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-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

JG52Uther 11-10-2011 10:21 AM

Quote:

Originally Posted by Tree_UK (Post 360283)
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...

And the 50% improvement in frame rate... of course thats a wild assumption on my part ;)

Tree_UK 11-10-2011 01:34 PM

Quote:

Originally Posted by JG52Uther (Post 360288)
And the 50% improvement in frame rate... of course thats a wild assumption on my part ;)

lol yes of course :grin:

addman 11-10-2011 02:10 PM

Quote:

Originally Posted by robtek (Post 360275)
Well, if that isn't a true fanboy post???

(Addman did just post that he is a fanboy in another thread.)

Everybody here, in this forum is a fanboy, simple as that. It's just that some of the people here - a vocal minority ;) - have a hard time accepting that others have opinions and preferences that differs from their own therefor feel the need to always "attack" someone who speaks freely from his own thoughts. I would not be surprised if these very same people are just as intolerant in real life, unfortunately. I appreciate and accept it totally when people say that their glass is half full so why can't I get the same respect back with my opinions?

As soon as someone expresses themselves with an opinion or a critique that differs from the "blind deaf and mute" one of the "terriers of intolerance" comes rushing along tearing the discussion apart. It's not about being a fanboy or not, it's about respecting each others opinions/thoughts no matter how much they differ from your own. If you know who said the following then you might know what I'm talking about:

"I disagree strongly with what you say, but I will defend to the death your right to say it."

ACE-OF-ACES 11-10-2011 02:13 PM

Quote:

Originally Posted by Tree_UK (Post 360283)
but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...

Would this be a bad time to point out that CoD does support DX11 API ?

And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels

Sven 11-10-2011 02:49 PM

what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini

Tree_UK 11-10-2011 02:49 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360322)
Would this be a bad time to point out that CoD does support DX11 API ?

And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels

lol, not this same old joke, If CLOD worked in DX11 why oh why as Luthier said many times that he hopes to get DX11 working 'in the future'??

ACE-OF-ACES 11-10-2011 03:30 PM

Quote:

Originally Posted by Sven (Post 360338)
what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini

Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.

Quote:

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:

Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.

For example as noted the DX11-API default is set to DX10, i.e.

Code:

Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:

Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:

Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!

robtek 11-10-2011 04:11 PM

Quote:

Originally Posted by addman (Post 360321)
Everybody here, in this forum is a fanboy, simple as that. It's just that some of the people here - a vocal minority ;) - have a hard time accepting that others have opinions and preferences that differs from their own therefor feel the need to always "attack" someone who speaks freely from his own thoughts. I would not be surprised if these very same people are just as intolerant in real life, unfortunately. I appreciate and accept it totally when people say that their glass is half full so why can't I get the same respect back with my opinions?

As soon as someone expresses themselves with an opinion or a critique that differs from the "blind deaf and mute" one of the "terriers of intolerance" comes rushing along tearing the discussion apart. It's not about being a fanboy or not, it's about respecting each others opinions/thoughts no matter how much they differ from your own. If you know who said the following then you might know what I'm talking about:

"I disagree strongly with what you say, but I will defend to the death your right to say it."

But of course you can say what you want, it is the way you say it thats wrong!

Just here, in the quoted post, you are again very free with slights against the so called fanboys.

And no, not everybody in this forum is a fanboy or even a fan of CoD, everybody is interested in CoD, thats the only common ground.

Imo, a fan or fanboy supports his object of interest by praising it but also pointing out flaws to the devs.

That is the difference, there are some people here more interested to point out the flaws to the world in general and this forum in special.

The flaws are posted again and again, played like a ball from one likely minded poster to the other, fulfilling no other interest than to add to the post-count and to appear interesting.

That is the stuff i, and many others, are resenting.

To implement the fanboys were deaf, blind and mute toward CoD's flaws is a slight, as the name calling "terriers of intolerance" is.

Your opinions and thoughts are respected, though not the way you post them.

Tree_UK 11-10-2011 04:28 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360347)
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.



Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:

Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.

For example as noted the DX11-API default is set to DX10, i.e.

Code:

Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:

Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:

Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!

lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me. :grin:

ACE-OF-ACES 11-10-2011 04:35 PM

Quote:

Originally Posted by Tree_UK (Post 360357)
lol, what a load of Toss, show us your screenshots with CLOD running it DX11 then. You may fool some people on here but not me. :grin:

So are you saying you don't have a DX11 compatable video card? Or are you saying you don't know how to edit your confi.ini?

Pudfark 11-10-2011 04:37 PM

Quote:

Originally Posted by robtek (Post 360352)
But of course you can say what you want, it is the way you say it thats wrong!

Just here, in the quoted post, you are again very free with slights against the so called fanboys.

And no, not everybody in this forum is a fanboy or even a fan of CoD, everybody is interested in CoD, thats the only common ground.

Imo, a fan or fanboy supports his object of interest by praising it but also pointing out flaws to the devs.

That is the difference, there are some people here more interested to point out the flaws to the world in general and this forum in special.

The flaws are posted again and again, played like a ball from one likely minded poster to the other, fulfilling no other interest than to add to the post-count and to appear interesting.

That is the stuff i, and many others, are resenting.

To implement the fanboys were deaf, blind and mute toward CoD's flaws is a slight, as the name calling "terriers of intolerance" is.

Your opinions and thoughts are respected, though not the way you post them.

Robtek.....do your remarks above apply equally to the link below and it's content?

http://forum.1cpublishing.eu/showthread.php?t=27745

ACE-OF-ACES 11-10-2011 04:44 PM

Quote:

Originally Posted by Tree_UK (Post 360357)
lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me. :grin:

I see you edited your post since my last reply.. So which one of your buddies PMed you since your last post and told you that you were wrong and that CoD would in fact run using DX11 feature levels?

Ze-Jamz 11-10-2011 04:49 PM

http://images.cheezburger.com/comple...4146fdc94d.jpg

Tree_UK 11-10-2011 04:59 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360362)
I see you edited your post since my last reply.. So which one of your buddies PMed you since your last post and told you that you were wrong and that CoD would in fact run using DX11 feature levels?

What?? are you real? Ask Luthier if CLOD uses DX11 then come back and apologise to us all for talking such BS for the last few months.

robtek 11-10-2011 05:04 PM

Quote:

Originally Posted by Pudfark (Post 360361)
Robtek.....do your remarks above apply equally to the link below and it's content?

http://forum.1cpublishing.eu/showthread.php?t=27745

Weell, as those remarks are my opinion, they shurely do, for me.

Btw, have you seen how many claims were proved in this thread?

Icebear 11-10-2011 05:10 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360347)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)

Anybody every tried to play Cliffs of Dover with a 512MB Video Card ? Guess it looks like a flicker-book on a LSD trip. ;)

JG27CaptStubing 11-10-2011 05:13 PM

What an incredible Yawn Fest! Everyone trying to figure out what is happening and some people literally fabricating features to make themselves feel better about the situation... Bottom line is you can only keep a team together so long patching and such before MONEY needs to be made. That ship has sailed a long time ago and now that the product is $12 bucks is very telling.

Like everyone I was looking forward to this title. Too bad it has yet to be delivered.

Sure sure we have a bunch of patches but until some of major items IE Sound Graphics Engine etc are finished this product will remain very limited.

Chivas 11-10-2011 05:45 PM

Quote:

Originally Posted by JG27CaptStubing (Post 360375)
What an incredible Yawn Fest! Everyone trying to figure out what is happening and some people literally fabricating features to make themselves feel better about the situation... Bottom line is you can only keep a team together so long patching and such before MONEY needs to be made. That ship has sailed a long time ago and now that the product is $12 bucks is very telling.

Like everyone I was looking forward to this title. Too bad it has yet to be delivered.

Sure sure we have a bunch of patches but until some of major items IE Sound Graphics Engine etc are finished this product will remain very limited.

I totally agree the sim is unfinished, but the graphics and sound aren't bad, and are still a work in progress. I understand all the problems with off line play, but I actually find missions far more immersive on-line than they ever were with IL-2 1946. Even with all the poor reviews and negative forum posts the development is still working and hiring, so there is still a good possiblility most of the faults will eventually be addressed.

I would hope that people in our very small genre would understand the dilemma, and buy the sim from Steam for 49 bucks, in order that the development had a better chance of surviving. Most of us have enjoyed the original IL-2 for ten years, and the new IL-2 series is the only hope for another ten years of decent WW2 aircombat simming. Or we can teach those B#sturds a lesson for releasing an unfinished product and wait how many years for another developer to do the products we are looking for. Personally I think it will be a very long time as they have become too complicated and expensive to produce.

Pudfark 11-10-2011 05:46 PM

Quote:

Originally Posted by robtek (Post 360372)
Weell, as those remarks are my opinion, they shurely do, for me.

Btw, have you seen how many claims were proved in this thread?

Yeah, I been watching....this DX11 thingy seems interesting...though, I can't see it......yet.

ACE-OF-ACES 11-10-2011 05:53 PM

Quote:

Originally Posted by Tree_UK (Post 360368)
What?? are you real? Ask Luthier if CLOD uses DX11 then come back and apologise to us all for talking such BS for the last few months.

Pardon me.. You keep flip floping on this subject.. So a min ago you were claiming you allways knew CoD could use DX11.. And now your fliping back and saying it can not use DX11? Should I wait 5 more min until your back to saying CoD can use DX11 at which point a reply to your last post will not be necessary?

Icebear 11-10-2011 06:02 PM

As for the DX11 discussion I found the following "technical" interview with Oleg Maddon on German PC Games Hardware (sorry for google translation!)

Quote:

PCGH: What are the graphical highlights of the game? Uses its advanced rendering techniques such as DX11 (shader model 5) FP16 HDR deferred rendering, SSAO or post effects like Tone-mapping, motion blur and depth, etc.?

Oleg Maddox: DX11 is not yet supported in release, yet it is planned to be exploited in future add-on or sequel. In the game engine are many modere (Next Gen) technologies such as FP16 HDR, Deferred Rendering, Screen Space Ambient Occlusion and tone mapping are used. Another special feature is the almost unlimited visibility of more than 1,000 kilometers [note: probably a typo and it's meant 100 km] in clear weather. This is a complex of clouds and weather systems and real-time cloud shadows. Furthermore, there are SFX-shadow, realistic lighting and a 24-hour atmosphere simulation in all altitudes. In addition, the vast game engine supports areas with incredibly detailed landscapes, cities and airports.

Again on DX11. We have a lot of experimenting with the interface and found that the API is still relatively unstable worked. This could be due to the fact that we "cram" more than others did in DX11 games developers. We sometimes had the feeling to push at the other end to a wall and to matters dealt with us that were not ours. Therefore, we set aside the DX11 support, but it's still there, as I write this (note: the interview was conducted in writing). Fans of the series know that we continuously improve our simulations with free add-ons and sequels paid and they can remain confident that we carry the latest technology, accounting, and thus continue to adapt and improve our engine. The basic technology has in fact developed with scalability in mind.

PCGH: Although the sales launch DX11 still not available, you have indeed extended the rendering engine with support for DX10/DX11. How did you proceed?

Oleg Maddox: When programming the engine for Cliffs of Dover, we have no parts of the older IL-2 engine used again. The old engine was still based on Java and C + + code, the new version in C # and C + + programming. It supports OpenGL and DirectX 9 were initially, but OpenGL abandoned and replaced by DX10/DX11. From now on we use almost anything in DX10 and DX10.1 feature on our list and also have a DX11 code in beta, and unfortunately, it is unlikely that may be finalized until the release.

ACE-OF-ACES 11-10-2011 06:04 PM

Quote:

Originally Posted by robtek (Post 360372)
Btw, have you seen how many claims were proved in this thread?

Just one..

Dynamic Weather..

From a interview with Oleg back in 2009.. And as someone pointed out, 1C stated before the release of CoD (some 2 years later 2011) dynamic weather was not going to be in the inital release.. So, even that 'one' does not really belong on the list. Speaks volumes IMHO about those who would have us belive there is a hudge landry list of 'things' we were promised and did not recive.

Tree_UK 11-10-2011 06:05 PM

So there you have it, it does not work.

ACE-OF-ACES 11-10-2011 06:15 PM

Quote:

Originally Posted by Tree_UK (Post 360385)
So there you have it, it does not work.

Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

Icebear 11-10-2011 06:18 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360386)
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

http://community.ebay.de/servlet/Jiv...4697/troll.jpg

robtek 11-10-2011 06:26 PM

Quote:

Originally Posted by Icebear (Post 360388)

Nobody wanted to know what you look like :D

ingsoc84 11-10-2011 06:36 PM

Flight engine?
 
Hello..was just curious..are we expecting/getting still a patch that will completely rework the flight engine...or is what we have what we have? thanks..

snwkill 11-10-2011 06:49 PM

http://forum.1cpublishing.eu/showthread.php?t=27146

See point #1

Just for further clarification... This is the "What to expect next thread" from Luthier himself.

katdogfizzow 11-10-2011 06:50 PM

I would check any number of the dozen or so threads on this topic including the one from yesterday or you could even check the latest stickied update thread by the developer and you should find your answer. Or just randomly click any thread in this forum and someone will be discussing it

addman 11-10-2011 07:34 PM

Quote:

Originally Posted by robtek (Post 360390)
Nobody wanted to know what you look like :D

lol

Insuber 11-10-2011 09:11 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360386)
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

This reminds me of the old joke of the 2 cops in their car, the driver asks to his colleague to check if the blinker works, the other sticks his head out and says: "now it works, now it doesn't, now it works, now it doesn't, now it works ..." and so on ...

Ehi just smile a little more, mates!

Tree_UK 11-10-2011 10:38 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360386)
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

Ace, being able see the game stutter without any graphical improvement and run at half the fps than in dx10 does not make a game dx11 capable. The devs know this, I know this, we all know this, but you insist on telling us that it works, you are clearly wrong and are twisting peoples words. Be happy in your own deluded world, your be telling us next that FSAA works as well.

ACE-OF-ACES 11-11-2011 01:24 AM

Quote:

Originally Posted by Tree_UK (Post 360433)
Ace, being able see the game stutter without any graphical improvement and run at half the fps than in dx10 does not make a game dx11 capable. The devs know this, I know this, we all know this, but you insist on telling us that it works, you are clearly wrong and are twisting peoples words. Be happy in your own deluded world, your be telling us next that FSAA works as well.

Not sure.. but did you flip flop twice in a single post? So.. lets see.. I lost count.. Where does that leave you?

robtek 11-11-2011 05:13 AM

As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.

Tree_UK 11-11-2011 05:47 AM

Quote:

Originally Posted by robtek (Post 360478)
As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.

Really....

robtek 11-11-2011 05:50 AM

Really!

Tree_UK 11-11-2011 06:06 AM

Quote:

Originally Posted by robtek (Post 360478)
As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.

I think the absoloute opposite, we all know the game does not have dx11 effects, we were told by the devs that they failed to make release, the misinterpretation comes from 1c putting dx11api on the box, and less intelligent forum members misleading people to believing that by changing your conf you can have DX11 running in all its glory. My position as never changed and could not be clearer.

klem 11-11-2011 07:08 AM

Quote:

Originally Posted by Tree_UK (Post 360493)
I think the absoloute opposite, we all know the game does not have dx11 effects, we were told by the devs that they failed to make release, the misinterpretation comes from 1c putting dx11api on the box, and less intelligent forum members misleading people to believing that by changing your conf you can have DX11 running in all its glory. My position as never changed and could not be clearer.

Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future. Currently, enabling Dx11 causes stutters.

JG52Uther 11-11-2011 07:24 AM

Its Armistice day today, maybe everybody could think about not bickering for once...

Tree_UK 11-11-2011 07:58 AM

Quote:

Originally Posted by klem (Post 360507)
Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future. Currently, enabling Dx11 causes stutters.

oh god, Klem you are completely misunderstaning me, I give up.

ingsoc84 11-11-2011 06:55 PM

Quote:

Originally Posted by snwkill (Post 360396)
http://forum.1cpublishing.eu/showthread.php?t=27146

See point #1

Just for further clarification... This is the "What to expect next thread" from Luthier himself.





Thanks ;)

28_Condor 11-11-2011 09:08 PM

A request for Devs
 
Dear Developers,

It would be possible in the near future be done something like a "Dreamweaver for scripts"?
I consider amazing the flexibility of using C++ in FMB, but I have no competence in programming.

Many IL2's mssionbuilders as I would like to use the full potential of the game, but this would require a very friendly GUI for scripting C++ for us... IMO ;)

Cheers

machoo 11-11-2011 10:14 PM

The devs speaky no english

Katkatman 11-11-2011 10:21 PM

Quote:

Originally Posted by machoo (Post 360699)
The devs speaky no english

You neither ....

FG28_Kodiak 11-12-2011 04:26 AM

The script language is C# not C++ ;)

Aer9o 11-12-2011 01:54 PM

Why the devs went quiet?
 
???:confused:

EAF51/155_TonyR 11-12-2011 02:01 PM

Too busy?

Aer9o 11-12-2011 02:12 PM

Quote:

Originally Posted by EAF51/155_TonyR (Post 360831)
Too busy?

busy...with what?...

JimmyBlonde 11-12-2011 02:20 PM

They're fiends for cryptic crosswords and these take a lot of time to complete.

Mattius 11-12-2011 02:26 PM

Beacause the game is dead - No more updates! :(

Duke88 11-12-2011 02:27 PM

I think they are escaped on a desert island with our money... :-P

3ra_Luke 11-12-2011 02:34 PM

Quote:

Originally Posted by Mattius (Post 360835)
Beacause the game is dead - No more updates! :(

Exact!

Gamekeeper 11-12-2011 02:54 PM

Less than one month after the last patch and here is another sky is falling devs have deserted us thread it's like a very old broken record. Ignore the positive exaggerate the negative and so the cycle goes on wash spin rinse repeat............ ad infinitum.

Very tiresome and bad for the sims image, unfairly so

Mad G 11-12-2011 02:57 PM

Lack of good manners, lack of respect for their customers, etc...

Tavingon 11-12-2011 03:01 PM

Take the broken record off chaps and slip it back in the sleeve... They'll be coming out soon with some fantastic news...

Skoshi Tiger 11-12-2011 03:04 PM

Quote:

Originally Posted by Mad G (Post 360840)
Lack of good manners, lack of respect for their customers, etc...

Good manners and Respect are a two way street.

Like Thumpers mum told him all those years ago, "If yer can't say nuthing nice, do't say nuthing at all!"

Pudfark 11-12-2011 04:32 PM

Quote:

Originally Posted by Skoshi Tiger (Post 360843)
Good manners and Respect are a two way street.

Like Thumpers mum told him all those years ago, "If yer can't say nuthing nice, do't say nuthing at all!"

That's exactly how I perceive the communication from the "dev's"....:rolleyes:

Mad G 11-12-2011 05:26 PM

Quote:

Originally Posted by Skoshi Tiger (Post 360843)
Good manners and Respect are a two way street.

Like Thumpers mum told him all those years ago, "If yer can't say nuthing nice, do't say nuthing at all!"


You´re right. From my side I bought 02 copies of COD, one from Steam and a physical DVD. From the developers side I´ve got lies, cheats, and some patches that goes one step forward and two steps backwards plus an almost lack of communication.
I don´t see why I should say only niceties. You know, truth is not always nice, by the contrary, it can be really nasty.

Cheers,

jg27_mc 11-12-2011 06:55 PM

Quote:

Originally Posted by Duke88 (Post 360836)
I think they are escaped on a desert island with our money... :-P

Why do they need money in a desert island?

I am really hoping to get news about the incoming patch/work.

Regards.

ACE-OF-ACES 11-12-2011 08:12 PM

Quote:

Originally Posted by robtek (Post 360478)
As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.

Bingo!

ACE-OF-ACES 11-12-2011 08:16 PM

Quote:

Originally Posted by klem (Post 360507)
Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future.

Exactally

As Microsoft said, the DX11 API is the first API that allows for 'feature level' selection.. Since CoD supports the DX11 API it is easy (via a config file) to switch between using DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11 'feature levels'

Thus just becuae CoD defaluts to a setting less than DX11 does not mean it is not using the DX11 API!

All in all the whinners 'list' of things we were promised and did not recive is a very short one once you stift threw all the lies and missinformation the whinners have been posting as fact for the past few months

Insuber 11-12-2011 08:47 PM

I have fun with CloD, but it is very annoying that I can dive at full speed and then pull the nose up like crazy without the slightest frame damage. It is impossible to exceed Vne, apparently. The G-damage is not modeled at all. And the dynamic stall is absent as well, not modeled at all. Not to forget that the max height is not correctly modeled too, the 109 stops at h<8000 m for instance, that is at least 2500 m lower than the real performance. And I'm sure that when we will be able to properly test the planes, we will find funny things about climb rates and max speeds.

Anyway, devs must keep up and continue to work to correct the major bugs, then they can work on FMs, dynamic wheather, AI, radar system, etc.

Cheers,
Ins

FST 11-12-2011 09:33 PM

Quote:

Originally Posted by Insuber (Post 360907)
And I'm sure that when we will be able to properly test the planes, we will find funny things about climb rates and max speed

Hey Parr

Not sure what ya mean by properly.. but they have had scripts to log the flight data for some time now.. Here is one I have been ah workin on

Black Box Data Recorder

That script logs the data from the guages, problem is not all planes have all guages, 109 for example, no ROC guage. But I have been workin on a way to log the data useing the 3D world data which is not depended on the cockpit guages, take a look and let me know what ya think

Insuber 11-12-2011 10:29 PM

Quote:

Originally Posted by FST (Post 360921)
Hey Parr

Not sure what ya mean by properly.. but they have had scripts to log the flight data for some time now.. Here is one I have been ah workin on

Black Box Data Recorder

That script logs the data from the guages, problem is not all planes have all guages, 109 for example, no ROC guage. But I have been workin on a way to log the data useing the 3D world data which is not depended on the cockpit guages, take a look and let me know what ya think

Hey man, thank you, I'll check it!

Tavingon 11-13-2011 02:56 PM

I have to admit, I'm a bit worried we haven't heard anything about a new patch, I have patience but just need to hear if theyre still going!

ACE-OF-ACES 11-13-2011 04:17 PM

Quote:

Originally Posted by Tavingon (Post 361097)
I have to admit, I'm a bit worried we haven't heard anything about a new patch, I have patience but just need to hear if theyre still going!

Well as one of the mods pointed out.. Luither does not read most if any of the posts in thie forum other than some wrt his update post. Thus his lack of interaction should not be seen as proof of anything one way or another. Its a half full have empty situtaion, I see it as they are too busy to sift threw all the whinny posts, which is a good thing IMHO.

Tavingon 11-13-2011 04:19 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 361114)
Well as one of the mods pointed out.. Luither does not read most if any of the posts in thie forum other than some wrt his update post. Thus his lack of interaction should not be seen as proof of anything one way or another. Its a half full have empty situtaion, I see it as they are too busy to sift threw all the whinny posts, which is a good thing IMHO.

+1

winny 11-13-2011 04:28 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 361114)
Well as one of the mods pointed out.. Luither does not read most if any of the posts in thie forum other than some wrt his update post. Thus his lack of interaction should not be seen as proof of anything one way or another. Its a half full have empty situtaion, I see it as they are too busy to sift threw all the whinny posts, which is a good thing IMHO.

It's the internet equivilent of the kids in the back of the car saying 'are we there yet?' over and over again.. At some point the driver gets fed up of saying 'no, not yet' and says 'I'll tell you when we're there' and ignores them till they get where they are going.

KG26_Alpha 11-13-2011 04:37 PM

Quote:

Originally Posted by Tavingon (Post 361097)
I have to admit, I'm a bit worried we haven't heard anything about a new patch, I have patience but just need to hear if theyre still going!

Quote:

Originally Posted by winny (Post 361119)
It's the internet equivilent of the kids in the back of the car saying 'are we there yet?' over and over again.. At some point the driver gets fed up of saying 'no, not yet' and says 'I'll tell you when we're there' and ignores them till they get where they are going.

Quote:

Originally Posted by ACE-OF-ACES (Post 361114)
Well as one of the mods pointed out.. Luither does not read most if any of the posts in thie forum other than some wrt his update post. Thus his lack of interaction should not be seen as proof of anything one way or another. Its a half full have empty situtaion, I see it as they are too busy to sift threw all the whinny posts, which is a good thing IMHO.

The "focused" threads are read by the dev team, you cant expect Luthier and team to trawl through the whole forum looking for feedback information.

I'm sure this quiet period to our benefit in the long run :)





.

Tree_UK 11-13-2011 08:03 PM

Quote:

Originally Posted by winny (Post 361119)
It's the internet equivilent of the kids in the back of the car saying 'are we there yet?' over and over again.. At some point the driver gets fed up of saying 'no, not yet' and says 'I'll tell you when we're there' and ignores them till they get where they are going.

Ooooh not heard that analogy before.... You are all kidding yourselves, Luthier doesn't give a rats ass, the game is all but dead, 8 months since release and still no fsaa, and you guys are still sucking up to luthier, what a joke.

Qpassa 11-13-2011 08:34 PM

lets wait another week :|

ACE-OF-ACES 11-13-2011 08:53 PM

Quote:

Originally Posted by Tree_UK (Post 361177)
Ooooh not heard that analogy before.... You are all kidding yourselves, Luthier doesn't give a rats ass, the game is all but dead, 8 months since release and still no fsaa, and you guys are still sucking up to luthier, what a joke.

Tell me the story about CoD not supporting the DX11 API.. That one allways makes me smile

robtek 11-13-2011 09:34 PM

I believe that in about 10 years from now, when the support for CoD might actually stop, TreeUK will post: I told you so! :D :D :D

Qpassa 11-13-2011 09:51 PM

Let's say 11/13/2021 lol

jg27_mc 11-13-2011 10:01 PM

Quote:

Originally Posted by Tree_UK (Post 361177)
Ooooh not heard that analogy before.... You are all kidding yourselves, Luthier doesn't give a rats ass, the game is all but dead, 8 months since release and still no fsaa, and you guys are still sucking up to luthier, what a joke.

After the performance mods posted elsewhere + new ATI drivers + plus a stupid/wierd fix I found + relaunching the game after every online sortie to avoid the mem leak = I am having a blast flying ATAG server.
Sluggish as hell over villages/cities + poping/disappearing buildings + online airplane warping (not really a software bug) + no AA are the things that annoy me the most...

Of course there is a lot of other "bad" things, like the sim being almost useless offline (if we exclude the community contributes), tons of bugs to fix, terrible GUI, bad optimizations etc, etc...

In sum, I don't know if the game is dead, I really hope not... One thing for sure, it has lot's of potential! Old IL-2 looks so outdated, simple and visually poor comparing to the New one.

Regards.

JG52Krupi 11-13-2011 11:45 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 361195)
Tell me the story about CoD not supporting the DX11 API.. That one allways makes me smile

Okay tell me one dx11 graphical feature that is used in COD?

ACE-OF-ACES 11-14-2011 12:00 AM

Quote:

Originally Posted by JG52Krupi (Post 361235)
Okay tell me one dx11 graphical feature that is used in COD?

What part of API did you not understand?

Guess you missed the lessons.. the following links should bring you up to speed..

http://forum.1cpublishing.eu/showpos...&postcount=315
http://forum.1cpublishing.eu/showpos...&postcount=368
http://forum.1cpublishing.eu/showpos...&postcount=369

Enjoy

guderian 11-14-2011 03:53 AM

something please!!..update, news, anything!!!
 
look I am pacient, but i Think we deserve -at least-regular info about the ongoing of the game and its development, so please luthier and the team BREAK THE CURFEW and tell us what the heck is going on, i mean we all know the game still has issues.

machoo 11-14-2011 04:48 AM

The devs speaky no english

CaptainDoggles 11-14-2011 04:58 AM

Russian-speaking members: What news from sukhoi.ru?
 
The devs seem to avoid these forums for whatever reason.

My Russian is really, really, bad so reading the sukhoi.ru forums takes hours and hours.

Has anything been posted recently by the developer team?

Tree_UK 11-14-2011 06:05 AM

Quote:

Originally Posted by JG52Krupi (Post 361235)
Okay tell me one dx11 graphical feature that is used in COD?

There isnt any DX11 features Krupi, they left the api in there so they can look at it later, it also meant that technically they could stick dx11 on the side of the box to mislead potential customers. Do we see any DX11 features? no not at all, but far less intelligent forum members and fanboys cant see past this. Its the Emporers new cloths all over again, we must pity these poor souls.

hc_wolf 11-14-2011 06:07 AM

может у нас есть некоторые новые пожалуйста, об обновлениях для Ил-2 ХПК.

Что-нибудь?

I may be swearing at them... lol

robtek 11-14-2011 06:20 AM

They worked with DX11 effects in the developement and found them unstable and not fit for use, so it was removed before release.

Tree_UK 11-14-2011 06:20 AM

Quote:

Originally Posted by robtek (Post 361207)
I believe that in about 10 years from now, when the support for CoD might actually stop, TreeUK will post: I told you so! :D :D :D

You can mock me all you want, but the mass majority of forum members know that concerns that I raised on here during development sadly came to fruition, I understand why this miffs you somewhat, you didn't have the sense or forsight to see what was happening you blindly followed the pack. It must be awful to wake up one morning to realise that you are a sheep, you have no thoughts of your own you wait for public opinion before you jump on the bandwagon lashing out at those who see things differently, taking your lead from the pack. Sadly, Your not alone, its a trend that as far more reaching issues than just a rubbish video game.

albx 11-14-2011 06:22 AM

Quote:

Originally Posted by machoo (Post 361270)
The devs speaky no english

you too :grin:

albx 11-14-2011 06:31 AM

Quote:

Originally Posted by Tree_UK (Post 361287)
You can mock me all you want, but the mass majority of forum members know that concerns that I raised on here during development sadly came to fruition, I understand why this miffs you somewhat, you didn't have the sense or forsight to see what was happening you blindly followed the pack. It must be awful to wake up one morning to realise that you are a sheep, you have no thoughts of your own you wait for public opinion before you jump on the bandwagon lashing out at those who see things differently, taking your lead from the pack. Sadly, Your not alone, its a trend that as far more reaching issues than just a rubbish video game.

+1 well said

Feathered_IV 11-14-2011 06:35 AM

It has always been this way. Best to resign yourself to it.
Maybe put your support into Rise of Flight instead, if regular updates are your thing. You can't start a topic over there without the devs or company CEO dropping in.

;)

JG52Uther 11-14-2011 07:08 AM

Quote:

Originally Posted by Feathered_IV (Post 361292)
It has always been this way. Best to resign yourself to it.
Maybe put your support into Rise of Flight instead, if regular updates are your thing. You can't start a topic over there without the devs or company CEO dropping in.

;)

That is something that seriously impresses me with the RoF forum, and its a shame the il2 devs don't operate the same way.

JG52Uther 11-14-2011 07:12 AM

Quote:

Originally Posted by robtek (Post 361286)
They worked with DX11 effects in the developement and found them unstable and not fit for use, so it was removed before release.

Wow that statement almost exactly sums up the current state of CoD... ;)

robtek 11-14-2011 07:15 AM

Sorry, i can' leave that unanswered.

TreeUK, with all respect, the mass majority of forum members know that you raised so many different concerns during developement that it was unavoidable that some hit a spot.

That was pure luck and maybe educated guesses, not more.

To deduct from that that others didn't have the same foresight as you is preposterous.

Just swimming against the current doesn't give you more insight or makes you more right.

I still build my own opinion, and where i take my leads from, well, i know it and you don't.

But then, you are not alone on your bandwagon, thankfully there are not many who share your world of doom and gloom.

robtek 11-14-2011 07:19 AM

Well, RoF has already reached "product care" while CoD is still in "product developement".

So the priorities are differently balanced.

JG52Uther 11-14-2011 07:26 AM

Quote:

Originally Posted by robtek (Post 361307)
Well, RoF has already reached "product care" while CoD is still in "product developement".

So the priorities are differently balanced.

Say what?
The RoF devs have interacted with the community since day 1.
The CoD devs pretty much stopped interacting with the community as soon as the game was released. Luthier posts once every few weeks when a patch is going to be released, then disappears again.
And I don't buy this 'I would rather they were working on the game than posting' or 'they are far to busy to post on the forums' because this post took me 30 seconds, and thats all it would take them.

robtek 11-14-2011 07:48 AM

And it would make you happy to get a "we are working on it" from Luthier???

Tvrdi 11-14-2011 07:55 AM

Quote:

Originally Posted by robtek (Post 361315)
And it would make you happy to get a "we are working on it" from Luthier???

I would cum mate....seriously guys..what you can do...play other games and wait....check the boards for news, from time to time.....yep its bad, it stinks, we bought a donkey for horse but thats how it is....lets just wait...no point in calling Luthier....

JG52Uther 11-14-2011 07:56 AM

No, I would like the same contact with the devs that we had before the release, with regular updates.

Tvrdi 11-14-2011 07:57 AM

Quote:

Originally Posted by JG52Uther (Post 361317)
No, I would like the same contact with the devs that we had before the release, with regular updates.

me too but I realised they dont have PR guy and probabaly nothing to show....thats how it is...is it ok? Ask Ace of trollz....

Ctrl E 11-14-2011 08:11 AM

Quote:

Originally Posted by robtek (Post 361306)
Sorry, i can' leave that unanswered.

TreeUK, with all respect, the mass majority of forum members know that you raised so many different concerns during developement that it was unavoidable that some hit a spot.

That was pure luck and maybe educated guesses, not more.

To deduct from that that others didn't have the same foresight as you is preposterous.

Just swimming against the current doesn't give you more insight or makes you more right.

I still build my own opinion, and where i take my leads from, well, i know it and you don't.

But then, you are not alone on your bandwagon, thankfully there are not many who share your world of doom and gloom.

C'mon Robtek. It was more than that. Tree ain't faultless, but he did repeatedly question why the developers refused to show the game flying aircraft over land before release. They pretty much refused to do so until a few weeks before release. And he was mocked by many (including the developers) for asking such questions. We all know now that they refused to show the sim running over landscape because we would have been shocked at how broken/unfinished the thing was. It looks now as though it was a campaign of active deception by the developers and it is one that I am still now struggling to forgive.

winny 11-14-2011 08:21 AM

Quote:

Originally Posted by Tree_UK (Post 361177)
Ooooh not heard that analogy before.... You are all kidding yourselves, Luthier doesn't give a rats ass, the game is all but dead, 8 months since release and still no fsaa, and you guys are still sucking up to luthier, what a joke.

All I did was comment on the repeatitive nature of the complaints. I made no comment on the state of the game. I'm not sucking up to anyone.

I've said it before, the way you handle disappointment is funny to me. My 4 year old daughter handles it better than you.

You're reaction to my comment shows how biased you are.

You were lied to - quick call the internet police.. Pathetic. You're supposed to be a man.

It's always been about 'I told you so' with you.

JG53Frankyboy 11-14-2011 08:27 AM

Quote:

Originally Posted by JG52Uther (Post 361317)
No, I would like the same contact with the devs that we had before the release, with regular updates.


i dont need such potemkin villages anymore. Let them work. let them release their betas and Steam patches. That is the best they can do IMO.

Most Bugs are reported, even several times, and i speak only about this forum here. Imagine the russian spoken forums !
So, our 'work' is done.

The reason for this forum is mainly about to help eachother because of the lack of documantation of the game.

Skoshi Tiger 11-14-2011 08:39 AM

If a developer fixes a bug in Russia, but they don't post an update, will it still appear in the next patch?


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