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hi does anyone have an idea why Steam keeps patching back to v1.02.xxx my il2-cod russian version after i manually copy/apply the latest v1.03.xxx beta patch?
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AI roll rate is way too high.
(sorry if it was said before) |
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AI behaves more "normal" after the new patch, my impression. |
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Hello
Here some bugs that I meet. Hope they haven't been reported before: -Trees throw Shadows, whereas Landscape itself doesn't(see red lines). Not a big issue as the chanel-map doesn't have a lot of hills etc. but would be a "nice to have". -Cliffs of Wilmington look strange, I guess this should not be like this. Hope this helped! |
Thank you furbs for mantain the first post updated for the devs. Great job
Cheers! |
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This Luftwaffe clock is pretty standard and was also used by many Air Forces after WWII... its still in service. This is now correct, it was previously in error. |
Not a bug but terribly annoying: since the patch, using the same settings as before, the game has extreme slowdowns the first one to two minutes when flying over a city (e.g. London). As soon as I do some turns and somehow all textures etc. are completely loaded, it runs smooth and with even less stutters than before patch. Just strange that when starting a new mission, the performance is completely crap...
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http://forum.1cpublishing.eu/showpos...5&postcount=93 I'll be happy to accept their findings if the Merlin is close to that but I think it is cutting out at around 0.7g instead of 0.3G. In other words I think it has been set to misfire at a reduction of 0.3G instead of when it reaches a level of 0.3G. |
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EDIT: Thank you for adding above to the list Furbs! |
The new exhaust flames look horrible. Way too low resolution. :( Please fix them.
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To stop your beta version reverting to the current Steam version, open Steam, go to Steam.... Settings and the 'Downloads+Cloud' Tab and uncheck 'Enable Steam Cloud synchronisation for games which support it'. That 'Cloud' setting (when 'enabled') synhronises your game with whatever was last recorded for you on the Steam server so it will keep reverting your game to the stored configuration unless you disable it. It is meant to allow you to run the game on a different PC and keep them synchronised. By the way, to get back to the current Steam version from the beta, right click on the game in the Library, go to the 'Local Files' Tab and click on 'Verify Integrity of Game Cache' and Steam will reset you to the current Steam version. |
first post updated.
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Fuel Storage Tanks Not Exploding in France?
In the London free flight in a spit I can shoot fuel storage tanks and they explode. When I try the same thing in the France free flight in a 109 the tanks don't explode. Worse yet, after firing 2 or 3 cannon bursts, the game forze up.
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S!
Bf-110 "rodeo" bug still there. Recap: Going into a dive, once you exceed 450-500 or so, the plane starts to make violent jinxes all around. Makes dive bombing with Bf-110 quite unpleasant. |
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Optional ship guns no longer appear on gun decks, appear at water level.
mis file: [Stationary] 0_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 1_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 2_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 3_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 4_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 5_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 6_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 7_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 8_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 10_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 11_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 12_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 13_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 14_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 15_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 16_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 17_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 18_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 [Chiefs] 0_Chief Ship.MotorBarge_Large1 gb /sleep 0/skill 2/slowfire 1/skin0 materialSummer2_gray/pax_skin0 mixed 1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static /tow00_01 10_Static 2_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/pax_skin0 mixed/tow00_00 1_Static /tow00_01 11_Static 3_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 2_Static /tow00_01 12_Static 4_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 3_Static /tow00_01 13_Static 5_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 4_Static /tow00_01 14_Static 6_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 5_Static /tow00_01 15_Static 7_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 6_Static /tow00_01 16_Static 8_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 7_Static /tow00_01 17_Static 9_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 8_Static /tow00_01 18_Static Before Beta clodshipaa02.jpg Beta clodshipaa00.jpg clodshipaa01.jpg |
Somebody blocked up the Seine
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Probably not a new patch thing but still, it's a big river and I'm pretty sure it was never plugged up. This is by Le Harve.
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I don't expect everyone to agree with me but comparative tests in FSX where I can install a G meter in the A2A Spitfire indicate (not prove) that cutout is occurring nearer 0.7G than 0.3G. I just want MG to investigate this and confirm their settings. |
I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).
Config is : CPU Intel I5-2500K @ 3.30 Ghz GPU Nvidia GTX 560 Ti (driver 8.17.12.7533) Gigabyte GAPH67A RAM 8 Go Windows Seven Ultimate SP1 |
Ju-87 Wheelbrakes are to weak compared to other wheelbrakes. I've tested it extensively, all the other german planes can hold themselves with 100% wheelbare and 100% throttle and prop picth, but Stukas begin to roll with 100% brakes 15% throttle and 100% pitch. Also differential brakes have almost no effect on turning. With other german aircraft you can turn 180° almost at the same place, even with non differential engine controlls (the Bf-109 also can) just with using the differential wheelbrakes and rudder. In Stukas you can't even perform a 90° turn in 100 meter.
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My game now runs much worse. Before I could run smooth with settings on high but now I must us low or medium and also get stutters where before did not.
System: I 7 at 3.33 GTX 580 graphics 6 gigs ram |
Looking trough the bombsight (trying He111) several bugs are visible. I don´t know if these are known ones or related to this patch, so i´m posting here:
1- Possibly related to sprites appearing inside cockpits, clouds are seen also overlaying the black zone outside circle in bombsight. Really annoying. 2- At medium far distances water is not rendered so rivers and sea are sand. 3- The sim lets you increase the distance so much that you can even left behind the circle black zone completely and see landscape all over the screen. |
Memory leak online beta patch 1.03.15527
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)
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ive just done a couple of quick tests and noticed something too , been having low fps myself so i decided to start the game direct from the launcher.exe from the game folder and now my fps are much better , i even thought my Xfire was working but when i checked that its not , only 17% max on second GPU .
ive deleted the old icon off the desktop and created a shortcut to the launcher.exe , much better now . |
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Ive just had a significant boost in performance by running the game from the launcher.exe in the game folder not the icon the game installs on the desktop .
is that a patch bug or not .. no idea |
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Installed/reinstalled the Beta patch 3 times using JSGME mod enabler and had the following occur.
1. Graphic corruption ( see screen shots ) is colored pixels throughout the cockpit with red lines along the inside bottom of canopy. 2. When recording a track of current mission, the playback is corrupted ie' gauges and engine seems as though they are posses by Demons, even though I'm flying the mission it shows no prop rotation, Rpm gauge is on 0 and manifold pressure gauge is max out, pitch=forward, Throttle=idle and mixture=rich. Any Ideas? Thanks TC I didn't have this graphic problem before the Beta update but I did have the track creation problem in the previous patch. |
BUG on the Channel map
i just found this bug (i think it is a bug)
look yourself. i hope dev will se this to resolve it ;) http://www.campagne609th.be/images/bug6.jpg http://www.campagne609th.be/images/bug7.jpg |
Custom made beach for local recreational purposes?
I think this has been reported and it's not the only spot like this on the map. |
Esmiol
its been already reported. Use the bug threads. if we had 1 thread per bug, this forum would be ubearable. |
global warming
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You can get back to pre-patch by right-click on CoD in Steam Library, select Properties, go to Local Files tab and click on 'VERIFY INTEGRITY OF GAME CACHE'. |
I don't think that is a memory leak, usually a memory leak happens when a program doesn't clear memory registers that are no longer used, and keeps opening new ones. In turn slowly occupying more and more ram because a certain function keeps using new registers when it could just use the ones it doesn't need anymore.
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Already reported same thing in France near le Havre.
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(sorry albx for the offtopic but I just got too curious) |
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Im getting FPS lock ups and crashes after about 20 mins play.
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Guys, you misread my intentions. I should've been more clear. :-P
Took me two months from release before I bought the game. Was waiting for a new computer. It was a pain watching all the vids and screenshots and reading all the talk about it. Don't know if youre wait was intended. So I should've posted something like "486 posts and you just bought the game? How could you stand the wait or was it intentional? Glad to have you flying. See you online." :grin: Sorry for bringing the thread offtopic. |
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I gave it a try myself, with the old desktop icon, and launching from the game itself and trying out online. i watched the memory in the task manager, with the old icon, would work with 1,400,000k+ of memory when entering into the server, crashing, locking up, C++ errors, then starting from the launcher.exe in the cliffs folder it was running at around 900,000k memory usage, hasnt crashed on entry into the server, no lockup, no errors. Ill try it for a bit longer but looks to be helping me :) thanks for the heads up welsh :) |
Sometimes on externals views aeroplanes simply vanish but hit F3 and in flyby they apear again
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maybe i should use my full tital .. =PF=Welshman ;)
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I am not disputing your findings as I haven't tried this yet (at work atm) but I am curious as to how this could work.
Isn't the desktop icon just a link to the .exe in the IL2 CoD folder ? |
Not totally sure but the desktop icon call the game to start through Steam, while if you start the game through Launcher.exe the game just ask for verification and starts.
It seems equal but its not. |
the icon installed by steam doesnt directly aim to the launcher exe, it points elsewhere. Im wonderinng to why this would make a difference, but i know im not trippin lol. Was playin on a server with clouds this arvs... I have never been able to do that without massive stutters. Also the game crashing whilst loading the server map at the selection screen and c++ errors have stopped. Weird as it sound, it seems to work for me :D
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BF 109 E4 "magic" side window :eek:
http://img821.imageshack.us/img821/5074/bugrn.jpg |
I tried this and it made no difference to my game...get in a furball near the dek and the whole game slows to a halt..
Even if im engaging a bomber on its own and i smoke it, it has a big FPS hit if im close...this wasnt happen prior to this Beta |
Yup, already reported - and no, you can't land on it. I know, I tried...
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Sound bug using 5.1 Spit
Ive just purchased some 5.1 headphones and noticed that the spit doesnt have 5.1 sound to it..turn your head and its the same tone yet the 109 has it all covered..I know the sound is a Beta so thats prob the cause.
Anyone else notice it? |
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Memory leaks when the program continues to grow in memory footprint because garbage collection is not working (instanced objects are not removed and continue to exist). If it drops down to 500mbs that means garbage collection is working.
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Also this is why Jafas sound mod was unusable for me if I moved my head to the left with 5.1 on the sound would basically cut out lol. UPDATE: Yeah your right, the spit doesn't work with properly (5.1 Logitech G35 headphones). |
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You cannot call people names or use profanity even in small hinderpart adaptations on this forums. OK |
For the online GUI. It is not possible to see the number of planes in each team before you spawn a plane. So since the beta patch teams are always out of balance.
Please reintroduce the list of players in teams in the GUI, so people can balance the teams. Thank you. |
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1) You make an excellent post on a problem which you term "a memory leak". 2) A fellow forum member responds that he doesn't believe the problem to be a memory leak and gives his reasons why. 3) You respond back to him in an insulting and very rude manner 4) He counters back to you in an even more insulting and rude manner 5) You report him to the moderators Was it the terminology that he used that had him cross the line or a rudeness threshold that he exceeded? :confused: |
Did anyone notice and report the fountains around London?
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Flying bf109E4 on ATAG server today. Shot the tail off an a.i. Blenheim which then continued to fly straight and level.
Quell surprize! |
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I got the Roccat Kave 5.1's m8..very nice too :) |
white square appears in bf110 pit under certain light conditions(sun behind)
http://i240.photobucket.com/albums/f...cod/th_110.jpg edit- nv 580- 275.33 drivers |
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A simple headcount would do it, doesn't have to be a list of players. |
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Yep, lets hope its a beta issue, if its not its a step backwards.
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Skitimar beta map in FMB
http://i287.photobucket.com/albums/l...ertooo/2-1.jpg Online Repka server Island of Doom:bit too many islands i guess http://i287.photobucket.com/albums/l...ertooo/1-2.jpg Finally, it took me 2 hours ,with full screen off and minimal resolution , to finally take the screen shots.Hope this helps |
I'm sure this has already been pointed out (and I don't have time to search right now, just enough time to make a quick post), but just to say it's happening here too, especially since I only got the beta patch last night - I have multicoloured spots (mostly green, pruple and yellow I think) all over the cockpits of aircraft. There are most in the new E4 (which I assumed was just a bug related to that), but then I noticed they are all over the spit and hurri and are extremely noticable (they are tiny dots, but there are literally thousands of them, mostly in big groups, usually straight lines).
I can't get my system specs at the moment since I'm not at home, but I know my graphics card is a 2GB ATI 6950 It might be worth mentioning though that my PC has literally (just last night) come back from repairs, so if no one else is having this problem it could just be me and a resend to the repair guys might be in order. |
Launcher crash in MP when I switch flags and select a base or stay in the menu screen for too long
In MP, opening Plane and Options menus results in those screens running in the background, I see brief glimpses of them when navigating through various options. |
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Some optimisation missing here I suspect. 56RAF_phoenix |
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I missing static airplane CR42 and all static airplane don´t have marking :rolleyes:
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Anyone with my issue?
Hey guys I just upgraded to the MSI Lightning Xtreme 580 3gb and I can tell the game is much smoother from my gtx 260 and thats with the graphics turned all the way up. Before with my 260 I had everything on medium and a couple of things on low.
However, with everything maxxed except for the AA I get around 25 fps over London and 60 over the countryside. I am very happy with that performance except that the stuttering is almost worse that when I had the 260. The game doesn't stutter at all unless I am at a very low altitude.... Like a couple of hundred feet. Have other people seen this as well? I noticed people complained about a FPS drop since the beta patch. Has anyone with a similar build experienced the same thing? I know the game still needs to be optimized more and so far I absolutely love my new card. It runs everything else at max except for this game. |
Hey Pilot87,
I got the same problem like you,stutters below maybe 500 ft,so i have to disable grass and trees,if i use grass only stutters ,if i use trees only (low) stutters!i tried to lower texture quality to medium but it does the same thing.... I have to fly with no trees and grass,oh and also no clouds(fps hit)!!!I always use vsyinc on btw! At higher altitude(above 500ft) without planes or with few ones is smooth!!! Always had this problem with any patch!!!!!!! Cheers!! Phenom x4 965 3,4 ghz oc to 3.8 ghz 8gb ram Gtx 570 1280 mb Win7 64 |
folks, as it is clear now, that the stutters even appear on high end machines:
is there already a fix or guide to finally get rid of the stutters? I have 50fps avg over london and have stutters also when below 500 ft... I hope this issue is on the Prio 1 list |
Most of the stuttering is apparently caused by the textures caching into memory when flying near buildings. Having a video card with more than 1GB of ram helps reduce this as it means it can cache more textures into the memory where its easily accessible for the video card.
Its possible that the new renderer will deal with this issue and possibly have a better way to stream and load textures in without causing the stuttering. |
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So I just figured it out. I can have everything maxed but buildings and grass. Buildings are set to high and grass is off. With this I get around 40 fps over london and about 60 over the countryside. The grass is what was causing the low level stuttering. This to me is ridiculous because I don't think the game should be trying to render the grass when I am still a couple of hundred feet above the ground. I can't see the grass until I'm 50 feet or less. I think this just shows that Oleg has a lot more work to do on this engine before its where it's supposed to be.
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Hey pilot87,
Lucky you tha u can use the trees,for me no go with trees or grass!!!! Hope they`ll figure it out Cheers |
After patch, game won't start
Hello
After patch, game won't start - just the aicraft in the ring that is hanging forever. WIN7 64 bit I7920@3.92gh HD5870 2gb V-Ram CAT 10.12 6gb Ram DDR3 1600 Thanks GP |
If the plane stalls before it crashed into ground, the contrails stay visible.
http://img163.imageshack.us/img163/8969/contrails.png Uploaded with ImageShack.us ... and city texture is over the hill.... |
Two bugs that I find REALLY annoying,
One, my aircraft slowly rotating on the ground hitting objects or revetments, and breaking off whole wings, tails etc... I'm sorry but airplanes do not weathervane while sitting on a grass field, my dad flies a 1/3 scale R/C Piper Cub on breezy days and it doesn't do this so a full size aircraft would not (unless it's blowing at 60kts and parked on concrete) fix this bug please, and for you trolls that think this is realistic a Spit weighs somewhere around 5000lbs and takes a considerable blast of propwash to get rolling so I doubt it's going to just roll around in the wind like a feather. Two, taxiing forward and with little to no forward motion tipping up on it's nose and striking the prop or after rollout one tap on the brakes resulting in a prop strike and ground loop, ...not very believable. |
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Bf109 misery
#1. Fix this embarassement with the gunsight. Make it like the old IL2 where one can center the gunsight AND have full head movement.
You managed to change all the things (prop pitch switch, radiators switch, flaps switch) in order to make my life "realisticaly" miserable but this thing your team has been unwilling to fix. I am getting disgusted by this "selective" approach. The reality was that the pilot could see the gunsight through his right eye. #2. Make the prop pitch switch movement (up to increase, down to decrease) same for the Spitfire/ Hurricane AND the Bf109. Why do I have to learn to use the same switch in a REVERSE way if I fly Axis or Allied planes??? EDIT: I think this was fixed, nice :) #3. Big stutters (1-2 seconds) during the game. Only since the beta patch. Very strange since practically the whole game is running from my RAMDISK. #4. The Bf109 flies reasonably well with half a wing cut off. With a little compensation (for the higher airlift of the left wing) I could fly this plane for hours and even (crash) land it. Dogfight capabilities were lousy though (as SSF_Karhu realised). In any case, obviously a bit overmodelled... http://www.stoimenos.com/temp/CoD/BF109_half_wing.jpg ~S~ |
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