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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, January 27, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29368)

jamesdietz 01-28-2012 05:06 PM

Quote:

Originally Posted by Flanker35M (Post 385615)
S!

So..basically. Luthier & Team should release a WELL documented SDK for CoD and oh boy would the community do something with it. Sure not all top notch, but I think the best of them would be VERY nice. Problem solved. Eh?

Amen:
http://www.sas1946.com/main/index.ph...c,21274.0.html

jamesdietz 01-28-2012 05:09 PM

These were part of a preview some years ago...will it be in the upcoming release?

http://i34.photobucket.com/albums/d1...20grab0001.jpg

http://i34.photobucket.com/albums/d1...e-59C-2_01.jpg

+ others ...?

bongodriver 01-28-2012 05:17 PM

Quote:

Originally Posted by jamesdietz (Post 385625)
These were part of a preview some years ago...will it be in the upcoming release?

http://i34.photobucket.com/albums/d1...20grab0001.jpg

http://i34.photobucket.com/albums/d1...7-00-37-94.jpg

+ others ...?

Arent those original IL2 sreeens....nothing to do with COD (at least the torpedo bomber)

Kupsised 01-28-2012 05:23 PM

Quote:

Originally Posted by bongodriver (Post 385628)
Arent those original IL2 sreeens....nothing to do with COD (at least the torpedo bomber)

As I remember it, torpedo bomber is Il2, biplane I believe (although could be wrong) was one of the shown models from Luthier's Korean expansion.

notafinger! 01-28-2012 05:25 PM

Really glad to hear about the updates coming but please push a patch through Steam to fix the launcher crashes asap. If an online sortie goes longer than 30 minutes I'm likely to freeze and CTD with 8GB of RAM. :mad:

Osprey 01-28-2012 05:25 PM

Quote:

Originally Posted by Richie (Post 385505)
Can I ask a stupid question? What is a memory leak? Plus how is it effecting COD? Two questions then.

Here's my laymens take on it.

A memory leak occurs when the code allocates memory for the creation of objects/variables but does not free up that memory address after it is done with it.the result is an increasing memory footprint of the executable during operation (when the code with the leak is run) until such a point that there is no longer anymore for the system to use, so the program crashes. In COD you get a "Launcher has stopped working" and crash, or a crash to desktop (CTD). Killing the launcher exe and restarting fresh is the workaround.

jamesdietz 01-28-2012 05:28 PM

Quote:

Originally Posted by bongodriver (Post 385628)
Arent those original IL2 sreeens....nothing to do with COD (at least the torpedo bomber)

Yup :TBD my mistake & just edited - sorry about that!

dcart 01-28-2012 05:28 PM

1 @ Zapatista
Friends you have a short memory ...
Remember displays attractive and the comments of Mr. Oleg Maddox preceding the publication of the DCO. One of the best disinformation business operations (admiration!) but also a series of half-truths built on sand ... To believe in the reassuring words of Mr. Luthier ... Sorry, but a doubt has interfered.
Accepted by some, denied by others, we must admit that the quality and especially the finish is not here. The seriousness was, however, until now, the trademark of the studios of Mr. Maddox.
I don't condemn, and I don't judge the attitude of Mr. Luthier - the man has his reasons which I don't want to know - but I am surprised to see some of you, friends, complain about him and bring him support and encouragement. Wake up guys, they are business people first, then policies (promises, promises ...). A dream goes ...

bongodriver 01-28-2012 05:30 PM

Quote:

Originally Posted by jamesdietz (Post 385637)
Yup :TBD my mistake & just edited - sorry about that!

No probs....beautifull looking models, but still nothing to do with the battle of britain, so who knows what will become of them.....

Kupsised 01-28-2012 05:30 PM

Quote:

Originally Posted by jamesdietz (Post 385637)
Yup :TBD my mistake & just edited - sorry about that!

Just checked, that biplane is also not for the expansion (at least not that particular one), as it's got North Korean markings, so I was right and it's from the planned Korean expansion by Luthier. An easy mistake to make though since we haven't seen them in a while

Richie 01-28-2012 05:51 PM

Quote:

Originally Posted by JG53Frankyboy (Post 385509)
the game is putting stuff in your PCs memory till its 'full' and your game is stopp running because it does not overwright the old stuff.

this is happening very different for every users PC. This was 'introduced' with the last patch.



I personaly wondering why 1C deos not use the big benefit of STEAM and is releasing small patches with lesser fixes (not that there are none ;) ). Sure, it would need that someone is working on these smaller things.
As examples
Bf110 canons
Ju88/Blenheim bombbaydoors
Ju88/BR20 compassystem
Gunnerhandling

even FM/DM/CEM fixes for several planes are still worked over i hope.....


This focus on the "mother of all patches" is propably not the best decission for their reputation IMHO

I seem to be one of the very fortunate with this sim. I don't have any real problems at all.

bongodriver 01-28-2012 05:57 PM

Quote:

Originally Posted by Richie (Post 385662)
I seem to be one of the very fortunate with this sim. I don't have any real problems at all.

Appart from the first release (unplayable) it's the same for me, very playable on max settings and I only have a 1gb video card

ACE-OF-ACES 01-28-2012 06:06 PM

Same here.. and that so called constant CTD that some report.. I can count on one hand how many CTDs I have experanced during the hundreds of time I have played it offline and on

335th_GRAthos 01-28-2012 06:20 PM

Quote:

Originally Posted by kalimba (Post 385611)
Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !

I may be wrong but, the first release was very close to this (except for the fires pictured at the burning Blenheim).

The only problem then was that the fps was <10 and sli was not working.

I can not make 1c responsible for the low fps (says Athos while ducking for cover...), all this amazing graphic detail requires hardware ressources.
And finding new HW is easier (although costly) than finding new flight simulations ;)

But I expect the bugs to be ironed out with priority.

~S~

bongodriver 01-28-2012 06:30 PM

Quote:

And finding new HW is easier (although costly) than finding new flight simulations
N'uff said

Richie 01-28-2012 06:32 PM

Quote:

Originally Posted by bongodriver (Post 385664)
Appart from the first release (unplayable) it's the same for me, very playable on max settings and I only have a 1gb video card


Same here. MSI 560 TI

JG52Uther 01-28-2012 06:46 PM

Anyone with a choice would have stopped reading after the first 3 or 4 pages. Unfortunately for me as a moderator I have to read through all of it, currently 42 pages! Seriously?

If people don't stop with the personal attacks on each other don't be surprised at the consequences.

Chivas 01-28-2012 06:49 PM

Quote:

Originally Posted by speculum jockey (Post 385595)
Yes I understand that modelers don't fix AI, but I also understand if the modelers and mission builders have all moved on to Battle Of Moscow, then the actual content support for CLOD has come to a stop. Is that what you would call a finished game? I know that patches to the engine will continue to be developed, since their sequel hinges on them as well, but are they going to do the same with BOM? Release a 1/2 finished game (Content Wise) and then move on to the next sequel?

To repeat, I have no issues with them fixing bugs, but what's the point if they never finish the heart of the game, the campaign, the single player, new multiplayer modes? I started a thread a year ago about the devs actually using their heads to attract customers. Instead of counting rivets on the bracket that holds the undercarriage to the wing spar, maybe they could have included new multiplayer game features, new features for the single player, and other things that would make the game fun. What's going to attract more players and make the game more fun? Having the correct font on the oil-pressure gauge, or having additional content and multiplayer modes that draws you into the game?

People (who are not belly-scraping rivet counters) are begging for something besides "dogfight server". Everyone I know who still playes the original IL-2 uses the "Moving Dogfighter Server Mod" or playes with "SEOW". People are begging for an SEOW style play mode, where everything you do matters to the end result of the game. The real players don't care about some stupid Kill/Death Stat, that's for the Sperglords who've never left their mom's basement. Give us a play mode where shooting down a plane, bombing a fuel dump, losing a pilot, strafing an airfield, or sinking a ship makes an impact to the actual game, not just "Red team has been shot down". Hell, give us a capture the flag mode, anything besides "fly at 30m dogfight".

If Cliffs of Dover were released nearly a year ago with a perfect engine, ran flawlessly, had no bugs, excellent performance. . . it still would have scored medium-low, because after you've tried 2-3 uninspired missions, got pissed at the campaign, and skimmed the ground in a dogfight server for an hour you're pretty much done with the game.

EDIT: If the Devs have no intention on finishing their work, they should at least make sure that the community has the tools and ability to finish it for them.

The only aspect of COD I don't see the developer continue to work on are the Campaigns and Missions for COD. The existing FMB and any updates to the FMB gives the community more than enough tools to make very good campaigns, and missions, just as they were done in the original series. New aircraft will be added to COD thru those developed for other theaters and from the SDK that will be provided by the developer to the community.

I don't see any reason that the developer won't have plans or can't improve the existing multiplayer options. The rate of improvements are slow at this juncture as the main game engine is still a WIP. When the game engine is working and stable then the developer can apply more resources to features that improve game play.

Heliocon 01-28-2012 09:40 PM

Quote:

Originally Posted by JG52Krupi (Post 385023)
yes 2 weeks to model a aircraft, a few months to model the structure, engine, internals and cockpit etc

Modelers dont model the "engine structure" other than the polygons, all the programming for that is done by others, including internals etc. Also modeling the engine is the easiest of the bunch because its not actually visible in game so it can be low polygon count/quality.

So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd.
I love that they are informing us on whats up, unfortunetly its probably bs.

Heliocon 01-28-2012 10:12 PM

Quote:

Originally Posted by kalimba (Post 385747)
Hello Chivas,

Just to put back the discussion in context...

We have been shown during the 6 years of developpement hundreds of WIP sreens. In the process, never has Oleg or Luthier presented them as final. But neither as being better than what it would be in the final release after 6 years of work ! WIP is usually presented as "unfinnished" product to be modified in a better way...Not worse or toned down.
I agree that some "features" like ground crew, animated bailout, complex radio comms, even dynamic weather could be considered " special features" but when it comes to the core of the game like the overall visual quality, I dont consider this as a feature anymore. NO AA, no SLI, no decent clouds, and no "as good looking" cockpits, volumetric smoke , reflections and shadows playable in the actual game as presented along the updates. Our friends posted the links to Oleg's threads...Nowhere is to be found a hint about the visuals being toned down for release...
I also agree that maybe someday the game will look like what was shown, but we are far from there yet.
Now whining wont change anything. But it is normal in a forum.We have to live with it...to a certain degree;) Like we have to endure some members with bad habits and questionnable behavior... and maturity...

Salute !

+1

kalimba 01-28-2012 10:46 PM

Quote:

Originally Posted by Dano (Post 385808)
I've no problem with people airing the issues :)

I just wish they'd do it in a more reasonable way and not post blatant untruths because it helps nobody. I can understand the frustration but as I have said before, what is ranting and raving going to do? Nothing, it serves no purpose other than to inflame the community to arguments.

Dano , I agree with you. But recently, due to the lack of new real updates to chew on, we are all a bit on the edge I would presume...
Personnaly, I can cope with whining regarding COD's future and things to come...I find it more difficult to deal with personnal insults and intolerance...And flaming people with whom we disagree...But hey, that is me !;)

Salute !

Baron 01-28-2012 10:50 PM

Quote:

Originally Posted by Heliocon (Post 385754)
Modelers dont model the "engine structure" other than the polygons, all the programming for that is done by others, including internals etc. Also modeling the engine is the easiest of the bunch because its not actually visible in game so it can be low polygon count/quality.

So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd.
I love that they are informing us on whats up, unfortunetly its probably bs.



I guess u missed the post by the guy who worked with MS amongst others stating that a year would not be unusual. MS spent a fair few months on one ac with no DM (huge chunk of the work), working weapons etc.

Blackdog_kt 01-29-2012 12:02 AM

Now i know i'm not around as much as i used to, what with real life commitments and all, but especially due to my busy schedule my tolerance level for forum shenanigans is running low.

We've got more moderators here running around the clock too in various timezones, so even if i don't call it, someone else is bound to.

Stern and Ace, take it up in PM and stop cluttering the thread. I'm starting from the last page and going backwards for as long as i can be bothered to, before actually doing some flying (as in "spending my free time flying the sim instead of babysitting adults").

Everything that is

a) not related to the nature of the update or
b) debating and rehashing old news for the millionth time with a bit of personal point scoring interjected

is getting deleted.

I'm not around much, but from now on whoever derails announcement posts will get an infraction if i'm around to see it.

Opinions are fine, positive and negative, as long as you can remain respectful of our fellow forum users. That means wording them in a respectable manner and taking care not to turn each and every thread into your personal boxing ring. And just to let you know we're trying to be impartial here, if you keep it up you're both just as likely to get a ban, no matter your opinion of CoD.

Stick to the bloody topic and stop wasting everyone's time.

Sutts 01-29-2012 12:09 AM

Quote:

Originally Posted by Blackdog_kt (Post 385853)
Now i know i'm not around as much as i used to, what with real life commitments and all, but especially due to my busy schedule my tolerance level for forum shenanigans is running low.

We've got more moderators here running around the clock too in various timezones, so even if i don't call it, someone else is bound to.

Stern and Ace, take it up in PM and stop cluttering the thread. I'm starting from the last page and going backwards for as long as i can be bothered to, before actually doing some flying (as in "spending my free time flying the sim instead of babysitting adults").

Everything that is

a) not related to the nature of the update or
b) debating and rehashing old news for the millionth time with a bit of personal point scoring interjected

is getting deleted.

I'm not around much, but from now on whoever derails announcement posts will get an infraction if i'm around to see it.

Opinions are fine, positive and negative, as long as you can remain respectful of our fellow forum users. That means wording them in a respectable manner and taking care not to turn each and every thread into your personal boxing ring. And just to let you know we're trying to be impartial here, if you keep it up you're both just as likely to get a ban, no matter your opinion of CoD.

Stick to the bloody topic and stop wasting everyone's time.


Good to see you here Blackdog. I do miss your posts - they were level headed, intelligent and unbiased, a quality sadly missing these days.

Please clear your inbox if you can - I tried sending a PM but it bounced with an inbox full message.

Cheers

Sutts 01-29-2012 12:27 AM

Quote:

Originally Posted by Sternjaeger II (Post 385802)
well one year on the shelf and the game is still not working, if that's not a failure I dunno how to call it.. Once the new Battle of Moscow will be out, CoD will just be a distant fart in the past. This game is getting no more planes, zip, nada.


Sorry but I must take issue with this statement. The game hasn't failed at all....it runs very well on my fairly low spec machine - XP, 2GB, GeForce GTS 250 - on lowish settings admittedly, but I'm realistic about what old hardware can handle. I do plan to upgrade when finances allow.

The game does suffer from crashes - which should be addressed by the new graphics engine release I remember reading. In the mean time I'm getting a great deal of enjoyment out of it as are many others.

As for your statement "CoD will just be a distant fart in the past. This game is getting no more planes, zip, nada." that's wrong too. Look at the way each sequel in the IL2 series added new content and aircraft. That content can immediately be used in CoD (with new skins etc), as can all the extra features being planned for the sequel.

With the sequel CoD will be reborn - in a more stable, fully featured state. Like a new product really. That's something I look forward to very much. Then of course we'll have all the extra content added by 3rd parties once the SDK is released.

CoD is far from dead and abandoned so please don't keep promoting that myth. It really does nobody any good. The future looks very bright in my eyes. The Devs have made some mistakes and were pushed into a very difficult corner last year. However, they have proved to me that they love this product and have the dedication and hard work to make it work - if we allow them.

All will be good if we can just be patient and have a little faith.

Sternjaeger II 01-29-2012 01:09 AM

all we can do now is wait and hope..

Blackdog_kt 01-29-2012 02:07 AM

I managed to get as far back as page 19 or so, cleaning up the thread. It's 5am on a Sunday and i'll probably try to clean up the rest of the pages, instead of going on ATAG to skip bomb some ships because i'm a community-minded masochist like that. So please work with me here and keep on topic from now on :grin:

Not all people with deleted posts should be worried (the ones who should got a warning already), so don't flood my PM box please :-P

It's just standard moderating practice that when we do a thread clean up, we prune all posts that contain links to the offending posts (such as quotes, replies, etc).

I will post this quote from page 19, because it summarizes all the "has already been argued to death" situations in an eloquent, polite and impartial manner:


Quote:

Originally Posted by Strike (Post 385170)
I dare you to disappear until 27.01.2012 :)

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead :P But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ;)

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? :P

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week ;) Be sure

Whenever one needs to argue the same old points take a look at this quote, take a couple of deep breaths and re-read your post before hitting the submit button. If one's post has nothing new to add on top of that quote, then one should post about something else.

This is an update thread and people need to be able to be informed and exchange ideas about the update. They don't come here to be "entertained" by a minority of "forum gladiators". ;)

I don't like heavy-handed moderation, but at some point a line is drawn and that point is when people can't use a thread for the purpose it was originally created.

Thanks for your cooperation ;)

Skoshi Tiger 01-29-2012 02:29 AM

Quote:

Originally Posted by Chivas (Post 385686)
The only aspect of COD I don't see the developer continue to work on are the Campaigns and Missions for COD. The existing FMB and any updates to the FMB gives the community more than enough tools to make very good campaigns, and missions, just as they were done in the original series. New aircraft will be added to COD thru those developed for other theaters and from the SDK that will be provided by the developer to the community.

Also if the AI and flight models are recieving a rewrite, why would you spend large amounts of time building detailed missions and campaigns if you can't predict what the actor behaviours will be. Surely that time would be better spent after it has been updated? (This goes for community developed content as well as the Devs)

150GCT_Veltro 01-29-2012 07:29 AM

The only update we need is a working and debugged Battle of Britain, no more no less even if i doubt we'll never have it.

Stern is 100% right, like it or not.

Thank for the update, nice Rata.........

@Stern give it up with CoD and this forum, and wait for the patch. We'll see......

Feathered_IV 01-29-2012 08:09 AM

I imagine Luthier has now been fully updated as to the feelings of the community.

Kubiszko 01-29-2012 04:57 PM

if you think that the drawing of money from me to you wrong.
after years of anguish on I-16 vs. bf-109 f4 I'm sick of everything.
you can not afford a particular supplement?

you are lightly!!!

BIG LOL

jctrnacty 01-29-2012 06:19 PM

Thanks for update.

ALthough CLOD is not perfect and we all know it , i hope it will be fixed in future just like ROF and ARMA 2 and all other sophisticated games software with huge abilities was.

I believe that all missing features like dynamic weather and ground traffic will be added to CLOD with upcoming updates and one day we will have a WW2 No. 1 sim for another 10 years just like original IL2 was.

Now i have a lot of other sims to play (A-10, ROF, SH5, Arma 2) until CLOD is fixed.

Good luck to whole team and make the sim that you and Oleg always wanted to make. You´ll get my money despite the fiasco with CLOD release. I know this genre is dying so i hope you´ll continue to support us with the best WW2 sim.

hc_wolf 01-29-2012 10:56 PM

Well said with the Update and how things progress. I will not be posting here any more till the new Patch is out. Keep up the Great work.

My mind is at rest :D

BYEEEE!

Pluto 01-30-2012 07:26 AM

... nice posting ...
 
Quote:

Originally Posted by 335th_GRAthos (Post 385022)
Well, I admit this is a better communication "package" compared to the last one I gave you my feedback upon (the infamous "balalaika" youtube video...).

Still, you are becoming masters in disguise... (I avoid using the term masters of deception out of politness).
I had to read the text twice to understand. Worthy of SunZu's teachings, brilliantly worded, it earns my respect!
Cudos to your effort!

Now that I have given you credit for the worthwhile effort, please allow me to tell you some things which I appreciated less:
Pretty pictures - little content.
You left us with a memory leak that grows to 4Gb RAM before crashing, obliging us to restart the game after every flight, for weeks now.
Careful reading of your statements makes me deduct that you have not being able to trace the cause of the memory leak much less provide a fix for it.
More concerning, no comment any more about the complete graphics model overhaul (which was the cause for not creating an intermediary patch).
Last but not least, no comments on the current flight model bugs in terms of performance of existing airplanes (e.g. SpitII) and funtionality of airplanes (e.g. JU-88 not working gyros).
Not posting a single date/ timeframe for completion of tasks (any task!) makes me speechless.

No need to worry gentlemen, I will buy your next sequel, and the one after that.

What frustrates me is that I am 46years old, have four university degrees (= my brain is working) but sometimes I feel I am reading communication destined to 12 year olds... :(

~S~

.... I like it, well written and true!

I gave up on that subject, but you are right!

Good that there are some other nice games to play while waiting for this one to get fixed.
:)

Sutts 01-30-2012 08:04 AM

Quote:

Originally Posted by Pluto (Post 386213)
.... I like it, well written and true!

I gave up on that subject, but you are right!

Good that there are some other nice games to play while waiting for this one to get fixed.
:)

I know English is a second language to many on this forum so I'll cut you some slack but for the second time I must correct this misleading statement.....


Luthier did address the graphics overhaul quite clearly.....

"Graphics are virtually complete. Almost all of the newly introduced bugs are squashed. There are lots of other improvements."

"The engine still has some problems".

Which bit of that doesn't cover the graphics overhaul?

In terms of the memory leak, it frustrates me too but Luthier explained a long while back that the leak was in part of the old graphics code which was being replaced. It simply didn't make sense to spend hours trying to fix the old code when the new code was close to completion and would fix the issue.

I'm sure there will be a few teething troubles but I bet the graphics rewrite will be worth the wait.

Tvrdi 01-30-2012 09:24 AM

Quote:

Originally Posted by Sutts (Post 386216)
when the new code was (is?) close to completion.....

You know something we dont know?

Nope?

Then dont give us false hopes...


TBH, most of us who "whine" really loves old IL2 and for CLOD we had hopes it will be even better. Most of us ACTUALLY PLAY CLOD unlike some die hard fanboys on this board. Last night ACE OF ACES was playin ROF all night. LOL I never saw him in any of the CLOD servers...What do you think why ppl complain? They care...and they have the right to complain..because of their voice this game is gettin fixed (is it?)....Its really pitty 1C doesnt recruit open beta testers...I would glidely join...

CLOD as it is,...is playable (for us with stronger rigs) but it has serious performance issues (like I said earlier, mostly when effects are near, or more planes etc.) and it would be ME who will "mourn" if they dont succeed in optimising the sim....

Sutts 01-30-2012 10:02 AM

Quote:

Originally Posted by Tvrdi (Post 386225)
You know something we dont know?

Nope?

Then dont give us false hopes...

TBH, most of us who "whine" really loves old IL2 and for CLOD we had hopes it will be even better. Most of us ACTUALLY PLAY CLOD unlike some die hard fanboys on this board. Last night ACE OF ACES was playin ROF all night. LOL I never saw him in any of the CLOD servers...What do you think wht ppl complain? They care...and they have the right to complain..because of their voice this game is gettin fixed (is it?)....Its really pitty 1C doesnt recruit open beta testers...I would glidely join...

CLOD as it is,...is playable (for us with stronger rigs) but it has serious performance issues (like I said earlier, mostly when effects are near, or more planes etc.) and it would be ME who will "mourn" if they dont succeed in optimising the sim....

If Luthier says "Graphics are virtually complete" then I believe him. My profession is software development so I'm aware how unforseen problems can completely throw a release schedule though. Just keeping my fingers crossed this time.

I'm really glad to hear you can see the potential and want the product to suceed Tvrdi. Some of your posts give the opposite impression but I guess that's just frustration getting the better of you sometimes. I've let my disappointments show in the past too.

I don't mind complaints as long as they don't spread inaccurate information that may hurt the product or constantly repeat a fact that everyone is aware of and the devs are working hard to fix.

Let's just hope they nail it with the next patch.

Tvrdi 01-30-2012 10:29 AM

Quote:

Originally Posted by Sutts (Post 386228)
If Luthier says "Graphics are virtually complete" then I believe him. My profession is software development so I'm aware how unforseen problems can completely throw a release schedule though.....

Well, we will se what will be..when it will be finished...I know the complete engine overhaull is gigantic task...but they could do it before release..this way they would avoid all the fuzz.....I dont mind waiting for products to be complete (before I buy them ehh)....

Quote:

Originally Posted by Sutts (Post 386228)
I'm really glad to hear you can see the potential and want the product to suceed Tvrdi. Some of your posts give the opposite impression but I guess that's just frustration getting the better of you sometimes. I've let my disappointments show in the past too.

The bigger the fan you are, or the bigger the expectations you have - the bigger is the frustration....its so simple...some ppl just dont want to admit...but when ppl like AOA "pops in" its hard to be cool :-)

Quote:

Originally Posted by Sutts (Post 386228)
Let's just hope they nail it with the next patch.

Fingers crossed. Its in our own interest.

Sutts 01-30-2012 10:42 AM

Quote:

Originally Posted by Tvrdi (Post 386238)
Well, we will se what will be..when it will be finished...I know the complete engine overhaull is gigantic task...but they could do it before release..this way they would avoid all the fuzz.....I dont mind waiting for products to be complete (before I buy them ehh)....


The bigger the fan you are, or the bigger the expectations you have - the bigger is the frustration....its so simple...some ppl just dont want to admit...but when ppl like AOA "pops in" its hard to be cool :-)



Fingers crossed. Its in our own interest.


Agreed.

bongodriver 01-30-2012 10:47 AM

Quote:

Well, we will se what will be..when it will be finished...I know the complete engine overhaull is gigantic task...but they could do it before release..this way they would avoid all the fuzz.....I dont mind waiting for products to be complete (before I buy them ehh)....

Before I get condemned as a 'fanboi', I would just like to say that IMHO it is incoceivable that anyone would release a game in the state COD was in 'knowing' it was going to be such a problem, yes they could have expected a certain level of issues (nobody can deny it was pushed out the door early) but saying they could have fixed the problem before they knew it existed doesn't make sense.

as 'Whiners' and 'anti-whiners' we are still a minority vocal group here (even put together) the silent majority aren't necessarily giving away the true state of things.

Just my oppinion, no attacks, no anti-whining.

Codex 01-30-2012 11:20 AM

Quote:

Originally Posted by Strike (Post 385170)
I dare you to disappear until 27.01.2012 :)

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead :P But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ;)

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? :P

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week ;) Be sure

Excellent post!!!

It never ceases to amaze me how little people understand what it takes to create a game.

I challenge anyone to write a program that can draw and animate a simple cube in a window using DirectX / OpenGL or even XNA. And I don't mean by using copy and paste from tutorials either, actually read and understand what's happening in the code. Maybe some would then get an appreciation of what Illya is up against.

Tvrdi 01-30-2012 11:33 AM

Quote:

Originally Posted by bongodriver (Post 386240)
Before I get condemned as a 'fanboi', I would just like to say that IMHO it is incoceivable that anyone would release a game in the state COD was in 'knowing' it was going to be such a problem, yes they could have expected a certain level of issues (nobody can deny it was pushed out the door early) but saying they could have fixed the problem before they knew it existed doesn't make sense.

as 'Whiners' and 'anti-whiners' we are still a minority vocal group here (even put together) the silent majority aren't necessarily giving away the true state of things.

Just my oppinion, no attacks, no anti-whining.

Bongo, you know how the things are going in a world of modern games. There is core team testers, beta team testers, "open beta" testers....nobody realized the game has serious performance issues? I doubt...They knew it (some of them) from the start, and thats why Im so "angry". Just because of that. "Tell the truth from the start, no matter what is it". Its the best way.

But thats history now...lets move on....

theOden 01-30-2012 11:36 AM

Here we are, you fanbois and we haters - slapping and screaming at eachothers out of pure frustration over the game.

At least we get some entertainment from that (to the mods double frustration, both game and us).

Imagine what Luthier and team is going through, to sort this all out :/

oh well, back to harrasing someone :)

bongodriver 01-30-2012 11:41 AM

Quote:

Originally Posted by Tvrdi (Post 386254)
Bongo, you know how the things are going in a world of modern games. There are core team testers, beta team testers, "open beta" testers....nobody realized the game has serious performance issues? I doubt...They knew it (some of them) from the start, and thats why Im so "angry". Just because of that. "Tell the truth from the start, no matter what is it". Its the best way.

But thats history now...lets move on....

I understand that part, but.....the beta testing was probably achieved with relation to the russian version, they didn't anticipate us weird westerners odd concerns for stuff like epilepsy, they got forced to sling in some safeguard stuff by ubi and subsequently forced to sling the game out as soon as it was done without the chance to test......perhaps?

Trumper 01-30-2012 12:01 PM

Quote:

Originally Posted by Codex (Post 386248)
Excellent post!!!

It never ceases to amaze me how little people understand what it takes to create a game.

I challenge anyone to write a program that can draw and animate a simple cube in a window using DirectX / OpenGL or even XNA. And I don't mean by using copy and paste from tutorials either, actually read and understand what's happening in the code. Maybe some would then get an appreciation of what Illya is up against.

Agreed,but there's a difference between creating and then selling it as finished,i think that is what people are angry about.
Can someone just clarify for me,
Will i have to buy the Moscow sequel to get the patches/mods/repairs to make BOb/Clod up to date?

EAF331 Starfire 01-30-2012 12:11 PM

Quote:

Originally Posted by bongodriver (Post 386240)
..........the silent majority aren't necessarily giving away the true state of things.

Why write anything that had allready been written here?!
It won't change neither facts nor what the COD team are working on.

Writing anymore than I have allready done will be a waste of time; Lifetime I don't get back.

I will probably unshelf it when the next patch is released and do a reevaluation. If no patch is released, but a cequel is released I will wait for somebody else to do the evaluation and vote with my feet.

bongodriver 01-30-2012 12:18 PM

Quote:

Originally Posted by Trumper (Post 386264)
Agreed,but there's a difference between creating and then selling it as finished,i think that is what people are angry about.
Can someone just clarify for me,
Will i have to buy the Moscow sequel to get the patches/mods/repairs to make BOb/Clod up to date?

Quote:

PS And I’d like to point this out one more time. There is no conflict between the old and the new. We have one team that works on a single overall task, that is, improving the Il-2 series. Whether it is a new sound engine or a new graphics engine, we don’t make them for CoD or for the sequel. We make them for IL-2 Sturmovik.
this is quoted from The OP update, it basically is saying that as part of the 'IL2 series' COD will benefit from all future improvements, so no it doesn't mean you have to buy the sequel.

kalimba 01-30-2012 01:15 PM

Quote:

Originally Posted by bongodriver (Post 386256)
I understand that part, but.....the beta testing was probably achieved with relation to the russian version, they didn't anticipate us weird westerners odd concerns for stuff like epilepsy, they got forced to sling in some safeguard stuff by ubi and subsequently forced to sling the game out as soon as it was done without the chance to test......perhaps?

Hello Bongo,

Do you remember when Oleg was posting screens in the last few months before release, there were no "AA" ? The terrain was awful and trees, clouds, even railroads were very awkward ? It felt like it was many steps backwards compared to some earlier shots. Something happend in the last few months at 1C. Oleg didn't leave for no reason. To be clear, I am not accusing anyone of any badfaith, but surely things did not go as planned. Why ? We don't know really.
Also the fact that Oleg resigned immediately after Russian's release, is also an indication of big issues with the project.
And of course they knew...You cannot build a sim with so much technology and high end programming and not knowing it is not flawed.
We know COD was not mearly completed at release, but the real question is "why was it released and sold as a fininished product'' ? since we were (fans of IL2 around the world) the ones who'd buy it, and were also the ones who followed every step of developpement and were told to expect a lot (much better than IL2) for 6 years...
That is , in any case, my only unsolved mystery....;)

bongodriver 01-30-2012 01:41 PM

Quote:

Originally Posted by kalimba (Post 386279)
Hello Bongo,

Do you remember when Oleg was posting screens in the last few months before release, there were no "AA" ? The terrain was awful and trees, clouds, even railroads were very awkward ? It felt like it was many steps backwards compared to some earlier shots. Something happend in the last few months at 1C. Oleg didn't leave for no reason. To be clear, I am not accusing anyone of any badfaith, but surely things did not go as planned. Why ? We don't know really.
Also the fact that Oleg resigned immediately after Russian's release, is also an indication of big issues with the project.
And of course they knew...You cannot build a sim with so much technology and high end programming and not knowing it is not flawed.
We know COD was not mearly completed at release, but the real question is "why was it released and sold as a fininished product'' ? since we were (fans of IL2 around the world) the ones who'd buy it, and were also the ones who followed every step of developpement and were told to expect a lot (much better than IL2) for 6 years...
That is , in any case, my only unsolved mystery....;)

I am a long time lurker so yes I remember alot of what was going on, I only really joined here on released of COD (just felt I should after so long)

Without doubt there is 'something' being hidden, wether it makes any real difference to our lives to know what it is? personally I don't think so, it's an internal political issue with 1C and none of my business, and I imagine whatever it is could be more damaging to 1C to let on......if you get my meaning.

My view is....what happened.....happened, nothing can be done, but I don't feel we are being conned or cheated.....not by 1C anyway, boycotting 1c in any way is likely to punish the ones that deserve it the least .i.e the devs and the general flight simming community.

kalimba 01-30-2012 02:12 PM

Quote:

Originally Posted by bongodriver (Post 386282)
I am a long time lurker so yes I remember alot of what was going on, I only really joined here on released of COD (just felt I should after so long)

Without doubt there is 'something' being hidden, wether it makes any real difference to our lives to know what it is? personally I don't think so, it's an internal political issue with 1C and none of my business, and I imagine whatever it is could be more damaging to 1C to let on......if you get my meaning.

My view is....what happened.....happened, nothing can be done, but I don't feel we are being conned or cheated.....not by 1C anyway, boycotting 1c in any way is likely to punish the ones that deserve it the least .i.e the devs and the general flight simming community.

I did not mentionned boycotting, neither if it would change our lives , in fact no game should ever (!) , I only commented your post questionning the fact that 1C may have been in the dark regarding the quality of their own product at release.
And that they may have been " surprised' by our reaction to COD at release in North America.
Now how people reacts or feels about this situation, is very personnal.
But how people express those reactions on this forum concerns everyone here...And how people express their opinions about other people's opinions
is usually what goes wrong here ....;)

SAlute !

bongodriver 01-30-2012 02:33 PM

Quote:

Originally Posted by kalimba (Post 386288)
I did not mentionned boycotting, neither if it would change our lives , in fact no game should ever (!) , I only commented your post questionning the fact that 1C may have been in the dark regarding the quality of their own product at release.
And that they may have been " surprised' by our reaction to COD at release in North America.
Now how people reacts or feels about this situation, is very personnal.
But how people express those reactions on this forum concerns everyone here...And how people express their opinions about other people's opinions
is usually what goes wrong here ....;)

SAlute !

I know what you were questioning, my answer just had a broader spectrum and didn't accuse you in particular, as far as the boycott issue.....well I hope you are not going to deny there has been tons of 'I won't buy the sequel because they broke my heart'....etc, most of it being incredibly 'short sighted', and as for changing lives I know and oviously you know it doesn't, but some others have behaved like theirs are over.

so expressing oppinions on oppinions here is a bad thing? and sarcasm?.......better ban everyone here then, in terms of how it's expressed.....well if anyone cared to look they will notice my initial answers are more objective purely to give a different way to look at things, but because I'm always at odds with the 'whiners' I get met with total hostility, trust me I'm by no means a great user of profanity and insults.....but sarcasm I can't help.

Force10 01-30-2012 02:44 PM

Quote:

Originally Posted by bongodriver (Post 386291)
well I hope you are not going to deny there has been tons of 'I won't buy the sequel because they broke my heart'....etc,

I don't think that has been said. I have seen people say that they won't buy the sequel unless they fix COD first, which is completely reasonable IMO.

adonys 01-30-2012 02:48 PM

I've just doublechecked with one of our professional modelers, taking the RATA/109 as our subjects, and we've reached the following conclusions (assuming you have all the documentation already gathered and available, which usually is the job of the designers):
- 1 week for the external frame (modelling & unwrapping)
- 3 weeks for the internal cockpit (modelling & unwrapping)
- 4 weeks for texturing (1 for external frame, 3 for internal cockpit)
- additional 4 weeks for tweaking, etc

That's a timeframe of around 2-3 months per model, with a single man working. Working with two men (one modeler, one texture artist) will cut this time frame in half (of course, the texture artist will have to wait for the first model to be ready, before starting the cycle)

...

bongodriver 01-30-2012 02:52 PM

Quote:

Originally Posted by Force10 (Post 386295)
I don't think that has been said. I have seen people say that they won't buy the sequel unless they fix COD first, which is completely reasonable IMO.

Ok but it is a redundant statement, they are trying to fix it and working on the sequel is not preventing it, and alot of people have been under the impression that a working COD will only happen if they buy the sequel, this is a weird bit od sensationalised speculation.

kalimba 01-30-2012 02:59 PM

Quote:

Originally Posted by bongodriver (Post 386291)
I know what you were questioning, my answer just had a broader spectrum and didn't accuse you in particular, as far as the boycott issue.....well I hope you are not going to deny there has been tons of 'I won't buy the sequel because they broke my heart'....etc, most of it being incredibly 'short sighted', and as for changing lives I know and oviously you know it doesn't, but some others have behaved like theirs are over.

so expressing oppinions on oppinions here is a bad thing? and sarcasm?.......better ban everyone here then, in terms of how it's expressed.....well if anyone cared to look they will notice my initial answers are more objective purely to give a different way to look at things, but because I'm always at odds with the 'whiners' I get met with total hostility, trust me I'm by no means a great user of profanity and insults.....but sarcasm I can't help.

I hear you...I am ok with that Bongo...But I am not saying that it is a bad thing to express opinions on opinions, I am saying that it is HOW it is done sometimes that may be the culprit of many endless threads and insults. I am a free expression defender myself...I think that anything can be said to anyone, but with good taste and respect... And not yawning when you are out of arguments :rolleyes: Sarcasm is ok with me. But on an international forum, it may be misinterpreted sometimes...But again, free expession first...we fix things if necessary !...
What is funny ,is that in another thread I defied anyone to resist buying a brand new 100% working COD's sequel even if COD was not patched
to our satisfaction...It may well be the case ! ;)

SAlute !

bongodriver 01-30-2012 03:01 PM

Quote:

Originally Posted by adonys (Post 386297)
I've just doublechecked with one of our professional modelers, taking the RATA/109 as our subjects, and we've reached the following conclusions (assuming you have all the documentation already gathered and available, which usually is the job of the designers):
- 1 week for the external frame (modelling & unwrapping)
- 3 weeks for the internal cockpit (modelling & unwrapping)
- 4 weeks for texturing (1 for external frame, 3 for internal cockpit)
- additional 4 weeks for tweaking, etc

That's a timeframe of around 2-3 months per model, with a single man working. Working with two men (one modeler, one texture artist) will cut this time frame in half (of course, the texture artist will have to wait for the first model to be ready, before starting the cycle)

...

so assuming they have 1 person per plane (maybe they have 2 planes per person?)

2-3 months for the basic textured model....animations too?

how many more months for the FM, DM etc and the tweaking time for them?

then add the research time to that (it should be included)

Dano 01-30-2012 03:15 PM

Quote:

Originally Posted by bongodriver (Post 386300)
so assuming they have 1 person per plane (maybe they have 2 planes per person?)

2-3 months for the basic textured model....animations too?

how many more months for the FM, DM etc and the tweaking time for them?

then add the research time to that (it should be included)

Indeed. It's not like you can just drop a completed model in and it magically works.

drewpee 01-30-2012 03:20 PM

Maddox Games is a business not a hobby. Bills need to be payed. COD may have been released early to keep the project/business running. They need to play politics to survive. They need to eat. Two years ago the frenzy that was created with the rumors that Storm Of War may be close to release would have made the bean counters pretty confidant they would survive an early release of the game with all its faults. The project might now have the finances to continue with IL2s evolution.

I for one hope Maddox Games can achieve their goals and they are "huge goals". Buying a cutting edge game as a work in progress for me is better than not having the game at all. I wish the developers all the best. In the end we will all be the winners.

Sutts 01-30-2012 03:33 PM

Quote:

Originally Posted by adonys (Post 386297)
I've just doublechecked with one of our professional modelers, taking the RATA/109 as our subjects, and we've reached the following conclusions (assuming you have all the documentation already gathered and available, which usually is the job of the designers):
- 1 week for the external frame (modelling & unwrapping)
- 3 weeks for the internal cockpit (modelling & unwrapping)
- 4 weeks for texturing (1 for external frame, 3 for internal cockpit)
- additional 4 weeks for tweaking, etc

That's a timeframe of around 2-3 months per model, with a single man working. Working with two men (one modeler, one texture artist) will cut this time frame in half (of course, the texture artist will have to wait for the first model to be ready, before starting the cycle)

...


I think you've forgotten all that complex internal wing/fuselage structure haven't you? I've done some modeling work for a real mosquito wing structure using information from original plans. I really think you're underestimating the time it takes to figure out proper dimensions and how everything fits together from the sparse documentation available.

If this was a fictional model you could approximate pretty easily and get away with it....we'll stick the throttle here and the flap controls there...jig them around a bit until they look about right and so on. However, modeling a complex historical aircraft in such incredible detail takes more time than that and suggesting otherwise is a bit of an insult I reckon.

If you study the CloD cockpits and internals you can see they're very faithful to the real aircraft. The throttle quadrant etc. aren't just thrown together to look something like - they're dimensionally accurate objects. Repeat that for all the cockpit fittings and controls, then the wing spar, ribs, gun bays, weapons, fuselage formers, engine and ancillaries and you have a hugely complex job on your hands.

It's not necessarily the time it takes to chuck the stuff into 3D Studio...there's a lot more to it than that.


EDIT: To be fair you did remove the research effort from the estimate with the statement "assuming you have all the documentation already gathered and available". I can't stress enough how difficult and time consuming this part of the job is to get right. I do still think there is far more to modelling a CloD aircraft than any other sim aircraft to date. If you look at the complete model with internals you can see there is very little of the original design that isn't included in some form or other. Each little detail can be a research job in itself.

Bewolf 01-30-2012 03:41 PM

Quote:

Originally Posted by drewpee (Post 386306)
Maddox Games is a business not a hobby. Bills need to be payed. COD may have been released early to keep the project/business running. They need to play politics to survive. They need to eat. Two years ago the frenzy that was created with the rumors that Storm Of War may be close to release would have made the bean counters pretty confidant they would survive an early release of the game with all its faults. The project might now have the finances to continue with IL2s evolution.

I for one hope Maddox Games can achieve their goals and they are "huge goals". Buying a cutting edge game as a work in progress for me is better than not having the game at all. I wish the developers all the best. In the end we will all be the winners.

in a nutshell

Insuber 01-30-2012 03:49 PM

One thing was promised by Oleg (may I dare to say "Oleg"&"promise"? :-)), and it's sorely missing: reflections on distant objects, helping to spot EA's. Yesterday I was flying on a 747-400, high above Macedonia, Black Sea, Afghanistan etc., and a bright reflection from a glass surface in a distant village glowed from at least 20 km afar.

Afaik Oleg said that the effect was overdone and needed refining, but currently there is none.

BlackSix, will we see canopy reflections from afar?

Cheers!

Sutts 01-30-2012 03:54 PM

Quote:

Originally Posted by Bewolf (Post 386314)
in a nutshell

+1

Support it or risk losing it. After all these years it would be a disaster to see the IL2 series go to the wall. The potential is so huge. No other company is willing to create WWII aerial combat with such attention to detail - both on the ground and in the air.

Force10 01-30-2012 04:10 PM

Quote:

Originally Posted by Sutts (Post 386322)
+1

Support it or risk losing it.

That should be a two way street. Keeping your customers in the dark for months doesn't help rally folks to your cause. The last update, even though it was a bit hollow and void of any real info, was a step in the right direction. It's completely up to 1C now if this sim will succeed or fail. The ball's in their court. It seems since the modeler's have moved on to BOM that there will be no more aircraft for COD. After the new re-write is complete, it will be very important for them to release a SDK so the modders can take COD to the next level, IMO.

kalimba 01-30-2012 04:26 PM

Quote:

Originally Posted by Insuber (Post 386321)
One thing was promised by Oleg (may I dare to say "Oleg"&"promise"? :-)), and it's sorely missing: reflections on distant objects, helping to spot EA's. Yesterday I was flying on a 747-400, high above Macedonia, Black Sea, Afghanistan etc., and a bright reflection from a glass surface in a distant village glowed from at least 20 km afar.

Afaik Oleg said that the effect was overdone and needed refining, but currently there is none.

BlackSix, will we see canopy reflections from afar?

Cheers!

Whoa ! Insuber ! The verdict has fell down here ! WIP ! Everything was WIP ! During the last 6 years , All WIP ! Nothing but WIP ! You know what it means, don't you ? NO promises...And nothing was ever promised ! Where is the link to prove Oleg promised that ? Or anything else in fact ?!!! ? ;)

I've been through this once you know, so I am with you on this my friend ....:rolleyes:

Salute !

Sutts 01-30-2012 04:26 PM

Quote:

Originally Posted by Force10 (Post 386332)
That should be a two way street. Keeping your customers in the dark for months doesn't help rally folks to your cause. The last update, even though it was a bit hollow and void of any real info, was a step in the right direction. It's completely up to 1C now if this sim will succeed or fail. The ball's in their court. It seems since the modeler's have moved on to BOM that there will be no more aircraft for COD. After the new re-write is complete, it will be very important for them to release a SDK so the modders can take COD to the next level, IMO.

Things do look brighter on the update front. I'm hoping some real CloD news filters out soon.

CloD aircraft will increase over time as new theatres introduce new flyable types but it will take time for sure. I think the release of the SDK will be hugely significant and CloD development will really take off - as long as the core is stable by then.

Insuber 01-30-2012 04:43 PM

Quote:

Originally Posted by kalimba (Post 386343)
Whoa ! Insuber ! The verdict has fell down here ! WIP ! Everything was WIP ! During the last 6 years , All WIP ! Nothing but WIP ! You know what it means, don't you ? NO promises...And nothing was ever promised ! Where is the link to prove Oleg promised that ? Or anything else in fact ?!!! ? ;)

I've been through this once you know, so I am with you on this my friend ....:rolleyes:

Salute !

OK OK I abjure, recant and forswear, Oleg didn't promise, he just alluded to the hypothetical suspect of the probable but unconfirmed existence of occasional glints from distant planes' canopies, and only in the version of the game compiled at the time of his propositions.

Now, can we have those reflections again, BlackSix? :-) It would be very cute ...

kalimba 01-30-2012 04:51 PM

Quote:

Originally Posted by Insuber (Post 386345)
OK OK I abjure, recant and forswear, Oleg didn't promise, he just alluded to the hypothetical suspect of the probable but unconfirmed existence of occasional glints from distant planes' canopies, and only in the version of the game compiled at the time of his propositions.

Now, can we have those reflections again, BlackSix? :-) It would be very cute ...

Haha! Good one !
I have a new definition for WIP now : Was It Promised ?

And Bsix will probably answer that he just can't...promise you anything ;)

Salute !

Qpassa 01-30-2012 04:56 PM

Its a pity that devs doesnt want to tell us the ETA

Sternjaeger II 01-30-2012 05:04 PM

Quote:

Originally Posted by Qpassa (Post 386350)
Its a pity that devs doesnt want to tell us the ETA

'course they do: it's 2 weeks!* :mrgreen:








*DISCLAIMER: it's a JOKE.. ;)

bongodriver 01-30-2012 05:05 PM

Quote:

Originally Posted by Qpassa (Post 386350)
Its a pity that devs doesnt want to tell us the ETA

it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.

maki4444 01-30-2012 05:10 PM

We are all ww2 pilot wannabees. But we can't be it's 2012. WE can't travel in time and don't have holodecks. We have pc sims. In a world where profi sims have been abandoned 1C is carrying the flag. If we want graphics that will take you over London or the Russian stepp, if we want the most realsitic damage model, the most realistic flight model.....it does take time. The updates and patches for this game arrived with lightning speed.

This game isn't about the profit it's about the passion of the pilots. This isn't some battlefield which is a huge success this is a masterpiece for us few who play these games, so don't make it a question of the 40 or something bucks you spent. I rather have 20 missions or one perfect mission which will surpass all others than a mediocre 500 mission campaign with 50 planes.....dude you can't flay 50 planes.

So just a big thank you to 1C for keeping the dream allive. And there are those out there in the community who appretiate what you all do.
Spasiba!!!

Love the Polikarpov, can't wait to see that thing in flames :D

smink1701 01-30-2012 05:13 PM

IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.

Qpassa 01-30-2012 05:18 PM

Quote:

Originally Posted by bongodriver (Post 386352)
it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.

Mmm the main thing is that they havent found the solution for the memory leak problem

bongodriver 01-30-2012 05:25 PM

Quote:

Originally Posted by Qpassa (Post 386359)
Mmm the main thing is that they havent found the solution for the memory leak problem

another way to look at it is that they know the problem and it's related to the main issue they are fixing, making a short term fix would waste resource and time.

Chivas 01-30-2012 06:17 PM

I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.

SlipBall 01-30-2012 06:45 PM

Quote:

Originally Posted by Chivas (Post 386372)
I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.



It's a real shame that so many are having problem's. I have to conclude that many of the problem's are their system related. I know that the game has some issues, but that will be sorted out in time. It really runs trouble free for me, and is very enjoyable set on medium. That wasn't the case before I went to a 2 gb card, and I did have the CTD back then, before the card. So I would recommend for those having troubles to, if possible upgrade your system's hardware, clean install your systems OS, software and drivers.:grin:

ACE-OF-ACES 01-30-2012 06:45 PM

Quote:

Originally Posted by Force10 (Post 386332)
That should be a two way street. Keeping your customers in the dark for months doesn't help rally folks to your cause

Based on what we have seen in this forum,

keeping your customers in the light doesn't help rally folks to thier cause either.

Take this last update for examle, Luither explained how things take longer when you set the bar high, and the customers rally cry was to imply that Luthier is not telling the truth.

Basically 1C can not win, if they don't say anything people complain, if they do say soemthing, people complain.

ACE-OF-ACES 01-30-2012 06:52 PM

Quote:

Originally Posted by Tvrdi (Post 386225)
Last night ACE OF ACES was playin ROF all night. LOL I never saw him in any of the CLOD servers...

So how many times do I have to explain this to you before you understand?

I had my STEAM account years before CoD came out. Thus my STEAM handle is not ACE-OF-ACES

Is that sinking in yet?

Now with that said, I have flow with you and aginst you in the CoD ATAG server many times. So please, stop with this lie your trying to float that I don't fly let alone own a copy of CoD. It is just making you look very silly

Sutts 01-30-2012 06:54 PM

Quote:

Originally Posted by maki4444 (Post 386355)
We are all ww2 pilot wannabees. But we can't be it's 2012. WE can't travel in time and don't have holodecks. We have pc sims. In a world where profi sims have been abandoned 1C is carrying the flag. If we want graphics that will take you over London or the Russian stepp, if we want the most realsitic damage model, the most realistic flight model.....it does take time. The updates and patches for this game arrived with lightning speed.

This game isn't about the profit it's about the passion of the pilots. This isn't some battlefield which is a huge success this is a masterpiece for us few who play these games, so don't make it a question of the 40 or something bucks you spent. I rather have 20 missions or one perfect mission which will surpass all others than a mediocre 500 mission campaign with 50 planes.....dude you can't flay 50 planes.

So just a big thank you to 1C for keeping the dream allive. And there are those out there in the community who appretiate what you all do.
Spasiba!!!

Love the Polikarpov, can't wait to see that thing in flames :D

+1000

Well put.

ATAG_Dutch 01-30-2012 07:01 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 386387)
So how many times do I have to explain this to you before you understand?

But you were playing RoF last night though mate, eh? Saw you there myself as you joined! :grin:

ACE-OF-ACES 01-30-2012 07:03 PM

Quote:

Originally Posted by ATAG_Dutch (Post 386390)
But you were playing RoF last night though mate, eh? Saw you there myself as you joined! :grin:

Oh heck yea!

I love RoF!

Best WWI I haved played since 1991 when Red Baron by Dyanmix came out!

It all depends on my mood.. sometimes I am into WWI sometmes I am into WWII, etc, etc

As for playing it all nite, I wish! But sadly some of us have jobs to goto the next dat! ;)

Sutts 01-30-2012 07:23 PM

Quote:

Originally Posted by smink1701 (Post 386357)
IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.


A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.:grin:

kalimba 01-30-2012 07:28 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 386382)
Based on what we have seen in this forum,

keeping your customers in the light doesn't help rally folks to thier cause either.

Take this last update for examle, Luither explained how things take longer when you set the bar high, and the customers rally cry was to imply that Luthier is not telling the truth.

Basically 1C can not win, if they don't say anything people complain, if they do say soemthing, people complain.

Well Ace, this time, you got it right on spot ! ;)

Salute !

kalimba 01-30-2012 07:38 PM

Quote:

Originally Posted by Sutts (Post 386398)
A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.:grin:

And to be really really honest, 1C is our only chance to ever get a very good ww2 bird sim. As far as we can tell for now, no one is working on such a project with accuracy and realism in priority. So we'd better back off a bit and at the same time put pressure to get the most out of what could be our last series with such a great potential....ANd I think that is why we see so much anger and frustration sometimes around here...If 1C fails us, then who will build a new sim up to our standards ? It is a love and hate situation I guess.


Salute !

Force10 01-30-2012 07:50 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 386382)
Based on what we have seen in this forum,

keeping your customers in the light doesn't help rally folks to thier cause either.

Take this last update for examle, Luither explained how things take longer when you set the bar high, and the customers rally cry was to imply that Luthier is not telling the truth.

Basically 1C can not win, if they don't say anything people complain, if they do say soemthing, people complain.

You would call the updates received so far "keeping customers in the light"? Ummm....ok. Vague posts de-void of any real info is not keeping customers in the light my friend. 8 months of this is partially why negativity runs wild. With such little info, it leaves it to the imagination of most to fill in the blanks themselves, and thats not a good thing.

Robert 01-30-2012 08:19 PM

Quote:

Originally Posted by Force10 (Post 386406)
You would call the updates received so far "keeping customers in the light"? Ummm....ok. Vague posts de-void of any real info is not keeping customers in the light my friend. 8 months of this is partially why negativity runs wild. With such little info, it leaves it to the imagination of most to fill in the blanks themselves, and thats not a good thing.

Honestly. The only way you could imply they aren't keeping us in the light is if you think they are being deceptive. Maybe what you mean to say is that you aren't hearing what you want to hear. Well neither am I, but I have heard what their plan is. I understand it's going to take a while.

If I tell you that to get to 121 Main Street you only need to go straight down THIS road, have I not given you information? I didn't tell you how far to go. To get to your destination of 121 Main Street you don't need to turn left or right. You don't even need to look anywhere else but straight. So am I not giving you clear cut directions?

Sure, you may want to know there's a post office on the next corner and pass that. A gas station is along the way. BTW enjoy Mrs. Lombardo's lovely flower garden and if you come to he Cracker Barell Saloon youve gone too far. But those points aren't germain. I did give you directions though.

The same appies to 1C/CoD, and unless you're implying dishonesty, then there's no reason to believe they aren't communicating - no matter if it's what we want to hear or not, and especially for people who have been here long enough to know better. There's no reason to speculate on anything else until we get to the 121 Main Street/graphics engine overhaul. Once we get there then we'll discuss how to get from 121 Main Street to 36 Newbury Street.

Is it really that difficult to understand? We're all relatively intelligent folks. Maybe patience isn't our strongpoint.

Ultimately I'm sorry you're having issues bad enough that you can't enjoy the game. I've seen many a YouTube clip that shows me that this game has not only a lot of potential but is also enjoyable - though understandably, still flawed.

It is what it is, and sadly we either accept the road map - as basic as it is, and certainly not where we'd like to be at this time - or continue to go around and round in the 1C vestibule while never even making it out to Main Street. B!tchin' about it isn't gonna change a thing.


EDIT: It's not like there's nothing accomplished. They rewrote the sound engine. They've redone the graphics twice. Okay, it intruduced problems. It wasn't the tires causing the problem. It was the wheel bearings. Still not it? Well we were hoping not to have to tear apart the transmission, but it looks like we'll have to.

ACE-OF-ACES 01-30-2012 08:38 PM

Quote:

Originally Posted by Robert (Post 386419)
Honestly. The only way you could imply they aren't keeping us in the light is if you think they are being deceptive. Maybe what you mean to say is that you aren't hearing what you want to hear.

Force10.. I can't say it any better than what Robert said here so consider my reply to you wrt your qustion to be being equal to Roberts above

Feathered_IV 01-30-2012 09:29 PM

Quote:

Originally Posted by Robert (Post 386419)
Honestly. The only way you could imply they aren't keeping us in the light is if you think they are being deceptive. Maybe what you mean to say is that you aren't hearing what you want to hear. Well neither am I, but I have heard what their plan is. I understand it's going to take a while.

If I tell you that to get to 121 Main Street you only need to go straight down THIS road, have I not given you information? I didn't tell you how far to go. To get to your destination of 121 Main Street you don't need to turn left or right. You don't even need to look anywhere else but straight. So am I not giving you clear cut directions?

Sure, you may want to know there's a post office on the next corner and pass that. A gas station is along the way. BTW enjoy Mrs. Lombardo's lovely flower garden and if you come to he Cracker Barell Saloon youve gone too far. But those points aren't germain. I did give you directions though.

The same appies to 1C/CoD, and unless you're implying dishonesty, then there's no reason to believe they aren't communicating - no matter if it's what we want to hear or not, and especially for people who have been here long enough to know better. There's no reason to speculate on anything else until we get to the 121 Main Street/graphics engine overhaul. Once we get there then we'll discuss how to get from 121 Main Street to 36 Newbury Street.

Is it really that difficult to understand? We're all relatively intelligent folks. Maybe patience isn't our strongpoint.

Ultimately I'm sorry you're having issues bad enough that you can't enjoy the game. I've seen many a YouTube clip that shows me that this game has not only a lot of potential but is also enjoyable - though understandably, still flawed.

It is what it is, and sadly we either accept the road map - as basic as it is, and certainly not where we'd like to be at this time - or continue to go around and round in the 1C vestibule while never even making it out to Main Street. B!tchin' about it isn't gonna change a thing.


EDIT: It's not like there's nothing accomplished. They rewrote the sound engine. They've redone the graphics twice. Okay, it intruduced problems. It wasn't the tires causing the problem. It was the wheel bearings. Still not it? Well we were hoping not to have to tear apart the transmission, but it looks like we'll have to.

What?

Robert 01-30-2012 10:46 PM

Quote:

Originally Posted by Feathered_IV (Post 386438)
What?

Did I stutter? I thought the analogy was pretty simple.

Chivas 01-30-2012 11:04 PM

Quote:

Originally Posted by Robert (Post 386461)
Did I stutter? I thought the analogy was pretty simple.

It was good and simple.

Feathered_IV 01-30-2012 11:37 PM

I got lost somewhere around Mrs Lombardo. I think I agree with the sentiment, but struggled with the prose.

Blackdog_kt 01-30-2012 11:39 PM

That's the way i see it too.

Was i disappointed with the state of the sim on release: Yes

Is anyone else making a new WW2 prop-sim engine: No

Can any other engine support as many objects (static/AI) on a map and actual programming to make your own dynamic environments: Not to this extent (a guy on simHQ populated the CoD map with about 2000 objects all over both coastlines and it was running the same as when the map was empty on his rig)

Does any other game give you a big enough map AND a representative selection of flyables for the scenario for this cost: No, the trend of the day is to buy everything separately.

And since something's got to give, in all walks of life, in this case it gave in in terms of performance/stability due to last minute rushing to publish the software or scrap the whole thing. What the sim does took up so much money and time, that something else ha to suffer for it and be added in at a later date.


It could have been different but something would still have to give. We might have had a stable sim from the start but have to buy planes individually, or have a smaller map, or an engine that can't handle more than a couple hundred simultaneous objects in a mission.

It's not desirable but it's understandable for everyone who is willing to go a little bit beyond "i want now" mentality and see the big picture. Sure, i want everything too and i want it to work 100%. But i'm not going to act like there's nothing else offered to keep me busy in the meantime, because it clearly is and it just so happens to be the exact features i had hoped for. Maybe they're not fully polished, but the part of the code dealing with them is already part of the game's engine, which is much better than having to shoe-horn them in at a later date.

So, it's also a matter of personal priorities. For me things like AA are the least of my issues. If they came to me and told me "hey man, we'll do the patches in the order you say", i would tell them:

"Visual quality is good enough, if it's performing well too then stop working on it for the next 6 months. Then give me a bit of documentation for the libraries so i can start making some C# scripts, fix the FMs,improve the CEM and fix all bugs in the logic of aircraft controls/systems so that we can fly what we have."

Sadly though, for a technical oriented crowd like we flight simmers are, there's a whole lot of "FPS-style benchmarking obsession" going on which leads to missing the big picture. Nothing wrong with other gaming genres, i play TF2 all the time. But the priorities of making one type of game are not the same as making another one.

I want to work on a project for a dynamic campaign some point during this year. I want the mission script to check if my airfield has enough fuel, then top up my tanks and remove that from the airfield's total. When i come back and land i want the remaining fuel to be added to the total. When the airfield is low on fuel, either due to attacks or normal use, i want it to trigger an AI convoy that will bring fuel from the fuel dump to the airfield. If the convoy is attacked and destroyed then sooner or later it's no fuel for you mr. player, spawn at a different airfield.

In other words, i want to make a supply system that will make what you do online matter. And the engine gives me the tools to do it. So, you can understand how much of a shame it is that these tools are undocumented because through all these months apart from the valid performance and stability complaints, the rest have been requests for purely aesthetic aspects like the nature of tracers or a couple of jaggy aerials.

Sure, visuals and sound are an integral part of the immersion process. So is having a proper environment to fly in though, otherwise we would all be looking at photos of warbirds to get our fix. :rolleyes:

Excuse my disappointment, but the amount of people who miss the big picture of

a) what the sim tried to achieve and
b) how the complexity of that goal is actually the cause of its problems

is too damn high.

Sternjaeger II 01-30-2012 11:49 PM

Quote:

Originally Posted by Blackdog_kt (Post 386474)

Excuse my disappointment, but the amount of people who miss the big picture of

a) what the sim tried to achieve and
b) how the complexity of that goal is actually the cause of its problems

is too damn high.

I don't think it's necessarily true. I mean, surely there are people that don't even begin to understand the richness and complexity of CoD, these guys brought the world of WW2 simulation to a whole new planet (the DM itself is worth the experience!), one should ask though whether maybe the combination of setting their goal so high and the series of mishaps they had whilst developing the game it's what really caused all the issues.

I'm sure that we will hardly see anybody else reaching their standard, but boy was it a bumpy ride!

Frequent_Flyer 01-30-2012 11:54 PM

It appears to me, based upon the constant barrage of noise that follows every update, 1C/Luthier/Black Six have taken the defensive position of managing the expectations of their customers. Very little information is given with no target date(s). This is the low maintanace solution and the most prudent course to take.

Robert 01-31-2012 12:33 AM

Quote:

Originally Posted by Feathered_IV (Post 386473)
I got lost somewhere around Mrs Lombardo. I think I agree with the sentiment, but struggled with the prose.


I'm no Edgar Allen Poe, despite how scary my grammar is... LOL

Richie 01-31-2012 01:46 AM

Steady men...Keep calm, because soon it will be all over :)


http://www.youtube.com/watch?v=xsu3h...8&feature=plcp

ACE-OF-ACES 01-31-2012 01:49 AM

Quote:

Originally Posted by Blackdog_kt (Post 386474)
Excuse my disappointment, but the amount of people who miss the big picture of

a) what the sim tried to achieve and
b) how the complexity of that goal is actually the cause of its problems

is too damn high.

So true

ACE-OF-ACES 01-31-2012 01:59 AM

Quote:

Originally Posted by Frequent_Flyer (Post 386481)
It appears to me, based upon the constant barrage of noise that follows every update, 1C/Luthier/Black Six have taken the defensive position of managing the expectations of their customers. Very little information is given with no target date(s). This is the low maintanace solution and the most prudent course to take.

IMHO the last update contained more information and 'insight' than most updates up to this point..

Sadly the negativity and flat out slanderous replies seemed to follow in kind..

Put another way the more 1C says, just provides more opportunity for people to twist what was said..

Thus based off the responce to this last update I would not be surprised that from this point forward 1C says even less in future updates..

And I wouldn't blaim them one bit

hiro 01-31-2012 02:04 AM

* all the promises oleg gave are nil and void, because he's not with the current dev crew.

thanks for the update . . .


I do like how the devs explain the intricacies of Modern Software coding. Its alot, and you have different teams doing different parts of the code / working on their part / aspect of the game. Then you have to bring it together. and that's a really, really simplified version.

Alot of complainers really show their lack of knowledge how a professionally made software package / application / game is made.

Its like thinking Hollywood blockbusters are made by a writer doing a script, a director getting it, a guy running the cameras filming, and then later two graphic artists and a sound guy completing the sounds . . .

There is more to it. It can take years to make such a thing. There are lots of names in the end credit.

This is game is a blockbluster and it'll take years. The only issue is that what should've been just a trailer (demo), got released as the full movie.


And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was.


People wanting specifics and exact dates, its like watching a grass grow. The devs and blacksix are catering to the high ground by expecting us to understand that coding is not a simple thing.

In fact if they gave us the blow by blow, it'd be an insult to our intelligence and it'd be like watching grass grow:

01-30 6 AM: it's not sprouted yet.

01-30 7 PM Yes we've watered the grass seed.

01-31 BIG UPDATE: Oh shiz, a bird just took one of the seeds. Will replace missing seed in 2weeks.

01-31 still waiting on seed order.

02-01 post office tracking isn't working, no update.

ACE-OF-ACES 01-31-2012 02:13 AM

Quote:

Originally Posted by hiro (Post 386507)
And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was.

IMHO that did not happen.. For some of the very reasons you just got done pointing out

There is no ONE GUY

It is a team, like your movie making analogy.. Oleg would be the director

Which means the guy holding the camera (writing FM code) would not be affected by the director being replaced, other than to make changes to the code that the new director requested.. if any. That is to say the orginal director did not take the camera/film with him when he left

The best news we have got this year was from one or two updates ago, Where Luither stated that the '1C' way of doing things with IL2 will be done with CoD.. Where sequals will add new features, upgrade features, add new content (planes, maps, etc)

So, a few years from now we will be looking back at CoD much like we now look at the orginal IL-2 software.. A foundation that took hold!!


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