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-   -   Describe issues with BOB COD that need patch - for Oleg, Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=19629)

TwistedAdonis 04-09-2011 06:49 AM

The thing that annoys me the most at the moment is the broken campaign. Every mission ends with a Battle Failure screen even after successfully completing the objectives. Not many people seem to have mentioned this. Is this because you don't play the campaign or because you have managed to get a success screen?

I also have the long black lines on the screen.

Comms do not work.

41Sqn_Stormcrow 04-09-2011 10:06 AM

I occasionally get a crash down with following message:

Problemereignisname: CLR20r3
Problemsignatur 01: launcher.exe
Problemsignatur 02: 1.0.0.0
Problemsignatur 03: 4d6e3d08
Problemsignatur 04: core
Problemsignatur 05: 1.0.0.0
Problemsignatur 06: 4d9ef732
Problemsignatur 07: b6f
Problemsignatur 08: 6
Problemsignatur 09: System.AccessViolationException
Betriebsystemversion: 6.0.6002.2.2.0.256.1
Gebietsschema-ID: 1031

Harlock 04-09-2011 10:29 AM

Multiple keyboard & joystick mappings for function
 
Hi,

I would like to see the option of binding both a keyboard an joystick button to a specific function.

For example, F1 for internal view, if I remap this a button on my G940 and I try to use F1 on the keyboard it doesn't work.

Note, just an example!

I normally map the "zoom" key in view to buttons, but would like to use both KB and Joystick.

Intel Core@ Due 8200
8GB Ram
EVGA GTX570
Windows 7 64bit

Kurfürst 04-09-2011 11:05 AM

Small control bug with the 109E-3 when antropomorphic controls are enabled: using the flap wheel you can't trim the tailplane at the same time with the other wheel,

In reality both were located on the same place for exactly this reason: so they could be operated at the same time by the left hand. Pilot could thus compensate for trim changes occuring from lowering the flaps. It should be changed that using the flaps do not disable using elevator trim on 109E.

I tend to suspect that the rotational direction

See: http://www.kurfurst.org/Tactical_tri...ls/Morgan.html

" Longitudinal trimming is effected by means of an adjustable tailplane having a 12 deg. incidence range and operated mechanically from a handwheel on the pilot's left; this wheel is mounted concentrically with the flap-actuating wheel, and by winding both wheels together the pilot automatically compensates for the change of trim due to flaps.

...

4.23. Longitudinal. – The adjustable tailplane is controlled from a 11.7-in. diameter wheel on the pilot's left (Fig. 3) ; 5.75 turns are required to move the tailplane through its full angular range (+ 3.4 deg. to - 8.4 deg.) and the wheel rotation is in the natural sense, i.e. winding forward pushes the nose of the aircraft down."

http://www.kurfurst.org/Tactical_tri...ls/Morgan.html


Canopy opening/jettisoning on Bf 109E-3 in flight is also curious. It opens very slowly but closes very quickly for no appearant reason, considering the forces acting on the side-opening canopy. If anything it should be tough to push it against the slipstream at the start, but then it would probably even open fully wildly on it's own.. opening sequence could be much better animated, and should be non-linear.

I have only live experience with the much heavier 109G canopy (it is INDEED heavy, with all the steel tubes and heavy armored glass attached, but this is a ligthweight Emil canopy of aluminium frame).

Though it was not designed to be opened in level flight I suspect that flying straight would not impose any difficulty opening it, but having slideslip would, both positive and negative, depending on the vector of the wind. AFAIK the 109 had no locking for the fully open canopy, so making a roll should or having a left slideslip with the canopy open would probably slam it shut it on its own.

The jettisoning feature works, but it seems to be animated rather poorly, and it happens in milliseconds without any sound effect. Pilot was supposed to lean forward when operating the emergency jettison handle It would be nice eyecandy if this pilot POV movement would be added.

Canopies also don't seem to react to airspeed much. I have tested this on the Spitfire, because I was curious about how the canopy would open at high speed. It opens instantly,. Appearantly there's no difference, however in real life they had some trouble with this probably due to the slipstream effects. In Alfred Price's The Spitfire Story, page 58, quotes Handling trials of Spitfire K 5054. The relevant part:

[b]"The cocpit is easy to enter and leave when the aeroplane is on the ground and footsteps on the wing are not considered neccesary. At speeds over 300 mph ASI the cocpit cover is very difficult to open, altough it has been opened at 320 mph ASI, and will stay open. Attention should be given to this question, as it is most important that the pilot should be able to get out of the aeroplane at the very highest speeds without difficulty. A small air flap operated by handles on the sliding cover might make it easier to open at high speeds."

Note: This problem was rectified on later Marks by adding a canopy jettisoning system, a form of a rubber ball which enabled pilot to manually jettison the canopy instead of trying to open it.

335th_GRAthos 04-09-2011 11:35 AM

Quote:

Originally Posted by Harlock (Post 258024)
Hi,
I would like to see the option of binding both a keyboard an joystick button to a specific function.

Strange, normally if you read the manual (don't tell me you didn't! :-O ) it explains an effective way to achieve this:
select the function you want (and has already a key allocated to it) with a SINGLE CLICK and then, at the bottom of the screen you will see the option NEW
If you press NEW the usual window appear to press the key of your choice.
Save

Now you should have two keys allocated to the same function on your list ;-)

Good luck!

~S~

Bungmiester 04-09-2011 05:05 PM

1 Attachment(s)
im getting this cockpit view flying the heartbreaker
view attached...

41Sqn_Stormcrow 04-09-2011 06:02 PM

Small map issue. To find it I put in 3 images some with map on. The position on the map is indicated:

http://img402.imageshack.us/img402/1...enhirbug01.jpg
http://img834.imageshack.us/img834/4...enhirbug02.jpg
http://img848.imageshack.us/img848/2...enhirbug03.jpg

ChocsAway 04-09-2011 06:51 PM

Quote:

Originally Posted by Bungmiester (Post 258370)
im getting this cockpit view flying the heartbreaker
view attached...

This is Spitgirl, not a bug! ;)

major_setback 04-09-2011 06:54 PM

I can't even start the game.

I get a warning that my graphic driver stopped responding and has recovered, then it crashes to desktop as soon as I try to fly. I only get sounds.

I updated my graphics driver. I re-installed steam and CoD. I disable AVG antivirus. Nothing helps.

I found the old graphics driver was better (I got the game working 2 times only), so I have reverted to that. When it did work I did not get a message that the graphics driver stopped and recovered!!!

Now nothing helps, the game doesn't run at all.
I see the options and settings page, but not the pilot or planes in the viewer. And I can't run the game!!!!!

I (try to) run the game at 1024x resolution. Lowest settings for everything.

Pentium E5200
4GB DDR2
GeForce GT220 1024 MB
Vista Home Premium

41Sqn_Stormcrow 04-09-2011 07:01 PM

I had a similar issue long ago with Vista and the graphic card drivers. It was not related to CoD.

See here if this helps:
http://msdn.microsoft.com/en-us/wind.../gg487368.aspx

Try
TdrDebugMode (Value 3)
TdrDelay (Value 5)

in the registry

41Sqn_Stormcrow 04-10-2011 02:08 PM

The FMB needs urgent patch.

It frequently happens that the map screen toggles to full screen mode with cursors and menue disappearing for no reason. I have no clue on how to return to normal screen and I have to finish game via taskmanager.

It also happens that I cannot use mouse buttons as usual. Whether I use left or right button it just draws a frame to mark things without being able to mark anything at all.

Also it seems that sometimes I even cannot edit missions that I saved before.

tf_neuro 04-10-2011 03:36 PM

some bugs I found so far...


BR20 rudder trim knob animation doesnt work

BR20 prop pitch lever animation doesnt work

BR20 throttles, props, mixtures work like german/british ones (push forward to open), but the cockpit animation shows the historical 'reversed' movement (IMO Italian planes should have the historical 'reversed' throttles, without need to use different profiles)

All planes tested so far (Hurricane, Spitfire, Stuka, G50, BR20): controls randomly work or not work.
Even during one single flight they start/stop working for no apparent reason.
This happens to all controls except engine selection/unselection, and it's particularly bad when it comes to controls shown in the small throttle quadrants on the left side of the screen (thottle, prop, mix, etc)

G50 cockpit: no animations at all, incl. instruments.

Stuka has an 'afterburner' (!) rather than a supercharger... or was it the booster? Dont remember exactly, one of those two, anyway.

LeLv30_Finwolf 04-10-2011 05:36 PM

When there is even a small flow (wind) in mission, the planes will turn in place even with engines off and full brakes.

And after starting the plane you are unable to control the aircraft direction. You can't turn to the wind, no matter how much you push rudder or use diffrential brakes or how much throttle you use.

This is very annoying as in some cases it makes taxing, avoidin parked planes or even takeoff completely impossible.

- Finwolf -

P.S. Please oh please change the gridline, gridlabel colors to something you can actually change - as well as AF / spawnarea colors (or anything white really) as in the Channel map it is almost impossible to make them out in the map.

Insuber 04-10-2011 05:50 PM

1. The rudder trim knob on the spitfire doesn't move
2. the water radiators open/close on Stuka is very very slow. Almost stuck.

addman 04-10-2011 05:55 PM

The "Spline Road" tool in the FMB doesn't work on the Channel 1940 map. Just try and you will see what happens, it does work on the multiplayer maps though.

41Sqn_Stormcrow 04-10-2011 07:47 PM

At least for allied campaign:

When I interrupt campaign (I am out for dinner or else :) ) and I restart game to continue: I cannot as no Continue button is there anywhere.

Some sturmovik related board hint out that it may be related to having steam cloud turned off while for axis campaign it works well apparently (didn't yet try for axis side).

senseispcc 04-10-2011 08:10 PM

Did someone mention the pilot of Spitfire where you can see the pilot left shoulder and some time the left sleeve outside the plane.
There is also a little problem with the mirror of the Hurricane, there is one on the outside view but none inside even with the mirror on.
The control key file is forgoten once you leave the game and must be reloaded at each new launch of the game.
What I call micro stutter over densely build aera do still happens. (more than with the beta patch)
Otherwise this is a great simultor, with I hope a great future.

MarkofZollo 04-11-2011 04:55 PM

Problems for me;
  • Textures (ground and planes mainly) constantly re render, dropping fps, though only over land. When land detail is high I can still see surface beneath re rendering.
  • Some undercarrages dont seem to come down, or at least are very slow (109s hadnt come down after about a min of circling).
  • Spitfire guns have no tracer despite being included in loadout, and in single mission at full throttle engine is around 2000 rpm?
  • No sound in slow motion or fast motion
  • Campaign first mission says 'failed' after pressing esc as asked despite saying 'complete' in game.
  • Could do with a button assigned to return camera to centre of screen (or did I miss that? lol)
I wont add about the low fps as others have mentioned before, however high above the sea I got to look at the detail in the models and damage and am very impressed! :grin:

tf_neuro 04-11-2011 07:41 PM

Antropomorphic control need fine tuning.
Right now im unable to control my plane with antropomorphic control enabled.
Simulating the pilot that moves his hand from one to another control should (IMO) require max one second or possibly 2 in some cases before you can operate a control that isn't supposed to be close to the one you just used.

Instead, what happens is that controls... 'decide' to work apparently at random. Sometimes even while im using them. I mean, I move the throttle, then the mixure... and then the thottle doesnt work for 20 seconds!

Great idea the antropomorphic control but it definitely needs some work on.

41Sqn_Stormcrow 04-11-2011 09:55 PM

The discrepancy between physical plane and visual plane is still enormous. At least for the 110c. When the rear gunner shoots the tracers are displaced a nice distance.

Also just came home from an online mission during night on big channel map. Worked not too bad in terms of performance and I had very little graphic stutters. But instead I got sound stutters. Sever stutters. I also had many seconds of no sound at all. Sometimes I only had sound like rolling on ground. Or terrible stuttering.

And it is not my soundcard which gives good sounds and still does during sp.

Another buck (minor) concerning tracks: I recorded a track online during this mp night mission. On the record it shows as a day light mission.

It also seems yet difficult to unfluence day time on servers. It happens frequently that one is at night, which is currently unpracticable as no nav lights or airfield lights are implemented.

Another thing to be dealt with for mp:
Players sometimes jump into a plane without really knowing how to roll or handle it. They frequently nose down or crash somehow and thus litter the runways with plane trash. Sometimes they just drop the damaged plane where it is. Then they go and the planes are still around making take off by others (and landing) a life threatening adventure. Sometimes I also doubt that the AI is dropping its planes everywhere. Whatev' - we need to deal with this trash by removing it.

Thee_oddball 04-12-2011 01:27 AM

I noticed today while testing a dedicated server that when any one crashed there planes into the ground i got a wholllllle list of errors that started with
"NullReferenceException: Object reference not set to an instance of an object." followed by a list of alpha numeric gibberish...i have a screen shot if a dev needs to see it.

S!

LeLv30_Finwolf 04-12-2011 05:41 AM

Quote:

Originally Posted by BobTuck (Post 243048)
two small black lines on the screen, one centre top and the other right middle.

BobTuck.

Those are the "cursor" lines for the windows. The top line is for radio chatter window and the right side is engine control information window.

But anyway, they should fix it so, they are not visible at anytime.
While fixing the windows - the chat (concole or normal chat) needs to be fixed, so after sending the message, you don't have to manually delete it to type a new one.
In otherwords, the send button (or enter) needs to also clear the input field.

Also - there's a funny text-bug in bomb-detonator window.
When selecting detonators you can select one with 8 WEEK detonation (the text only, the actual timer is 8sec) - the next one is for 14. (14 what? Weeks? Years? - actual timer is 14sec).
Now these are not big gamestopping bugs, just mere typos (or, if you really CAN select 8 week timer, then you need to fix the actual model from 8sec :D) - but you might wanna change them at some patch.

- Finwolf -

41Sqn_Stormcrow 04-13-2011 06:56 PM

I have frequent game crashes when playing online. It seems that this happens when new players join but it may be just a coincidence.

P.S.: I know that you are all busy but a lil update about the patch roadmap would be nice.

Lastgun 04-13-2011 08:14 PM

1 Attachment(s)
I'll just mention one bug among many others

The spit is a formidable aircraft can even fly cut in half and quite normally......

It's a SIM ?

I do not want to wait 10 years to play a real sim, with realistic sounds and complete physic,
I would have died before, thx in advance to... modders ....

BBrus 04-13-2011 11:44 PM

Perhaps this has been already reported, I don't know.

It's happened twice to me now. Some British (I don't know if German do as well) AI planes leave behind a "trail" of trees, well separated.

http://img850.imageshack.us/img850/2227/beaufighter.jpg

BBrus 04-13-2011 11:48 PM

Another one:

I blew a Beaufighter's vertical stabilizer. I flew into him and I exploted. He continued to spin (as he was doing before due to the lose of the stabilizer) and that was all. No other damage.

Thee_oddball 04-13-2011 11:50 PM

server crash becuase of steam
 
im think i know why we are randomly crashing, i was sitting here testing the server when i got a message saying "launcher has encountered and error and must close" as soon as i tried to start it back up it said it cold not connect to steam and closed again :(
this is going tobe a major problem if they dont fix it...we cant have our servers crashing because they lose touch with the mother ship:evil:
it took 5 attempts for me to get connected again, and there is nothing wrong with Internet.

BBrus 04-13-2011 11:52 PM

Quote:

Originally Posted by BBrus (Post 262340)
Perhaps this has been already reported, I don't know.

It's happened twice to me now. Some British (I don't know if German do as well) AI planes leave behind a "trail" of trees, well separated.

http://img850.imageshack.us/img850/2227/beaufighter.jpg

Ok, I've found the error:

It's something about ammo rounds. Some of them create a tree!!

Jotaele 04-14-2011 01:24 AM

wather splashes
 
after the first patch, not the beta one, my wather splashes has disapear.When a plane crash in wather i only have a little splash.

eshati 04-14-2011 04:02 PM

Radio not working. When I give orders there is no reaction. When I ask for directions I get no answer!

Sperber 04-14-2011 05:20 PM

Please !

For the next Patch include FOV for Three Monitors !:grin:

fov=75,110,140 is perfekt !

Ok ! The mouse control (Cockpit) is indeed shifted, but that does not matter.
But that's what keys ;)

Please !

41Sqn_Stormcrow 04-14-2011 06:50 PM

Probably already posted somewhere but I also got this no-tail-but-tail-nonetheless-bug on the Spit 2a. It wasn't there optically but physically it was well present. I could land and steer normally. So I guess the DM doesn't take this into account yet at least for some planes:

http://img263.imageshack.us/img263/4...forthetail.jpg

41Sqn_Stormcrow 04-14-2011 09:55 PM

AI needs some improvements. on 1vs1 head on at the beginning of hostilities the AI turns and acts towards one but then seems to forget about me. I can shoot and shoot on it and it flies level and straight.

Wolf_Rider 04-15-2011 04:44 AM

a newish one... but survivable with for the time being.


Steam doesn't shutdown properly when exiting the sim. The desktop Icon stays active (selected) until the left click on desktop, and then refresh the desktop... Steam needs to be manually shutdown from the taskbar.

up until this point the desktop remains a bit sluggish

CBA_Bludawg 04-15-2011 04:48 AM

spawning inside hangers with hanger doors closed in multiplayer

whats with the engine running sound while sitting in plane and engine off?

better taxi controls like il2 1946 cant turn planes on ground hardly at all.
i cant seem to get my left/right brakes to work

better tracers

i had my tail section blown off on a 109 and was still able to fly level

klem 04-15-2011 07:46 AM

Quote:

Originally Posted by CBA_Bludawg (Post 263349)
spawning inside hangers with hanger doors closed in multiplayer

whats with the engine running sound while sitting in plane and engine off?.........

Me too, just for confirmation.

Retaliator 04-15-2011 04:22 PM

Please have a look at this thread:

http://forum.1cpublishing.eu/showthread.php?t=21454

Originally Posted by tf_neuro
The problem is that many game controllers (including some very popular ones) keep sending small signals to the game all the time. That's usually too little to actually affect gameplay but enough for Antropomorphic control to detect it and freeze all the other controls for the time it's supposed to freeze them... except that before the controls are 'thawed' again, the game controller sends more 'micro-signals' and Antropomorphic control re-freezes everything. This keeps happening all the time, effectively preventing a lot of users from playing the game as long as Antropomorphic control is on.

I guess one solution could be to lower the sensitivity of the Antropomorphic control, like for instance requiring a change of at least "so much" and not faster than "this fast" to freeze the controls. For instance a direct jump from 0 to 100 then back to 0 caused by a spike would be ignored because too fast. A lot of tiny movements caused by buggy game controllers would be ignored as too fast and/or too small, but change made by the player couldnt be faster than 'so' because of limits in the physical univerese, and it would never be smaller than 'so', because of the same limits but also because such a tiny change wouldnt have any effect and the player wouldnt have any reason to make it (except possibly bumping one slider while trying to move another one... but I guess that could be ignored too...)

OK, I admit it, I have no idea what im talking about. Anyways, I'd like to have Antropomorphic Control usable by everyone, including players on those buggy controllers that are pretty much everywhere (even good quality stuff can develop that kind of problem, my CH Throttle Quadrant is an example...)

ChocsAway 04-15-2011 07:06 PM

Bugs with new patch ( Patch 1.00.14072)

1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction.

2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion, I witnessed this several times during the above furball. Not sure if it works ok without padlock though.


Will add more to this!

tf_neuro 04-15-2011 09:49 PM

After the April 15 patch (beta) I can't set up a multiplayer game any more.
I select Server, start a mission, choose an army, but the 'change aircraft' interface is gone, and when I click 'fly' I end up watching the enemy (not the army I chose) from externals, unable to get into a plane.

Now, assuming that the Server interface is functional and not broken, i have probably missed something that is just before my nose... but on the other hand, I'm usually not that bad at figuring out interfaces by clicking around, so maybe it does need to become a bit more intuitive (unless it's actually broken, of course)

Lucas_From_Hell 04-16-2011 11:39 AM

It's fairly general and quite recurrent, but well, all the launcher issues - many people are so far completely unable to start it, nevermind getting any steady flying.

Jeageri 04-16-2011 04:14 PM

Launcher stuck at server search
 
Hello,

I got a bug of sort to report. It happened in the earlier version too so not concerning only this patch.

My Launcher.exe gets stuck on the server search window when I try to change the server search from Lan to Internet. It happens on the click on the dropdownbox where Lan is default. After that the game appears to freeze and wont take any input, and I have to use taskmanager to close Launcher.exe. Taskmanager shows activity in Launcher.exe so it isnt a complete freeze. More detail inspection revealed that Launcher.exe is waiting reply from networkconnection/svchost.exe? IIRC (It was on the first time it happened I checked that).

I found the cause why this is happening:
When starting Launcher.exe, I was clicking other windows during Launcher loadup when desktop is still visible with the crosshair, it messes up the loading procedure of Launcher somehow.

The result is I lose the Ubi intro (can hear the sound of it but screen remains black). And after that going into multiplayer server search window Launcher gets stuck when I try to change searching servers from Lan to Internet. I can search for lobbies, but I guess they dont work as they should.

Restarting the game and/or Steam wont cure it. Reinstall will.

I can play the singleplayer missions, but its the multiplayer what I got the game for. Any help ? Installing COD for the third time now...

Specs:
Win7 64
Intel e8400 dualcore 3,4Ghz
Asus P5kpl-am mobo
4g ddr2
24"screen
AMD 6950 at 6970

Solved:
It is gpu driver setting which is causing the freeze. In ati CCC using override application settings screws it up, the other settings: enhance application settings and application settings works just fine... nothing to do with things mentioned above.
Weird though how gpu settings can cause such a thing to happen...

mrburns 04-16-2011 06:19 PM

icing bug
 
A blocked static port will cause the altimeter to freeze at a constant value.
In COD, the altimeter starts to spin upward to a higher altitude until thawing occurs. It should just freeze in place until the port thaws.

MegOhm 04-16-2011 09:10 PM

I DL the Sim Thursday night, Patched next day with the Beta Parts folder replacement. Went to 1st flight to purchase and did the dl thru Steam cuz I got tired of waiting, May 24th way too long!

I ran the default settings the game gave me and did not touch my card, it was on my profile for A10 C. Everything looked great. I decided to make a few changes and here they are. There was a big difference after the Parts Folder "Patch". COD is running smooth, no stutters and I am satisfied at this point. This is not to say there are not issues. I do see some graphics anomalies like a tile line here or there around some islands, but those are funky maps anyway. I think those are just sloppy graphics in the Sim.

Getting in a plane in MP
I do have a little trouble in multiplayer getting my curser on plane tags on the map to get in a plane. The rest of my teammates seem to have no issue. The plane labels flash up but do not stay on so I can click on them, it is trial and error until I get lucky.

Sound Controls (lack of)
Have to turn down sounds in windows speaker mixer (system tray) in win 7 cuz there are no in game controls. Must have game running to do this.

In game screen Text

Update: Hold down left alt key, right click on text screen, menu appears turn off window. You can do this on both text screens if you wish

Chat, messages, radio chatter etc. The text on the upper left and red text upper right are annoying. Looking for how to turn this off. I did do the text fix from Buchon found here:

http://forum.1cpublishing.eu/showthread.php?t=21288

This helped but text still covers the command list and you can't read them. At least I know 4. is Help Me!

Other than these small problems, I am loving it. No real complaints. I would post my FPS but haven't gotten around to finding how to bring it up. Only had this a day and a half. Based on the performance and all it must be good.

One more thing, disappointed in the numer of multiplayer missions. 4 Dogfights and 1 coop? geeeze

Hope someone is building some MP missions soon!!!

I have had Zero crashes to date. And have hosted 8-10 players in MP

The settings below are working great for me, I believe I can still turn more to high. BTW, no overclocking on my CPU or 5970.

ATI 5970 Card Settings:
AA: Now 4x Changed from 8X Box
AF: Now 16X changed from Use App Settings
Tessellazation: Off
CAT AI: Set to Performance with Enable Surface Format Optimization Checked
MipMap Detail Level: High Quality
Vertical Refresh: Always Off
AA Mode: Quality, Super Sample AA
OpenGL: Triple Buffering Checked

In Game Settings
Resolution: 1920X1080 60 Hz
Full Screen
(Show Advanced)
Model Detail: High
Buildings Detail: Medium
Land Detail: High
Forest: Low
Visual Effects: High
Texture Quality: High
AA: Off
Anti Epilepsy: OFF
SSAO: Off
Damage Decals: High
Buildings Amount: Medium
Land Shading: Medium changed from Low

Grass: On
Shadows: On
Roads: Off

Mirror: On looks fine no apparant FPS hit

I checked the config.ini and noted the ProcessAffinityMask = 2 so we are pushing to second core? Is that good enough? I dont know much about that. why not to 3, 4 5, or 6 in my case? I hear we can turn it to 15 for 4 cores?

Regards All,

MegOhm

Intel Core i7-980X Extreme(12MB L2 Cache, 3.33GHz), 12GB DDR3 SDRAM,1333MHZ, 6x2GB, ATI Radeon HD5970, Sound Blaster X-Fi Titanium, 2TB Serial ATA 2 Hard Drive 7200 RPM, Windows 7 Home Premium, 64bit, 52" Panasonic Plasma, Logitech G930 wireless Surround Sound Headset, TM H.O.T.A.S.

spaulding 04-17-2011 12:26 AM

lock ups
 
First off thanks for what is shaping up to be an awesome sim. I installed the beta patch and that improved the frame rate issue greatly (still a little jumpy flying low over city's). I am still having lock ups when a dialog boxes comes up (like when you select red or blue armies or setting up controls). Also when I am hosting after a short time the throttle and clickable dash stops working on the ME 109. I don't have this problem with the spit but it is very consistent on the 109. This dose not seem to happen when I go to someone elses sever. Hope this helps.

vista 64
ATI Radeon HD 4870 1G
Processor Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
4G ram

Sauf 04-17-2011 07:21 AM

Sorry if already posted

1) Revi gunsight not calibrated on 109, shoots low and a little to the left.

2) Annoying landing gear sound effect when spawning into grounded a/c in mp.

3) TrackS do not seem to work if edit view is selected.

4) Still getting stutters at altitude ie 4000m onwards, which persist even after losing height.


Thank you & S`

Lastgun 04-17-2011 10:37 AM

maybe already posted

roll royce merlin engine doesn't smoke anymore? and no more problem with négative G

burlaff 04-17-2011 11:48 AM

2 Attachment(s)
1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.

As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help

LcSummers 04-17-2011 12:41 PM

I dont know if posted here, but with the beta patch disabling the Spitfire mirror gives me some fps more.

If posted sorry and forget it.

TeeJay82 04-18-2011 05:01 AM

Sound Level adjustment levers plz, and remove the planeshake sound when standing still on the ground with engine off..

otherwise, great jobs on the patches, keep em coming :)

MegOhm 04-18-2011 02:40 PM

Quote:

Originally Posted by TeeJay82 (Post 266446)
Sound Level adjustment levers plz, and remove the planeshake sound when standing still on the ground with engine off..

otherwise, great jobs on the patches, keep em coming :)

Have to turn down sounds in windows speaker mixer (system tray) in win 7 cuz there are no in game controls. Must have game running to do this.

I found it stays where I put it. Level at 10 works good for me

Ataros 04-18-2011 03:04 PM

Airfields are not clickable in MP

Quote:

Originally Posted by Dazzed DJ (Post 265637)
Mate I found sometimes i had to wave mouse around to find the clickable area below and to the right of the airfield just look for when the window describing the ariefield comes up.

Quote:

Originally Posted by tf_neuro (Post 265420)
I choose the army... and I couldnt click any airfields any more.
Also, there was no red airfield on the map, they were all white and unclickable.

We tried all the usual stuff like disconnecting and reconnecting, reloading the mission, restarting the game, ever reboot the whole machine, but no luck.
I couldnt click any airfields.
We gave up after a while, and went on to play other games.
That was last night.

Earlier today, we tried again but with inverted roles: I was the server and a game buddy (another one) was the client.

Connection OK, map shows up, selected army... and again, I couldnt click on any airfield, but he could.

So it's not about sever/client stuff, it must be something on my end, but I have no idea what I did... I remember that I could click airfield, then another mission was loaded and I couldnt click any more.


Quote:

Originally Posted by whoarmongar (Post 265422)
I have just come on forum to find answer to this problem on servers map "english channel 1940 the map has changed now an east/west map area. ?? Now i cant click onto planes after choosing sides, just spent 15 mins combing map trying to find clickable slots to join game . On othermaps no problem can click planes and enter server

Quote:

Originally Posted by Ataros (Post 266724)
I changed mouse sensitivity in conf.ini and it happens to me.

You have to
1st: rightclick on map end DEselect "airfields". You will see only active airfields as a result.

2nd: move your mouse about 1cm to the right and a bit lower the desired airfield and move it around till you see a hint popping up with airfield description. Doubleclick this particular point of map.

Quote:

Originally Posted by wildwillie (Post 267551)
Does anyone have the problem when trying to select a spawn base that you must have your mouse pointer not on the base itself, but away from the base ?

In order for me to select a spawn base and therefore be able to create a plane I must move my cursor around 3cm away from the base in the 5 oclock position before the base name shows up on the map.

RAF238thWildWillie

Quote:

Originally Posted by =69.GIAP=STENKA (Post 267769)
When starting a dog server it loads and shows map. I click to select side and nothing happens.

Have tried clicking on airfields, no luck either.

Ideas?


MegOhm 04-18-2011 03:04 PM

Trouble getting plane tags on Map in MP when you are client
 
Getting in a plane in MP
I do have alot of trouble in multiplayer getting my curser on plane tags on the map to get in a plane. The rest of my teammates seem to have no issue. The plane labels flash up but do not stay on so I can click on them, also they are not at the planes on the map and could be anywhere. I have to search for them. It is trial and error until I get lucky.
Sometimes if I change sides It works a little better. But that doesnt help when you want to fly a coop on the same side. So I just hop in a 109 and kill my teammates, which is fun LOL!

Maybe it is resloution on this 52' plasma or the stock MP missions are just Porked?

Custom COOPs might be the answer. if you are host you are already in a plane. The group I fly with has some good mission builders and we are currently testing one out. Anyone have working MP Coops out there yet?

MegOhm 04-18-2011 03:13 PM

Quote:

Originally Posted by burlaff (Post 265873)
1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.

As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help

Maybe most likely your settings.
These settings or simiar might help :

The settings below are working great for me, I believe I can still turn more to high. BTW, no overclocking on my CPU or 5970.

ATI 5970 Card Settings:
AA: Now 4x Changed from 8X Box
AF: Now 16X changed from Use App Settings
Tessellazation: Off
CAT AI: Set to Performance with Enable Surface Format Optimization Checked
MipMap Detail Level: High Quality
Vertical Refresh: Always Off
AA Mode: Quality, Super Sample AA
OpenGL: Triple Buffering Checked (it just is)

In Game Settings
Resolution: 1920X1080 60 Hz
Full Screen
(Show Advanced)
Model Detail: High
Buildings Detail: Medium
Land Detail: High
Forest: Low (I had forests on High and it looks awesome, Changed to low to help performance cuz most of the time I am at altitude taking out opponents)
Visual Effects: High
Texture Quality: High
AA: Off
Anti Epilepsy: OFF
SSAO: Off
Damage Decals: High
Buildings Amount: Medium
Land Shading: Medium changed from Low

Grass: On
Shadows: On
Roads: Off

Mirror: On looks fine no apparant FPS hit

I checked the config.ini and noted the ProcessAffinityMask = 2 so we are pushing to second core? Is that good enough? I dont know much about that. why not to 3, 4 5, or 6 in my case? I hear we can turn it to 15 for 4 cores?

senseispcc 04-18-2011 03:54 PM

Planes fuel gauge...
 
I know that Spitfire and Hurricane a problem, but now the Hurricane one function very well, Spitfire it still does not work.
Maybe, this is because I like to change, the possibility to change the skins of the aircrrafts in single both quick and normal, please!

TheGrunch 04-18-2011 08:41 PM

Exceptions found in log file after Black Death track playback:

Code:

ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC2'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
  at corelib.CoreERROR(SByte* )
  at maddox.core.WHMesh.SetCurChunkByName(String name)
  at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
  at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
  at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
  at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
  at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
  at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================


klem 04-18-2011 10:28 PM

Quote:

Originally Posted by MegOhm (Post 266815)
Have to turn down sounds in windows speaker mixer (system tray) in win 7 cuz there are no in game controls. Must have game running to do this.

I found it stays where I put it. Level at 10 works good for me

But that means everything else like Teamspeak 3 gets turned down so you might not hear what is being said. With TS audible the default game sounds level is far too high. You can edit the conf.ini file and reduce the Master Volume value but we shouldn't have to do that.

We really need that volume slider for the game sounds.

hockeywarrior 04-19-2011 05:49 PM

I'll just repost a thread that has just started in this technical forum but that is REALLY important and needs to be addressed ASAP. Included is another user's post and my reply to that post, regarding the really awful AI:

Quote:

Originally Posted by Formula88 (Post 267660)
Besides the ridiculous roll rate I've seen some aircraft pulling, especially the 110's (a big twin engine can outroll a hurricane?), what are they thinking?
They constantly make erratic manuevers and always lose altitude when trying to evade. Every fight ends up on the deck because these idiots would rather barrel roll into the ocean than even try to knife fight. Then when you get to the deck they climb just enough to erattically fly left and right and roll over down to the deck again.

Can anyone hit anything besides bombers in this sim?? The constant flip flopping of the AI makes it damn near impossible to hit them, I just spent god knows how may minutes on the tail of one bf-110 and ran out of ammo without a kill. 8%, thats how many rounds landed out of 2400... I'm better than that, 1946 proved it. Maybe the guys in charge of AI in this completely forgot the lessons learned from the original games? Perhaps watching some gun camera footage from the era would give them a better idea of how an enemy evades an attacker in the air.

On another note, I never get shot down and rarely even shot at since the AI is so concerned about flopping about the sky they never actually try to engage with any kind of skill. Yuck... If 1946 didnt look like a cartoon after seeing this I woudnt hesitate to go back at this point.

I HAVE gone back to 1946 and plan to stay there until they have fixed the terrible AI in this game. I am experiencing everything you are going through and I find it a total game-breaker.

When the AI isn't pulling impossible mindless stunts (all while not losing airspeed, mind you), climbing at insane rates without burning out their engines, or pulling out of impossibly bad spins, they are completely benign. I rarely get shot at, and sometimes when I do the AI just decides to stop attacking. Even more hilarious, many times the AI acts like I'm not even there, and I'll pump a billion rounds into a plane that flies perfectly straight.

It's like they're either pulling F-16 maneuvers (literally) or completely oblivious to your existence. It's the most boring and infuriating experience I've had in a game with AI ... no joke. Prettiness or not, I'd much rather fly in IL2 1946 where I get a rewarding

addman 04-20-2011 11:46 AM

Plane weathering slider doesn't work and Bf-110 cockpit won't close.

RocketDog 04-20-2011 05:30 PM

OK - here are some odd looking things with a 6970 card and Cat 11.3 drivers. Before this I had an Nvidia GTX285 which did not have any of these aretfacts. It looks like the game does not add haze at the horizon with ATi cards.

Bright blue line on the horizon:
http://img.photobucket.com/albums/v4...8-05-35-19.jpg

Distant horizon is very sharp - not blurred, even beyond the land which is correctly faded out (this is clearer at full size):
http://img.photobucket.com/albums/v4...8-02-14-31.jpg

Black lines on the beach and cliffs:
http://img.photobucket.com/albums/v4...8-03-17-01.jpg

mattag08 04-20-2011 06:06 PM

Here's a short list (sorry if I repeat stuff, but I don't have time to read 36 pages and it's probably good to know that multiple people are having the issues anyway):

1. Control surface animations are very jittery. It almost appears as if there are only ~6 positions the control surfaces can be in and they hop from one to the other as you smoothly deflect them. This is purely graphical.

2. Thin light blue horizon lines. Very obvious.

3. Strange graphical artifacts on distant land textures that have not been loaded. Looks like blue waves.

4. Auto-mix not working on Hurricanes and Spitfires. Auto-weak just doesn't work at all (engine just runs rough and fails after a bit) and auto-rich starts to run rough above 10k ft.

5. When restarting the game to allow new graphics settings to apply, the game just crashes, it doesn't actually close.

6. Setting up armaments in the "Plane" options doesn't seem to transfer to anywhere else except the FMB. I'm unable to select my specific loadout for an QMB or Single Mission unless I'm go edit it in the FMB.

I'll probably have more later... :-P

Rickusty 04-20-2011 06:57 PM

Since Steam updated with the latest patch,
the game crashes a lot... But... The first thing is: the first mission (just a randon one) always loads. Either from the QMB or in the FMB.
Then, it can happen that the 2nd or 3rd time, when there's the loading bar
on the bottom of the screen, the game crashes without apparent reasons...

It happened really rarely before...


My system
-------
E7500 c2d 2,96mhz
4 gb ram ddr2 800mhz
Nvidia GTS 450 1GB
Windows 7 32bit

335th_GRAthos 04-21-2011 12:46 PM

Bombs need some serious patch!

#1 Get these jumping jack bombs fixed ASAP !
What kind of rubbish is this ? Read the IL2FB manual on how bombs rebound based on a.) hardness of the soil and b.) deflection degree and apply it!
They way bombs jump all over the place is completely unrealistic.

#2 The SC250 bomb on the Bf109E-3B seems not to be exploding. Exploding probability is less than 20% percent. Whetehr you dive-bomb, high-alt bomb or skip-bomb.
This is rubbish of course (same as the "charging time 8 weeks" on the bomb loading menu but, it makes me wonder).

It would be good if somebody publishes some more information about the bombs and the conditions under which they may fail to detnate because I fail to understand the logics for the sc250 of the BF109E-3B.
(on the ME-110 with 2xSC500 I have no issues at all).

~S~

Gromic 04-21-2011 09:23 PM

Also having stability issues since the second patch (which increase frame rates for me massivly). With a process viewer (sysinternals) running on a second monitor, I can see that launcher.exe never frees mission memory when exiting a mission. It keeps adding more memory with each flown mission thereafter until it gets to around 2,5 gigs allocated and then will either CTD or cause a complete reboot of the system altogether. The only way I've found to avoid it, is restart the game once launcher.exe surpasses 2 gigs used.

Launcher.exe needs to free mission memory upon mission exit.

tf_neuro 04-22-2011 12:23 AM

v.1.00.14101
- 'rolling wheels' sound often keeps playing after take off (often but not always)
- opening canopies kills all sounds for the current mission. Sounds come back when loading a new mission.
-large purple/white spot on water (volcanic islands)
-contacts in sight sometimes very well visible, sometimes extremely hard to spot (seems to be about distance)
- Clickable spots are off. I have to move the mouse all around until the pop-up info shows up, often several centimeters off the airfield.

LLv26_Mikko 04-22-2011 05:42 AM

New patch made huge difference on Framerate but after patch game crash in mission about 15-45min time period allmost everytime. Allways the same error report from windows. It says that launcher.exe stopped answering.

My specs are
ASUS P5B-E
Core2duo E6600 2,4GHZ
8G kingston 800mhz
Win7 64bit
GForce 260GTX 896MB

Pudenfuhrer 04-22-2011 05:31 PM

I'd rather not see changes to your vision of Cliffs of Dover - ie changing the way the rpm and carburretors work - and see the non working features fixed. Mainly I'm wanting the radio commands to work - which right now don't actually seem to do anything. I'd also like to see the campaign missions give more information, for example possibly some way of knowing what my number and callsign is prior to takeoff - oh and how many planes are in the flight etc. Right I get orders to engage enemies and also told to stay on my leaders wing - which is confusingand that's really not as immersive as it could be at the moment.

In my conf.ini I notice I am using the DX10_0 renerer - I presume basically DX9/10 - renderer. When I change that to DX10_1 it has black lines on the sea as a lot of people report and is otherwise identical. It seems to be a DX9/10 rather than 10.1/11 game just now - is this going to develop as things go on? I'd have thought tessalation would massively boost the possible performance or complexity of meshes for this type of game if it was implemented.

Thanks - really liking just flying about at the moment - hope some solid tactical missions come along soon
p

335th_GRAthos 04-23-2011 05:23 PM

Having done some further testing I found out that:

The SC250 as well as the 4 x SC50 on the Bf109-3B are not exploding 90% of the time!
There is only one way to make them explode every time:
- Start a steep climb with the Bf109
- With the nose pointing sharply upwards, release the bombs
- The released bombs will continue their upward trajectory for a while and then fall downwards.
That's it, every bomb explodes!

The ME110-C7 with 2xSC500 has no problems
(I have not yet tested a ME100 with SC250s...)

I hope it helps to solve the problem.


Quote:

Originally Posted by 335th_GRAthos (Post 269686)
Bombs need some serious patch!

#1 Get these jumping jack bombs fixed ASAP !
What kind of rubbish is this ? Read the IL2FB manual on how bombs rebound based on a.) hardness of the soil and b.) deflection degree and apply it!
They way bombs jump all over the place is completely unrealistic.

#2 The SC250 bomb on the Bf109E-3B seems not to be exploding. Exploding probability is less than 20% percent. Whetehr you dive-bomb, high-alt bomb or skip-bomb.
This is rubbish of course (same as the "charging time 8 weeks" on the bomb loading menu but, it makes me wonder).

It would be good if somebody publishes some more information about the bombs and the conditions under which they may fail to detnate because I fail to understand the logics for the sc250 of the BF109E-3B.
(on the ME-110 with 2xSC500 I have no issues at all).

~S~


shoeib 04-24-2011 05:58 PM

Hi,
After installing the 14214 patch I had low FPS so decided to decrease the resolution.
I changed it from 1680*1050 60Hz to 1280*720 60Hz
After restarting the game I chose a quick mission and it loaded the briefing with no problems
but when I hit Fly the screen got windowed.
Now when I push Escape button it goes back to full screen and when I resume the game it gets windowed again!

karvis 04-24-2011 08:46 PM

Hi, same here as you shoeib! It always gets windowed if using something else than 1920*1080, pretty annoying.

And always when using something else resolution than 1920*1080, when I'm in the middle of Quick mission, I press Esc and go to Options => Controls and remap for example my machine gun trigger (and press Apply) and go back to Fly, I cannot see anything: screen has changed to 5 cm wide and nothing can be seen or done, sound can be heard.

When I press Esc, I will get back normal game screen but my video options has changed to 1920*1080, 60 Hz and when I Press OK in Video setup, whole program needs to restarted. Otherwise I cannot play at all because the flying view has gone broken.

If I do the same thing with full resolution 1920*1080 this problem does not occur. Rather difficult to explain but there is terribly wrong somewhere in the graphics code at the moment.

So, two problems:
1. Always gets windowed
2. Flying view breaks if you change your options in hte middle of flying but not when using 1920*1080 res.

Video Options during these two problems:
Resolution 1024*1080, 60 Hz
Full screen: on
Anti-aliasing: off
Anti-Epilepsy: off
SSAO: on
VSYNC: off
Grass off, Roads and Shadows on, others Medium or Low.

Hopefully somebody from coding team reads these...

Here my PC specs:
ASUSTeK M4N68T (latest BIOS)
AMD Phenom II X2 550
NVIDIA GeForce 9800 GT 1 GB (lates drivers 270.61)
2 x Kingston 2 GB DDR3 PC3-10700 (667 MHz)
Windows 7 64-bit (latest updates)
Display: Samsung 24", Full HD

And the game itself: I've installed the latest patch which came out 22.4.2011.

At the moment, I think the game is close to unplayable. Maybe I have to get faster CPU and GPU. But anyway, I've payed a lot of money from this, it should not have so many bugs as there is still. This is not acceptable.

Tempered 04-24-2011 09:11 PM

Bug with saitek x52 controllers. After playing game for extended time, the controllers drift way out of calibration. This only happens in COD, no other flight sim has this effect on the controller.

Rebooting is required to recalibrate the controller. Using driver version 6.64 from saitek.

1SMV_BJ 04-24-2011 10:00 PM

1 Attachment(s)
I think that the tail in this case smokes too much ... :grin:

Please check this bug!


System specs:

GIGABYTE ga-ep45-ds3
Onboard sound
CPU Intel Core 2 Quad Q8400 2.66 @3.20 GHz
4 GB RAM
AMD Radeon HD 6850 1 Gb

Windows 7 64 bit Ultimate

Zoom2136 04-25-2011 03:10 PM

WHEN I'M PLAYING ONLINE IF I BRING UP THE MINI MAP THE LUNCHER CRASHES.

This happended twice last night. Thanks,

(btw, the all cap I think is good IMHO to summarize thing, I'm not yelling or anything...)


Just noticed that I had 2 controls map to the same key "M". One for "map" and the other the "miror". So when I presses "M" for "map" the luncher may of gotten confused????

Rattlehead 04-25-2011 07:20 PM

Bug report for the FMB:

I set up some BR.20's to attack Manston airbase, but when they got over the target area, bomb bay doors open, they all froze in mid-air, but with the engines still running.

I restarted the mission and sure enough, the same thing happened again. They all froze in mid-air.

This is with patch 1.00.14101

Zoom2136 04-25-2011 10:26 PM

Quote:

Originally Posted by shoeib (Post 272443)
Hi,
After installing the 14214 patch I had low FPS so decided to decrease the resolution.
I changed it from 1680*1050 60Hz to 1280*720 60Hz
After restarting the game I chose a quick mission and it loaded the briefing with no problems
but when I hit Fly the screen got windowed.
Now when I push Escape button it goes back to full screen and when I resume the game it gets windowed again!

Same as iL2:1946, make sure you run the same resolution than your desktop.

Verhängnis 04-26-2011 01:44 AM

Some of the menus, especially the Plane Loadout screen and Pilot customization menu either do not load at all or partially load, meaning the drop down menus are blank and the display for the 3d models of the aircraft and pilot are generally a black void.

|450|Devil 04-26-2011 05:11 AM

Please see my posts "He111 morphing from 4K to ground" futher in the Technical threads.

|450|Devil 04-26-2011 05:12 AM

Sorry forgot - my rig is Windows 7 Professional running on a Core i7 CPU with 12 GB RAM and GTX590 GPU

|450|Devil 04-26-2011 10:22 AM

In game sounds stop
 
I was in a server using realistic settings in a hurri at 14000 feet when the game displayed an announcement that a group of bombers were inbound at 12000 feeet (or something like that). The in-game sound - engine, guns, wind etc - stopped but the visuals continued OK.

Another thing - when I entered the server it seemed that my controls profile went back to the default settings - I lost joystick inputs and most key bindings were the default ones - not the ones I had set up and saved to a profile.

My rig is:
OS: Windows 7 Professional 64 bit
Motherboard: Gigabyte P67A-UD7-83
RAM: 12 GB Corsair DDR3
Graphics: NVIDIA GeForce GTX 590
CPU: Intel Core i7 - 2600K CPU @ 3.4Ghz
DirectX: 10

Zoom2136 04-26-2011 02:38 PM

Quote:

Originally Posted by Zoom2136 (Post 273037)
WHEN I'M PLAYING ONLINE IF I BRING UP THE MINI MAP THE LUNCHER CRASHES.

This happended twice last night. Thanks,

(btw, the all cap I think is good IMHO to summarize thing, I'm not yelling or anything...)


Just noticed that I had 2 controls map to the same key "M". One for "map" and the other the "miror". So when I presses "M" for "map" the luncher may of gotten confused????

Yep that fixed it, change my "miror" key to the "V" key and now no more crashes.

dali 04-26-2011 08:55 PM

it seems that there are problems with stability if the game is run in resolutions other than desktop. Prior to switching to deskotp resolution COD crashed (ceased to operate, hard reboot needed) after 30 seconds. After I changed the resolution to match the desktop, it became much more stabile, almost no crashes. It might be connected to not true full screen before the patch though.

=XIII=Shea 04-27-2011 10:02 AM

Still getting 3 blue lines in the sky over the sea
Dust while taking off and landing ruduces fps to around 10
No sounds from other peoples planes on multiplayer

Helrza 04-27-2011 10:12 AM

small unimportant one

110's interior lights can be seen threw its skin from the outside at night.

i know having lights on at night is a danger, but i dont want to give my position away too easy in an online night scenario :D

Moezilla 04-27-2011 03:27 PM

Patch Version: 14214

Problem: Launcher.exe has stopped working

Frequency: Intermittent but .Net error is exactly the same each time.

Details:
Code:

Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
  at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
  at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
  at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
  at System.Delegate.DynamicInvokeImpl(System.Object[])
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
  at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
  at System.Windows.Threading.DispatcherOperation.InvokeImpl()
  at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
  at System.Threading.ExecutionContext.runTryCode(System.Object)
  at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
  at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
  at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
  at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
  at System.Windows.Threading.DispatcherOperation.Invoke()
  at System.Windows.Threading.Dispatcher.ProcessQueue()
  at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
  at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
  at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
  at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
  at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
  at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
  at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
  at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
  at avjS8wH05JmyYkB5d9Y.qJbCHqHaJ0JGeyFkGJT.gvCO9c7C0Ul()
  at LnqfHwHWuLNr4UvqiZH.ufN6LUHowix5Pk3IebC.q67dMBa4d1q(LnqfHwHWuLNr4UvqiZH.ufN6LUHowix5Pk3IebC, System.String[], System.String, System.String)
  at dF9vZqP7a53d8e3vEog.o1ryG1PiPoxjfV85Twx.5OpBaxNnz8R4WVJ47G1Z(System.Object, System.Object, System.Object, System.Object)
  at dF9vZqP7a53d8e3vEog.o1ryG1PiPoxjfV85Twx.FMiyC7YLjRc(System.String[])
  at maddox.Launch.Program(System.String[])
  at Launcher.Program.Main(System.String[])

System specs in sig.

LLv26_Mikko 04-27-2011 05:42 PM

Hi!

I tryied to find answer to this crash on this forum but no luck for me.
Plz if anyone knows what cause this and how to fix it. i would be ever grateful.

So game crashes and windows report launcher not responding. This happen usually after 15-40min this happens also in menu not always in flight.

My hard ware is:

Core2 duo E6600
8G 800DDR2
Win 7 64bit
GeForce 260GTX 896Mb
Geforce driver 270.61

Rattlehead 04-27-2011 09:13 PM

Experiencing a lot of runtime errors right after finishing a mission in the FMB - probably 80% of the time.

Patch 1.00.14101

Ivan Fooker 04-30-2011 08:51 PM

Problem: Launcher.exe stopped working.
Version 14305
Catalyst 11.4 & 11.3
HW: I7-920@3.01;HD5870;6gigRam;Win764bit

monkee 05-01-2011 08:37 PM

When selecting german pilots if i select no goggles the pilot disappears - he is visable in the game, just not in the menu where you dress him until turn goggles back on!

ATAG_Doc 05-07-2011 03:28 AM

I recorded a short CEM take off and landing using Cross Country quick mission. Flew the Hurri and took off and everything went well. Did some fly overs of the airfield and landed without any issue.

However on playback of that same track after liftoff my motor cuts off and on over and over. Very annoying. I don't know what is happening it seems as if the fuel pump was going out kicking on and off. Upon touchdown the motor finally died.

Rickusty 05-07-2011 08:32 AM

Fiat G.50: the plane is missing its "+100 mmHg" WEP power . mmHg could go as far as 890 and horsepower to 960 at 3.000 meters.
It looks like the plane is missing about 200hp.
Please, look at this discussion:
http://forum.1cpublishing.eu/showthread.php?t=20569

Just a comparison: Fiat G.50 (and Macchi C.200) in IL-2 have the exact engine characteristics,max mmHg 890 at full throttle and you can also see the special lever, close to the throttle, with "+100" written on it. In case of emergency, the pilot could pull it and add extra power.
In CoD you can see the lever but it doesn't work, neither in animation nor in real.
http://img851.imageshack.us/img851/5499/100gv.jpg
Here, in IL2 4.10, you can see the "+100" lever to the right of the throttle lever in the C.200.


-------------------------

2) Also, the plane stick animation is wrong. The big button ABOVE the stick was used to brake the two main wheels abd not for firing.

Try to look here (and use google translator)
http://www.worldwar.it/forum/Forum/v...hp?f=45&t=4157

http://img455.imageshack.us/img455/7...talytoptu9.gif
the lever on the right is in the position "SICURA" (Safe position). It is in the position looking at the pilot
The other markings on the stick are:

° S (partly obscured by the cut-out)
° ASSIEME
° D

S = sinistra - left gun
ASSIEME = both guns
D = destra - right gun


As you can see , when the lever was on the "ASSIEME" setting, it was facing the cockpit (and not the pilot!) and the pilot could fire the guns pulling the lever like a normal pistol trigger.

Also, the "open fuel selector" animation is not working

Thank you.
Cheers

Buzpilot 05-09-2011 10:02 PM

Was following a 109 in a Hurri (Rotol), with it's wheels out, only in a 30degree angle, but still.
Did not seem to be any drag for him at all, still managed to outrun me at sea level.

klem 05-09-2011 10:18 PM

Quote:

Originally Posted by Buzpilot (Post 280969)
Was following a 109 in a Hurri (Rotol), with it's wheels out, only in a 30degree angle, but still.
Did not seem to be any drag for him at all, still managed to outrun me at sea level.

Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.

Buzpilot 05-09-2011 10:26 PM

Quote:

Originally Posted by klem (Post 280975)
Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.

So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?

klem 05-10-2011 06:05 AM

Quote:

Originally Posted by Buzpilot (Post 280981)
So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?

What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?

|450|Devil 05-10-2011 10:28 AM

I would hazard the opposite opinion. A couple of nights ago I stumbled over two 109s and we mixed it up for about 15 minutes until we all ran out of ammo. I was in a Hurri (Rotol) and managed to get one 109 smoking and the other one managed to take a big bite out of my fuselage behind the pilot position (but she held together). The only reason my plane survived was that I was able to turn inside the 109s. The server we were on was set at full real. I was more than happy as I know one of the 109 pilots and he is much better at DF'ing than me.

Buzpilot 05-10-2011 02:38 PM

Quote:

Originally Posted by klem (Post 281097)
What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?

I think it's more likely a lucky hit in the hydraulics, that bring the gear down.
To me it looked like he was trying to slow down, to make me overshoot. Because first he had the gear all the way down, but some lag on server made him zoom away a bit, and when i got closer he had them stuck almost up, and he flew away again from me. So I think it's more a bug without drag when wheels are not completly inside wings.

Edit; It could be that this server used a different version, or simply one guy with modified FM that was cheating, or some strange lag on server, was able to see some strange speeds on planes in map view too.

Insuber 05-11-2011 09:26 PM

Weird small bug ... online, with patch 14413, crash landed my spit Ia, and when the plane came to a stop the mirror reappered (I always disable it). Tried to disable it again but instead it cycled between two different types of mirror.

tf_neuro 05-16-2011 04:35 PM

dunno if anyone mentioned these (small) problems, but as several patches has been released that didnt include solution to them, I'll point it out again, just in case:

1 - lock tail whell doesnt work. It used to work in early versions (at least on some planes) then it broke in one of the early patches, and was never fixed again.

2 - Spitfire mirrors often look like the TV when it's not tuned on any station. Hurricane mirrors do that too, but less often.

Blackdog_kt 05-16-2011 06:14 PM

Quote:

Originally Posted by tf_neuro (Post 284074)
1 - lock tail whell doesnt work. It used to work in early versions (at least on some planes) then it broke in one of the early patches, and was never fixed again.

This is not a bug actually, most of the aircraft depicted in the sim didn't have a lockable tailwheel in reality.

As per bugs, a few of my findings:

1) Inconsistent mixture and throttle controller logic in the Hurricane with the DH prop and the Tiger Moth.

2) The gyro compass on the Ju88 is not working, this makes the autopilot unusable.

3) When matching the desired heading with the actual heading on the luftwaffe gyrocompass (an essential step before engaging the course autopilot to prevent turning), if you engage the course autopilot the aircraft will still veer off course. It seems there's 5-10 degrees of offset between the two rotating compass cards.
Is this a realistic limitation of the actual system, or are the two compass cards simply mis-calibrated in regards to each other?

SG1_Lud 05-16-2011 07:18 PM

Salvo bombs bug
 
To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.

41Sqn_Stormcrow 05-16-2011 09:17 PM

In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.


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