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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA Patch v 1.03.15527 BUG Thread (http://forum.fulqrumpublishing.com/showthread.php?t=25905)

Rowddy 09-09-2011 11:21 PM

Quote:

Originally Posted by cheesehawk (Post 334133)
The second hand on the 109 clocks is for the timer. You can set it to start with the button under the clock. It doesn't track seconds normally, just when you have it activated.

Well it goes for all german planes but the seconde handle of the clock use to run before the patch just fine but now it stopped. I never even had to activate it before so you're sure you're right there??

highness 09-09-2011 11:50 PM

hi does anyone have an idea why Steam keeps patching back to v1.02.xxx my il2-cod russian version after i manually copy/apply the latest v1.03.xxx beta patch?

Faustnik 09-10-2011 02:56 AM

AI roll rate is way too high.

(sorry if it was said before)

Pluto 09-10-2011 07:09 AM

Quote:

Originally Posted by Faustnik (Post 334179)
AI roll rate is way too high.

(sorry if it was said before)

flightmodel of all the planes is wrong anyway. All the 109s for example are too slow compared to the real planes! Hope they will fix that as well soon !!!
AI behaves more "normal" after the new patch, my impression.

Pluto 09-10-2011 07:18 AM

Quote:

Originally Posted by Rowddy (Post 334137)
Well it goes for all german planes but the seconde handle of the clock use to run before the patch just fine but now it stopped. I never even had to activate it before so you're sure you're right there??

...exactly, I can only agree !

David198502 09-10-2011 07:40 AM

Quote:

Originally Posted by highness (Post 334145)
hi does anyone have an idea why Steam keeps patching back to v1.02.xxx my il2-cod russian version after i manually copy/apply the latest v1.03.xxx beta patch?

maybe you installed the russian version of the beta patch?

Continu0 09-10-2011 07:50 AM

2 Attachment(s)
Hello

Here some bugs that I meet. Hope they haven't been reported before:

-Trees throw Shadows, whereas Landscape itself doesn't(see red lines). Not a big issue as the chanel-map doesn't have a lot of hills etc. but would be a "nice to have".

-Cliffs of Wilmington look strange, I guess this should not be like this.

Hope this helped!

SG1_Lud 09-10-2011 10:03 AM

Thank you furbs for mantain the first post updated for the devs. Great job
Cheers!

IvanK 09-10-2011 10:42 AM

Quote:

Originally Posted by Pluto (Post 334096)
... the clock is not working properly. Only the handle for the minutes is moving, the one for the seconds is not.

Thank you.
:)

This is actually correct. The Seconds hand and the small inner dial are in built Stop watch functions. You start and stop the stopwatch function using the button below the clock. Elapsed minutes are displayed by the small circular dial and seconds by the second hand. The normal and minute hands operate as per a standard clock.

This Luftwaffe clock is pretty standard and was also used by many Air Forces after WWII... its still in service.

This is now correct, it was previously in error.

Querer 09-10-2011 10:56 AM

Not a bug but terribly annoying: since the patch, using the same settings as before, the game has extreme slowdowns the first one to two minutes when flying over a city (e.g. London). As soon as I do some turns and somehow all textures etc. are completely loaded, it runs smooth and with even less stutters than before patch. Just strange that when starting a new mission, the performance is completely crap...

klem 09-10-2011 11:06 AM

Quote:

Originally Posted by klem (Post 333644)
Merlin engine cuts too readily on negative G. This has been covered before and was improved before this patch. Please revisit.

I have 5.1 6-channel sound (front pair, rear pair, centre and subwoofer) on my headphones. When I close the canopy the engine sound levels do not change but a friend with stereo phones says the engine sound reduces when he closes his canopy.
Quote:

Originally Posted by jimbop (Post 333646)
I wish I knew which FM is correct in this regard. This and the earlier models are harder to fly but more satisfying (and really not that difficult) but I suspect they are incorrect.


Well I would just like 1C to put a G meter on their test aircraft and check it against this post

http://forum.1cpublishing.eu/showpos...5&postcount=93

I'll be happy to accept their findings if the Merlin is close to that but I think it is cutting out at around 0.7g instead of 0.3G.

In other words I think it has been set to misfire at a reduction of 0.3G instead of when it reaches a level of 0.3G.

Stefem 09-10-2011 12:13 PM

Quote:

Originally Posted by highness (Post 334145)
hi does anyone have an idea why Steam keeps patching back to v1.02.xxx my il2-cod russian version after i manually copy/apply the latest v1.03.xxx beta patch?

Open your steam games library, right click on "Proprieties", go to "UPDATES" tab and disable the automatic updates

Hanzu 09-10-2011 12:43 PM

Quote:

Originally Posted by LUD (Post 334287)
Thank you furbs for mantain the first post updated for the devs. Great job
Cheers!

Great job, but only after this multitude of bugs is added to the list too:
  • Victory conditions are missing for all missions in \missions\Multi\Co-Op and \missions\Single\
  • Briefings are missing for all missions in \missions\Multi\Co-Op and \missions\Single\
  • Blenheim IV planes have no bombs in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis
  • Blenheim IV planes have no target in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis
  • It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on.
  • In Co-Op when you click a seat in aircraft the mission starts immediately without ever clicking Fly button

EDIT: Thank you for adding above to the list Furbs!

Jaws2002 09-10-2011 01:32 PM

The new exhaust flames look horrible. Way too low resolution. :( Please fix them.

klem 09-10-2011 01:45 PM

Quote:

Originally Posted by Stefem (Post 334341)
Open your steam games library, right click on "Proprieties", go to "UPDATES" tab and disable the automatic updates

Sorry, thats the wrong one. I am running the beta patch and I have Updates turned on. Nothing will happen until the new patch is formally released through Steam and then it will update.

To stop your beta version reverting to the current Steam version, open Steam, go to Steam.... Settings and the 'Downloads+Cloud' Tab and uncheck 'Enable Steam Cloud synchronisation for games which support it'.

That 'Cloud' setting (when 'enabled') synhronises your game with whatever was last recorded for you on the Steam server so it will keep reverting your game to the stored configuration unless you disable it. It is meant to allow you to run the game on a different PC and keep them synchronised.

By the way, to get back to the current Steam version from the beta, right click on the game in the Library, go to the 'Local Files' Tab and click on 'Verify Integrity of Game Cache' and Steam will reset you to the current Steam version.

furbs 09-10-2011 03:33 PM

first post updated.

EZ1 09-10-2011 03:57 PM

Fuel Storage Tanks Not Exploding in France?
 
In the London free flight in a spit I can shoot fuel storage tanks and they explode. When I try the same thing in the France free flight in a 109 the tanks don't explode. Worse yet, after firing 2 or 3 cannon bursts, the game forze up.

Untamo 09-10-2011 08:30 PM

S!

Bf-110 "rodeo" bug still there. Recap: Going into a dive, once you exceed 450-500 or so, the plane starts to make violent jinxes all around. Makes dive bombing with Bf-110 quite unpleasant.

Catseye 09-10-2011 08:38 PM

Quote:

Originally Posted by EZ1 (Post 334446)
In the London free flight in a spit I can shoot fuel storage tanks and they explode. When I try the same thing in the France free flight in a 109 the tanks don't explode. Worse yet, after firing 2 or 3 cannon bursts, the game forze up.

I have blown up oil storage tanks at Calais with a Spitfire and also Bf110 since the patch online.

Stefem 09-10-2011 09:15 PM

Quote:

Originally Posted by klem (Post 334391)
Sorry, thats the wrong one. I am running the beta patch and I have Updates turned on. Nothing will happen until the new patch is formally released through Steam and then it will update.

Well, running the beta with Steam Clod turned on wouldn't revert it to the last official patch as Steam Cloud covers only some ini file and savegame not the whole game

Pluto 09-10-2011 10:10 PM

Quote:

Originally Posted by IvanK (Post 334305)
This is actually correct. The Seconds hand and the small inner dial are in built Stop watch functions. You start and stop the stopwatch function using the button below the clock. Elapsed minutes are displayed by the small circular dial and seconds by the second hand. The normal and minute hands operate as per a standard clock.

This Luftwaffe clock is pretty standard and was also used by many Air Forces after WWII... its still in service.

This is now correct, it was previously in error.

... ok, I checked it out, you are right, thanks,...
:)

CadMan 09-11-2011 12:51 AM

3 Attachment(s)
Optional ship guns no longer appear on gun decks, appear at water level.

mis file:
[Stationary]
0_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
1_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
2_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
3_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
4_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
5_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
6_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
7_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
8_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
10_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
11_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
12_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
13_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
14_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
15_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
16_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
17_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
18_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
[Chiefs]
0_Chief Ship.MotorBarge_Large1 gb /sleep 0/skill 2/slowfire 1/skin0 materialSummer2_gray/pax_skin0 mixed
1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static /tow00_01 10_Static
2_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/pax_skin0 mixed/tow00_00 1_Static /tow00_01 11_Static
3_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 2_Static /tow00_01 12_Static
4_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 3_Static /tow00_01 13_Static
5_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 4_Static /tow00_01 14_Static
6_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 5_Static /tow00_01 15_Static
7_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 6_Static /tow00_01 16_Static
8_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 7_Static /tow00_01 17_Static
9_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 8_Static /tow00_01 18_Static

Before Beta
clodshipaa02.jpg

Beta
clodshipaa00.jpg
clodshipaa01.jpg

Osprey 09-11-2011 07:50 AM

Somebody blocked up the Seine
 
1 Attachment(s)
Probably not a new patch thing but still, it's a big river and I'm pretty sure it was never plugged up. This is by Le Harve.

klem 09-11-2011 07:50 AM

Quote:

Originally Posted by furbs (Post 334435)
first post updated.

furbs, you haven't included that the Merlin negative 'G' cutout needs investigating.

I don't expect everyone to agree with me but comparative tests in FSX where I can install a G meter in the A2A Spitfire indicate (not prove) that cutout is occurring nearer 0.7G than 0.3G.

I just want MG to investigate this and confirm their settings.

C6_Krasno 09-11-2011 09:48 AM

I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).

Config is :
CPU Intel I5-2500K @ 3.30 Ghz
GPU Nvidia GTX 560 Ti (driver 8.17.12.7533)
Gigabyte GAPH67A
RAM 8 Go
Windows Seven Ultimate SP1

Mechanist 09-11-2011 09:52 AM

Ju-87 Wheelbrakes are to weak compared to other wheelbrakes. I've tested it extensively, all the other german planes can hold themselves with 100% wheelbare and 100% throttle and prop picth, but Stukas begin to roll with 100% brakes 15% throttle and 100% pitch. Also differential brakes have almost no effect on turning. With other german aircraft you can turn 180° almost at the same place, even with non differential engine controlls (the Bf-109 also can) just with using the differential wheelbrakes and rudder. In Stukas you can't even perform a 90° turn in 100 meter.

Stefem 09-11-2011 03:15 PM

Quote:

Originally Posted by C6_Krasno (Post 334689)
I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).

Config is :
CPU Intel I5-2500K @ 3.30 Ghz
GPU Nvidia GTX 560 Ti (driver 8.17.12.7533)
Gigabyte GAPH67A
RAM 8 Go
Windows Seven Ultimate SP1

Disable the epilepsy filter

warbirds 09-11-2011 03:21 PM

My game now runs much worse. Before I could run smooth with settings on high but now I must us low or medium and also get stutters where before did not.

System:
I 7 at 3.33
GTX 580 graphics
6 gigs ram

Ailantd 09-11-2011 03:23 PM

Looking trough the bombsight (trying He111) several bugs are visible. I don´t know if these are known ones or related to this patch, so i´m posting here:

1- Possibly related to sprites appearing inside cockpits, clouds are seen also overlaying the black zone outside circle in bombsight. Really annoying.

2- At medium far distances water is not rendered so rivers and sea are sand.

3- The sim lets you increase the distance so much that you can even left behind the circle black zone completely and see landscape all over the screen.

albx 09-11-2011 03:23 PM

Memory leak online beta patch 1.03.15527
 
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)

regards

Welshman 09-11-2011 03:33 PM

ive just done a couple of quick tests and noticed something too , been having low fps myself so i decided to start the game direct from the launcher.exe from the game folder and now my fps are much better , i even thought my Xfire was working but when i checked that its not , only 17% max on second GPU .

ive deleted the old icon off the desktop and created a shortcut to the launcher.exe , much better now .

Ze-Jamz 09-11-2011 03:35 PM

Quote:

Originally Posted by albx (Post 334797)
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)

regards

Sry Albx, havent got time to test it right now but you could be right...a lot of people are having these stutters now when a lot of things are happening around them...its similar to what we had at the start :confused:

Welshman 09-11-2011 03:36 PM

Ive just had a significant boost in performance by running the game from the launcher.exe in the game folder not the icon the game installs on the desktop .

is that a patch bug or not .. no idea

albx 09-11-2011 03:37 PM

Quote:

Originally Posted by Ze-Jamz (Post 334801)
Sry Albx, havent got time to test it right now but you could be right...a lot of people are having these stutters now when a lot of things are happening around them...its similar to what we had at the start :confused:

hhmmm... I don't know really how was at the start because I got the game just when the latest patch was released, but it is very bad, not noticeble offline, but online it's just impossible to fly after some minutes.

Vengeanze 09-11-2011 04:10 PM

Quote:

Originally Posted by albx (Post 334805)
hhmmm... I don't know really how was at the start because I got the game just when the latest patch was released...

486 posts and you just bought the game?

albx 09-11-2011 04:16 PM

Quote:

Originally Posted by Vengeanze (Post 334813)
486 posts and you just bought the game?

and what this mean? do you know IL2-1946 ? CoD it's not the only game, I bought CoD in June

too-cool 09-11-2011 05:34 PM

1 Attachment(s)
Installed/reinstalled the Beta patch 3 times using JSGME mod enabler and had the following occur.

1. Graphic corruption ( see screen shots ) is colored pixels throughout the cockpit with red lines along the inside bottom of canopy.

2. When recording a track of current mission, the playback is corrupted ie' gauges and engine seems as though they are posses by Demons, even though I'm flying the mission it shows no prop rotation, Rpm gauge is on 0 and manifold pressure gauge is max out, pitch=forward, Throttle=idle and mixture=rich. Any Ideas? Thanks TC


I didn't have this graphic problem before the Beta update but I did have the track creation problem in the previous patch.

esmiol 09-11-2011 06:39 PM

BUG on the Channel map
 
i just found this bug (i think it is a bug)

look yourself. i hope dev will se this to resolve it ;)

http://www.campagne609th.be/images/bug6.jpg

http://www.campagne609th.be/images/bug7.jpg

NedLynch 09-11-2011 06:47 PM

Custom made beach for local recreational purposes?

I think this has been reported and it's not the only spot like this on the map.

pupo162 09-11-2011 06:50 PM

Esmiol

its been already reported. Use the bug threads. if we had 1 thread per bug, this forum would be ubearable.

ATAG_Doc 09-11-2011 06:58 PM

global warming

klem 09-11-2011 07:09 PM

Quote:

Originally Posted by too-cool (Post 334857)
Installed/reinstalled the Beta patch 3 times using JSGME mod enabler and had the following occur.

1. Graphic corruption ( see screen shots ) is colored pixels throughout the cockpit with red lines along the inside bottom of canopy.

2. When recording a track of current mission, the playback is corrupted ie' gauges and engine seems as though they are posses by Demons, even though I'm flying the mission it shows no prop rotation, Rpm gauge is on 0 and manifold pressure gauge is max out, pitch=forward, Throttle=idle and mixture=rich. Any Ideas? Thanks TC


I didn't have this graphic problem before the Beta update but I did have the track creation problem in the previous patch.

Why are you using JSGME? Use Winzip or 7zip to unzip the files directly to your game folder. I don't know how JSGME goes about it but we do know that some people even have problems if they unzip to a temporary file and copy them across. Just unzip to the game folder.

You can get back to pre-patch by right-click on CoD in Steam Library, select Properties, go to Local Files tab and click on 'VERIFY INTEGRITY OF GAME CACHE'.

snwkill 09-11-2011 08:38 PM

I don't think that is a memory leak, usually a memory leak happens when a program doesn't clear memory registers that are no longer used, and keeps opening new ones. In turn slowly occupying more and more ram because a certain function keeps using new registers when it could just use the ones it doesn't need anymore.

too-cool 09-11-2011 10:39 PM

Quote:

Originally Posted by merlin1 (Post 332106)
Problem solved. :grin:

thx.

Me too. Thanks TC

albx 09-12-2011 05:37 AM

Quote:

Originally Posted by snwkill (Post 334945)
I don't think that is a memory leak, usually a memory leak happens when a program doesn't clear memory registers that are no longer used, and keeps opening new ones. In turn slowly occupying more and more ram because a certain function keeps using new registers when it could just use the ones it doesn't need anymore.

don't give me lessons how to call an issue, ok? I'm tired of all those "professors" that are around here.. post something helpful.

senseispcc 09-12-2011 05:39 AM

Already reported same thing in France near le Havre.

theOden 09-12-2011 05:44 AM

Quote:

Originally Posted by Vengeanze (Post 334813)
486 posts and you just bought the game?

What do you REALLY want to say with this?
(sorry albx for the offtopic but I just got too curious)

albx 09-12-2011 05:48 AM

Quote:

Originally Posted by theOden (Post 335045)
What do you REALLY want to say with this?
(sorry albx for the offtopic but I just got too curious)

I'm curious also :rolleyes:

furbs 09-12-2011 05:52 AM

Im getting FPS lock ups and crashes after about 20 mins play.

Vengeanze 09-12-2011 05:58 AM

Guys, you misread my intentions. I should've been more clear. :-P

Took me two months from release before I bought the game. Was waiting for a new computer. It was a pain watching all the vids and screenshots and reading all the talk about it.
Don't know if youre wait was intended.

So I should've posted something like "486 posts and you just bought the game? How could you stand the wait or was it intentional? Glad to have you flying. See you online." :grin:

Sorry for bringing the thread offtopic.

albx 09-12-2011 06:23 AM

Quote:

Originally Posted by Vengeanze (Post 335053)
Guys, you misread my intentions. I should've been more clear. :-P

Took me two months from release before I bought the game. Was waiting for a new computer. It was a pain watching all the vids and screenshots and reading all the talk about it.
Don't know if youre wait was intended.

So I should've posted something like "486 posts and you just bought the game? How could you stand the wait or was it intentional? Glad to have you flying. See you online." :grin:

Sorry for bringing the thread offtopic.

no problem ;) I bought the game after I bought a new video card, I had a 4770 with 512mb, so I bought a 6950 with 2 GB and when I got the game I paid it only 15 euro, I prefer to wait some weeks after a game is released. In the meantime I played, and still play, IL2 1946 with and without mods.

Helrza 09-12-2011 07:22 AM

Quote:

Originally Posted by Welshman (Post 334800)
ive just done a couple of quick tests and noticed something too , been having low fps myself so i decided to start the game direct from the launcher.exe from the game folder and now my fps are much better , i even thought my Xfire was working but when i checked that its not , only 17% max on second GPU .

ive deleted the old icon off the desktop and created a shortcut to the launcher.exe , much better now .

Dude, i think you might be on to something here.
I gave it a try myself, with the old desktop icon, and launching from the game itself and trying out online. i watched the memory in the task manager, with the old icon, would work with 1,400,000k+ of memory when entering into the server, crashing, locking up, C++ errors, then starting from the launcher.exe in the cliffs folder it was running at around 900,000k memory usage, hasnt crashed on entry into the server, no lockup, no errors. Ill try it for a bit longer but looks to be helping me :) thanks for the heads up welsh :)

Richie 09-12-2011 09:03 AM

Sometimes on externals views aeroplanes simply vanish but hit F3 and in flyby they apear again

=PF=Coastie 09-12-2011 10:33 AM

Quote:

Originally Posted by Welshman (Post 334800)
ive just done a couple of quick tests and noticed something too , been having low fps myself so i decided to start the game direct from the launcher.exe from the game folder and now my fps are much better , i even thought my Xfire was working but when i checked that its not , only 17% max on second GPU .

ive deleted the old icon off the desktop and created a shortcut to the launcher.exe , much better now .

Are you THE "Welshman" from days of old?

Welshman 09-12-2011 11:40 AM

maybe i should use my full tital .. =PF=Welshman ;)

=FI=Scott 09-12-2011 12:43 PM

I am not disputing your findings as I haven't tried this yet (at work atm) but I am curious as to how this could work.

Isn't the desktop icon just a link to the .exe in the IL2 CoD folder ?

Buchon 09-12-2011 12:49 PM

Not totally sure but the desktop icon call the game to start through Steam, while if you start the game through Launcher.exe the game just ask for verification and starts.

It seems equal but its not.

Helrza 09-12-2011 01:01 PM

the icon installed by steam doesnt directly aim to the launcher exe, it points elsewhere. Im wonderinng to why this would make a difference, but i know im not trippin lol. Was playin on a server with clouds this arvs... I have never been able to do that without massive stutters. Also the game crashing whilst loading the server map at the selection screen and c++ errors have stopped. Weird as it sound, it seems to work for me :D

[501]Otto 09-12-2011 01:53 PM

BF 109 E4 "magic" side window :eek:
http://img821.imageshack.us/img821/5074/bugrn.jpg

Ze-Jamz 09-12-2011 01:55 PM

I tried this and it made no difference to my game...get in a furball near the dek and the whole game slows to a halt..

Even if im engaging a bomber on its own and i smoke it, it has a big FPS hit if im close...this wasnt happen prior to this Beta

AndyJWest 09-12-2011 03:11 PM

Yup, already reported - and no, you can't land on it. I know, I tried...

Ze-Jamz 09-12-2011 03:36 PM

Quote:

Originally Posted by AndyJWest (Post 335220)
Yup, already reported - and no, you can't land on it. I know, I tried...

Lol.. i was just about to say someone tried landing on it and it was like quick sand lmao

CaptainDoggles 09-12-2011 03:41 PM

Quote:

Originally Posted by albx (Post 334797)
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)

regards

That isn't a memory leak.

Ze-Jamz 09-12-2011 03:46 PM

Sound bug using 5.1 Spit
 
Ive just purchased some 5.1 headphones and noticed that the spit doesnt have 5.1 sound to it..turn your head and its the same tone yet the 109 has it all covered..I know the sound is a Beta so thats prob the cause.

Anyone else notice it?

albx 09-12-2011 04:09 PM

Quote:

Originally Posted by CaptainDoggles (Post 335240)
That isn't a memory leak.

so give your definition

recoilfx 09-12-2011 04:16 PM

Memory leaks when the program continues to grow in memory footprint because garbage collection is not working (instanced objects are not removed and continue to exist). If it drops down to 500mbs that means garbage collection is working.

JG52Krupi 09-12-2011 04:20 PM

Quote:

Originally Posted by Ze-Jamz (Post 335242)
Ive just purchased some 5.1 headphones and noticed that the spit doesnt have 5.1 sound to it..turn your head and its the same tone yet the 109 has it all covered..I know the sound is a Beta so thats prob the cause.

Anyone else notice it?

Will check it out dude, what headphones do you have btw?

Also this is why Jafas sound mod was unusable for me if I moved my head to the left with 5.1 on the sound would basically cut out lol.

UPDATE:

Yeah your right, the spit doesn't work with properly (5.1 Logitech G35 headphones).

snwkill 09-12-2011 04:20 PM

Quote:

Originally Posted by albx (Post 335043)
don't give me lessons how to call an issue, ok? I'm tired of all those "professors" that are around here.. post something helpful.

Whoa there my hinderparts hole, I was just giving you a helpful insight into terminology, so you don't look like a total idiot when you post your problems. I wouldn't jump someone's hinderparts if they corrected me about using the wrong terminology about aircraft, I would thank them and feel good that I learned something new...

You cannot call people names or use profanity even in small hinderpart adaptations on this forums. OK

Jaws2002 09-12-2011 04:21 PM

For the online GUI. It is not possible to see the number of planes in each team before you spawn a plane. So since the beta patch teams are always out of balance.
Please reintroduce the list of players in teams in the GUI, so people can balance the teams.
Thank you.

albx 09-12-2011 04:22 PM

Quote:

Originally Posted by snwkill (Post 335258)
Whoa there asshole, I was just giving you a helpful insight into terminology, so you don't look like a total idiot when you post your problems. I wouldn't jump someone's ass if they corrected me about using the wrong terminology about aircraft, I would thank them and feel good that I learned something new...

reported

ATAG_Snapper 09-12-2011 05:48 PM

Quote:

Originally Posted by albx (Post 335260)
reported

OK, help me to understand the reporting process here....

1) You make an excellent post on a problem which you term "a memory leak".

2) A fellow forum member responds that he doesn't believe the problem to be a memory leak and gives his reasons why.

3) You respond back to him in an insulting and very rude manner

4) He counters back to you in an even more insulting and rude manner

5) You report him to the moderators

Was it the terminology that he used that had him cross the line or a rudeness threshold that he exceeded? :confused:

EZ1 09-12-2011 05:51 PM

Did anyone notice and report the fountains around London?

arthursmedley 09-12-2011 06:15 PM

Flying bf109E4 on ATAG server today. Shot the tail off an a.i. Blenheim which then continued to fly straight and level.
Quell surprize!

JG52Krupi 09-12-2011 06:40 PM

Quote:

Originally Posted by snwkill (Post 335258)
Whoa there asshole, I was just giving you a helpful insight into terminology, so you don't look like a total idiot when you post your problems. I wouldn't jump someone's ass if they corrected me about using the wrong terminology about aircraft, I would thank them and feel good that I learned something new...

LMAO, Albx you totally deserved that!

Ze-Jamz 09-12-2011 06:44 PM

Quote:

Originally Posted by JG52Krupi (Post 335257)
Will check it out dude, what headphones do you have btw?

Also this is why Jafas sound mod was unusable for me if I moved my head to the left with 5.1 on the sound would basically cut out lol.

UPDATE:

Yeah your right, the spit doesn't work with properly (5.1 Logitech G35 headphones).

Strange init?


I got the Roccat Kave 5.1's m8..very nice too :)

bolox 09-12-2011 06:50 PM

white square appears in bf110 pit under certain light conditions(sun behind)

http://i240.photobucket.com/albums/f...cod/th_110.jpg

edit- nv 580- 275.33 drivers

mazex 09-12-2011 06:58 PM

Quote:

Originally Posted by EZ1 (Post 335288)
Did anyone notice and report the fountains around London?

Yes.

klem 09-12-2011 07:09 PM

Quote:

Originally Posted by Jaws2002 (Post 335259)
For the online GUI. It is not possible to see the number of planes in each team before you spawn a plane. So since the beta patch teams are always out of balance.
Please reintroduce the list of players in teams in the GUI, so people can balance the teams.
Thank you.

+1

A simple headcount would do it, doesn't have to be a list of players.

JG52Krupi 09-12-2011 07:33 PM

Quote:

Originally Posted by Jaws2002 (Post 335259)
For the online GUI. It is not possible to see the number of planes in each team before you spawn a plane. So since the beta patch teams are always out of balance.
Please reintroduce the list of players in teams in the GUI, so people can balance the teams.
Thank you.

+1 Yes please, most ppl it seems have closed the speech box they cant see me ranting at them to balance the teams...

furbs 09-12-2011 08:06 PM

Yep, lets hope its a beta issue, if its not its a step backwards.

Tigertooo 09-12-2011 08:12 PM

Skitimar beta map in FMB
http://i287.photobucket.com/albums/l...ertooo/2-1.jpg


Online Repka server Island of Doom:bit too many islands i guess
http://i287.photobucket.com/albums/l...ertooo/1-2.jpg


Finally, it took me 2 hours ,with full screen off and minimal resolution , to finally take the screen shots.Hope this helps

Kupsised 09-13-2011 10:59 AM

I'm sure this has already been pointed out (and I don't have time to search right now, just enough time to make a quick post), but just to say it's happening here too, especially since I only got the beta patch last night - I have multicoloured spots (mostly green, pruple and yellow I think) all over the cockpits of aircraft. There are most in the new E4 (which I assumed was just a bug related to that), but then I noticed they are all over the spit and hurri and are extremely noticable (they are tiny dots, but there are literally thousands of them, mostly in big groups, usually straight lines).

I can't get my system specs at the moment since I'm not at home, but I know my graphics card is a 2GB ATI 6950

It might be worth mentioning though that my PC has literally (just last night) come back from repairs, so if no one else is having this problem it could just be me and a resend to the repair guys might be in order.

SEE 09-13-2011 11:13 AM

Launcher crash in MP when I switch flags and select a base or stay in the menu screen for too long
In MP, opening Plane and Options menus results in those screens running in the background, I see brief glimpses of them when navigating through various options.

phoenix1963 09-13-2011 04:49 PM

Quote:

Originally Posted by Ze-Jamz (Post 335176)
...get in a furball near the dek and the whole game slows to a halt..

Even if im engaging a bomber on its own and i smoke it, it has a big FPS hit if im close...this wasnt happen prior to this Beta

+1
Some optimisation missing here I suspect.

56RAF_phoenix

C6_Krasno 09-13-2011 04:52 PM

Quote:

Originally Posted by Kupsised (Post 335577)
I'm sure this has already been pointed out (and I don't have time to search right now, just enough time to make a quick post), but just to say it's happening here too, especially since I only got the beta patch last night - I have multicoloured spots (mostly green, pruple and yellow I think) all over the cockpits of aircraft. There are most in the new E4 (which I assumed was just a bug related to that), but then I noticed they are all over the spit and hurri and are extremely noticable (they are tiny dots, but there are literally thousands of them, mostly in big groups, usually straight lines).

I can't get my system specs at the moment since I'm not at home, but I know my graphics card is a 2GB ATI 6950

It might be worth mentioning though that my PC has literally (just last night) come back from repairs, so if no one else is having this problem it could just be me and a resend to the repair guys might be in order.

I had the same problem, which was solved by desactivating the anti-epilepsy filter in the video menu.

namhee2 09-13-2011 05:54 PM

I missing static airplane CR42 and all static airplane don´t have marking :rolleyes:

Kupsised 09-13-2011 07:21 PM

Quote:

Originally Posted by C6_Krasno (Post 335701)
I had the same problem, which was solved by desactivating the anti-epilepsy filter in the video menu.

That's got it, thanks mate. I didn't realise the epilepsy filter had re-enabled after I'd had to reinstall since I got my PC back, so thanks for the heads up else I'd never have realised that either

Sokol1 09-14-2011 12:44 AM

Train "cheater":

http://img233.imageshack.us/img233/7369/trembug.th.jpg

Sokol1

undpilot87 09-14-2011 03:28 AM

Anyone with my issue?
 
Hey guys I just upgraded to the MSI Lightning Xtreme 580 3gb and I can tell the game is much smoother from my gtx 260 and thats with the graphics turned all the way up. Before with my 260 I had everything on medium and a couple of things on low.

However, with everything maxxed except for the AA I get around 25 fps over London and 60 over the countryside.

I am very happy with that performance except that the stuttering is almost worse that when I had the 260. The game doesn't stutter at all unless I am at a very low altitude.... Like a couple of hundred feet.

Have other people seen this as well? I noticed people complained about a FPS drop since the beta patch. Has anyone with a similar build experienced the same thing?

I know the game still needs to be optimized more and so far I absolutely love my new card. It runs everything else at max except for this game.

kakkola 09-14-2011 05:56 AM

Hey Pilot87,
I got the same problem like you,stutters below maybe 500 ft,so i have to disable grass and trees,if i use grass only stutters ,if i use trees only (low) stutters!i tried to lower texture quality to medium but it does the same thing....
I have to fly with no trees and grass,oh and also no clouds(fps hit)!!!I always use vsyinc on btw!
At higher altitude(above 500ft) without planes or with few ones is smooth!!!
Always had this problem with any patch!!!!!!!
Cheers!!
Phenom x4 965 3,4 ghz oc to 3.8 ghz
8gb ram
Gtx 570 1280 mb
Win7 64

Jabo2009 09-14-2011 07:20 AM

folks, as it is clear now, that the stutters even appear on high end machines:

is there already a fix or guide to finally get rid of the stutters?

I have 50fps avg over london and have stutters also when below 500 ft...

I hope this issue is on the Prio 1 list

Phazon 09-14-2011 10:13 AM

Most of the stuttering is apparently caused by the textures caching into memory when flying near buildings. Having a video card with more than 1GB of ram helps reduce this as it means it can cache more textures into the memory where its easily accessible for the video card.

Its possible that the new renderer will deal with this issue and possibly have a better way to stream and load textures in without causing the stuttering.

undpilot87 09-14-2011 01:40 PM

Quote:

Originally Posted by Phazon (Post 335963)
Most of the stuttering is apparently caused by the textures caching into memory when flying near buildings. Having a video card with more than 1GB of ram helps reduce this as it means it can cache more textures into the memory where its easily accessible for the video card.

Its possible that the new renderer will deal with this issue and possibly have a better way to stream and load textures in without causing the stuttering.

Yea thats why I got the 3gb version of the 580 rather than the 1.5. I am very happy with the performance of this game with my new card but I just figured the stuttering would have practically disappeared. Again the only time it stutters is when I am below 300 feet or so. Very weird. I am going to mess with the settings here in a few minutes and see what I can do. Oh and kakkola I'll try turning off the grass and trees but I would hate not having these on as they add alot to the game.

undpilot87 09-14-2011 04:01 PM

So I just figured it out. I can have everything maxed but buildings and grass. Buildings are set to high and grass is off. With this I get around 40 fps over london and about 60 over the countryside. The grass is what was causing the low level stuttering. This to me is ridiculous because I don't think the game should be trying to render the grass when I am still a couple of hundred feet above the ground. I can't see the grass until I'm 50 feet or less. I think this just shows that Oleg has a lot more work to do on this engine before its where it's supposed to be.

kakkola 09-14-2011 04:55 PM

Hey pilot87,
Lucky you tha u can use the trees,for me no go with trees or grass!!!!
Hope they`ll figure it out

Cheers

gprr 09-14-2011 05:15 PM

After patch, game won't start
 
Hello

After patch, game won't start - just the aicraft in the ring that is hanging forever.

WIN7 64 bit
I7920@3.92gh
HD5870 2gb V-Ram CAT 10.12
6gb Ram DDR3 1600

Thanks
GP

PhilHL 09-14-2011 06:22 PM

If the plane stalls before it crashed into ground, the contrails stay visible.

http://img163.imageshack.us/img163/8969/contrails.png

Uploaded with ImageShack.us

... and city texture is over the hill....

Krt_Bong 09-14-2011 06:55 PM

Two bugs that I find REALLY annoying,
One, my aircraft slowly rotating on the ground hitting objects or revetments, and breaking off whole wings, tails etc... I'm sorry but airplanes do not weathervane while sitting on a grass field, my dad flies a 1/3 scale R/C Piper Cub on breezy days and it doesn't do this so a full size aircraft would not (unless it's blowing at 60kts and parked on concrete) fix this bug please, and for you trolls that think this is realistic a Spit weighs somewhere around 5000lbs and takes a considerable blast of propwash to get rolling so I doubt it's going to just roll around in the wind like a feather.
Two, taxiing forward and with little to no forward motion tipping up on it's nose and striking the prop or after rollout one tap on the brakes resulting in a prop strike and ground loop, ...not very believable.

Krt_Bong 09-14-2011 07:05 PM

Quote:

Originally Posted by =FI=Scott (Post 335144)
I am not disputing your findings as I haven't tried this yet (at work atm) but I am curious as to how this could work.

Isn't the desktop icon just a link to the .exe in the IL2 CoD folder ?

no it is not it's a Steam shortcut (I deleted mine too and use the exe out of the game folder)

335th_GRAthos 09-14-2011 10:22 PM

Bf109 misery
 
#1. Fix this embarassement with the gunsight. Make it like the old IL2 where one can center the gunsight AND have full head movement.
You managed to change all the things (prop pitch switch, radiators switch, flaps switch) in order to make my life "realisticaly" miserable
but this thing your team has been unwilling to fix. I am getting disgusted by this "selective" approach. The reality was that the pilot could see the gunsight through his right eye.

#2. Make the prop pitch switch movement (up to increase, down to decrease) same for the Spitfire/ Hurricane AND the Bf109.
Why do I have to learn to use the same switch in a REVERSE way if I fly Axis or Allied planes???
EDIT: I think this was fixed, nice :)

#3. Big stutters (1-2 seconds) during the game. Only since the beta patch.
Very strange since practically the whole game is running from my RAMDISK.

#4. The Bf109 flies reasonably well with half a wing cut off.
With a little compensation (for the higher airlift of the left wing) I could fly this plane for hours and even (crash) land it.
Dogfight capabilities were lousy though (as SSF_Karhu realised).
In any case, obviously a bit overmodelled...
http://www.stoimenos.com/temp/CoD/BF109_half_wing.jpg

~S~


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