Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   CoD vs some other sims that model Kent? (http://forum.fulqrumpublishing.com/showthread.php?t=22249)

ICDP 05-02-2011 04:04 PM

Quote:

Originally Posted by Meusli (Post 277396)
What exactly do you not like about the terrain that is done in another sim? If it is the terrain colour then we all know about that, so to does Oleg. See here;



If it's not the terrain colour then you must be on about the graphic engine which in my eyes is the best terrain we have seen modelled in a sim to this day. Of course this is in full settings that not many people can use(including myself, damned 4870x2) but as the game is polished more and more people will be able to switch these things on. Look at the pictures in the first post and tell me the other sims model the ground better, I just will not agree

OK, you are reading things in my post that I didn't write. I did not attack the terrain when I pointed out the silliness of your post about apologising to the devs "when they sort this out". You were referring to the entire game, I pointed out this was a thread about terrain. Also why should anyone apologise and thank the devs for fixing what they delivered in a broken state (now I am referring to the entire game)?

I bought CoD and would like the many very serious bugs fixed. If they are fixed then great, but I won't be thanking the devs. If they don't get fixed I will leave CoD and move on, I will also avoid purchasing anything from MG in future. There are far more serious things in life to worry about rather than a £50 game.

Meusli 05-02-2011 04:25 PM

Quote:

Originally Posted by ICDP (Post 277404)
OK, you are reading things in my post that I didn't write. I did not attack the terrain when I pointed out the silliness of your post about apologising to the devs "when they sort this out". You were referring to the entire game, I pointed out this was a thread about terrain. Also why should anyone apologise and thank the devs for fixing what they delivered in a broken state (now I am referring to the entire game)?

I bought CoD and would like the many very serious bugs fixed. If they are fixed then great, but I won't be thanking the devs. If they don't get fixed I will leave CoD and move on, I will also avoid purchasing anything from MG in future. There are far more serious things in life to worry about rather than a £50 game.


I replied to this post and have highlighted what I belive is the nonsense that people are spewing from their mouths about this sim;

Quote:

Originally Posted by sigur_ros (Post 277185)
Maddox Games and Gaijin Studio should unite. Gaijin make good graphical engine with advanced lighting and effects, they know how to optimize and what England looks like. Maddox can then do what it does best: cockpits, damage modeling and tiny pointless detail.

I also never said anyone was to thank the devs for fixing the sim, please show me where if I did. What I did say though was people who are talking nonsense should say they are sorry when it comes to the sim being fixed and there statements don't hold up any more.
Perhaps if you understood what I was saying in my first post in this thread then we would not be having this discussion as I am doing nothing you are accusing me of.

unreasonable 05-02-2011 07:41 PM

Quote:

Originally Posted by Screwball (Post 277180)
Worth noting that high pressure isn't particularly good for more localised air quality/visibilty as with very little wind (associated with high pressure systems) there's nothing to clear the air. A prime example of this is the recent urban smog alerts that were out across the UK. Smoke, sea fog, pollen/dust etc etc - all tend to linger at low altitude during periods of high pressure.

Also worth noting that fires aren't just for heat. I grew up in rural Somerset, and it would be unusual for fires not to be kept in throughout the year. The haze of woodsmoke on still summer evenings being a memorable and evocative feature :) Of course there are added benefits of the warmth in winter, but hot water, laundry, cooking etc all need to be done regardless of the season! Whilst I realise this isn't particularly applicable to London, it is applicable to the rest of the map that isn't London ;) ...mind you, if the devs are worrying about getting the right levels of smoke from domestic chimneys then they'll already have done enough to get the game looking great!

Looks like I did get to opine after all :cool:

Screwy

As a townie I can say that I thought woodsmoke was a brand of cigarette....London cooking and water heaters mostly powered by gas from the gasworks so while an indirect product of coal burning not requiring domestic use. Laundry only washed once a week anyway, I suppose everyone just got used to the pong. I was not aware that Zumerset yokels washed at all, but that is the wonder of forums, one learns so much!;)

Of course you are right about the high pressure - I just caught the end of the era of great London smogs and these always occurred during winter anticyclones.

W0ef 05-02-2011 07:58 PM

Just wanted to add two piccies I happened to take while testing some stuff earlier :P

http://img163.imageshack.us/img163/2453/codtest4.jpg

http://img69.imageshack.us/img69/3171/codtest3.jpg

Three blue lines on horizon is the annoying ATI bug btw.

Peace out.

Langnasen 05-02-2011 08:21 PM

NVidia CP, Digital Vibrance down to 34% (or whatever your taste), colours sorted.

reflected 05-02-2011 09:05 PM

Look at this. Not as rich in ground objects as CloD, but very nice nontheless. Great atmosphere.



http://img585.imageshack.us/img585/748/201152191958.jpg

W0ef 05-02-2011 09:12 PM

@Reflected

I love RoF and am happy to play both that game and CoD, both for their own merits.

CoD imo sure has come a long way since first release and so has RoF ;)

Peace.

SsSsSsSsSnake 05-02-2011 09:34 PM

Quote:

Originally Posted by W0ef (Post 277543)
@Reflected

I love RoF and am happy to play both that game and CoD, both for their own merits.

CoD imo sure has come a long way since first release and so has RoF ;)

Peace.

?

W0ef 05-02-2011 09:37 PM

Quote:

Originally Posted by SsSsSsSsSnake (Post 277554)
?

??

Why the questionmark? Reflected posted a RoF (Rise of Flight) screenshot and I gave my opinion about it. I think both RoF (Rise of Flight) and CoD (Cliffs of Dover) look good at portraying a believable landscape and are great sims in their own right and both have/will come a long way even more in the future.

Heliocon 05-02-2011 10:15 PM

Quote:

Originally Posted by Mysticpuma (Post 277238)
If you click on the Advanced settings, you can actually switch the vignette off. Also, if you have a couple of minutes to spare, you can set a colur profile up for the game in your Graphics driver and tone the Green down, it's a users choice.

What I have found is that Gaijin do actively listen to their purchasers and, for a small studio, do try and add user suggestions to patches.

The FM was much complained about regarding the P-51, now, after patch 1.0.3.7 the aircraft handles way better and is far more accurate as are many of the others. Gaijin listen!

I'll restate "every sim has it's merits", I am currently finding that WoP Developers are actively doing their best to please the comsumers they have and include suggestions from their forums.

I find (for now) Cliffs of Dover suggestions aren't about improving the software to add more content, for instance the lack of ships, they are about fixing the current 'Gold' software so it can be released officially in America in a 'fit-for-purpose' condition.

Yes that is a dig at CloD, but if I enjoy a game (WoP), why should I have someone else tell me I am wrong and shouldn't dare even consider anything other than the child of IL2:1946. Currently, CloD is exactly that, 'a Child', however it will grow (with support) into and Adult and be, I am sure, an exceptional product, for now however, I have all the graphical effects I want in WoP, draw distance without building popping up out of no-where,improved Flight-Models, New Camera positions being added for replays, HDR lighting and most of all......FUN!!!!

It also runs on a 'normal' computer and not a Beast (which I do own!).

I can't change your mind, as I don't even consider playing RoF, it's not that I don't think it's good, I just don't want to fly in a WW1 aircraft. Again, that'll be my choice, not yours?

If you take part in a game/simulation and after sitting there you come away from it having enjoyed yourself, why is it such a big issue for anyone to say "how dare you think that it is better than this game!"

WoP is great fun and enjoyable. IL2:1946 is still on my HD as a stock 4.10.1 and alos modded with HSFX 5.01 and they will always stay there.

I have CloD installed, but due to framerate, bug issues, I have only tried it 2-3 times since installing it. I just don't find it
A) Value for money and B) FUN!

I do know though, that once you guys have spent your time fixing the bugs for 1C it will be a great game (running on all 4-Cores, using 12GB of my Ram and also in SLI), but for now.....I'm having fun with WoP and HSFX 5.01.

But guys, enjoy what you fly, just don't tell me your choice is better than mine.....it never will be, and that is in my eyes and yours!

Cheers, MP

+3+ (oh btw my comment on the COD picture was a joke, althoug they are 2d textures :P)

SsSsSsSsSnake 05-02-2011 11:04 PM

Quote:

Originally Posted by W0ef (Post 277555)
??

Why the questionmark? Reflected posted a RoF (Rise of Flight) screenshot and I gave my opinion about it. I think both RoF (Rise of Flight) and CoD (Cliffs of Dover) look good at portraying a believable landscape and are great sims in their own right and both have/will come a long way even more in the future.

I agree about ROF,but cant see much progress in COD from the release date.

Lololopoulos 05-03-2011 12:13 AM

have you guys ever thought of this? right now, wouldn't it be great if we can run COD on WOP's graphics model, with COD's damage model and flight model of course. :)

David Hayward 05-03-2011 01:27 AM

Quote:

Originally Posted by Lololopoulos (Post 277601)
have you guys ever thought of this? right now, wouldn't it be great if we can run COD on WOP's graphics model, with COD's damage model and flight model of course. :)

I don't want CoD to use anything from WoP.

Derinahon 05-03-2011 01:37 AM

Quote:

Originally Posted by Lololopoulos (Post 277601)
have you guys ever thought of this? right now, wouldn't it be great if we can run COD on WOP's graphics model, with COD's damage model and flight model of course. :)

That statement could keep this thread running for years and I'm sure it's already been said :)

There are good and bad things about WoP graphically. The biggest plus for me is performance, I can run it with eyefinity. Bring that in to CoD and I'll be jumping around like a five year old on Christmas morning!

Otherwise I'd take CoD over WoP any day, visually or otherwise. There's room for improvement though ;)

Mysticpuma 05-03-2011 04:15 AM

Quote:

Originally Posted by David Hayward (Post 277620)
I don't want CoD to use anything from WoP.

Not even it's loading speed? Blimey! I'm in the sky after about 20-seconds of clicking the Icon in WoP....still, if you prefer to hang around for CloD, then switch all your settings to make it flyable, then complain that it hasn't saved your joystick inputs, then etc,etc,etc.....

David, I'm glad to see that your eyes are so set on 'the prize' of CloD that no other FlightSim/Game dare be mentioned in the same breath.

Why not from now on we call CloD "Harry Potter" AND WoP "Voldemort"?

I may lose in the end, but at-least I'll get loads of films out of my Franchise while I wait for Harry Potter to get his act together!

Look, WoP is great NOW, Clod will be great one-day....I just want to have fun now, rather than Beta Test a pre-release candidate that went Gold.

It's MY choice! You enjoy fixing Harry, I'll go work with the Dark Lord attacking Muggles on the enemy side ;)

Cheers, MP

ICDP 05-03-2011 07:03 AM

Quote:

Originally Posted by Mysticpuma (Post 277640)
Not even it's loading speed? Blimey! I'm in the sky after about 20-seconds of clicking the Icon in WoP....still, if you prefer to hang around for CloD, then switch all your settings to make it flyable, then complain that it hasn't saved your joystick inputs, then etc,etc,etc.....

David, I'm glad to see that your eyes are so set on 'the prize' of CloD that no other FlightSim/Game dare be mentioned in the same breath.

Why not from now on we call CloD "Harry Potter" AND WoP "Voldemort"?

I may lose in the end, but at-least I'll get loads of films out of my Franchise while I wait for Harry Potter to get his act together!

Look, WoP is great NOW, Clod will be great one-day....I just want to have fun now, rather than Beta Test a pre-release candidate that went Gold.

It's MY choice! You enjoy fixing Harry, I'll go work with the Dark Lord attacking Muggles on the enemy side ;)

Cheers, MP

Don't respond to that idiot, he doesn't even have Cliffs of Dover. His mission is to attack aynone who attacks CoD, even when they have the game and make a valid point.

Therion_Prime 05-03-2011 07:09 AM

Quote:

Originally Posted by lololopoulos (Post 277601)
have you guys ever thought of this? Right now, wouldn't it be great if we can run cod on wop's graphics model, with cod's damage model and flight model of course. :)

yessssssssss.

SsSsSsSsSnake 05-03-2011 07:42 AM

too many s'ssss:)

Dano 05-03-2011 08:30 AM

Quote:

Originally Posted by Lololopoulos (Post 277601)
have you guys ever thought of this? right now, wouldn't it be great if we can run COD on WOP's graphics model, with COD's damage model and flight model of course. :)

No thanks, I like to be able to see where I'm going.

Therion_Prime 05-03-2011 09:27 AM

Quote:

Originally Posted by Dano (Post 277690)
No thanks, I like to be able to see where I'm going.

wtf?

have you ever played WoP yourself or are you just hopping on the WoP bashing bandwagon?

IL-2 and CloD are nondoubtedly the better sims, but visually WoP is MILES ahead.

Dano 05-03-2011 09:37 AM

Quote:

Originally Posted by Therion_Prime (Post 277713)
wtf?

have you ever played WoP yourself or are you just hopping on the WoP bashing bandwagon?

IL-2 and CloD are nondoubtedly the better sims, but visually WoP is MILES ahead.

Yes I own it and no it's not visually MILES ahead, are you just jumping on the CoD bashing bandwagon or have you actually played it? :rolleyes:

easytarget3 05-03-2011 09:40 AM

i have to add something to this talk, simply you cant compare very different sims just by graphic comparison, i know you want the best graphic and the devs should consider it when they program the FM,physics,damage model,collision model and so on, but still.WOP is arcade compare to COD,there is no feel fo detail except SFX,which is nice btw,damage model is very simple and mostly just graphic, FM also very simple and felt strage to fly,and so on.Same lack of proper wider campaign as in COD :(.I rather have a noch down graphic in COD,if they add hit boxes for trees and buildings,radar towers and so on,thats really important and clouds proper ones, and if the manage to keep the same graphic and framerate it will be the best sim, wish for better campaign with planes resuplies and chain events,to influence the other mission etc.

Therion_Prime 05-03-2011 10:17 AM

Quote:

Originally Posted by Dano (Post 277718)
Yes I own it and no it's not visually MILES ahead, are you just jumping on the CoD bashing bandwagon or have you actually played it? :rolleyes:

I wonder why they even cared to put an epilepsy filter in game in the first place even tough most players are obviosly blind anyway.....

Yes I play them all and they are all good in different things. WoP has the best graphics of the bunch.

Therion_Prime 05-03-2011 10:20 AM

Quote:

Originally Posted by easytarget3 (Post 277720)
i have to add something to this talk, simply you cant compare very different sims just by graphic comparison,

This thread is only about graphic comparison.

Edit: Actually it's only a scenery graphics comparison...

pupaxx 05-03-2011 10:27 AM

ok ...but this thread il labeled 'CoD vs some other sims that model Kent'... so we are simply comparing different games just from 'aesthetic' point of view, and how the scenery is differently represented by each of them.
Correctly, how many had previously pointed up, we can not comparing this products in terms of FM/DM, or other peculiarity specific of a Flight Simulation.
They are simply different in their being! they are created with different commercial pourpose/targets.
So, please don't fire up when someone express just an opinion!
;)
Have a nice day

Therion_Prime 05-03-2011 10:40 AM

Quote:

Originally Posted by Dano (Post 277718)
Yes I own it and no it's not visually MILES ahead, are you just jumping on the CoD bashing bandwagon or have you actually played it? :rolleyes:

I'm not jumping on anyones bandwagon, I'm with mysticpuma on this one.

I own and play lots of flightsims (my first "flightsim" was "Interceptor" on the Amiga) and as a flightsim fan I don't get the rivalry between the "factions".
I loved IL2 and really hope that CloD is going to be replacing IL2 someday.

As I said, IL2 and CloD are superior sims i like very much, but IN MY OPINION WoP has far better gfx (except the planes/cockpit).

I play all three. I like all three. For some reason or another.

Therion_Prime 05-03-2011 10:43 AM

Quote:

Originally Posted by pupaxx (Post 277726)
So, please don't fire up when someone express just an opinion!
;)

Sorry, I didn't mean to sound rude, because I'm not ;-)

150GCT_Veltro 05-03-2011 10:48 AM

Another WIP for autumn.

A different way to considere the landscape tiles for a sim. I don't say it's better or worst, but actually i don't like at all the CoD landscape (colours and textures).

RoF autumn with DX9.
http://www.150gct.it/users/150GCT_Ve...0__21_6_25.jpg

pupaxx 05-03-2011 11:07 AM

Quote:

Originally Posted by Therion_Prime (Post 277729)
Sorry, I didn't mean to sound rude, because I'm not ;-)

Nop mate, I'm with u at 100%, I was referring to others...:grin:
I think this forum is great and developpers should be gratefull to our constructive criticism; I would like my opinions would be taken into account just for whats they are, just opinion; not as the intention of imposing something on someone.

Dano 05-03-2011 11:55 AM

Quote:

Originally Posted by Therion_Prime (Post 277723)
I wonder why they even cared to put an epilepsy filter in game in the first place even tough most players are obviosly blind anyway.....

No, it's called an opinion, no need to be offensive :rolleyes:

Quote:

Yes I play them all and they are all good in different things. WoP has the best graphics of the bunch.
As above, it's pretty pointless arguing it as people will have different opinions.

Quote:

Originally Posted by Therion_Prime (Post 277728)
I'm not jumping on anyones bandwagon, I'm with mysticpuma on this one.

I own and play lots of flightsims (my first "flightsim" was "Interceptor" on the Amiga) and as a flightsim fan I don't get the rivalry between the "factions".
I loved IL2 and really hope that CloD is going to be replacing IL2 someday.

As I said, IL2 and CloD are superior sims i like very much, but IN MY OPINION WoP has far better gfx (except the planes/cockpit).

I play all three. I like all three. For some reason or another.

Ah so you do understand it's an opinion, why then be offensive and call people who do not share your opinion blind?

In my opinion CoD has far more realistic graphics and thus better.

We can agree to disagree I'd hope...

Meusli 05-03-2011 12:02 PM

Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.
Tech was left out of CLOD as it was nearing completion and we can all see why, it's just not finished. Oleg or Luthier stated that the water is a DX9 placement holder and that the water left out was a transparent effect that you could see through(imagine sub hunting with this). Add to that the dynamic weather and clouds that was also missed out to be added later (which will possibly effect the sea) then we have at least two items that will make this sim look stunning when implemented.
It's a shame it was released in the state it was, if they had more time these discussions would not even exist as all the features they had to drop before release would push this sim to another level.

David Hayward 05-03-2011 12:43 PM

Quote:

Originally Posted by Mysticpuma (Post 277640)
David, I'm glad to see that your eyes are so set on 'the prize' of CloD that no other FlightSim/Game dare be mentioned in the same breath.

That's not true at all. I'm playing a LOT of RoF. In fact, I enjoy RoF so much that I may have trouble finding time to play CoD when it is released in the US.

All of that has nothing to do with WoP. I bought WoP. I played it. I took it off my PC and went back to playing IL2-1946. WoP is an arcade game with really crappy colors and lighting. It is not the direction that I want, or expect, CoD to go.

easytarget3 05-03-2011 12:44 PM

Quote:

Originally Posted by Therion_Prime (Post 277729)
Sorry, I didn't mean to sound rude, because I'm not ;-)

I understand your point, but honesly its also qustion of personal taste, really i didnt like WOP scenery and all the film filters and even when i switched them off its still like old war movie,all gloomy and dramatic, which in many people can create connection to ww2 flight sim that could be even the reason why the dev decided to go this path partially, bu t for me i like the IL2 or COD more real thing because,for ME, it more immersive i feel it present, not like iam in B/W movie,some documentary of BOB.anyway thats my opinion.

salute

David Hayward 05-03-2011 12:52 PM

Quote:

Originally Posted by Meusli (Post 277761)
Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.

Seriously? You really like WoP's green puke color palette??

Mysticpuma 05-03-2011 12:57 PM

Quote:

Originally Posted by David Hayward (Post 277782)
Seriously? You really like WoP's green puke color palette??

Looks okay to me, but again depends when you can be bothered to fly (time of Day) and also if you can take a few seconds to set a Colour Profile:

http://www.youtube.com/watch?v=1jEHBR1zxjs

David Hayward 05-03-2011 01:00 PM

Quote:

Originally Posted by Mysticpuma (Post 277789)
Looks okay to me

Trust me, it's not ok. The real world does not have a green puke hue to it. And if it's so easy to fix, why doesn't anyone fix it?

By the way, that isn't the only problem with WoP, it's just the most obvious one.

W0ef 05-03-2011 01:06 PM

Hey Puma,

Nice video but I like the one you put on the WoP forums better, hope you don´t mind me linking to it here:

http://blip.tv/file/5040605


Now I don´t have WoP because it´s a bit too arcadey to me but damn, Dover sure looks cool in that movie (check the pier in the beginning and the shot of the city at around 1.11 mins in) I think WoP, RoF and CoD can live perfectly fine next to eachother by the way, each with it´s own strengths and weaknesses.

pupaxx 05-03-2011 01:16 PM

2 Attachment(s)
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers
Attachment 5797
Attachment 5798

David Hayward 05-03-2011 01:40 PM

Quote:

Originally Posted by pupaxx (Post 277804)
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers

Whether or not that layout of the landscape perfectly matches the location being simulated is not that important to me. I don't have time to count the trees when I'm looking for low flying enemy aircraft. Color and lighting is much more important.

speculum jockey 05-03-2011 01:43 PM

Quote:

Originally Posted by pupaxx (Post 277804)
Are you satisfied how these elements are Attachment 5797
Attachment 5798

What are we supposed to be looking at here? I'm not familiar enough with the English countryside to know what's missing, or is in the wrong place, or should not be there.

Therion_Prime 05-03-2011 01:52 PM

Btw. nice WoP videos Mysticpuma. They look almost photorealistic!

pupaxx 05-03-2011 01:59 PM

Quote:

Originally Posted by speculum jockey (Post 277820)
What are we supposed to be looking at here? I'm not familiar enough with the English countryside to know what's missing, or is in the wrong place, or should not be there.

i was talking about how landscape elements are represented in WoP and CloD; how hedgerows, trees, bushes, field boundaries are simulated. the pics show in parallel these elements and how they are resolved...4me more naturally in WoP. the conformation of these objects seem more naturally looking in WoP. I submitted the picts at your judgement stop.

JumpingHubert 05-03-2011 04:11 PM

i have two things to say:

-in clod the very detailed elements of landscape "doesn´t come together". I hope you understand what i mean. In wop they come together more organic.

-in wop the color filter is a little bit overdone. For some experts here: its not only a green filter. On some maps there are blue filters too. In Clod there is (except low sun scenarios) nearly no filter. We need for example for clod a little bit blue filter to simulate atmosphere (yes, its blue). The farer you can look, the more blue.

klem 05-03-2011 04:46 PM

Quote:

Originally Posted by speculum jockey (Post 277820)
What are we supposed to be looking at here? I'm not familiar enough with the English countryside to know what's missing, or is in the wrong place, or should not be there.

Its mainly about the way the English counytryside is represented. Throughout the Thread there are FSX photo scenery shots and, it seems, some WoP shots that show hedgerows as continuous natural growths of bush interspersed with trees (not individually trees strung out as if planted to improve a desert road) and woods formed of interlocking trees (not a patch of ground with a few widely spaced trees scattered across it). The CoD feeling of the terrain is quite cartoon like in that respect.

We may not be counting the trees as someone said but if you live here and its part of your history you'd like it to represent what it is. It's an important part of the immersion.

"I'm flying over Kent, lets have a look. Oh no, it's a scene from the seven dwarfs." Apologies to 1C but you'll get the idea.

RocketDog 05-03-2011 05:04 PM

Klem, that's exactly how I feel about it. Neatly put.

Friendly_flyer 05-03-2011 05:36 PM

Quote:

Originally Posted by JumpingHubert (Post 277909)
-in clod the very detailed elements of landscape "doesn´t come together". I hope you understand what i mean. In wop they come together more organic.

That is very well put!

I think it is a matter of distribution of "things" (tees, houses, willages etc) is a bit too even. From what I remember flying over England, trees would be clumped together in discreet woodlots, houses and farms would be found fairly close together etc. A quick look at Google Earth comnfirms this.

That, and hedgerows!

bongodriver 05-03-2011 05:50 PM

Quote:

Originally Posted by Friendly_flyer (Post 277943)
That is very well put!

I think it is a matter of distribution of "things" (tees, houses, willages etc) is a bit too even. From what I remember flying over England, trees would be clumped together in discreet woodlots, houses and farms would be found fairly close together etc. A quick look at Google Earth comnfirms this.

That, and hedgerows!

but it would have been very different in 1939/40, isn't that the point, all the photorealistic scenery ideas floating around have that 1 fatal flaw, and modern britain is much more aggriculturalised and urbanised than 1940's britain, there used to be 'real' woodlands instead or neatly planted rows of non-indigenous pine, all those of us that have flown over britain have never flown through a space/time warp and seen it in the 40's, I think the COD terrain is fine as it is and come the release of an SDK some clever mods can make Kent look however they like.

Friendly_flyer 05-03-2011 07:09 PM

Quite, but the question is how the landscape would differ. From literature, I would expect the landscape to be more small scale: Smaller fields, smaller roads, smaller farms (and more of them). The woodlots would probably have been larger and/or more numerous, and the suburbs would be much, much smaller than present, owing to smaller total population.

The hedgerows (if I remember this correctly) would have been more common than today.

David Hayward 05-03-2011 07:17 PM

Quote:

Originally Posted by Friendly_flyer (Post 277977)
Quite, but the question is how the landscape would differ. From literature, I would expect the landscape to be more small scale: Smaller fields, smaller roads, smaller farms (and more of them). The woodlots would probably have been larger and/or more numerous, and the suburbs would be much, much smaller than present, owing to smaller total population.

The hedgerows (if I remember this correctly) would have been more common than today.

Can you think of any good reasons why an arcade game with a tiny map would be able to include more trees and smaller fields than sim with a very large map?

RocketDog 05-03-2011 07:20 PM

Maybe they use a better method of drawing trees? You know, like RoF does.

mazex 05-03-2011 07:30 PM

One thing that should not be forgotten when discussing the English country side is the fact that the Brits are a conservative bunch - especially the farmers ;)

Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest):

1945:
http://img807.imageshack.us/img807/1205/wight1945.jpg
2005:
http://img835.imageshack.us/img835/265/wight2005.jpg
And CoD (I know it's not the perfect alt etc but...)
http://img823.imageshack.us/img823/4...ght1940cod.jpg

So many places today are not far from what they looked like during the war ;) Try it yourselves - it's even more fun in Google Earth as you may pull the "year slider" back and forth and see the lack of difference even more easy... There is a lot of Germany from 1945 too (Berlin etc). Interesting stuff!

For me CoD gets it quite right... Naturally it's not satellite mapped so the fields are "wrong" etc - but the repeat that is very obvious in WoP is not that obvious (even thogh I agree the mapping of tree lines etc in WoP is very nice).

Look at the WoP image from my original post - it's not that hard aligning the trees and forests etc if you take a small piece of land and then just repeat it... Marked them below:
http://img687.imageshack.us/img687/9...arerepeats.jpg

The thing is that in CoD the textures repeat (but much larger) - but they have tried adding forests where they should be - and roads. In WoP they just repeat it all (ground texture and the trees). It gets a heck of a lot easier getting them right then ;) But it get's a lot less realistic for many of us...

David Hayward 05-03-2011 07:42 PM

Quote:

Originally Posted by RocketDog (Post 277981)
Maybe they use a better method of drawing trees? You know, like RoF does.

RoF is a great game, but there is nothing special about the RoF trees.

Friendly_flyer 05-03-2011 07:46 PM

Quote:

Originally Posted by David Hayward (Post 277980)
Can you think of any good reasons why an arcade game with a tiny map would be able to include more trees and smaller fields than sim with a very large map?

Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.

Friendly_flyer 05-03-2011 07:55 PM

Quote:

Originally Posted by mazex (Post 277984)
Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest):

Thank you!

Putting the two maps on top of each other in Photoshop, it is easy to see that this bit of land has not changed much. About one in five fields seem to be spilt relative to their modern counterparts (I would have expected a higher number). Small bits of 1945 wood are now under the plough, but not much. An industrial area has been put up east of the fjord/rivermouth, but Newport is otherwise much as in 1945. All in all not a very great change.

pupaxx 05-03-2011 08:37 PM

@ jumpinghubert, klem, friendlyflyer, mazex

+1, exactly focused the question!

esmiol 05-03-2011 08:48 PM

i didn't know there were satellite in 1945 :)
ok i leave the room :D

David Hayward 05-03-2011 08:52 PM

Does anyone have a CoD map of the same area?

Heliocon 05-03-2011 09:18 PM

Quote:

Originally Posted by Friendly_flyer (Post 277993)
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.

Speed tree was never meant for a game like this, I dont know how they tweaked it though.

Just another sign of bad planning (but hopefully it will be fixed...)

mazex 05-03-2011 09:29 PM

Quote:

Originally Posted by David Hayward (Post 278012)
Does anyone have a CoD map of the same area?

Updated my post above after a quick fly by in CoD - have uninstalled WoP so I can't do it in that one for comparison....

EDIT: The reason for uninstalling it is that I'm switching rig right now and had to deactivate it in preparation. I like all sims in different ways and WoP deserves the space on my secondary 1TB disk. It's always interesting to follow what they do and sponsor the few companies that at least try these days!

JumpingHubert 05-03-2011 09:35 PM

@mazex
thanks for the great comparison. Maybe there is a simple solution for clod´s lack of dense forest: a new class of objects.......a forest layer as a hole without gaps. At the edge single bushes & trees. And a blue filter to "simulate" the atmosphere.

good graphics in simulations is important. It supports immersion.

klem 05-03-2011 09:39 PM

Quote:

Originally Posted by Friendly_flyer (Post 277993)
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.

I agree, I'd rather see a selection of 'blocked in' or one-piece woods and hedgerow models placed around and/or together instead of tightly grouping humungus numbers of individual trees to represent a wood.

What would the damage model have to be? Perimeter impact zones? Would that be easier to model than all those individual trees? Do we really care if the 'wood' sways/doesn't sway? They could have just a perimeter of swaying trees. The visual immersion of the environment as a whole, especially from the air, is more important than isolated exactly correct swaying trees IMHO. 1C could use those for specimen trees on airfields etc.

I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.

David Hayward 05-03-2011 11:30 PM

Quote:

Originally Posted by JumpingHubert (Post 278025)
@mazex
thanks for the great comparison. Maybe there is a simple solution for clod´s lack of dense forest: a new class of objects.......a forest layer as a hole without gaps. At the edge single bushes & trees. And a blue filter to "simulate" the atmosphere.

good graphics in simulations is important. It supports immersion.


CoD matches the actual maps beautifully. What "lack of dense forest" are you talking about?

Malk 05-04-2011 02:25 AM

Quote:

Originally Posted by Therion_Prime (Post 275636)
Wrong.

You sir dazzle me with your solid arguments! :rolleyes:

unreasonable 05-04-2011 03:16 AM

Very helpful post mazex, thanks.

According to the University of Reading website:

"Since 1945 the UK has lost:

95% of its wildflower rich meadows

30 -50% of its ancient lowland woods

50% of its heathland

50% of its lowland fens, valley and basin mires

40% of its hedgerows"

Of the hedgerow loss, some part would be down to urban sprawl, some due to grubbing up or neglect of rural hedgerows. I have not yet found a way to quantify this, but have some ideas if I can find the numbers for land area usages.

So if we had 100 miles of hedges in 1945, now we have 60. So if we took a square grid representing hedges now, and imposed another set of horizontal lines over it we would double the number of "fields" with a 50% increase in hedge length giving us 90 miles of hedge. We can assign the remainder to urban sprawl as a first estimate.

So I was also a bit surprised that the 1945 and now photos seemed to show almost identical field boundries and numbers. This could just be regional variation, but...

then I remembered that many hedges are not grubbed up, they are simply neglected. When you neglect a hedge it slowly morphs into a line of trees, the most vigorous survivors shading out the laggards, with bank or ditch (if present) eroding away. The line of trees may eventually be felled (or, if elm, destroyed by the evil Dutch).

So it may be that some of the field boundries in the photos that were hedges in 1945 are now lines of trees or even just tractor paths. Now we need a photograph interpreter sub-forum.

So it looks as though COD gets the number of fields about right but is ailing in the hedgerow/tree management department.

(What a pity they did not use satellite mapping as a first estimate, then we could all be having fun finding our houses and farms....)

pupaxx 05-04-2011 07:41 AM

Quote:

Originally Posted by klem (Post 278027)
I agree, I'd rather see a selection of 'blocked in' or one-piece woods and hedgerow models placed around and/or together instead of tightly grouping humungus numbers of individual trees to represent a wood.

What would the damage model have to be? Perimeter impact zones? Would that be easier to model than all those individual trees? Do we really care if the 'wood' sways/doesn't sway? They could have just a perimeter of swaying trees. The visual immersion of the environment as a whole, especially from the air, is more important than isolated exactly correct swaying trees IMHO. 1C could use those for specimen trees on airfields etc.

I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.

+1 cristal clear analisys

klem 05-04-2011 07:59 AM

Quote:

Originally Posted by David Hayward (Post 278055)
CoD matches the actual maps beautifully. What "lack of dense forest" are you talking about?

I think I understand what you are saying, the third picture in mazex's last (picture) post makes the larger forest areas look fine at altitude but if you look carefully at other areas and especially when you get down low you see those "scattered trees woods" and dotted tree lines along roads with no hedgerows as in some of the CoD screenshots that were posted earlier. Some roads do have occasional trees but the current setup is oversimplistic and cartoon-like.

Friendly_flyer 05-04-2011 09:47 AM

Quote:

Originally Posted by klem (Post 278027)
I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.

I personally believe this would be the best solution. The only problem would be if you landed in a wood by parachute. Then again, when in a parachute, you are effectively out of the most computer intensive game, and the CPU could be used to populate the wood patch (or nearest 100 meters around you) with speed trees.

Unfortunately I have absolutely no programming skills, so I don't know if it is at all possible, not to mention feasible.

Viper2000 05-04-2011 10:34 AM

Landing your parachute in trees is relatively unlikely to kill you compared with flying into trees in your aeroplane.

It would be relatively simple to just say
Code:

If parachute then
trees = not deadly
else
trees = deadly
end if

Personally I think that the immersion factor would be greatly improved if we had hedges, power lines, phone lines, plough furrows and crops to contend with when attempting forced landings. At the moment, field selection is pretty much just anything approximately flat and not water = good...

Livestock would also make things interesting (even if it was static). I'm told that cows like to lick the dope from fabric covered aeroplanes, so the sim could add a few extra % damage points to aeroplanes which landed in fields with livestock... Of course, hitting a cow at 70 knots would do neither it nor the aeroplane much good either, and if you land in the same field as a bull then loss of doped fabric might well be the least of your worries!

David Hayward 05-04-2011 12:44 PM

Quote:

Originally Posted by Viper2000 (Post 278183)
Personally I think that the immersion factor would be greatly improved if we had hedges, power lines, phone lines, plough furrows and crops to contend with when attempting forced landings. At the moment, field selection is pretty much just anything approximately flat and not water = good...

You know what would also be cool? If 1C hired actual people to walk around the virtual map and give the finger to passing German aircraft.

Heliocon 05-04-2011 03:11 PM

Quote:

Originally Posted by mazex (Post 277984)
One thing that should not be forgotten when discussing the English country side is the fact that the Brits are a conservative bunch - especially the farmers ;)

Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest):

1945:
http://img807.imageshack.us/img807/1205/wight1945.jpg
2005:
http://img835.imageshack.us/img835/265/wight2005.jpg
And CoD (I know it's not the perfect alt etc but...)
http://img823.imageshack.us/img823/4...ght1940cod.jpg

So many places today are not far from what they looked like during the war ;) Try it yourselves - it's even more fun in Google Earth as you may pull the "year slider" back and forth and see the lack of difference even more easy... There is a lot of Germany from 1945 too (Berlin etc). Interesting stuff!

For me CoD gets it quite right... Naturally it's not satellite mapped so the fields are "wrong" etc - but the repeat that is very obvious in WoP is not that obvious (even thogh I agree the mapping of tree lines etc in WoP is very nice).

Look at the WoP image from my original post - it's not that hard aligning the trees and forests etc if you take a small piece of land and then just repeat it... Marked them below:
http://img687.imageshack.us/img687/9...arerepeats.jpg

The thing is that in CoD the textures repeat (but much larger) - but they have tried adding forests where they should be - and roads. In WoP they just repeat it all (ground texture and the trees). It gets a heck of a lot easier getting them right then ;) But it get's a lot less realistic for many of us...

Good post MazeX. This is one of those things that 99.9% of people dont notice unless it has been pointed out to them or they are specifically looking for it.

Viper2000 05-04-2011 05:54 PM

Quote:

Originally Posted by David Hayward (Post 278221)
You know what would also be cool? If 1C hired actual people to walk around the virtual map and give the finger to passing German aircraft.

Not really; this is England, not America... ;)

David Hayward 05-04-2011 06:05 PM

Quote:

Originally Posted by Viper2000 (Post 278348)
Not really; this is England, not America... ;)

OK, they could hire lots of people to riot over football matches. Lots of immersion there...

W0ef 05-04-2011 08:25 PM

Took a screenie as high up as I could while crashed on the ground.

http://img707.imageshack.us/img707/4382/landscapeik.jpg

Lololopoulos 05-04-2011 08:45 PM

i see some repeats in the pic above. :grin:
well in my opinion, WOP gives people a better sensation of being in the air. while for some reason il2 series as well as cliffs of dover doesn't quite deliver that.

anybody agree?

philip.ed 05-04-2011 09:43 PM

Maybe because the water looks back, the colours look rather pastelly, and the transition of fields/trees/villages/and rivers look rather assembled, and not as natural as one might expect.
of course, it's just one picture :cool:

David Hayward 05-04-2011 10:58 PM

Quote:

Originally Posted by philip.ed (Post 278499)
Maybe because the water looks back, the colours look rather pastelly, and the transition of fields/trees/villages/and rivers look rather assembled, and not as natural as one might expect.
of course, it's just one picture :cool:

The transition of the fields, trees, and villages looks just like the photographs from 1945. It would only look "natural" if there was no one living there.

jojimbo 05-04-2011 11:43 PM

ok what we need is,

CoD simulation/aircraft lighting etc.
WoP terrain graphics/gameplay/FPS
FSX whole globe world =

winning :)

WoP can be breathtaking but the arcady feel of the aircraft let it down
CoD is great over the channel but just doesnt play, its a lagmonster and lets
face it, the terrain graphics suck and look all looney cartooney, just like
most of IL2's ground textures since sturmovik

I got fsx out the other day and with GEX, REX and UTX all on max
it's unbeatable and the ultimate in flight simulation and all other would be's,inc CoD
pale into insignificance at Microsofts uberness. sorry guys but its true.

cfs1 plays better than CoD, has better campaign structure and playability once you
get over the graphics.but at least we can fly round the world.

i blame microsoft for all these "flat map" packages since cfs3, they totally lost it resorting to
a flat map of a bit of england and france, it just hasnt got that "awesomeness" of cfs1,2 and FS series
and which of you "eliteists" dont get cfs1 out every now and then huh? :) "Bomber busting over Bremen"
with the german voice package in , taking on a set of 3 x 16 Javelin down B17 formations in a rambock :)

afaiac, what we all need is the return of cfs1 type global sim, with mod sdk support with a completely new graphics package.
its such a pity, il2 devs couldnt come up with this ww2 combat sim ultimate package, because one day
its gonna happen, and until then all these Cod's and wop's are just a 30 bucks muse

JG52Krupi 05-04-2011 11:50 PM

Quote:

Originally Posted by jojimbo (Post 278558)
ok what we need is,

CoD simulation/aircraft lighting etc.
WoP terrain graphics/gameplay/FPS
FSX whole globe world =

winning :)

CoD simulation/aircraft lighting etc.
WoP FPS
FSX whole globe world =

Thats better, thanks.

Heliocon 05-05-2011 02:05 AM

Quote:

Originally Posted by David Hayward (Post 278545)
The transition of the fields, trees, and villages looks just like the photographs from 1945. It would only look "natural" if there was no one living there.

Your comments are starting to get really sad...

unreasonable 05-05-2011 03:19 AM

Quote:

Originally Posted by David Hayward (Post 278357)
OK, they could hire lots of people to riot over football matches. Lots of immersion there...

What he means is that it should be two fingers...

Lololopoulos 05-05-2011 03:27 AM

Quote:

Originally Posted by Heliocon (Post 278581)
Your comments are starting to get really sad...

I stopped reading his posts long ago. I'm quite impressed that he's been defending himself for that long, but his statements has became feeble and not very convincing anymore.

robtek 05-05-2011 07:54 AM

If you are done with bashing return to the topic please.

David Hayward 05-05-2011 12:42 PM

Quote:

Originally Posted by Heliocon (Post 278581)
Your comments are starting to get really sad...

Coming from the guy who calls everyone a moron, that's pretty funny.

GnigruH 05-05-2011 12:59 PM

Uhm... Just use ignore?
Anyways...
We have to remember that clodo was, is and will always be a low-budget game, with all consequences of that fact.
One of them being graphics not as good as it could be.

Vanilla il2 could get away with being a low-budget game 10 years ago, but times have changed. Games became much more complicated and nowadays if there's not enough money invested at a dev stage, the game will probably suck, unless it carries some revolutionary ideas, this one does not... or has incrediblye playability, this one does not have that either.

W0ef 05-05-2011 01:04 PM

Quote:

Originally Posted by GnigruH (Post 278804)
Uhm... Just use ignore?
Anyways...
We have to remember that clodo was, is and will always be a low-budget game, with all consequences of that fact.
One of them being graphics not as good as it could be.

Vanilla il2 could get away with being a low-budget game 10 years ago, but times have changed. Games became much more complicated and nowadays if there's not enough money invested at a dev stage, the game will probably suck, unless it carries some revolutionary ideas, this one does not.

Erm, I would definetely not classify CoD as a low-budget game. Especially since they spent six years on development :P

I personally think the graphics look quite good though so I must be the odd one out, and yes, of course CoD also has repeats just like WoP does (look at the last screen I posted carefully and you should be able to see it).

Does that matter? Naw, not for me.

With further optimization hopefully more and more features will become unlocked to make it look and play better and better. (Can´t wait for the water with transparancy and a working surf myself which was hinted at).

David Hayward 05-05-2011 01:23 PM

Quote:

Originally Posted by GnigruH (Post 278804)
One of them being graphics not as good as it could be.

Could you post some screenshots of the WW2 flight sim that you think CoD's graphics are "not as good as it could be"? Thanks!

No145_Hatter 05-05-2011 03:11 PM

Why anyone would care about Kent is beyond me.

Sussex is far superior.

Mysticpuma 05-05-2011 04:00 PM

Totally agree....especially when you can fly here:

http://www.youtube.com/watch?v=ikyjos89drU

Cheers, MP

unreasonable 05-05-2011 04:17 PM

Where is "here" - it certainly is not Sussex! :confused:

Langnasen 05-05-2011 04:18 PM

Quote:

Originally Posted by Mysticpuma (Post 278902)
Totally agree....especially when you can fly here:

http://www.youtube.com/watch?v=ikyjos89drU

Cheers, MP

Looked and sounded crap.

JumpingHubert 05-05-2011 04:44 PM

langnasen, it was only a fanboy test. You are the winner.

@video
stunning! Wings of Prey isn´t a simulation like Clod, but its a very good game.

W0ef 05-05-2011 04:51 PM

I like Mystic Pumas movies as well and think the landscape in WoP looks pretty damn fine personally. I didn't like the backlighting on the clouds but that is nitpicking.

Still think WoP is way too arcadey though :P

David Hayward 05-05-2011 05:28 PM

Quote:

Originally Posted by JumpingHubert (Post 278924)
l
stunning! Wings of Prey isn´t a simulation like Clod, but its a very good game.

If it isn't a sim like CoD, why do WoP fanboys keep comparing it to CoD?

jibo 05-05-2011 05:35 PM

engine sounded like a electric shaver, and guns remind me hard times i've been through after having eaten several burritos

philip.ed 05-05-2011 05:39 PM

David, they are comparing elements. We were told CoD would have photo-realistic terrain to beat anything ever done before.
The terrain in the video above (WoP) looks beautiful, and a lot more natural that CoD. I can't see any argument against this, because the transition of textures to villages is smooth, the location of trees and other vegation is historically accurate and extremely natural.

I'm not bashing CoD, but pointing out that there are areas of improvement. Areas of the terrain in CoD are outstanding, but does it look like England? Not really. It's like calling a chicken burger a beef burger. It's still a burger, but just not quite beef, is it?

Now I know that WoP has postage sized maps, but the elements of the terrain could all be incorporated into CoD. The textures in CoD probably need a fair amount of improvement, and so does the location of vegetation. Indeed, just cutting down the number of trees to a realistic amount would improve fps!

Do you see what I'm saying? At the end of the day, the team are doing a brilliant job, but they're Russian! They know nothing of England compared to people who have lived here all their lives. That may sound harsh, and I don't mean to sound rude, but it is true.
Obviously, this is all constructive criticism for the team to take on board.

Langnasen 05-05-2011 05:44 PM

Everything in CoD would look better if it could have the sprinkling of tiny crystals removed from it. I don't know if it's the lack of FSAA or anisotropic filtering or what, but the grainy harshness, even at 2560 x 1600, looks bloody aweful.

David Hayward 05-05-2011 05:52 PM

Quote:

Originally Posted by philip.ed (Post 278961)
David, they are comparing elements.

Which is completely irrelevant when you admit that they are 2 different types of games.

Besides, every element we have examined has looked better in CoD.

JumpingHubert 05-05-2011 05:53 PM

Quote:

Originally Posted by David Hayward (Post 278957)
If it isn't a sim like CoD, why do WoP fanboys keep comparing it to CoD?

there are not much second world war flightsims. I think thats the reason. I like parts of Clod (i hope more parts in the future) but also parts of Wop. To say clod is looking actually in all points better than wop is really nonsense. Clod has potential of course.

David Hayward 05-05-2011 05:55 PM

Quote:

Originally Posted by philip.ed (Post 278961)
The terrain in the video above (WoP) looks beautiful, and a lot more natural that CoD. I can't see any argument against this, because the transition of textures to villages is smooth, the location of trees and other vegation is historically accurate and extremely natural.

By the way, that simply is not true. People have posted the CoD maps. They are an amazing match to the real photographs from 1945. No one has even attempted similar comparisons for WoP.

David Hayward 05-05-2011 05:58 PM

Quote:

Originally Posted by philip.ed (Post 278961)
but they're Russian!

You could have save everyone a lot of time and just posted this. It explains everything.


All times are GMT. The time now is 08:56 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.