add new bomb types to plane loadouts where they would fit? SB, SD and PC RS for Germany, MS for the British and well a proper redo of the bomb type selection for the IJN and IJA? |
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Thanks for the update DT, it's looking good. :grin: No one else has asked and I don't really expect an answer, but any idea when we can get our hands on all these goodies ? Even a hint ? ;) PilotError. |
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The available resolutions are read from the OS, so what ever your system supports, will be available in the list. |
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Release date of 4.12 is not fixed yet. But it should be within 2012. |
Regarding LoD.
When the aircraft cross the next LoD point there is a noticeable 'pop' effect as the new model is shown. Currently (I ma be wrong here) but we have dot, very, very basic model, slightly more detailed model, full model? Is there a way to go from the dot and render the full detail model where the next stages of LoD would be? This way the full resolution aircraft is rendered (at distance) and would never pop into the next LoD? Cheers, MP |
Love the screen-grab file selection type switch, transparent map looks really effective.
Regarding shared kills, is there a way to stop the AAA denying the player a kill if it hits an aircraft before the player engages it? Currently if you shoot an aircraft down that has been hit by AAA you get 0 points, even if the AAA hit it minutes before you even saw it and left it relatively undamaged? Would be great if the AAA had to actually destroy an aircraft to get the kill so that sharpnel/flak damage didn't get all the points? Love the update and hope the 1C take you guys on, pay to fix CloD and keep listening to the community. Brilliant work, cheers, MP |
Are we going to see the end of the dayglo spinners for USSR Il-2's?
These have overstayed their welcome for approximately 12 years. |
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Though the texture sharing thing, I am not sure about. Lets look at the US ordnance for example. http://i205.photobucket.com/albums/b...ompo_new-1.jpg All are of different size and shape with differing tail sections and can't possibly share the same skin file without losing all skin details like rivets, bolts and markings/stencils. One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit. OR Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models. What would you preferr? |
I can't wait for 4.12 patch :)
I hope there are more surprises still to come :D |
Always pleased to see and hear news of the original
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EXCELLENT!!
I see a few things in there that I specifically asked for .. and I know that tey weren't added specifically for me but Thank YOU! |
Lots of goodies in the latest update!
I'm particularly pleased about the new kill markings, but only because I asked for them and contributed some prototypical graphics to help make it happen. From what I can tell we've got: * Improved P-38L cockpit * Changable UI background (any ability to have custom backgrounds?) * Widescreen support * More control settings, including full left and right rudder, and improve trim controls. * Prop pitch on HOTAS * Ability to make and save screenshots as tga or jpg. * Ability to overlap FMB map view and cockpit view, with map partially transprarent. * Morse chat messages on server * More server options - Mission info HUD and Kill info HUD * Pilot head movement sensitivity for Track IR * Ability to set UI color, transparency and images. * Loads of new FMB options - new units and default skin options among other things. * New loadouts for A-20 * Night Vision views for map and map overlay. * Ability to allow padlock for just ground or air targets (any possibility of being able to padlock ships?) * Historically restricted shared kills. * Historical kill markings. |
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Yes, it's mostly taking options from the config.ini that had to be manually set through lines hardly anyone ever bothered with and give it a decent interface. Another thing that should have been like this in version 1.0.
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Widescreen!!! Oh Yes!
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Custom background only for menu area (GUI background), changable manually via putting a picture in 'Missions' folder. Unfortunately not possible via integration in GUI setup. Splash screen will stay fixed. The rework of the backgrounds was needed due to the widescreen support. New backgrounds will have a matching version for 4:3 too of course - so it stays unique. Undoubtly the game gets a kind of new look by this. We know, we cannot please everyone with these new GUI features, but I think, most will welcome it in any way. As usual we are open for critics and suggestions after the release. ;) |
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http://file.walagata.com/w/bearcat/splash_gui.jpg Custom Splash under HSFX 6.0.15 http://file.walagata.com/w/bearcat/splashmis.jpg Custom Mission screen .. which was doable all along.... Great stuff guys.. It still floors me that this sim and this community has been a part of my life for a decade and shows no sings of abating. :D |
.. and still without a decent competitor in WWII aviation!
(sorry CoD or what it's called now) I feel like a traitor, to a great developer, but I bought it on steam, as support, and my comp couldn't handle it that well, and uninstalled quite a while ago (while IL2 is glued to my drive.. and to be honest 300+? planes, well modeled, or <20 (maybe a lot better modeled, both on FM and visials!?) I can't afford a new computer for just one sim! So I continue to embrace this one.. and salutes the continues effort! |
Isn't there a couple of P-36 Hawks in the works?
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http://forum.1cpublishing.eu/showpos...33&postcount=2 |
It's great to have constant feedback from the IL2 team, it always makes a great impression.
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I noticed you guys posted a new video on AI taxi logic. That's some great stuff! This patch is going to be a huge game-changer. What other surprises are in store? :grin:
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Does any official feel inclined to answer the question I raised on the previous page?
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The new video did make me wonder: How is right of way decided? From what I can see, the bomber arrives first and takes off, then all fighters take off even though the some of the bombers arrive at the threshold first. Can the game logic behind this process be made public? Is player taxiing facilitated? There is no runway signage, which makes spoken instructions difficult to interpret. Will the taxi route be shown on the map? Personally, I would prefer something that doesn't require any 2D elements as I find it is somewhat of an immersion killer. Are there any new tower instructions? I.E. taxi to and hold short. I don't know what the historically correct instruction would be, but surely there was some form of traffic control during normal operations? |
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Aviar |
http://www.youtube.com/watch?v=pOdFL...eature=g-all-u
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This is a fantastic feature overall, but it would be magnificent on several orders of magnitude to see tail-draggers turning from side to side as they taxi to clear the view ahead. All I have left to say is that DT have really revolutionized Il-2. |
Would be possible in the next update to do the follow:
1. Model frozen carburator (right now, winter map, radiator fully open, descending from 6000 meters i manage to drop oil temperature below zero with not a single complaint from my engine) 2. Asign axis to radiator (and independent to engine as well when necessary) 3. Diferencial brakes in planes which had them (like b17) 5. More stages in the compressor for planes like b17 or p47 (or if possible the possibility to link them to an axis) 6. Mixture slightly more complex ( I am not asking for full realism, I know it will be impossible to model every plane accurately, but flying russian planes over 4000 metres it does not matter if you choose 80%, 60%, 40%, no difference whatsoever) 7. If a plane got hit and black smoke are coming out from the engine will be possible to accelerate the temperature increase and engine damage in the p39 and possible the spitfire? or is it realistic the go and go and go... 8. Hidraulic presure damage modeled? (gear drop when hit at certain spot) 9. Bullets ricochet from impact. That's all for now. Thanks for reading! |
Observations on some of your requests:
3. Many, if not all, aircraft that had differential brakes already have them. Get differential brakes by swinging rudder. 5. The two aircraft you mentioned, the B-17 and P-47, only have the two stages they already have, one turbo and one internal. Maybe you're requesting more direct turbo control? That would, maybe, give slightly better economy but not more power, I wouldn't think. 8. Hydraulic system failure gear drop. The only possibility for this might be the very early P-51D which did not have a mechanical uplock originally but had them retrofitted*. Most hydraulically operated landing gear and flaps had mechanical uplocks so the hydraulic system could be placed in neutral between uses. *http://p51h.home.comcast.net/~p51h/sig/TO/01-60JE-9.pdf PS For those who haven't seen it yet this site is awesome for all things Mustang (technical): http://p51h.home.comcast.net/~p51h/sig/sig.htm |
Are any more planes going to be flyable for 4.12?
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Love the new FMB stuff, skins on static planes is huge.
One request I have made a few times and have never seen answered is would it be possible to have a gui button in the FMB when you are building your flight to select the "FORMATION STYLE" you want the flight to spawn in. Example, I have built some missions for DBS in the Pacific, SDB's spawn in finger four, they should be in eschelon so they can roll out of formation in order to attack the target, you have to change formation for this to happen. Yeah I know, they fall into trail before the last "Attack" waypoint, which looks terrible. Having that gui button in FMB would make it easier for mission builders to construct correct, and balanced formations for their missions. So instead of having every flight in a left finger four, flight 1 & 2 could be in Left finger four and flight 3&4 could be in right finger four the way it should be. BoB vics would be easier to build too. I figure if I keep asking someone might finally give me an answer if it's possible and the likelihood of it actually being done. Would be a great addition to your FMB tweaks you already have. Cheers AG-51 Hoss aka ~BeoWolf~ |
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As it's possible to change the colours of the interface, would it be possible to do this with the actual game colours too?
I know that profiles can be set up in Nvidia control panels and saturation tweaked, but it would be cool if there was maybe a switch that had 5-6 different settings so that we could have Sepia, Black and White, Saving Private Ryan washed out colours, Polarised colours and maybe a couple of UI choices for a quick way of changing colours? Just asking, love the work, cheers, MP |
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I'm rather hoping for something French, it would fill a huge hole in the early war plane set.
The Imperial Japanese Army needs a flyable bomber/attack aircraft as well. And the Finns were not the only country to take the Hawk 75 into combat. |
Indeed, Wellington made me think that perhaps we're getting some basic night war aircraft set. But yes, I'm also hoping for something French :)
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4.12 Complete?
@TD Any chance you can release 4.12 complete as a one stop download. I know community members have bundled them together previously but it would be great to have the whole lot compiled officially.
Obviously, I realise an incremental patch is still needed for modders that want to switch back and forth between various versions. |
I can see the obvious advantage of a one stop download for those installing the game for the first time, but for anyone already running v4.11 a smaller patch is by far preferable. Some of us, maybe many, still have quite slow internet download speeds so big patches which duplicate stuff we already have is not our favorite option.
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Yes but wouldn't 4.12 be new.. totally new anyway? I can't see them adding stuff from 4.11.xx into 4.12.. what would be the point?
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Big thanks you for a new video ... aauuuhhh! 8-)
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Awesome! I'm running out of adjectives to describe this stuff! I never thought we would see a true torpedo-bomber like the B5N flyable - bravo! I love the mirror on the compass - that's a great feature.
The new features like reticule dimmer and bombsight FOV are super as well. Can't wait! :grin: |
Beautiful, just beautiful.
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awesome:cool:
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Break out the thesaurus because I need new words to describe this new update. The B5N Kate flyable is totally out of left field and are those new muzzle flashes or is it just me?
Keep up the good work DT, keep the update vids coming I love watching them all. :) |
TD I love it! It was my biggest wish... B5N !!!
THANK YOU SO MUCH! Very Great! Awesome! ... :-) |
Nice job folks :)
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As Luno 13 said: BRAVO
Bravo!
Bravo Team Daidalos, what an incredible team you are! Bravo and many many many thanks to make us (old) kids so happy. You're rocking the sim world... |
Did anyone spot the bomb racks on the Hawk 75?
:cool: |
Kate needs at least a set of new torps. Do you think we could squeeze them in for 4.12?
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Very nice new pits! Beautiful work, sorry, artwork!
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Finally the B5N and SB-2 are flyable! Its fantastic! Thanks TD! :)
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Changing the gunsight reticle brightness: Just brilliant!
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OMG, KATE... is that you??!!!
Excuse me, I'll be back in a minute, just made a bit of a mess... Ok back again, TD - Un-freakin-believable!!! |
EEgads, gonna have to rethink my controls keying, variable field of view for bombsights and reticle dimming. Wonder what type of bombsight the kate will use, same as betty??
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Looking good, guys!
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What a great job
Hello Daidalos Team.
You did it again!:-P Thank you for all your hard work, and great development. |
One more thumbs up to the team doing the development!
How many people are currently involved? You might post that info in development update as well... |
I am being upright here, TD, do you think we can manage that?
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All your ordinance 3D models should be in the game already Zorin. Great work!
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Hi Zorin,
can you show wireframe model? |
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How much can thank you guys!! Not to mention the Ki and the SB! You really rocks! Your contribution is incredible! |
Zorin, are your torpedo models within the specs posted few pages back by Saqson? If not, are you able to update them accordingly and send along with textures to DT email? Thanks.
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