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http://www.sas1946.com/main/index.ph...c,21274.0.html |
These were part of a preview some years ago...will it be in the upcoming release?
http://i34.photobucket.com/albums/d1...20grab0001.jpg http://i34.photobucket.com/albums/d1...e-59C-2_01.jpg + others ...? |
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Really glad to hear about the updates coming but please push a patch through Steam to fix the launcher crashes asap. If an online sortie goes longer than 30 minutes I'm likely to freeze and CTD with 8GB of RAM. :mad:
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A memory leak occurs when the code allocates memory for the creation of objects/variables but does not free up that memory address after it is done with it.the result is an increasing memory footprint of the executable during operation (when the code with the leak is run) until such a point that there is no longer anymore for the system to use, so the program crashes. In COD you get a "Launcher has stopped working" and crash, or a crash to desktop (CTD). Killing the launcher exe and restarting fresh is the workaround. |
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1 @ Zapatista
Friends you have a short memory ... Remember displays attractive and the comments of Mr. Oleg Maddox preceding the publication of the DCO. One of the best disinformation business operations (admiration!) but also a series of half-truths built on sand ... To believe in the reassuring words of Mr. Luthier ... Sorry, but a doubt has interfered. Accepted by some, denied by others, we must admit that the quality and especially the finish is not here. The seriousness was, however, until now, the trademark of the studios of Mr. Maddox. I don't condemn, and I don't judge the attitude of Mr. Luthier - the man has his reasons which I don't want to know - but I am surprised to see some of you, friends, complain about him and bring him support and encouragement. Wake up guys, they are business people first, then policies (promises, promises ...). A dream goes ... |
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Same here.. and that so called constant CTD that some report.. I can count on one hand how many CTDs I have experanced during the hundreds of time I have played it offline and on
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The only problem then was that the fps was <10 and sli was not working. I can not make 1c responsible for the low fps (says Athos while ducking for cover...), all this amazing graphic detail requires hardware ressources. And finding new HW is easier (although costly) than finding new flight simulations ;) But I expect the bugs to be ironed out with priority. ~S~ |
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Same here. MSI 560 TI |
Anyone with a choice would have stopped reading after the first 3 or 4 pages. Unfortunately for me as a moderator I have to read through all of it, currently 42 pages! Seriously?
If people don't stop with the personal attacks on each other don't be surprised at the consequences. |
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I don't see any reason that the developer won't have plans or can't improve the existing multiplayer options. The rate of improvements are slow at this juncture as the main game engine is still a WIP. When the game engine is working and stable then the developer can apply more resources to features that improve game play. |
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So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd. I love that they are informing us on whats up, unfortunetly its probably bs. |
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Personnaly, I can cope with whining regarding COD's future and things to come...I find it more difficult to deal with personnal insults and intolerance...And flaming people with whom we disagree...But hey, that is me !;) Salute ! |
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I guess u missed the post by the guy who worked with MS amongst others stating that a year would not be unusual. MS spent a fair few months on one ac with no DM (huge chunk of the work), working weapons etc. |
Now i know i'm not around as much as i used to, what with real life commitments and all, but especially due to my busy schedule my tolerance level for forum shenanigans is running low.
We've got more moderators here running around the clock too in various timezones, so even if i don't call it, someone else is bound to. Stern and Ace, take it up in PM and stop cluttering the thread. I'm starting from the last page and going backwards for as long as i can be bothered to, before actually doing some flying (as in "spending my free time flying the sim instead of babysitting adults"). Everything that is a) not related to the nature of the update or b) debating and rehashing old news for the millionth time with a bit of personal point scoring interjected is getting deleted. I'm not around much, but from now on whoever derails announcement posts will get an infraction if i'm around to see it. Opinions are fine, positive and negative, as long as you can remain respectful of our fellow forum users. That means wording them in a respectable manner and taking care not to turn each and every thread into your personal boxing ring. And just to let you know we're trying to be impartial here, if you keep it up you're both just as likely to get a ban, no matter your opinion of CoD. Stick to the bloody topic and stop wasting everyone's time. |
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Good to see you here Blackdog. I do miss your posts - they were level headed, intelligent and unbiased, a quality sadly missing these days. Please clear your inbox if you can - I tried sending a PM but it bounced with an inbox full message. Cheers |
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Sorry but I must take issue with this statement. The game hasn't failed at all....it runs very well on my fairly low spec machine - XP, 2GB, GeForce GTS 250 - on lowish settings admittedly, but I'm realistic about what old hardware can handle. I do plan to upgrade when finances allow. The game does suffer from crashes - which should be addressed by the new graphics engine release I remember reading. In the mean time I'm getting a great deal of enjoyment out of it as are many others. As for your statement "CoD will just be a distant fart in the past. This game is getting no more planes, zip, nada." that's wrong too. Look at the way each sequel in the IL2 series added new content and aircraft. That content can immediately be used in CoD (with new skins etc), as can all the extra features being planned for the sequel. With the sequel CoD will be reborn - in a more stable, fully featured state. Like a new product really. That's something I look forward to very much. Then of course we'll have all the extra content added by 3rd parties once the SDK is released. CoD is far from dead and abandoned so please don't keep promoting that myth. It really does nobody any good. The future looks very bright in my eyes. The Devs have made some mistakes and were pushed into a very difficult corner last year. However, they have proved to me that they love this product and have the dedication and hard work to make it work - if we allow them. All will be good if we can just be patient and have a little faith. |
all we can do now is wait and hope..
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I managed to get as far back as page 19 or so, cleaning up the thread. It's 5am on a Sunday and i'll probably try to clean up the rest of the pages, instead of going on ATAG to skip bomb some ships because i'm a community-minded masochist like that. So please work with me here and keep on topic from now on :grin:
Not all people with deleted posts should be worried (the ones who should got a warning already), so don't flood my PM box please :-P It's just standard moderating practice that when we do a thread clean up, we prune all posts that contain links to the offending posts (such as quotes, replies, etc). I will post this quote from page 19, because it summarizes all the "has already been argued to death" situations in an eloquent, polite and impartial manner: Quote:
This is an update thread and people need to be able to be informed and exchange ideas about the update. They don't come here to be "entertained" by a minority of "forum gladiators". ;) I don't like heavy-handed moderation, but at some point a line is drawn and that point is when people can't use a thread for the purpose it was originally created. Thanks for your cooperation ;) |
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The only update we need is a working and debugged Battle of Britain, no more no less even if i doubt we'll never have it.
Stern is 100% right, like it or not. Thank for the update, nice Rata......... @Stern give it up with CoD and this forum, and wait for the patch. We'll see...... |
I imagine Luthier has now been fully updated as to the feelings of the community.
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if you think that the drawing of money from me to you wrong.
after years of anguish on I-16 vs. bf-109 f4 I'm sick of everything. you can not afford a particular supplement? you are lightly!!! BIG LOL |
Thanks for update.
ALthough CLOD is not perfect and we all know it , i hope it will be fixed in future just like ROF and ARMA 2 and all other sophisticated games software with huge abilities was. I believe that all missing features like dynamic weather and ground traffic will be added to CLOD with upcoming updates and one day we will have a WW2 No. 1 sim for another 10 years just like original IL2 was. Now i have a lot of other sims to play (A-10, ROF, SH5, Arma 2) until CLOD is fixed. Good luck to whole team and make the sim that you and Oleg always wanted to make. You´ll get my money despite the fiasco with CLOD release. I know this genre is dying so i hope you´ll continue to support us with the best WW2 sim. |
Well said with the Update and how things progress. I will not be posting here any more till the new Patch is out. Keep up the Great work.
My mind is at rest :D BYEEEE! |
... nice posting ...
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I gave up on that subject, but you are right! Good that there are some other nice games to play while waiting for this one to get fixed. :) |
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Luthier did address the graphics overhaul quite clearly..... "Graphics are virtually complete. Almost all of the newly introduced bugs are squashed. There are lots of other improvements." "The engine still has some problems". Which bit of that doesn't cover the graphics overhaul? In terms of the memory leak, it frustrates me too but Luthier explained a long while back that the leak was in part of the old graphics code which was being replaced. It simply didn't make sense to spend hours trying to fix the old code when the new code was close to completion and would fix the issue. I'm sure there will be a few teething troubles but I bet the graphics rewrite will be worth the wait. |
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Nope? Then dont give us false hopes... TBH, most of us who "whine" really loves old IL2 and for CLOD we had hopes it will be even better. Most of us ACTUALLY PLAY CLOD unlike some die hard fanboys on this board. Last night ACE OF ACES was playin ROF all night. LOL I never saw him in any of the CLOD servers...What do you think why ppl complain? They care...and they have the right to complain..because of their voice this game is gettin fixed (is it?)....Its really pitty 1C doesnt recruit open beta testers...I would glidely join... CLOD as it is,...is playable (for us with stronger rigs) but it has serious performance issues (like I said earlier, mostly when effects are near, or more planes etc.) and it would be ME who will "mourn" if they dont succeed in optimising the sim.... |
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I'm really glad to hear you can see the potential and want the product to suceed Tvrdi. Some of your posts give the opposite impression but I guess that's just frustration getting the better of you sometimes. I've let my disappointments show in the past too. I don't mind complaints as long as they don't spread inaccurate information that may hurt the product or constantly repeat a fact that everyone is aware of and the devs are working hard to fix. Let's just hope they nail it with the next patch. |
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Agreed. |
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Before I get condemned as a 'fanboi', I would just like to say that IMHO it is incoceivable that anyone would release a game in the state COD was in 'knowing' it was going to be such a problem, yes they could have expected a certain level of issues (nobody can deny it was pushed out the door early) but saying they could have fixed the problem before they knew it existed doesn't make sense. as 'Whiners' and 'anti-whiners' we are still a minority vocal group here (even put together) the silent majority aren't necessarily giving away the true state of things. Just my oppinion, no attacks, no anti-whining. |
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It never ceases to amaze me how little people understand what it takes to create a game. I challenge anyone to write a program that can draw and animate a simple cube in a window using DirectX / OpenGL or even XNA. And I don't mean by using copy and paste from tutorials either, actually read and understand what's happening in the code. Maybe some would then get an appreciation of what Illya is up against. |
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But thats history now...lets move on.... |
Here we are, you fanbois and we haters - slapping and screaming at eachothers out of pure frustration over the game.
At least we get some entertainment from that (to the mods double frustration, both game and us). Imagine what Luthier and team is going through, to sort this all out :/ oh well, back to harrasing someone :) |
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Can someone just clarify for me, Will i have to buy the Moscow sequel to get the patches/mods/repairs to make BOb/Clod up to date? |
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It won't change neither facts nor what the COD team are working on. Writing anymore than I have allready done will be a waste of time; Lifetime I don't get back. I will probably unshelf it when the next patch is released and do a reevaluation. If no patch is released, but a cequel is released I will wait for somebody else to do the evaluation and vote with my feet. |
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Do you remember when Oleg was posting screens in the last few months before release, there were no "AA" ? The terrain was awful and trees, clouds, even railroads were very awkward ? It felt like it was many steps backwards compared to some earlier shots. Something happend in the last few months at 1C. Oleg didn't leave for no reason. To be clear, I am not accusing anyone of any badfaith, but surely things did not go as planned. Why ? We don't know really. Also the fact that Oleg resigned immediately after Russian's release, is also an indication of big issues with the project. And of course they knew...You cannot build a sim with so much technology and high end programming and not knowing it is not flawed. We know COD was not mearly completed at release, but the real question is "why was it released and sold as a fininished product'' ? since we were (fans of IL2 around the world) the ones who'd buy it, and were also the ones who followed every step of developpement and were told to expect a lot (much better than IL2) for 6 years... That is , in any case, my only unsolved mystery....;) |
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Without doubt there is 'something' being hidden, wether it makes any real difference to our lives to know what it is? personally I don't think so, it's an internal political issue with 1C and none of my business, and I imagine whatever it is could be more damaging to 1C to let on......if you get my meaning. My view is....what happened.....happened, nothing can be done, but I don't feel we are being conned or cheated.....not by 1C anyway, boycotting 1c in any way is likely to punish the ones that deserve it the least .i.e the devs and the general flight simming community. |
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And that they may have been " surprised' by our reaction to COD at release in North America. Now how people reacts or feels about this situation, is very personnal. But how people express those reactions on this forum concerns everyone here...And how people express their opinions about other people's opinions is usually what goes wrong here ....;) SAlute ! |
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so expressing oppinions on oppinions here is a bad thing? and sarcasm?.......better ban everyone here then, in terms of how it's expressed.....well if anyone cared to look they will notice my initial answers are more objective purely to give a different way to look at things, but because I'm always at odds with the 'whiners' I get met with total hostility, trust me I'm by no means a great user of profanity and insults.....but sarcasm I can't help. |
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I've just doublechecked with one of our professional modelers, taking the RATA/109 as our subjects, and we've reached the following conclusions (assuming you have all the documentation already gathered and available, which usually is the job of the designers):
- 1 week for the external frame (modelling & unwrapping) - 3 weeks for the internal cockpit (modelling & unwrapping) - 4 weeks for texturing (1 for external frame, 3 for internal cockpit) - additional 4 weeks for tweaking, etc That's a timeframe of around 2-3 months per model, with a single man working. Working with two men (one modeler, one texture artist) will cut this time frame in half (of course, the texture artist will have to wait for the first model to be ready, before starting the cycle) ... |
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What is funny ,is that in another thread I defied anyone to resist buying a brand new 100% working COD's sequel even if COD was not patched to our satisfaction...It may well be the case ! ;) SAlute ! |
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2-3 months for the basic textured model....animations too? how many more months for the FM, DM etc and the tweaking time for them? then add the research time to that (it should be included) |
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Maddox Games is a business not a hobby. Bills need to be payed. COD may have been released early to keep the project/business running. They need to play politics to survive. They need to eat. Two years ago the frenzy that was created with the rumors that Storm Of War may be close to release would have made the bean counters pretty confidant they would survive an early release of the game with all its faults. The project might now have the finances to continue with IL2s evolution.
I for one hope Maddox Games can achieve their goals and they are "huge goals". Buying a cutting edge game as a work in progress for me is better than not having the game at all. I wish the developers all the best. In the end we will all be the winners. |
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I think you've forgotten all that complex internal wing/fuselage structure haven't you? I've done some modeling work for a real mosquito wing structure using information from original plans. I really think you're underestimating the time it takes to figure out proper dimensions and how everything fits together from the sparse documentation available. If this was a fictional model you could approximate pretty easily and get away with it....we'll stick the throttle here and the flap controls there...jig them around a bit until they look about right and so on. However, modeling a complex historical aircraft in such incredible detail takes more time than that and suggesting otherwise is a bit of an insult I reckon. If you study the CloD cockpits and internals you can see they're very faithful to the real aircraft. The throttle quadrant etc. aren't just thrown together to look something like - they're dimensionally accurate objects. Repeat that for all the cockpit fittings and controls, then the wing spar, ribs, gun bays, weapons, fuselage formers, engine and ancillaries and you have a hugely complex job on your hands. It's not necessarily the time it takes to chuck the stuff into 3D Studio...there's a lot more to it than that. EDIT: To be fair you did remove the research effort from the estimate with the statement "assuming you have all the documentation already gathered and available". I can't stress enough how difficult and time consuming this part of the job is to get right. I do still think there is far more to modelling a CloD aircraft than any other sim aircraft to date. If you look at the complete model with internals you can see there is very little of the original design that isn't included in some form or other. Each little detail can be a research job in itself. |
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One thing was promised by Oleg (may I dare to say "Oleg"&"promise"? :-)), and it's sorely missing: reflections on distant objects, helping to spot EA's. Yesterday I was flying on a 747-400, high above Macedonia, Black Sea, Afghanistan etc., and a bright reflection from a glass surface in a distant village glowed from at least 20 km afar.
Afaik Oleg said that the effect was overdone and needed refining, but currently there is none. BlackSix, will we see canopy reflections from afar? Cheers! |
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Support it or risk losing it. After all these years it would be a disaster to see the IL2 series go to the wall. The potential is so huge. No other company is willing to create WWII aerial combat with such attention to detail - both on the ground and in the air. |
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I've been through this once you know, so I am with you on this my friend ....:rolleyes: Salute ! |
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CloD aircraft will increase over time as new theatres introduce new flyable types but it will take time for sure. I think the release of the SDK will be hugely significant and CloD development will really take off - as long as the core is stable by then. |
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Now, can we have those reflections again, BlackSix? :-) It would be very cute ... |
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I have a new definition for WIP now : Was It Promised ? And Bsix will probably answer that he just can't...promise you anything ;) Salute ! |
Its a pity that devs doesnt want to tell us the ETA
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*DISCLAIMER: it's a JOKE.. ;) |
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We are all ww2 pilot wannabees. But we can't be it's 2012. WE can't travel in time and don't have holodecks. We have pc sims. In a world where profi sims have been abandoned 1C is carrying the flag. If we want graphics that will take you over London or the Russian stepp, if we want the most realsitic damage model, the most realistic flight model.....it does take time. The updates and patches for this game arrived with lightning speed.
This game isn't about the profit it's about the passion of the pilots. This isn't some battlefield which is a huge success this is a masterpiece for us few who play these games, so don't make it a question of the 40 or something bucks you spent. I rather have 20 missions or one perfect mission which will surpass all others than a mediocre 500 mission campaign with 50 planes.....dude you can't flay 50 planes. So just a big thank you to 1C for keeping the dream allive. And there are those out there in the community who appretiate what you all do. Spasiba!!! Love the Polikarpov, can't wait to see that thing in flames :D |
IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.
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I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.
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It's a real shame that so many are having problem's. I have to conclude that many of the problem's are their system related. I know that the game has some issues, but that will be sorted out in time. It really runs trouble free for me, and is very enjoyable set on medium. That wasn't the case before I went to a 2 gb card, and I did have the CTD back then, before the card. So I would recommend for those having troubles to, if possible upgrade your system's hardware, clean install your systems OS, software and drivers.:grin: |
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keeping your customers in the light doesn't help rally folks to thier cause either. Take this last update for examle, Luither explained how things take longer when you set the bar high, and the customers rally cry was to imply that Luthier is not telling the truth. Basically 1C can not win, if they don't say anything people complain, if they do say soemthing, people complain. |
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I had my STEAM account years before CoD came out. Thus my STEAM handle is not ACE-OF-ACES Is that sinking in yet? Now with that said, I have flow with you and aginst you in the CoD ATAG server many times. So please, stop with this lie your trying to float that I don't fly let alone own a copy of CoD. It is just making you look very silly |
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Well put. |
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I love RoF! Best WWI I haved played since 1991 when Red Baron by Dyanmix came out! It all depends on my mood.. sometimes I am into WWI sometmes I am into WWII, etc, etc As for playing it all nite, I wish! But sadly some of us have jobs to goto the next dat! ;) |
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A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake. Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway. I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types. I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines. They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.:grin: |
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Salute ! |
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Salute ! |
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If I tell you that to get to 121 Main Street you only need to go straight down THIS road, have I not given you information? I didn't tell you how far to go. To get to your destination of 121 Main Street you don't need to turn left or right. You don't even need to look anywhere else but straight. So am I not giving you clear cut directions? Sure, you may want to know there's a post office on the next corner and pass that. A gas station is along the way. BTW enjoy Mrs. Lombardo's lovely flower garden and if you come to he Cracker Barell Saloon youve gone too far. But those points aren't germain. I did give you directions though. The same appies to 1C/CoD, and unless you're implying dishonesty, then there's no reason to believe they aren't communicating - no matter if it's what we want to hear or not, and especially for people who have been here long enough to know better. There's no reason to speculate on anything else until we get to the 121 Main Street/graphics engine overhaul. Once we get there then we'll discuss how to get from 121 Main Street to 36 Newbury Street. Is it really that difficult to understand? We're all relatively intelligent folks. Maybe patience isn't our strongpoint. Ultimately I'm sorry you're having issues bad enough that you can't enjoy the game. I've seen many a YouTube clip that shows me that this game has not only a lot of potential but is also enjoyable - though understandably, still flawed. It is what it is, and sadly we either accept the road map - as basic as it is, and certainly not where we'd like to be at this time - or continue to go around and round in the 1C vestibule while never even making it out to Main Street. B!tchin' about it isn't gonna change a thing. EDIT: It's not like there's nothing accomplished. They rewrote the sound engine. They've redone the graphics twice. Okay, it intruduced problems. It wasn't the tires causing the problem. It was the wheel bearings. Still not it? Well we were hoping not to have to tear apart the transmission, but it looks like we'll have to. |
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I got lost somewhere around Mrs Lombardo. I think I agree with the sentiment, but struggled with the prose.
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That's the way i see it too.
Was i disappointed with the state of the sim on release: Yes Is anyone else making a new WW2 prop-sim engine: No Can any other engine support as many objects (static/AI) on a map and actual programming to make your own dynamic environments: Not to this extent (a guy on simHQ populated the CoD map with about 2000 objects all over both coastlines and it was running the same as when the map was empty on his rig) Does any other game give you a big enough map AND a representative selection of flyables for the scenario for this cost: No, the trend of the day is to buy everything separately. And since something's got to give, in all walks of life, in this case it gave in in terms of performance/stability due to last minute rushing to publish the software or scrap the whole thing. What the sim does took up so much money and time, that something else ha to suffer for it and be added in at a later date. It could have been different but something would still have to give. We might have had a stable sim from the start but have to buy planes individually, or have a smaller map, or an engine that can't handle more than a couple hundred simultaneous objects in a mission. It's not desirable but it's understandable for everyone who is willing to go a little bit beyond "i want now" mentality and see the big picture. Sure, i want everything too and i want it to work 100%. But i'm not going to act like there's nothing else offered to keep me busy in the meantime, because it clearly is and it just so happens to be the exact features i had hoped for. Maybe they're not fully polished, but the part of the code dealing with them is already part of the game's engine, which is much better than having to shoe-horn them in at a later date. So, it's also a matter of personal priorities. For me things like AA are the least of my issues. If they came to me and told me "hey man, we'll do the patches in the order you say", i would tell them: "Visual quality is good enough, if it's performing well too then stop working on it for the next 6 months. Then give me a bit of documentation for the libraries so i can start making some C# scripts, fix the FMs,improve the CEM and fix all bugs in the logic of aircraft controls/systems so that we can fly what we have." Sadly though, for a technical oriented crowd like we flight simmers are, there's a whole lot of "FPS-style benchmarking obsession" going on which leads to missing the big picture. Nothing wrong with other gaming genres, i play TF2 all the time. But the priorities of making one type of game are not the same as making another one. I want to work on a project for a dynamic campaign some point during this year. I want the mission script to check if my airfield has enough fuel, then top up my tanks and remove that from the airfield's total. When i come back and land i want the remaining fuel to be added to the total. When the airfield is low on fuel, either due to attacks or normal use, i want it to trigger an AI convoy that will bring fuel from the fuel dump to the airfield. If the convoy is attacked and destroyed then sooner or later it's no fuel for you mr. player, spawn at a different airfield. In other words, i want to make a supply system that will make what you do online matter. And the engine gives me the tools to do it. So, you can understand how much of a shame it is that these tools are undocumented because through all these months apart from the valid performance and stability complaints, the rest have been requests for purely aesthetic aspects like the nature of tracers or a couple of jaggy aerials. Sure, visuals and sound are an integral part of the immersion process. So is having a proper environment to fly in though, otherwise we would all be looking at photos of warbirds to get our fix. :rolleyes: Excuse my disappointment, but the amount of people who miss the big picture of a) what the sim tried to achieve and b) how the complexity of that goal is actually the cause of its problems is too damn high. |
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I'm sure that we will hardly see anybody else reaching their standard, but boy was it a bumpy ride! |
It appears to me, based upon the constant barrage of noise that follows every update, 1C/Luthier/Black Six have taken the defensive position of managing the expectations of their customers. Very little information is given with no target date(s). This is the low maintanace solution and the most prudent course to take.
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I'm no Edgar Allen Poe, despite how scary my grammar is... LOL |
Steady men...Keep calm, because soon it will be all over :)
http://www.youtube.com/watch?v=xsu3h...8&feature=plcp |
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Sadly the negativity and flat out slanderous replies seemed to follow in kind.. Put another way the more 1C says, just provides more opportunity for people to twist what was said.. Thus based off the responce to this last update I would not be surprised that from this point forward 1C says even less in future updates.. And I wouldn't blaim them one bit |
* all the promises oleg gave are nil and void, because he's not with the current dev crew.
thanks for the update . . . I do like how the devs explain the intricacies of Modern Software coding. Its alot, and you have different teams doing different parts of the code / working on their part / aspect of the game. Then you have to bring it together. and that's a really, really simplified version. Alot of complainers really show their lack of knowledge how a professionally made software package / application / game is made. Its like thinking Hollywood blockbusters are made by a writer doing a script, a director getting it, a guy running the cameras filming, and then later two graphic artists and a sound guy completing the sounds . . . There is more to it. It can take years to make such a thing. There are lots of names in the end credit. This is game is a blockbluster and it'll take years. The only issue is that what should've been just a trailer (demo), got released as the full movie. And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was. People wanting specifics and exact dates, its like watching a grass grow. The devs and blacksix are catering to the high ground by expecting us to understand that coding is not a simple thing. In fact if they gave us the blow by blow, it'd be an insult to our intelligence and it'd be like watching grass grow: 01-30 6 AM: it's not sprouted yet. 01-30 7 PM Yes we've watered the grass seed. 01-31 BIG UPDATE: Oh shiz, a bird just took one of the seeds. Will replace missing seed in 2weeks. 01-31 still waiting on seed order. 02-01 post office tracking isn't working, no update. |
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There is no ONE GUY It is a team, like your movie making analogy.. Oleg would be the director Which means the guy holding the camera (writing FM code) would not be affected by the director being replaced, other than to make changes to the code that the new director requested.. if any. That is to say the orginal director did not take the camera/film with him when he left The best news we have got this year was from one or two updates ago, Where Luither stated that the '1C' way of doing things with IL2 will be done with CoD.. Where sequals will add new features, upgrade features, add new content (planes, maps, etc) So, a few years from now we will be looking back at CoD much like we now look at the orginal IL-2 software.. A foundation that took hold!! |
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