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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

IceFire 06-22-2011 09:27 PM

Quote:

Originally Posted by Fafnir_6 (Post 300656)
Hello,

Great updates, DT! I have one small question concerning the new default skin management scheme. Will it be possible to have the option to set the date for quick missions and multi-play dogfight servers so that a specific default skins can be selected by the user/server admin?

Thanks,

Fafnir_6

In some cases you should already be setting the dates in your missions as the German and Russian markings are, in some cases, determined by what date the map is set at. Actually sometimes so are armaments such as the MG151/20 field modification for Bf109F-2s for example which is only available if the date is 1942 if I'm not mistaken.

That feature is being extended to default skins... and maybe other markings at some point too. Very cool stuff but you can already prepare for it :)

Fafnir_6 06-23-2011 04:13 PM

Quote:

Originally Posted by IceFire (Post 300799)
In some cases you should already be setting the dates in your missions as the German and Russian markings are, in some cases, determined by what date the map is set at. Actually sometimes so are armaments such as the MG151/20 field modification for Bf109F-2s for example which is only available if the date is 1942 if I'm not mistaken.

That feature is being extended to default skins... and maybe other markings at some point too. Very cool stuff but you can already prepare for it :)

Understood :). What you speak of certainly pertains to the maps used on a dogfight server. The second part of my question to DT asked if there could be a date-setting function built into the QMB.

Cheers,

Fafnir_6

Spinnetti 06-24-2011 12:28 AM

Very nice.... I appreciate all your efforts on my all time favorite game!

IceFire 06-24-2011 02:39 AM

Quote:

Originally Posted by Fafnir_6 (Post 301149)
Understood :). What you speak of certainly pertains to the maps used on a dogfight server. The second part of my question to DT asked if there could be a date-setting function built into the QMB.

Cheers,

Fafnir_6

Good question and I totally missed it! :)

I believe it goes along with whatever was set for the date in the QMB templates right now. Perhaps that could be made changable... Good question!

EJGr.Ost_Caspar 06-24-2011 04:08 AM

That would mean a mission file for each year/season (or maybe a selection) per each map in QMB.

Romanator21 06-24-2011 04:48 AM

We can certainly add maps to the QMB ourselves, so I don't see that it's critical for DT to do it for us. Keep 'em busy on the good stuff. ;)

Fafnir_6 06-24-2011 05:36 AM

Hello,

Is it not possible to make a drop-down selection in the QMB where a date could be selected? Obviously making numerous copies of the QMB maps is not a good place to spend so much of DT's limited time & resources.

Cheers,

Fafnir_6

EJGr.Ost_Caspar 06-24-2011 09:03 AM

Quote:

Originally Posted by Fafnir_6 (Post 301385)

Is it not possible to make a drop-down selection in the QMB where a date could be selected? Obviously making numerous copies of the QMB maps is not a good place to spend so much of DT's limited time & resources.


Maybe. But more important, it must be assured that the dropdown is working with ALL user made Quick Missions. It surely was possible, but I'm not sure if the solution was more handy than relying on users ability to make copies of their missions themself and name it with a years suffix.

Stealth_Eagle 06-24-2011 05:26 PM

Watched the video to the half way point and noticed 2 new things. Waypoint options and the rocket fuse time has been increased to a max of 60 seconds or greater. I'll edit this post with other new features I notice and if these have already been stated, sorry for restating them.

ataribaby 06-28-2011 10:05 AM

If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?
so skin specified in mission for player craft overrides default and user need select different one if he wish just for that one session? How it is now it not makes sense and always irritates me.

Avimimus 07-02-2011 01:52 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 301416)
Maybe. But more important, it must be assured that the dropdown is working with ALL user made Quick Missions. It surely was possible, but I'm not sure if the solution was more handy than relying on users ability to make copies of their missions themself and name it with a years suffix.

It would be neat if we could select a script that would conduct a replacement on all objects (ie. change the template).

However, creating new templates may be the way to go (if you guys don't release an AAA option and it remains suicide to fly an I-15 on most maps).

Pursuivant 07-05-2011 04:33 AM

Quote:

Originally Posted by ataribaby (Post 303315)
If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?

Isn't this the same as choosing a custom skin? Or, did you mean that you wanted the option of choosing the same custom skin for all aircraft in a flight or in a QMB mission?

SPITACE 07-06-2011 12:13 AM

how long is daidalos going to do these updates for IL2 1946? when will they stop?? [i hope they do not] :???:

Kittle 07-09-2011 11:07 AM

Bring on the TBD!!!!

ElAurens 07-09-2011 02:02 PM

I wish there was a cockpit for the TBD so it could be flyable.

It served in more actions than just the debacle they had at Midway, and that was not the fault of the aircraft itself, and had a fairly good record otherwise. It is good to remember that when introduced it was, by far, the most advanced torpedo bomber on the planet. It just shared the fate of so many interwar designs, to wit, technology was advancing so rapidly that it was very quickly outdated for it's intended role.

As a flyable it would fill a gigantic gap in the USN plane set.

EJGr.Ost_Caspar 07-09-2011 03:12 PM

Same as the Kate, huh? ;-)

IceFire 07-09-2011 03:36 PM

Quote:

Originally Posted by ataribaby (Post 303315)
If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?
so skin specified in mission for player craft overrides default and user need select different one if he wish just for that one session? How it is now it not makes sense and always irritates me.

What are you saying? It doesn't really make too much sense to me.

If you want the default skin then you select Default. If you want the custom skin then you select from any number of customize skins so long as they are on your computer.

In single player the player has control over their skin but the mission builder has control over all other skins. This is to be expected and a reasonable way to deal with the situation. In multiplayer each player has the ability to change theirs to whatever they want... or stick with the default.

TD's adaptation for default skins is to provide a time or theater specific default which is huge because:

1) Static aircraft are not skinnable and therefore rely on the default markings.
1) Some multiplayer servers don't allow skin downloads meaning that the default skin is valuable for overall immersion.

csThor 07-09-2011 03:53 PM

He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.

IceFire 07-09-2011 07:31 PM

Quote:

Originally Posted by csThor (Post 307200)
He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.

Hrmm well that's an interesting feature then. It sounded like he was asking for someone that already existed. I suppose if loadouts can be locked then skin choices could be too... but then you have to deal with a situation where that skin isn't available. I suppose it could default back to the default.

ElAurens 07-09-2011 11:17 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 307181)
Same as the Kate, huh? ;-)

Yes sir.

MOG_Hammer 07-12-2011 05:39 PM

Quote:

Originally Posted by BadAim (Post 249893)
I LOOOOOOOVE the new bomb fusing options. Perfect. IL2 will also be on my HD for some time to come.

IL2 should stay on your HD forever m8t xD

Ace1staller 07-12-2011 11:42 PM

I think Team Daidalos is adding the fixes to the bugs from the 4.10.1 patch

FrankB 07-14-2011 11:32 AM

In a couple of days it will have been a whole month since the last update.

Considering this release cycle was supposed to be shorter - any progress report? Like still developing/ hunting down the very last remaining bug / already uploading the patch to the mirrors... ?

SPITACE 07-18-2011 10:17 AM

two weeks be sure!:lol:

Bat*21 07-19-2011 10:37 AM

I fear I may explode if I wait any longer for the Pe-8!

Mysticpuma 07-20-2011 03:37 PM

Actually TD I was hoping as you are a little more 'independent' of the Cliffs of Dover group that we could hear a little snippet of how things are going?

I have to say that IL2:1946 and updates will for the long-term be on my HD and I have so much more to explore with all the campaigns and missions that have been created I think it'll survive forever!

Is there any chance you could give us a rough idea of what to expect in the next patch and again a rough idea of when it may appear?

I hope your resources aren't too concentrated on CLoD at the moment and you have time to work on this?

Cheers, MP

Bat*21 07-21-2011 06:18 AM

Quote:

Originally Posted by Mysticpuma (Post 312014)
...Is there any chance you could give us a rough idea of what to expect in the next patch...
Cheers, MP

You did read the first page, right?

Mysticpuma 07-21-2011 10:24 AM

Quote:

Originally Posted by Bat*21 (Post 312524)
You did read the first page, right?

Yes, bu they are constantly working on new additions but not all of these are expected for 4.11 they are looking at making them for 4.12, so a list of "this is what we expect you to see in 4.11" would be really great?

Yes?

Cheers

Bat*21 07-21-2011 02:53 PM

Quote:

Originally Posted by Mysticpuma (Post 312614)
a list of "this is what we expect you to see in 4.11" would be really great?

Yes?

It was my understanding that the purpose of this thread is to provide exactly what you have described, unless "4.11 Development Update" does not mean "developments for patch 4.11" as I initially suspected...

Mysticpuma 07-22-2011 02:01 PM

Hmmm, but currently we get a video which is nice, but it would really be great to see a visible text list on the First page saying what is expected for 4.11, I'm not being confrontational here, I'm just making a request for a text list of what is expected in the next release, there isn't any reason to be so agitated?

MP

Bat*21 07-22-2011 02:53 PM

Quote:

Originally Posted by Mysticpuma (Post 313194)
Hmmm, but currently we get a video which is nice, but it would really be great to see a visible text list on the First page saying what is expected for 4.11, I'm not being confrontational here, I'm just making a request for a text list of what is expected in the next release, there isn't any reason to be so agitated?

MP

My apologies if I'm coming across as agitated/confrontational, I just don't see how a text list would be any different to what is already on page one.

From what I've gathered so far, we'll have:

New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator

New flyable planes:
Pe-8
IL-4

Other features:
Bomb fuzes
Ability to use stationary planes as spawning points.
Changes to the Difficulty menu.
"Smart Axis" feature for using dual+ throttled flight sticks with multi-engined planes
Control Surfaces/Pilot's Head position visible over network (online play)
Mouse-wheel zooming in FMB
Country and Date specific default skins for aircraft.

Vierzinger 07-23-2011 02:22 PM

Feature Request
(I don't know where else to post)

Level stabalizer for SBD-3 and SBD-5 Dauntless.

My realworld manual states that it had an autopilot

Source: Pilot's Handbook Model SBD-3 1942

PM me and I will mail it to you.

bf-110 07-30-2011 09:41 PM

All quiet on all the fronts...Long time I don't come here,but still,no updates since then?

Bat*21 07-31-2011 04:43 AM

Quote:

Originally Posted by bf-110 (Post 317220)
All quiet on all the fronts...Long time I don't come here,but still,no updates since then?

They're building suspense ;)

Eggtooth 08-05-2011 07:34 PM

Is it possible to make Me-323, He-111H Zwilling flyable aircrafts?

I am really waiting for this aircrafts to come as official ones. I like them so much.

Please if you can- do them playable ;) :grin:

IceFire 08-05-2011 09:32 PM

Quote:

Originally Posted by Eggtooth (Post 320001)
Is it possible to make Me-323, He-111H Zwilling flyable aircrafts?

I am really waiting for this aircrafts to come as official ones. I like them so much.

Please if you can- do them playable ;) :grin:

I guess the question would be... what would you do with them?

The Me-323 is a transport aircraft. The Zwilling He-111 was designed to tow the Me-321. I'm a huge fan of all aviation but realistically if time and resources are limited (and they are) then efforts to recreate something useful in a combat simulator, at least in my mind, should take priority.

Not just specific to your request either. Lots of people seem to want the C-47 to fly for example.

It's why I argue for types that play a bigger role. The Me410 for example would be fantastic to add. It was a bomber, bomber destroyer, night fighter, fighter-bomber... and with minimal modifications between versions it means that limited resources go a long way to plugging a gap in the plane set.

Less versatile but no less important would be types like the Ki-44 fighter interceptor, Ki-45 heavy fighter and fighter-bomber, Typhoon Mark IB used extensively during the Normandy campaign, Beaufighter Mark X or other models, etc. Lots of bang for the buck so to speak. Not that we can't have more rare stuff... but I question how interesting and worthwhile it would be to fly a transport. It has that wow cool moment... and then what? Flying cargo missions sounds interesting for only a very short period of time and only for a minority of people.

I'm making any sense? :)

Eggtooth 08-06-2011 04:26 AM

Quote:

Originally Posted by IceFire (Post 320054)
I guess the question would be... what would you do with them?

The Me-323 is a transport aircraft. The Zwilling He-111 was designed to tow the Me-321. I'm a huge fan of all aviation but realistically if time and resources are limited (and they are) then efforts to recreate something useful in a combat simulator, at least in my mind, should take priority.

Not just specific to your request either. Lots of people seem to want the C-47 to fly for example.

It's why I argue for types that play a bigger role. The Me410 for example would be fantastic to add. It was a bomber, bomber destroyer, night fighter, fighter-bomber... and with minimal modifications between versions it means that limited resources go a long way to plugging a gap in the plane set.

Less versatile but no less important would be types like the Ki-44 fighter interceptor, Ki-45 heavy fighter and fighter-bomber, Typhoon Mark IB used extensively during the Normandy campaign, Beaufighter Mark X or other models, etc. Lots of bang for the buck so to speak. Not that we can't have more rare stuff... but I question how interesting and worthwhile it would be to fly a transport. It has that wow cool moment... and then what? Flying cargo missions sounds interesting for only a very short period of time and only for a minority of people.

I'm making any sense? :)

So tell me point of view of existance as flyable:
Go-229
Do-335
YP-80
TB-3 4M-34R

???

You know, just to have fun in free mode, by flying some nice planes. That's why I wanted to see them...

IceFire 08-06-2011 02:23 PM

Quote:

Originally Posted by Eggtooth (Post 320200)
So tell me point of view of existance as flyable:
Go-229
Do-335
YP-80
TB-3 4M-34R

???

You know, just to have fun in free mode, by flying some nice planes. That's why I wanted to see them...

All of those are combat aircraft even if one of them didn't exist in finished form, one flew recon patrols, one flew combat patrols in Italy, and as for the TB-3... it was in use until sometime in 1942. In other words no non-combat aircraft. Fighter, destroyer, fighter and bomber.

Of the four there I'd have only really wanted to see the TB-3 and would gladly trade those others. They were made... so the work is already done. But if it's up to volunteer modelers and not people necessarily getting paid for their efforts... I'd rather see types that we can use.

It's absolutely fun to fly in free mode. I do that a fair bit actually... it's very soothing sometimes to just skim along the landscape and enjoy some of the scenery. You can do that in all of the combat aircraft too! :)

Eggtooth 08-06-2011 04:37 PM

Quote:

Originally Posted by IceFire (Post 320332)
All of those are combat aircraft even if one of them didn't exist in finished form, one flew recon patrols, one flew combat patrols in Italy, and as for the TB-3... it was in use until sometime in 1942. In other words no non-combat aircraft. Fighter, destroyer, fighter and bomber.

Of the four there I'd have only really wanted to see the TB-3 and would gladly trade those others. They were made... so the work is already done. But if it's up to volunteer modelers and not people necessarily getting paid for their efforts... I'd rather see types that we can use.

It's absolutely fun to fly in free mode. I do that a fair bit actually... it's very soothing sometimes to just skim along the landscape and enjoy some of the scenery. You can do that in all of the combat aircraft too! :)

I am just waiting for Pe-8 because i love bombers.
In future I always wanted to see Fw 200 C-3/U4, C-47, Cant Z.1007bis, Me-323, HE-111H Zwilling as flyable planes.

Just to have some fun flying them in Free mode. :grin: Even if there is no point of existence, just to give players more flyable planes, and the biggest ones, because some of them like Bombers and huuuge planes (like me :D)

IceFire 08-06-2011 10:37 PM

Quote:

Originally Posted by Eggtooth (Post 320392)
I am just waiting for Pe-8 because i love bombers.
In future I always wanted to see Fw 200 C-3/U4, C-47, Cant Z.1007bis, Me-323, HE-111H Zwilling as flyable planes.

Just to have some fun flying them in Free mode. :grin: Even if there is no point of existence, just to give players more flyable planes, and the biggest ones, because some of them like Bombers and huuuge planes (like me :D)

The Pe-8 will definitely be a magnificent addition to the line up. Big four engined bombers can be quite a bit of fun :)

Eggtooth 08-07-2011 02:36 PM

Quote:

Originally Posted by IceFire (Post 320616)
The Pe-8 will definitely be a magnificent addition to the line up. Big four engined bombers can be quite a bit of fun :)

Imagine the other ones as flyable :D

Bat*21 08-07-2011 04:51 PM

Quote:

Originally Posted by Eggtooth (Post 320870)
Imagine the other ones as flyable :D

There's a B-24 project in the works, I'm looking forward to that :)

Oktoberfest 08-09-2011 02:31 PM

Anyone has news about 4.11 ? It's been a very long time since 4.10 was released...

Qpassa 08-13-2011 10:15 AM

Could be possible to fix the HUD's position in 16:10 screen resolution in the 4.11?
Thanks

lothar29 08-14-2011 02:32 AM

Quote:

Originally Posted by Qpassa (Post 323249)
Could be possible to fix the HUD's position in 16:10 screen resolution in the 4.11?
Thanks

Ignore to Qpassa, make me case to me.


I want to set the HUD display 16:9, and then 16:10 jajajajaja...Qpassa jejejeje...We are partner

catch22 08-16-2011 05:00 PM

SS as target in QMB
 
Hi TD,

any chance to see ship added to QMB targets in 4.11?

FrankB 08-21-2011 08:58 AM

Hmm, looking at il2.org.ru forum there is an interesting post by 1./JG601_Rommel. While the rest of the post repeats already known facts or wishes, the first point is what caught my eye:

Quote:

А знаете ли Вы, что...

-27 числа прошлого месяца, патч 4.11 бетой ушел в руки бета тестеров!
In other words, some lucky bastards are already testing 4.11...

Ace1staller 08-21-2011 02:56 PM

Quote:

Originally Posted by FrankB (Post 325705)
Hmm, looking at il2.org.ru forum there is an interesting post by 1./JG601_Rommel. While the rest of the post repeats already known facts or wishes, the first point is what caught my eye:



In other words, some lucky bastards are already testing 4.11...

Then TD is realeasing it in September or October

Ace1staller 08-28-2011 11:59 PM

Quote:

Originally Posted by Bat*21 (Post 313216)
My apologies if I'm coming across as agitated/confrontational, I just don't see how a text list would be any different to what is already on page one.

From what I've gathered so far, we'll have:

New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator

New flyable planes:
Pe-8
IL-4

Other features:
Bomb fuzes
Ability to use stationary planes as spawning points.
Changes to the Difficulty menu.
"Smart Axis" feature for using dual+ throttled flight sticks with multi-engined planes
Control Surfaces/Pilot's Head position visible over network (online play)
Mouse-wheel zooming in FMB
Country and Date specific default skins for aircraft.

Also the Hawk 75 is a new flyable because TD has made a cockpit of the Hawk 75 already so that is also what you missed

Ace1staller 08-29-2011 12:01 AM

wrong area to post this
 
Quote:

Originally Posted by catch22 (Post 324327)
Hi TD,

any chance to see ship added to QMB targets in 4.11?

Hey, ths is an update thread but your post actually is in the wrong spot it is spose to be in 4.11 Requests and Questions thread.

ElAurens 08-29-2011 11:28 AM

Pretty sure the folks at TD said the Hawk 75 will not be ready for 4.11.

Ace1staller 08-30-2011 12:23 AM

Quote:

Originally Posted by ElAurens (Post 328206)
Pretty sure the folks at TD said the Hawk 75 will not be ready for 4.11.

O my bad

Jumpy 08-31-2011 01:51 PM

Good idea; Perhaps future updates might see a few more kinds of ships as well (I hope), which I have stated before. Meanwhile, of course there is the Pacific Islands map option in QMB which has some ships included in in it. Of course, the game really becomes fun once you start to play with the FMB, which enables you to place the existing ships where you want them.

EJGr.Ost_Caspar 09-06-2011 09:05 PM

Hi there! No time for updates currently. Just wanted to say, that we are still alive and all is well proceeding. It will gonna be a fine patch. Some of the latest rumors about Beta testing could probably be true. Hehe!

Good night!

_RAAF_Smouch 09-06-2011 11:45 PM

Thanks for the news Caspar...

Waiting with baited breath.

Bearcat 09-07-2011 02:54 AM

That is good news... I am looking forward to this patch.

Feathered_IV 09-07-2011 01:18 PM

Very much looking forward to it here too. Love yer work. ;-)

anikollag 09-07-2011 03:22 PM

Thanks for the news! Looking forward for the maybe true rumor ;)

Tempest123 09-07-2011 03:40 PM

Great news, looking forward to running around in that Pe-8. I never thought I'd get 10 years from Il2, lol.

Kittle 09-17-2011 01:43 PM

Probably the best $/play hour ratio I have ever had from a game. Can't wait for the new patch, keep up the excellent work!!!

aquila26 09-18-2011 09:23 AM

Why no KI 21 fliable?

SaQSoN 09-18-2011 01:20 PM

Quote:

Originally Posted by aquila26 (Post 337638)
Why no KI 21 fliable?

Because, you didn't build cockpits for it yet.

martinistripes 09-19-2011 09:49 AM

Quote:

Originally Posted by SaQSoN (Post 337710)
Because, you didn't build cockpits for it yet.

Good response.

Bearcat 09-20-2011 03:01 AM

Quote:

Originally Posted by Kittle (Post 337295)
Probably the best $/play hour ratio I have ever had from a game. Can't wait for the new patch, keep up the excellent work!!!

No bout a doubt it.. ;) Bang for bucks wise.. this sim beats Disney World, Universal Studios and 6 Flags by miles..

TedStryker 09-22-2011 03:01 AM

Quote:

Originally Posted by Kittle (Post 337295)
Probably the best $/play hour ratio I have ever had from a game. Can't wait for the new patch, keep up the excellent work!!!

Roger that! I think theres still alot of life left in the old girl yet, as this and future patches (inc the new 3rd party SB and B-24D) proves. I see IL2 '46 as the huge encyclopedia to CloD's detailed study; i think theres plenty of room for them to both happily co-exist for many years to come.

Really excited to hear 4.11 is (allegedly) in beta....even more so as theres been hints over at ubi and SimHQ about AI improvements and Italian armour - fantastic news!

Also saw the sukhoi pictures of an old Ki-10 model, SaQSon....would be over the moon if that ever made it into a future patch! I-15bis vs Ki-10 - tastey!

Thanks for all the hard work team, and good luck with the testing.

EJGr.Ost_Caspar 09-22-2011 09:37 PM

Well since there is no update thread for 4.12 yet, I'll leave this here.

The finnish (ex french) version is almost done now and will go into 4.12 definitly:

http://img189.imageshack.us/img189/3...nder20h.th.jpg

http://img851.imageshack.us/img851/2958/render21.th.jpg

http://img94.imageshack.us/img94/6719/render16.th.jpg

http://img62.imageshack.us/img62/2340/render22.th.jpg


The trained eye can tell the difference to P-40s now.
Any hints/help/opinion/references welcome.


So far we would like to include also P-36C (maybe also P-36A.. that depends on available references) as well as french Hawk 75A-1 and A-2.
If time is friendly with us, an overhaul of the P-40 cockpits could follow on base of the H75 cockpit. Still future sound... ;-)


C.

Romanator21 09-22-2011 10:01 PM

Simply awesome! I can't wait to fly it!

ElAurens 09-22-2011 10:16 PM

This Curtiss fan boy thanks you from the bottom of his heart.

I realize how hard it is to make/import new aircraft into the sim, but I must humbly ask about the following versions of the Hawk 75 because of their tremendous historic significance...

Hawk 75 H or M. The fixed gear version used by China. The demonstrator H model was purchased personally by Madame Chiang Kai-shek and presented to Claire Chennault for use as his personal aircraft.


http://img600.imageshack.us/img600/1156/hawk753hd7.jpg

And the second would be the Hawk 75A-7 as used by the Dutch in the defense of the Netherlands East Indies.

http://img820.imageshack.us/img820/7818/hawka7.jpg

Both are little seen versions that fought as the under dog and hence deserve some consideration.

And thanks for making my day.

Tempest123 09-22-2011 11:15 PM

Nice! that'll be a sweet ride. Kudos to TD for their research.

Sita 09-23-2011 06:41 AM

Nice!!!)

EJGr.Ost_Caspar 09-23-2011 07:06 AM

Thanks for your response ElAurens!

While I am not sure about the word 'tremendous' being right for the 'fixed fear' version, taking only the 30 from China and the 12 from Thailand, which saw real combat, that alone wouldn't stop us from implementing it as flyable (Finnland had only around 44 total). But I have very few references about its cockpit.

A-7 and also A-8 have the same problem. Most references available are from earlier versions. However, since beside the Dutch, also Norway (-and later Finnland) recieved these versions, its likely, that we will consider them.

The versions, that I named in my previous posting, are just the most easy to implement. You know... time is eating us.

ElAurens 09-23-2011 11:30 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 339817)
Thanks for your response ElAurens!

While I am not sure about the word 'tremendous' being right for the 'fixed fear' version, taking only the 30 from China and the 12 from Thailand, which saw real combat, that alone wouldn't stop us from implementing it as flyable (Finnland had only around 44 total). But I have very few references about its cockpit.

A-7 and also A-8 have the same problem. Most references available are from earlier versions. However, since beside the Dutch, also Norway (-and later Finnland) recieved these versions, its likely, that we will consider them.

The versions, that I named in my previous posting, are just the most easy to implement. You know... time is eating us.

I understand why so many things are not going to happen. Sometimes my love of the real thing takes over. Hehe. I don't have any refernces to the H/M cockpits either. I'll see if any are around somewhere.

Fighterace 09-25-2011 11:39 AM

I cant wait for the 4.11 patch...The anticipation is killing me lol :P

Treetop64 10-02-2011 02:20 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 339731)
Well since there is no update thread for 4.12 yet, I'll leave this here.

The finnish (ex french) version is almost done now and will go into 4.12 definitly:

http://img189.imageshack.us/img189/3...nder20h.th.jpg

http://img851.imageshack.us/img851/2958/render21.th.jpg

http://img94.imageshack.us/img94/6719/render16.th.jpg

http://img62.imageshack.us/img62/2340/render22.th.jpg


The trained eye can tell the difference to P-40s now.
Any hints/help/opinion/references welcome.


So far we would like to include also P-36C (maybe also P-36A.. that depends on available references) as well as french Hawk 75A-1 and A-2.
If time is friendly with us, an overhaul of the P-40 cockpits could follow on base of the H75 cockpit. Still future sound... ;-)


C.


Those look nice. :D

I'm wondering; will the French version have the "backwards" throttle...?

Fighterace 10-02-2011 05:25 AM

This patch gets better and better :)

Lagarto 10-02-2011 08:15 AM

And how about overhaul of the Bf 109 cockpits? Any chances? :)

Fighterace 10-02-2011 09:07 AM

Quote:

Originally Posted by Lagarto (Post 342989)
And how about overhaul of the Bf 109 cockpits? Any chances? :)

Or update the Me 109 or FW 190 3d models ?!?

aquila26 10-02-2011 09:48 AM

I believed that DT were formed by volunteers
indeed i was mistaken

aquila26 10-02-2011 10:27 AM

Quote:

Originally Posted by IceFire (Post 320054)
I guess the question would be... what would you do with them?

The Me-323 is a transport aircraft. The Zwilling He-111 was designed to tow the Me-321. I'm a huge fan of all aviation but realistically if time and resources are limited (and they are) then efforts to recreate something useful in a combat simulator, at least in my mind, should take priority.

Not just specific to your request either. Lots of people seem to want the C-47 to fly for example.

It's why I argue for types that play a bigger role. The Me410 for example would be fantastic to add. It was a bomber, bomber destroyer, night fighter, fighter-bomber... and with minimal modifications between versions it means that limited resources go a long way to plugging a gap in the plane set.

Less versatile but no less important would be types like the Ki-44 fighter interceptor, Ki-45 heavy fighter and fighter-bomber, Typhoon Mark IB used extensively during the Normandy campaign, Beaufighter Mark X or other models, etc. Lots of bang for the buck so to speak. Not that we can't have more rare stuff... but I question how interesting and worthwhile it would be to fly a transport. It has that wow cool moment... and then what? Flying cargo missions sounds interesting for only a very short period of time and only for a minority of people.

I'm making any sense? :)

It is possibile to use C47 and Ju52 as a parachutes transport for example not only for transpot supplies or other the logidtic is very importantant in the whole strathegy, Ike said that the last one wewrw the most importante see the battle o Atlantic

Fighterace 10-02-2011 11:02 AM

Does Team Daidalos have a website or something where you can find out where they came from, what restrictions they have to work with and what they are working on atm?

Pursuivant 10-02-2011 10:50 PM

Quote:

Originally Posted by Fighterace (Post 343012)
Does Team Daidalos have a website or something where you can find out where they came from, what restrictions they have to work with and what they are working on atm?

No, but they should. The DT discussions forum is as close they've gotten so far to having an official web presence.

For restrictions on aircraft polygons, naming conventions, etc. The IL2 Modeling Bible is a decent start:

http://www.sas1946.com/main/index.php?topic=357.0

or

https://rs270tl2.rapidshare.com/#!do...498CC3CAE9|0|0

For restrictions on what can be modeled, close reading of past DT discussion forum threads will get you up to speed. Basically:

No Battle of Britain era equipment or maps (so, basically 1939-40 British and German planes are off-limits, with the exception of planes already in the game, or exported to other countries, like the Blenheim and the Hurricane Mk I. This means no realistic maps of Great Britain, and probably no Do-17, Bf-109E-1, Spitfire Mk I or Defiant).

No Mediterranean Theater planes or maps (so, no realistic maps of Italy, Greece, North Africa, Iraq or the Holy Land and no planes which just served in the MTO. The has been some slippage on this point, though, since so far Oleg hasn't objected to the inclusion of a number of Italian planes which mostly served in the MTO.)

No Korean War planes or maps (so, no realistic maps of the Korean peninsula. No MiG-15, F-86, F9F Panther, AD-1 Skyraider or P-82 Twin Mustang).

No equipment made by Northrop-Grumman or companies merged into NG (e.g., Ryan Aerospace, Newport News Shipbuilding). No improvements to NG equipment already in the game. This means there will never be an official flyable TBF/TBM Avenger, nor will planes like the P-61 Black Widow or the Ryan FR1 Fireball, or ships like the USS Arizona, ever get into the game.

No changes or updates to DGEN. This isn't a restriction, just a fact of life, since "Starshoy" the programmer who developed the DGEN code, has literally vanished and he's the only one who knows how to decompile it so it can be rewritten.

Romanator21 10-03-2011 12:05 AM

I wonder what happened to that Ar-196. As far as I recall, it was supposed to have a cockpit. Was the project dropped?

Quote:

with the exception of planes already in the game, or exported to other countries, like the Blenheim and the Hurricane Mk I
Does that mean I can still hope for a Blenheim Mk.I pit? :P

Alan Grey 10-03-2011 05:24 AM

Dgen
 
Quote:

Originally Posted by Pursuivant (Post 343165)
No changes or updates to DGEN. This isn't a restriction, just a fact of life, since "Starshoy" the programmer who developed the DGEN code, has literally vanished and he's the only one who knows how to decompile it so it can be rewritten.

Good day
The DGen the works:
http://forum.aviaskins.com/showthread.php?t=2337

Lagarto 10-03-2011 07:38 AM

Quote:

Originally Posted by Alan Grey (Post 343229)

Now, that's BIG news! Thank you for letting us know. I keep my fingers crossed.

Romanator21 10-03-2011 08:00 AM

Wow! Great news!

Fighterace 10-03-2011 08:16 AM

For restrictions on what can be modeled, close reading of past DT discussionforum threads will get you up to speed. Basically:

No Battle of Britain era equipment or maps (so, basically 1939-40 British and German planes are off-limits, with the exception of planes already in the game, or exported to other countries, like the Blenheim and the Hurricane Mk I. This means no realistic maps of Great Britain, and probably no Do-17, Bf-109E-1, Spitfire Mk I or Defiant).

No Mediterranean Theater planes or maps (so, no realistic maps of Italy, Greece, North Africa, Iraq or the Holy Land and no planes which just served in the MTO. The has been some slippage on this point, though, since so far Oleg hasn't objected to the inclusion of a number of Italian planes which mostly served in the MTO.)

No Korean War planes or maps (so, no realistic maps of the Korean peninsula. No MiG-15, F-86, F9F Panther, AD-1 Skyraider or P-82 Twin Mustang).

No equipment made by Northrop-Grumman or companies merged into NG (e.g., Ryan Aerospace, Newport News Shipbuilding). No improvements to NG equipment already in the game. This means there will never be an official
flyable TBF/TBM Avenger, nor will planes like the P-61 Black Widow or the Ryan FR1 Fireball, or ships like the USS Arizona, ever get into the game.

No changes or updates to DGEN. This isn't a restriction, just a fact of life, since "Starshoy" the programmer who developed the DGEN code, has literally
vanished and he's the only one who knows how to decompile it so it can be rewritten.[/QUOTE]

If Ng has placed certain restrictions for certain planes ie TBF Avenger, P-61 and F7F Tigercat. Then why do they allow the F6F Hellcats and Wildcats? They are Grumman aircraft aren't they ????

Juri_JS 10-03-2011 08:51 AM

Quote:

Originally Posted by Alan Grey (Post 343229)

Thank you for the link Alan Grey, that's a very interesting information. Maybe you can convince Asura to present his project here at the forum, this would allow a discussion that's not limited to the Russian community.

csThor 10-03-2011 10:44 AM

Quote:

Originally Posted by Fighterace (Post 343265)
If Ng has placed certain restrictions for certain planes ie TBF Avenger, P-61 and F7F Tigercat. Then why do they allow the F6F Hellcats and Wildcats? They are Grumman aircraft aren't they ????

Because they were already paid for - any further changes, such as a new sub-version, making an existing plane flyable or adding ships built on yards now under the NG umbrella, would result in new payments by 1C and it should be obvious that 1C/MG doesn't want that.

Fighterace 10-03-2011 10:50 AM

Quote:

Originally Posted by csThor (Post 343299)
Because they were already paid for - any further changes, such as a new sub-version, making an existing plane flyable or adding ships built on yards now under the NG umbrella, would result in new payments by 1C and it should be obvious that 1C/MG doesn't want that.

Well that's certainly a kick in the guts...The Aviation industry sucks :(

ElAurens 10-03-2011 11:34 AM

Quote:

Originally Posted by Fighterace (Post 343305)
The Aviation industry sucks :(

NO, lawyers do.

Romanator21 10-03-2011 03:03 PM

Without the aviation industry, you wouldn't even have this game! :grin:

Fighterace 10-03-2011 07:24 PM

It's just so frustrating that we cannot have all those NG aircraft that are sorely missed in this game. Maybe one day we might be given the green light to do so.

ElAurens 10-03-2011 09:39 PM

All it will take is hundreds of thousands of US dollars.

If IL2 or Cliffs of Dover had budgets like Mass Effect we could have all the fun stuff.

Asheshouse 10-04-2011 04:17 PM

Quote:

No equipment made by Northrop-Grumman or companies merged into NG (e.g., Ryan Aerospace, Newport News Shipbuilding).........USS Arizona, will ever get into the game.
USS Arizona was built at Brooklyn Navy Yard, not Newport News Shipbuilding. Design of the ship class was by the General Board of the USN. USS Pennsylvania, the other ship of the class was built at Newport News Shipbuilding to the General Boards design.

Ashe

ElAurens 10-04-2011 04:30 PM

The Brooklyn Navy Yard is now owned by NG, hence any ship built there, ever, falls under NG's draconian ownership rights plan.

Asheshouse 10-04-2011 06:11 PM

Quote:

Originally Posted by ElAurens (Post 343925)
The Brooklyn Navy Yard is now owned by NG, hence any ship built there, ever, falls under NG's draconian ownership rights plan.

I don't think that's true. The yard closed for ship building in 1966. Ownership was transferred to New York City in 1967, and it now operates as a business park under the control of a local development corporation.

At no time was it owned and operated by NG.

In any case Brooklyn Navy Yard had no rights over the design of warships like USS Arizona and therefore would not have had any rights to transfer to a third party.

In any case USS Arizona is too old for any patent or trademark claims to still have any vestige of validity.

Ashe

Fighterace 10-05-2011 08:30 AM

Anyways.....What else is being added to 4.11 patch?

Lagarto 10-05-2011 03:21 PM

Quote:

Originally Posted by Fighterace (Post 344176)
Anyways.....What else is being added to 4.11 patch?

Any changes to the AI (hopefully)?

MOH_Hirth 10-08-2011 05:56 AM

In next patch, please dont let any antimod incompatible like was did in 410, all friendly ok? Thanks!

Fighterace 10-08-2011 02:28 PM

I found this TD 4.11 thread over at All Aircraft Simulations

http://allaircraftsimulations.com/fo...?f=132&t=32864


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