![]() |
ok i will later, thanks;)
note - never had this before, last week logged fine several times on JG27 server |
Sorry, I didn't mean to mislead, it's just psuedocode as an idea. I guess it depends on how the player list is acquired or stored, as in you need to record everyone's ID and for the life of the mission remember what refly status they have. There are loads of properties you can get for the player and aircraft so it should be achievable.
I don't get the architecture of the scripting yet in order to start writing my own, that said I just need to spend some time actually doing it! |
Quote:
I received positions from my friends over the radio and climbed up to safer altitude. We then intercepted a flight of 3 to 4 Spitfires. We made long manoeuvres and kept contact, then I saw a Spit turning into our Staffel Kapitän and following him up into the sun. I then closed in and tried to stay undetected, the sun blinded me as I fired all my guns. As I flew past him I saw him rolling over and he never pulled out of the dive the then made. Over the Manston/Ramsgate area we downed a total of 4 aircraft. S! Didn't crash this 3rd mission, I seem to be crash proof so far. |
Quote:
Actually, my gunnery was very poor. You were in a light turn/climb when I was shooting and I judged it wrong and most of my bullets fell away under you. If I was a half way decent shot, you'd have a different story to tell ;) |
Had alot of fun flying the mission today, even tho after droping some bombs on the target my game CTD along with most of the ppl i was flying with :(
hopefully they can hurry up and fix this..... |
Quote:
|
We missed everything :(
Perhaps too high at 16-18k and from Biggin Hill we may not have reached the coast in time. Had a pleasant cruise over Pas de Calais but no trade. We had one feezeup/disconnect. Hard to blame that one on memory leak as he has 16Gb RAM although CoD may have run out of legroom as a 32bit application. |
Independent TS3 server for JG27 campaign
We weren't able to use this TS last night due to short notice but it will be up again for next week's mission.
teamspeak.ukatc.com People can also connect directly to the IP address: 77.251.29.22 I hope we can get everyone on it, we are learning fast. I thought it had all gone to rat's when we saw and heard nothing last night but cheesehawk has explained why it was so quiet :) Well, it was the 13th ! Is last night's mission to be run again? |
S!
Lentolaivue 34 had somewhat better experience this time. Only 1 out of 3 us had the launcher crash this time :) .. Didn't see any enemies though :-/ |
Quote:
I think we will have to wait for the next campaign until this CTD to be fixed or at least if someone can find a solution... Hopefully next time, we will have an online section where people can log into to get briefings, a seperate TS3 for RED/BLUE and stats. We also aim to run double the number of missions. Also have some red attacks! :-P About the one spawn thing, we are considering different options but really I think there is only 3: 1.Use the same system (No respawns after X amount of time) 2.Use SNAFU's server script 1 life/multiple aircraft - but does this account for being captured? 3.Dont use any restrictions but shorten down the mission so a respawn is a waste of time... Now I can hear some of you thinking, why have one at all why not fly as much as we want?! The answer is simple, with no consequnce people fly wrecklessly and unrealistically. So if you only get one life or one chance to fight you will bring your best flying skills! It also seperates it from being like a public server and makes it allot more exciting (or frustrating). |
Quote:
I'd go for options 1 and 2. Allow a window for spawn problems, even takeoff-crashes and collisions among guys just not used to doing this. Then if you can script in 1 life and respawns that would be great. You could also perhaps script in a takeoff delay for bailed pilots. If it were possible to identify which side of the channel they were on you could delay their takeoff for say 15 minutes if over friendly territory or 30 mins if over the channel or enemy territory. Or just a global delay. Just a thought :) Here's a couple more ideas from what we've done before, probably for way in the future. Have everyone pre-register for this and assign them to their (preferred?) unit in advance. Also allow this to be done by CoD Squadron with expected numbers (well, we do this now). Walk-ons would be reduced and easily handled on the night. Have a Command structure (by direct request or volunteered during registration?). Axis/Allied Commanders could even discuss the campaign, settings (not specific targets of course) but most important be made aware of their order of battle and the amount of 'intelligence' available to them. The main advantage would be a focal point for each side. Commanders decide tactics and issue briefings to their unit leaders in advance. Spreads the load and gives some structure instead of trying to work it out on the night and perhaps not knowing who is doing what. We haven't really cracked that yet. Only issue the server password to unit commanders via the appointed Teamspeak server on the night so that everyone is encouraged to actively co-operate and prevents gate crashing (we're partly there with passwording). Also allows a clear and definitive 'GO' to be issued to the Commanders when the server is started. Just a nicety really, everyone could turn up 'in uniform', i.e. if they are assigned to 74 Sqdn they turn up re-badged as say 74RAF_klem or JG52/3_Farber. Looking forward to Sunday.... and the next one :) |
Quote:
It's been great talking to folks on the teamspeak servers and getting to know the other squads. Just speaking for myself as a 'lone wolf' pilot this has been a great opportunity to get acquainted with some squadrons that I might want to join up with. I'm confident that the crashing issues will be resolved at some point in the future and at that time there's a lot of things that will open up to us in terms of running events like this. That said, I don't think we should stop putting events of a similar nature on, but maybe scale them back a bit to find the sweet spot where crashes aren't so much an issue. Maybe running with a player limit will help, or altering the structure so that respawning/restarting is figured into the mission. Perhaps limiting the participating numbers to 24 pilots will allow the mission to run with fewer people suffering crashes. I would love to run events like this, but I lack the dedicated server to do it. I have plenty of ideas of how to create a campaign structure though. I won't post them here, but if anyone is interested, I'll create a thread for those kinds of thoughts. Anyway, thanks again for all the hard work and planning required to put this thing on guys! Salute! |
Gent's,
Last night several of us flew around without meeting the enemy, this didn't happen the week before, mainly, I imagine, because the previous week we were given the flight path of the Buff's. Can we do this again for the repeat of mission 3 next Sunday? It certainly makes for a good simulation of the information provided by the RAF Radar controllers, much better than the in-game radar reports, which are a bit pointless. But, most importantly, the previous method ensured we all got together for a big fight :) Along with this, coud we have less German Bomber formations BUT Bigger German Bomber formations? so instead of three groups of 9 or 12 planes, could we have 1 formation of 40 planes? it would certainly make it easier to find, for both sides, and be more Battle of Britain'ish. It would be interesting to see how far the server can stretch with AI bomber formations... will we ever get to formations in the hundreds? Just a suggestion. 56RAF_Witch CO No. 56 Squadron RAF |
Very large Bomber formations with players around caused me severe lag and severe fps performance issues on the ATAG server when it was tried.
I couldn't make last night but will be good for all the next ones. |
Cheesehawk - there were also some ghosts around on the server last night.
I hope it was because all your scripts didn't run. 56RAF_phoenix |
Quote:
As for mission 3: I would like a re-run, seems a waste of mapping not to, but it's up to the organisers. And as for those options you mention, I would go for option 2 but modify the code so that it includes damaged aeroplanes too? ie, land with damage and you're done because the aircraft needs to be taken away to be repaired. The ban on spawn is a nightmare because it's not takeoff that has taken out most of my team but CTD, then you have to refly, but that is often too late. I'd like to see the code for the deathkick so will have a look around here. ~S~ |
It was a countermeasure to balance out another missing historical accuracy, the 'few' in this campaign are not the British, it turned out to be the Luftwaffe. Given the large formations of bombers heading to England this last mission it would have been almost impossible to miss them, unfortunately 75% didn't spawn due to an error. We also got the recon flights working who reported enemy formations for you.
We will give you your 'radars' back next mission, seeing as it had such an impact on Red's capabilities. This campaign is also a trial and error for future campaigns for us, keep that in mind. |
For all the problems, I have enjoyed this campaign, and would quite happily fly it again if the next patch fixes these crashes.
I have been lucky and only had a crash in mission 2, but some people have not managed to complete one mission yet, and that does not do the campaign justice, with the amount of work you guys have put into it. As an online war flyer, it will be hard to go back to dogfight servers again after this. |
Quote:
For example: The ATAG server has constant bomber flights taking off and attacking targets on both sides of the channel. The radar works well there too (at least it seems to). A mission run time is given of 3:00EST to 5:00EST or whenever and we organize squadrons of 6 planes each like so: RAF Squadron 1....RAF Squadron 2 1._____________ 1._____________ 2._____________ 2._____________ 3._____________ 3._____________ 4._____________ 4._____________ 5._____________ 5._____________ 6._____________ 6._____________ LW Squadron 1.....LW Squadron 2 1._____________ 1._____________ 2._____________ 2._____________ 3._____________ 3._____________ 4._____________ 4._____________ 5._____________ 5._____________ 6._____________ 6._____________ People sign up for a slot and each Squadron is assigned a tag that they attach to their steam name for the duration of the mission. Then, everyone joins the server at the 3:00 time or thereabouts. Mission goals are determined by the squadron leaders. IE: If a flight of bombers takes off from France heading to attack Lympne, one of the LW squadrons might be assigned to escort it. The other squadron might fly a fighter sweep or recon or whatever. RAF squadrons might wait on the ground until an enemy bomber group has been identified and then scramble. Whatever the squadron leaders want to do. This might not mean you always see the enemy but then that's sometimes what happens. Rules for rearm/refuel: If you bring your plane back to base, you can respawn when/if the rest of your squadron has returned to base. Rules for death/crashes/etc.: Launcher Crash = You can respawn and regroup with your flight. Safe bail out over friendly territory = You can respawn when/if your entire flight has RTB'd or safely bailed out over friendly territory Pilot death/bail out over water/enemy territory = your day is done So, for example, a 6 plane squadron goes out. One pilot is shot down over home territory and bails out safely. In combat, two more pilots are shot down. One is killed in the cockpit and the other bails out safely over water. Three remaining planes return to base and all three land safely. At this point, the first pilot and the three who returned home may spawn new aircraft. Obviously this wouldn't exactly be historic in nature, but it might be at least a half way point between the launcher crash friendly environment of the dog fight server and the restrictions of the historic campaign server. The biggest flaw in this idea is flying on a public server and all the hazards that entails with people who aren't actually participating. The ATAG missions being run would be great for this (with their constant bomber streams), but perhaps it could be run on a private passworded server for this semi-campaign style game? |
Rudelmann,
Saw your post about the Script Spawn C. I don't think it does quite what you think it does. I'll start off with the caveat I could be wrong ;), but IMO I think it's a mis-translation or typo and should actually read Script Spawn On. If you put AI flights or moving ground objects for that matter (any object with that check mark) they will spawn in the mission upon mission start up unless you have it checked. In other words, if you are using a script to spawn them, you need that section checked. I have a gazillion airgroups in one .mis file. If I didn't have that checked (on all the airgroups I want delayed) they would all start flying at the same time! |
Quote:
I like the grand plan here cheese, and my crew is in on it :D |
Quote:
|
Quote:
I think the respawning rules I laid out would work with the current campaign system you guys are running. It just wouldn't really be something you could code (or it would be difficult to). People would just have to follow the rules. Anyway, looking forward to Sunday. |
Patience...
Running it one day day a week allows you to train online in public servers... then bring your A game to the special event... Its more exciting that way... :-P Dont worry, as soon as we have stats running, the CTD is fixed and we have done some more work... It will be better, bigger and worthwhile! Glad so many enjoyed it. This was our primary aim. It makes it a whorthwhile project and justifies our time making it so. Next time there will be more planning by each side and statistics making it a little more competitive! Our main aim here was to bring the MP community together and justify its longevity. I think we achieved it but it wasnt without help... Before this is all finished, I'd like to thank Kodiak for helping us with scripts and keeping the secret. I'd also like to thank the community for taking part.... With out you guys it would be nothing. Note for next time... Pick one side! Seen a few Squads changing side... Well after next sunday It'll be done and dusted. When they fix the CTD'ing we will be ready and waiting! S! |
Quote:
|
Quote:
I suspect he doesn't mean that individuals can't join, just that they must be prepared to join a mission Squad and follow the Squad commanders instructions. Otherwise, why bother to join in a campaign like this? |
Basically you are aiming at a similar concept as I did, when I started working on a July-Campaign. You will not get large number of players on a regular base with shorter intervalls (I even think 1 week intervall is too short) in my opinion, therefore I decided to go for AI engagement to provide coordinated opposition. I currently put my work on hold due to missing spare-time, motivation and the RAF Radio bug fix, but I will put the files public the day the bug is fixed, so you can use the basic script if interested.
|
Quote:
I'm hoping that's exactly what was meant, too. JT, flying with you on the ATAG server has been an education for me -- and I've been flying online since Air Warrior 2. Specifically: ammo loadouts, fuel loadouts, fighter tactics, and most recently the re-installation of Cliffs of Dover to reduce CTD's, stuttering, etc. You've generously shared your techniques -- reflected by your high kill ratios nightly -- with each of us flying with you. To top it off, we've shared some pretty poor jokes over Teamspeak to pass the time it takes to gain alt over the Channel. From this Canuck "hoser" to this Indiana "Hoosier", I'd be proud to fly as your #2 anytime. |
I agree completely with snapper,i have learned lots of needed info from JT and Sniper and fly with them when i can.I am not with any group per say but when i join up with a squad i try my best to follow their lead and not lone wolf my way around.I hope this is just a miss understanding as i enjoy my sunday flights.:-)
|
Quote:
If you mean signing up under a mission squad then the Thread signup should take care of that. If you mean signups by existing CoD Squadrons (like ours, 56RAF) we'll have to let the guys reading the Thread know we are open to guests and they can ask to fly with us in the Thread or by PM. |
Well we are recruiting, red or blue, so if you want to do this sort of thing then you can join us because it's what we want to do.
.....do I win ten pounds? |
im _RAAF_Sniper
this problem has been resolved 5./JG27.Farber has steped foward like a verry respectfull leader and the problem has been took care of
thank you S! and see you in the air Farber |
Quote:
I dont know where this has come from but public players are welcome. There is no forced recruitment. Who was that guy anyway that turned up with less than 3 posts and started this whole thing?! Its true this is a Squadron based event and public players are encourage to fly with (not join up with as a member) one of the squadrons taking part... If it really comes down to it they can band together and be a temporary squadron if they want... Klem was on the right lines, maybe this is because he has read the thread from beginning to end? Lets not be so hastey with our perceptions just because some one with a few posts on 1c jumps this thread and makes wild assumptions. Why would I have made a sign up template for public players if there were not welcome?! So not much need for threats or caps locks... EDIT1: Right ok looking back I see a statement by our Rudelmann. Seeing as the next campaign is: A) Not ready B) Not announced officially C) No rules at all have been drawn up for it D) We are waiting on several things including CTD fix, stats etc. Its not really a concern right now. I have made no thoughts to public players for the next one (probley the LAST thing on my mind right now). Basically the next campaign will be twice as long, game will be more stable (fingers crossed), have working stats, etc etc. I dont see why public players would be excluded. Rudelmann has misunderstood something somewhere. Sorry bout that. |
Quote:
My timezone is Gmt+9 so sunday 21 00 zulu time is in my region 6am Monday morning. If I could get in the game I would manage to play 7:30 or max 8am which is not enough right? :mad::confused: |
Just an idea that may help with low fps and CTD during takeoff. Since each flight is on TS3 would it be helpfull if flights sharing the same airfield spawn after a flight is airborne so that only one group is on the strip?
Once airborne their leader could whisper the flight leader of the next group and then they spawn, T/O and repeat the process if necessary. |
We do not encourage lone wolves, but for sake of pulling the community together, allowed it this time. Next campaign will be more strict on squadrons only. ,This is a quote from Ruddelman, before your call to arms post an doggles, who asked me to join ! since i was flying red ,and you needed red .To make a long story short i think i brought 8 to 10 red non clan members . in a little over a day, For the start of your project ,which i thought was great !! and try to bring more in every week. i have read every post on this thread!. So after all i did ,after seeing ruddelmans post =slap in the face . cold slap what ever you want to call it. Was not trying to start anything but trying to defend players who fly well together, that are not in a clan=== but like i was told battlefeld 3 --------- that way,= thats what is just wrong an rude. I will not post on this subject again, i,m 51 so not a kid! or trouble maker ,you get what you give !
|
I think this is all just a misunderstanding.
I took the post regarding lone wolves to mean people who just want to join the server and not fly with anyone else. Just go up as a one plane sortie and mess around. I'm not sure if that's been happening with the current campaign, but if it has been, then I agree that it should be discouraged. I joined as a pilot with no official squadron at the outset and I've been made to feel very welcome flying with the others since I fly as part of the group I spawn with. I don't expect the next campaign will be any different in that respect. |
Quote:
I haven't said anything negative towards anybody (in this thread, anways :D ) Quote:
|
Quote:
Yes he was wrong and should apologize. Ive already cleared up this matter. So lets drop it and get this campaign finished. |
This is a sad turn of events.
|
What I see here is a bunch of over reacting and some terribly confused individuals. All you have to look at is the introduction portion of the very first post. Anything else is off base, speculation, and misunderstanding.
Quote:
It's a shame that within five or less posts this community project has devolved into an online flame war resulting in a resignation and ultimately a black mark on this project. Let's please use some manner of restraint while clearing up misunderstandings prior to assuming personal insults were meant. We have over 40 pages of positive team and community building, let's not have five posts trash it gentlemen. We are simply trying to provide a community based, teamwork oriented, historically plausible series of missions that the participating pilots can get a sense of satisfaction and accomplishment from outside of your traditional dogfight servers. Simple, no need to be up in arms about any misunderstandings or perceived insults. Rudelman, I hate to see you go anywhere especially under such frivolous conditions. Please reconsider your resignation and let's hash this out over comms or our in house forums. Good day gentlemen, Klein out. |
Well said Klein.
|
Grown men, acting like little kids.
I wouldn't be trying to alienate much of the player base, it's kinda small at the moment! |
Quote:
|
If the campaign isn't on this sunday its because someone (wonder who?) has at the very least shutdown our server... We will have to wait and see.
|
Quote:
|
Quote:
Quote:
Quote:
|
.
|
Quote:
Quote:
|
Never pointed fingers. Just wondered.
Hopefully I can get the campaign going for sunday... |
Hope its all cooled down now guys. JG27 are doing a great job, which very few other people are able to do, to bring us a campaign/scenario, call it what you like. They are breaking new ground and its coming along just fine.
If you'll allow me my 2p... The current 'issue' has been over how to handle individuals who are not part of a CoD Squad. Its clear from all the posts that no-one wants players jumping on and doing whatever they like, we all want co-operation. There have been many good intentions towards achieving this and one way was thought to have only Squads that are used to working as a unit. However, I think we all know now that is very limiting and excludes a lot of good guys who have just as much to bring to the party - and they have been. They are happy to form a temporary unit or join on with another unit - and they have been. So, that seems to be sorted now for this campaign. Whatever the next one is like I hope there'll be similar helpful arrangements. We need as many of the online players as possible if these are to be successful, they are a different animal to Squad vs Squad wars. Looking forward to Sunday. |
What is going on in here??? Guys stop acting like kids... Is is getting really sad here...
|
Quote:
Hopefully I will have picked up the pieces for everyone to run sunday, if not - the week after... It will have to be played by ear Im afraid. Spoke to Sniper and JTdawg over at ATAG, they were really nice gentlemen. Quote:
|
I'm not going to get involved other than to get as many of my chaps to participate as possible. No.501 also welcomes other pilots, Wolverine has been a pleasure to fly with for the past missions.
This Sunday I am going to watch a football match (Leicester vs Crystal Palace) where I hope the Palace give Leicester a right hiding, you're not interested in that, but the point is I have to travel and will be cutting it fine for the start. In the event I don't make it in time my #2 Gromic will command (or I'll get someone else). Hope you chaps sort it all out. |
I know i said i wouldn't post on this thread again, but was torn after speaking with 5./JG27.Farber. It really showed his character. :grin: In other words he impressed me! i've stood behind this concept since i found out about it. An stand fully behind this campainge, and any future ones Which i hope continue. GREAT JOB ! SALUTE to all that have been involved in this project. will be there sunday as always ! thanks for your time
|
No one shut the server down... My internet connection went down. Hence the reason the server was down. I am going to add my two cents in here. This is a game. Everyone here is to have a good time. I always considered this community to be on the more mature side. I do not like to see drama queen crap going on on the forums. Any discussion between units should be done in private and not aired out on the forums. Dam is this junior high? With that said it is a game and lets all have a good time with it. After all we are all here because we love this flight Sim. Lets all work together to make it a more enjoyable experience.
|
Quote:
|
Farber, could I ask that you also send the brief to Gromic please since I may not make it in time for the start, but hopefully I will.
Thanks. |
RED:
The blasted Jerrys have changed tactic on us and not a moment too soon! They've switched targets to our industrial heartlands. I know you're all very tired and your doing a splendid job but we cant take a breather. Were expecting a big raid anytime soon. Find those bombers! Weather: Fair with cloud at 500m's. Hornchurch F13 - Spitfires 69GIAP Gravesend G11 - Hurricanes 501 Eastchurch J11 - Spitfires ATAG Croydon C11 - Hurricanes/Spitfires Syndicate Hawkinge L8 Hurricanes 104th ================================================= BLUE: Ob.d.L. has devised a new stratergy and ordered bombing of key industrial locations around England. Its a long flight to London so make sure you have plenty of fuel and keep an eye on the guage! Weather: Fair with cloud at 500m's. Calais Marck R7 -Bf109's/Bf110's II./JG5 9./ZG26 Coquelles Q6 - Bf109's Stab JG52 Inglevert Q6 - Bf109's IIIJG27 Audembert P5 - Bf109's JG5 Marquise West T5 - Bf109's 5./JG27 Guines Q5 - Bf109's MK |
<cough> 56RAF ?? <cough>
We should have several pilots on tonight. Perhaps you can give us Rotol Hurricanes at Kenley or Biggin Hill?? |
TS3 comms tonight
Guys, I believe we'll have our "independent" TS3 Server available again tonight. I have asked 56RAF_Dutch to confirm in here today and the IP which should be as last week.
It is structured in the same way as ATAG so it should be familiar to all. I recommend we all use it (blues and reds) to avoid fragmented comms. If you want a different structure please say so. |
Quote:
Quote:
|
Right, because of CTD's, we wont be using the spawn blocking. So I'll leave it on your honour to use only one life fairly. No landing and respawning for fuel or ammo. If you CTD early on, pair up with another CTD'er and take off again. If youve had some action and you CTD, thats it your gone - finished.
RED: The blasted Jerrys have changed tactic on us and not a moment too soon! They've switched targets to our industrial heartlands. I know you're all very tired and your doing a splendid job but we cant take a breather. Were expecting a big raid anytime soon. Find those bombers! Weather: Fair with cloud at 500m's. Hornchurch F13 - Spitfires 69GIAP Gravesend G11 - Hurricanes 501 Eastchurch J11 - Spitfires ATAG Croydon C11 - Hurricanes/Spitfires Syndicate Hawkinge L8 Hurricanes 104th RED BRIEFING: Patrol London and South East Coast. Find the Bombers. ================================================= BLUE: Ob.d.L. has devised a new stratergy and ordered bombing of key industrial locations around England. Its a long flight to London so make sure you have plenty of fuel and keep an eye on the guage! Weather: Fair with cloud at 500m's. Calais Marck R7 -Bf109's/Bf110's II./JG5 9./ZG26 Coquelles Q6 - Bf109's Stab JG52 Inglevert Q6 - Bf109's IIIJG27 Audembert P5 - Bf109's JG5 Marquise West T5 - Bf109's 5./JG27 Guines Q5 - Bf109's MK ======================================= Blue briefing: if you haven't recieved it via PM, PM me or jump on out TS3, or add me on Steam. All Password. If you havenet recieved the PW by PM here, ask at ATAG or 56 RAF TS3 before the mission. |
56RAF Teamspeak
'hi all,
The independant TS3 server is up again. I don't know if we are going to use it tonight, but it is there. teamspeak.ukatc.com ip address: 77.251.29.224 grtz 56RAF_Dutch' Just in case anyone missed it in the ATAG thread. (Not the same Dutch, btw! :) ) |
Hi,
Just to make sure we all don't miss each other tonight, can our "Radar" give us any more info on any Bombers that might be up, rather than just fighters, also where in London they might be headed for, it's an awfully big place! Cheers, Witch |
take the brief quite leterally and you will find us ;)
I hope they get some sort of raday working soon. I was laying in bed last night thinking of stuff and the AI, calls out enemy positions, so next time round Im thinking of implementing anson and storch (bf108? stand in) aircraft on roaming patrols... |
Sorry about the clouds :oops:
Everything was fairley smooth untill we got to manston where out of 8 flyers two had CTD. I got tangled with the spits and hurricanes attack the He111's. FPS dropped to nothing then frooze... I alt tabbed out and the game started running again. I tried to go back in but it was all distorted and then my plane crashed... |
Krupi couldn't get in. Me and Adonys took off, but found no bombers over the rendevous.Saw 3 ghost dots near the French coast that disappeared when we got closer., so we flew to London, seeing nothing, and then Adonys CTD.I kept going, was about to call in quits as I thought maybe the server had crashed and I was on my own,then saw and jumped, a Hurri, got hit by flak i think as my wing was damaged, and bailed.
|
Yeah, as soon as I found the bombers flying over the estuary, the clouds dropped my frames and it was inevitable with the addition of all the flak going off. Crashed out within sight of a group.
Anyway, a good experience overall! Thank you, Farber and everyone else who worked to put this together. It was a lot of fun. If nothing else, the formation flying was great to see and be a part of :) |
Three JG5 bounced a large formation of Spits over the estuary. We made several passes and it was looking like a good fight was going to be had.
Saddly two of us CTD and we spent the rest of the night ranting to each other about the crap state of this game!! Our constructive critisism so far is that we think the bombers should be higher as 2-3000 seems very low for an attack by HE-111 over London. |
Great fun ,great campainge! SULUTE!!!!! good job to all involved, keep up the great work, looking foreward to the next one. thats what this game is about thanks
|
Thanks guys for a really good first campaign. Some glitches but it worked through ok in the end.
We are definitely suffering the memory leak but I managed to get down winchester before it crashed. The Comms worked out well. It seems the Leaders' planning went ok too although I wasn't involved in that. Our boss 56RAF_Witch was feeding us info from other leaders as well as us watching the radar reports and eventually we caught up with the He111s as they closed on London. I think we got a few. Shame we did not have all units on comms but it worked out ok. Looking forward to the next one with all the lessons learned :) |
I really get a smile on my face reading your experiences in this short campaign.
Hopefully when CoD is stable again we can do something bigger, somewhat more complex and better organised. I was really surprised by the number of people who participated in this, looks like it can only get better! :grin: S! Homuth. |
How do I sign up for the upcoming events?
Regards. |
My After Action Report I filed with my Group. Fantastic job, chaps!
Well, I quite enjoyed that! Thanks to Bliss and Watchman bouncing all about Teamspeak we got ourselves spawned in our Spits at Eastchurch and all on the same TS channel -- no small feat! Kudos to Shrivey for putting on today's Squad Leader Headdress and leading the rest of us shrinking violets out to the airfield. Saw one or two ignominious explosions while taxiing out, but I trust everyone was able to respawn quickly. Take off was performed smoothly and we all managed to keep Shrivey in sight using our new exclusive-to-ATAG formation which is a carefully laid out pattern of echelon left/line astern/vic/finger four/line abreast effectively designed to jam the enemy's TS Channels with a continuous chorus of "WTF's???". As Shrivey smartly led us out in a fast climb towards the Thames Estuary, he assiduously called out throttle and prop percentages, with several of us assiduously calling out "Uh, what's that in boost and rpm's, please?". Hey, we all got there, didn't we. Suddenly everyone is calling out "Break, break, break! 109's!!! Two of 'em!". With great precision and consummate skill ol' Snapper slams his Spit into a panicked....er....carefully practised high-speed stall, the absolute absence of any control surface coordination designed to throw off the aim of the most determined experten Luftwaffe ace. It worked!! Not only did I lose any 109's, but I also managed to lose my entire squadron!!!! Adeptly regaining control of my spinning Spit after a brief 10,0000 foot plunge, I set course towards London. Five minutes later as I realized the Estuary was now the North Sea, I swung about 180 degrees - making a mental note to get my obviously defective compass changed at first op. Bloody erks. Faintly I can hear the excited cries of my squadmates engaging an escorted bomber stream. (Actually, it wasn't faint at all -- it just sounds good.) pouring the coals to my long-suffering Merlin, I hasten to join the fray. Anguished cries of "109 on my 6!!", "I'm taking hits!", "I've just had a f'ing launcher crash!" fill my headphones. Ahead I see the telltale bursts of black AA to mark the location of the ensuing dogfight. Suddenly, I see a small dark shape against the white cloud behind it. I positively identify it as a Junkers/Heinkel/Dornier-thingy and "I'm going for it boys!" As I close the J/H/T-thingy grows in my sights, and I push the firing button as I flash by. Having delivered a stunning 1/20 second burst on its left wingtip, I swing around for another pass. Recovering from my second high speed stall of the day, I pick up my terrified victim making a desperate attempt to flee my murderous assault. Licking my dry lips in grim anticipation, I curve in behind him -- his wingspan perfectly framed within the range bars of my illuminated reflector sight. "DIE, YOU NAZI SCHWEINHUNDT!!!!" I scream as I push the firing button once again. And.......nothing. Screen freeze. Gentlemen: this SUCKS!!!!! Oh well. It was fun, nonetheless. Hopefully the next beta will get these launcher.exe failures resolved. Then we'll get 'em! |
Quote:
Then just come here for the info and instructions :) If you belong to a Squad I'm sure they'll be welcomed with open arms as Blues were down on historical numbers vs the Reds. If you're a single you'll find a place with others on the night. |
Quote:
My squad is currently inactive regarding CloD. Regards. |
Hi Gents,
Thanks to 5.JG27 for hosting these events, I really hope the game's problem's, CTD's etc, are fixed soon.... :( I'd like to add/suggest some points that may be helpfull for any future events. There's quite a few people about that have been involved with events for the last 10 years or so, in Aces High, Air Warrior and the like. For us it's easy to see where 5.JG27 want to get to, and, hopefully, we can help them get there :) Previous event procedures that have worked really well go along the following lines, and I "suggest" these ideas here so that the responsibility for events is shared, to make it easier for all those involved, rather than one or a few people doing too much work, and, it means that everyone's aware of just what exactly the event is all about. You can also add the possibility of one side "winning" by achieving certain aims or scores! The first thing that needs to be done is a small group of people get together and agree the "Rules" of the event. This might sound a bit formal but it's THE most important thing to do, by making rules you can make sure that there is; Gameplay - everyone should get into a fight and have fun. Fairness - correct balance of sides remembering gameplay. Historical accuracy - correct plane-set and accurate tactic's, but you have to ensure gameplay and fairness, i.e. an accurate pearl Harbour event would be boring for the USAAF side! So, the rules are to ensure all the above in the right amounts! Another important part of this initial meeting is to set up the Command Structure for each side, there's usually a commander for each side and he has 1 assistant, an XO, then each unit must have 2 leaders, a Unit commander and his XO. This, and the other rules, all leads into.... which airfields are in use What and how many of each plane type will be used which "historical units" are going to be replicated how everyone registers how many people will play each side how many people are in each unit Now, if you're going to allow "walkons", we come to the most important person. Walkons are people who are going to turn up to fly without pre-registering. They are usually assigned a empty plane slot, if the registered people don't turn up through illness or have to go shopping with the missus! These walkons are held in a "place" for each side they are then "shepherded" by one person, the "walkon marshall", the walkons are TOLD where the spare seats are, so they are assigned a plane, i.e. they're not allowed to do what they want, they stick with the overall plan as part of a unit. (much as we've already done but a bit more controlled to maintain agreed numbers for each side). This all easily done, in the past I've been involved with events that regularly had 200 people in them and once we had 380 planes in the air at once!! By agreeing the rules it also allows the map/mission makers to know exactly what needs to be included, and what doesn't! It also allows the maps to be written sooner and tested to make sure everything works as planned, such as time of day, weather, clouds etc. The Rules also allows for the side CO, his XO and the unit commanders and XO's to make a plan, they know the rules = restrictions, their resources = the unit sizes, how many pilots and which airfields are available, which targets they're attacking or defending and the scoring system if there is one:) This plan can then be given to everyone who is assigned to that event "unit", this means everyone knows there is a plan and that the plan is made in plenty of time before the event, not in the last 20 minutes before the start time!!! As in real life it allows people time to practice a new skill, such as dive bombing or carrier landing! I would say the time frame for all of this is about a month, remember, you have to decide a lot of this before you advertise the event with exactly how many places there are for people to register for, on each side, in each plane type. Once CO's and XO's are in place, the plan discussions start, these can be lengthy (plenty of friendly arguments about tactic's - which is why the rules are important), then all the plans have to be sent to every pilot in each unit. Lastly, the rules can make sure everyone understands the start time, and they have to ready well before then, it is common to have everyone in the passworded server an hour before the Take-Off time, plus, with more "control" you can have staggered take-off times, often it's bombers that need to be allowed to take off before any fighters, as in real life! That's about all I can suggest at the moment. Hopefully some of it will be usefull to make sure the events continue and that they get better and better. |
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Its certainly something would do in future. Quote:
As soon as the next patch is out and the CTD's are pretty much gone and we have stats implemented, we will run another campaign! Thanks everyone for your support, patience and participation. S! 5./JG27 & 9./ZG26 |
Good campaign guys, sadly I missed the final mission due to RL commitments but I enjoyed the previous missions.
I think going forward it would be fun to move into pseudo-historical territory and allow each side to plan their own missions, perhaps assigning points at a team level, based on targets protected/destroyed. |
I can already answer that with a no Doggles. We like to play a scenario that happened in the past, not what could have happened or what people like to do. That's one thing we've always tried to achieve in our missions and previous campaigns and we get most satisfaction and enjoyment out of it. 100 % realism is of course not achievable but when we can, we implement it.
That does not mean we're not interested in pseudo-histocial campaigns but they will not be made by us. |
Quote:
Do you declare the campaign to be a failure? Do you set up the initial conditions so that the outcome is a foregone conclusion? Understand I am not advocating a "secret weapons of the luftwaffe" campaign. |
We give you an historical start and objectives which were targeted historically, you are to achieve the goals the Oberkommando der Luftwaffe has ordered your JG to do.
The next mission does not take your failure/success into account, it bases itself on what happened historically. Then there are people who say, but what's the use of achieving the goal then? Well, maybe you want to experience what the RAF/Luftwaffe did that day? Our goal is to achieve fun, realism and teamplay. I don't really care who actually wins the campaign. You can merely draw conclusions on how close you performed to the real deal. Obviously we can't know everything to the detail what happened back then, but we try to get a close as possible, feedback is of course more then welcome, especially when it comes to RAF activities.;) -- I know ATAG got stats running so a campaign where mission results matter for the next mission isn't too far away I guess. Quote:
|
Quote:
My opinion is that if it doesn't matter what we do during the mission it might as well be a regular dogfight furball, that's all. :cool: |
Would it be possible for future missions to tally the losses incurred?
I really enjoyed the last mission but as players drop out of the server (for various reasons) I found myself the sole remaining Spit from the flight. In those instances should a player try and join another flight and jump into their TS channel? |
Quote:
I tried forming with other Schwarm in my Staffel. Thats one of the disadvantages of not being in your own teamspeak, you really need whispers as more than 4 in a channel, (I find) is overcrowded. Doggles the way I see it is, you can start with a historical setup iniatially and see how you could do better with what youve got which has a knock on effect. OR You can start each mission the same way but plan it differently OR You can do it pretty much as it was done. Each one has good points and bad points. Option 1 quickley moves away from a historical footing and is more complicated to run and keep track of because it doesnt let you have as much in place for the long run. Option two allows participation to a greater degree and keeps more historical factors, (order of battle etc). Option 3 allows you to have the entire thing mapped out from the start and is easist to run but by comparison to the others is probley the least exciting and pretty much scripted. So as you can see it really depends on a few things first ;) |
Historical setups are good for two reasons. One is, we'd all like to 'be there' and the other is it may not work out in line with the historical outcome so you have a chance to 'make a difference'. In Aces High we once (only once!) lost the Battle of Britain! That prospect gives the LW guys hope for a victory.
I takes time to set these up and with say a four or six frame campaign, thats about four weeks planning/registration plus up to six weeks running, then a break for the organisers, you are soon through a three month window. (And putting together three or four of these campaigns a year is hard going for the guys doing most of the work.) So there are enough historical missions to see you through a couple of years, after which you'll be happy to re-run them. Of course a theoretical campaign can be thrown in and with the limited era of 1939-1941 which would exhaust the CoD planeset it may become necessary but don't forget there were several notable days in the BoB that could be re-created instead of, say, a generic "channel convoy attacks" mission and there was also the aspect of the RAF attacking the LW not to mention the Battle for France. It should also be possible to work out who 'won'. Say a percentage of RAF fields/Radars put out of action, Ships sunk or the extent of pilot losses indicating theoretical inability to continue (once the game is stable!) which is where the ground rules come in. |
Having done all the seasons of USL since it started (champs in Open Pit 2007, champs in Closed Pit in 2011 :D ) I can feel well placed on commenting that the whole 're-enactment' is the best way to do it. If you want competitive measurement over a season, squad on squad, then enter the USL because you will get that. You will plan and get to win one of the days of the BOB, or have the Japs win at Truk etc. BUT, it is not the same, it's a battle and not a war.
Given that we all have hindsight and don't have the numbers/scaling then it's not really possible to have a competitive campaign, not one that could be considered fair anyway, and if it were then by default it would be unrealistic. I think we could have a bunch of stats produced though, per player/per squadron/per side which would give us some nice talking points as we move through, and I believe that this is coming. Otherwise you are looking at limiting resources such as planes and pilots, bombing factories and supplies in a big war scenario with forces moving on the ground - it's all too much work, and not really possible with the game the way it is presently designed. Maybe one day there will be a MMO war style with Tanks and FPS on the ground whilst we fly above - but that's a bit of a dream :D Forgive my rambling, I'm in bed on a laptop with a stinking cold incapable of rational thought or coherence and without any stamina either :( That's why I missed Sunday's flight. |
S!
Sorry for not attending the last mission. I was really hangovery after my friends birthday party :) Thanks for the campaign, when shall we have more? :) |
Quote:
The way to get the best out of TS is, predictably, discipline. There's a priority that needs to be observed. You need to have one channel per Flight. These are easy to add. Then, say you have a flight of 8 or 12 pilots.... Pairs must be established and have a 1 to 1 whisper setup. You can stretch this to a section of four but it can get noisy in a fight. Pairs have priority over all comms if engaged in combat. Their chatter is confined to their whisper and does not affect others (who may also be doing the same on their whisper) but anyone transmitting on "Channel" can walk all over the pairs battle comms and mess up their fight so, one of the pair should call '[klem]: clear channel' if necessary. Everyone will understand why. A follow up with '[klem]: channel clear' is helpful. These are brief enough not to destroy another pair's comms. Next comes the Channel comms which is the Flight commander's territory although during patrols anyone is likely to use it for lookout, reporting contacts, asking questions etc. until the commander calls for quiet. No 'chit-chat' :) Lastly, Leaders' whisper. A way to exchange info with all the other Flight leaders for co-ordinating the battle. Again you may need to call 'clear channel' to prevent your guys walking all over your Leader comms. And finally, if you do find yourself the only one of your Flight left you have the chance to join another Flight and jump into their channel which you could not do if they were on a different server. |
Allied were all in the same TS and set up with whispers between flight leaders. With reference to the problems a couple of weeks ago I would like for the next campaign to make the same TS server compulsory. 56 had set up neutral territory so there is no excuse. I don't really see much difference between a lonewolf and a 4, 6 or 8 ship squadron operating on their own tbh.
|
Quote:
It exists. |
Quote:
A lonewolf is a waste of resources. He may have a great time on the back of what everyone else has organised but he'd be much more useful as part of a unit with an objective and why would he bother to join such a campaign and fly on his own? He can do just as well on his own on ATAG or other regular servers. The thing is, a number of people will have put at lot of work into creating as historical a scenario as they can. Lets all fly it that way. |
Quote:
|
Well unfortunately yes the Air battle makes me throw up in my mouth a little, but the rest is kinda cool. I do hope one day somebody with money, or maybe some teamwork and these little shops will combine forces to make a Battleground Europe type game with RO2 and CLoD type graphics and realism. Maybe one day while I'm still on this earth.
To stay on subject, yeah great campaign, some drama, and of course a buggered game but we persevered and had fun nonetheless. Can't wait for a patch and another go at this. |
Quote:
KLEM, I have no problem with another unit hosting comms, either for all or red/blue seperately... In fact I think its a good idea. Obviously that should all be well laid out as you mentioned and also take part in the setup phase of the campaign. I am well aware of the problems of comms, sometimes I fell like a telephone exchange! :-P I'll have Schwarm 2 and Zerstorer coming though plus my own Schwarm! |
All times are GMT. The time now is 02:03 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.