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I was thinking the same. Maybe this isnt possible due to legal issues (Dx9 Support mentioned on the box or sth. similar?) for CoD but they should consider dropping Dx9 for the sequel to ease future advances in the graphic engine.
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Graphic card who works with clod are all dx11 ready :)
dx9 is useless for this game |
That's the thing.... people just have to move with the times and realise that sticking with XP means missing out on future titles. If they need XP for something (In my case drivers for various musical knick-knacks etc) then they need to set up a dual boot system just like I did. :D There just isn't any need or even excuse for Direct X 9 anymore.
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Why not do a representative poll on this forum about who needs DX 9
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I'd agree with that except what kind of PCs are the Russian simmers flying on? Are they all flying on minimum spec machines? MY PC is a duo core 2 (approx 5 years), but I upgraded to Win 7. It's not like older hardware isn't compatable with Win 7. Unless you're flying a pentium Win 7 shouldn't be an issue.
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Might I inquire as to your graphical settings? In case there is a secret in there I have missed! ~Sam |
Sorry for the OT post, mods :)
My settings are as follows: IN GAME Resolution: 1280x720 (The native res is 1600x900) Full Screen: Pseudo Model Detail: High Building Detail: High Land Detail: Medium Forest: Low Visual Effects: Medium Texture Quality: High Anti Aliasing: Off Anti Epilepsy: Off SSAO: Off Vsync: Off Damage Decals: High Building Amount: Medium Land Shading: Low/Medium (Low in ACG server, Medium in ATAG. - This is due to ACG having far more clouds than ATAG so I play a bit of a balancing act with the settings to maintain FPS) Grass: On Shadows: Off Roads: On CATALYST CONTROL CENTER Running: 12.4 Anti Aliasing: Use Application Settings and Morphological Filtering both ticked (For some reason this gives me an extra 10 fps) Anisotropic Filtering: Use Application Settings Tesselation: AMD Optimized Catalyst AI: Performance (Enable Surface Format Optimization ticked.) Mipmap Detail Level: High Performance Wait for Vertical Refresh: Off, unless application specifies Anti-Aliasing Mode: Multi-sample AA Open GL Settings: Triple Buffering unticked. On Repka servers I get fps around 58-62 On ACG I get around 36 to 22 (Depends where the clouds are. lol) On ATAG I get an average of 56 Single Player missions? Practically unplayable the minute the "bad guys" turn up. I will add that that is only with the stock missions, mind. Missions made by the fanbase seem to run like clockwork regardless of clouds, amount of planes in the air etc... this has led me to believe that the Development team are the victims of a powerful and ancient curse. :D Hope these are helpful and work for you too! Happy hunting! :D PS: If anyone reads this and has any further tweaks for me that will improve performance without lowering the eye-candy, please share! :) |
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Even though the DX11 API supports DX9, 10 and 11 I think any effort working on DX9 is a waste of time. That and the added benifit of dropping DX9 support would get rid of most of the complaints by those flying with full settings on a 8 year old PC |
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/mazex |
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made it to friday without a locked update thread. gj guys.
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