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To go on and on about it, however, whilst being rude to the developer ('one more try then I will give up/I really cant put it much more simple than that' - does he think he's speaking to a child?) and trying to imply that the developer is trying to trick us in some way, is the mark of an asshole. And yes, I did say that Tree is an asshole. He irritates the vast majority of us and I for one wish he could be permanently banned, and have requested it before and will no doubt do so again. |
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Like your new avatar.:mrgreen: |
See, now you guys have done it! Ilya has run out of the building screaming and left Oleg to deal with us. I sure hope he doesn't get hit by a car or something.
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-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7? |
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has this forum gone completely insane? |
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Hey Oleg! While you're here, will there be a Luftwaffe trainer aircraft available at release? Cheers!
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It's not insane, just apparently beyond your grasp. |
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evening guys,
really disappointed to read some posters on here being really rude in their questions to the development team. most of us want to see hd vids etc of CoD in action,be patient and have manners,we are very lucky to have a dev team who interact with their customers. i for one would rather have oleg and the team finish their hard work without having to deal with (some)impatient kids on this forum. just wait another few weeks,it will be worth it. |
Oleg,
In the scripted campaign can you tell us if there will be carryover of things like damage, maybe even weathering, from one mission to the next where we are still with the same plane? What about kills and losses? If you lose 5 planes in your squadron will they still be gone in the next mission? Thanks |
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Or like do amost all others: Put in advertizing everything that you'll never see in game... with cool words, cool renderings, and couple of screenshots corrected or redrawn sometime... |
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Marketing a product is essential.. If you dont market it how do you expect people to buy your game? Good faith? Perhaps from people who know yoyur previous work but not from the masses. Im afriad business doesnt work like that. Good luck anyway |
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The poor moderation on this forum always struck me. How can you let this crap go on for years without puting this guys down for good? I mean you have squeakers like Tree, that are braging on other forums about "being banned four times on banana forum", come back every time to do it allover again. And if you noticed, this idiots, without maners are the ones that take most of the attention. Oleg and Ilya have to come again and again to answer their crap. Why!!! Why do we have to put up with this? CAN'T THE MODS BAN THIS GUYS FOR GOOD? :evil: |
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As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself. PS. It is possible to make excellent detail of surface with close look and forget about large map. Or to make some flight sim that every 20 sec will upload new visbla far surface with uncceptable for flight sim pause (loading surface that isn't in memory. just in common words without any specific). |
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If I presonally would do it, then there will be other picture, like it was with Il-2. Also, there is other ways of marketing in comparison to usual things. Trust me I have really good experience with this. |
Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:
Their Finest Hour: The Battle of Britain Secret Weapons of the Luftwaffe B-17 Flying Fortress: the Mighty 8th My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you. |
Oleg, 10 years passed after my first online dogfight in IL2....are you too excited because we will all clash online, again, in.....COD...? There will be always complains and suggestions but never forget ppl who do respect your work and your cooperation with community.....thank you again.
and maybe one interesting question.....how is engine overheating modelled? I suppose it is much better than in IL2 where it had some weak points..... |
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Fair enough! I look forward to seeing the final result and hope Ubi gives you the chance to continue your hard work. Regards |
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I'll look forward to seeing 8GB of memory filling up. [EDIT]P.S.: Sorry if questions like these will pass your desk, when the SimHQ interview questions are sent. |
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So, no, there is no Luftwaffe equivalent in game to the Tiger Moth. |
AI
Hello I have maybe a stupid question about impact of position of sun during attack... Please, does anybody know if is in CoD any difference like better chance to stay unseen with sun in 6 and surprise the enemy fighters/bombers?It was quite usual tactic, so I am curious about that...
I am not an IT or something like this, dont know anything about programming and this stuff, so have no idea if it is even possible to make it... Cheers:) PS:sry for my english |
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Yes, much better in terms of precise. |
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And I personally dislike so-called dynamic campaigns that is very repeatable really... The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines. |
This is one of the most informative threads I have seen on this board. Thanks Oleg and Luthier for spending part of your weekend answering questions very helpful indeed.
I am currently compiling an FAQ covering what has been said in this thread I hope it will provide an easy reference to all the details we have been given in these 34 pages. Airwarfare FAQ: Game Features |
Oleg, can you tell us more about how you coded joystick inputs for CoD? Do you still use the X, Y, Z axis? ie.. 10 20 30 40 50 ...100 ? Is this input customizable by the player?
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Compilation of FAQ is a great idea - it would be nice to collect some recently told features from more than only this one thread. It could usefull especially for such a lazy smegs like me:) |
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You know why this is one of the most informative? Because some people here "dare" to ask questions to the devs about features and other stuff. If there weren't all these people complaining about us asking questions, it would be a short thread with a load of interesting information in a sort of Q&A. |
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Succinctly and beautifully said! |
Oleg, Luthier,
Thanks for your feedback this week, to me it's worth more than the update itself. Your honesty and openness is really refreshing. Shots look great. Love the matt finish on the Spitfire, very nice. Strafing effects look great too. Hope the final tweaking goes well. |
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The computer generated campaigns always drove me nuts. There were always problems, altitude of player too low, weather too bad for combat situation, timing was way off for aircraft contact, locations were repetitive. I can't recount the times I felt I was wasting my time. It is great to read what you just said. We are going to have an FMB this game deserves. We are going to have a smokin' good time. THanks and many thanks for that. |
I'll agree that IL-2's dynamic campaign could be repetitive and a bit stale (which frankly is probably more realistic than one would think), but I personally never had any other problems with it. Regardless, to me, saying that having a new dynamic campaign in CoD is pointless because the old one was lacking is like saying Generic Game B shouldn't have improved graphics because the graphics in the previous Generic Game A were bad*. Errr...what?
*Again, not specifically in the case of IL-2, but just as a generic example |
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What do think is Ubi's job in this venture? Try to find the product manager in charge(at UBI!) and enlighten him with your knowledge. Oh, dont forget to come back and report. Btw: Would you mind telling me what you do for a living? Quote:
Now it's your turn to try to listen, as this part doesn't work so well. ;) |
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It's not rocket science to understand, that the best lies ahead. A long time out maybe 4 or 5 years and beyond before hardware can handle all that we will see and enjoy. Just be patient Tree, 5 years more, you could do that standing on your tree limbs.:-P
p.s. great up-date team |
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The more important factor is that they have optimized enough that the average comsumer with the average system will be able to play COD with adjusted options. |
Tanner you need to spend some time on this site just going through the threads. You'll find there is many times more information that has been shared on this site than the example you provided.
There are threads on this site with links to pages and pages of information. Definitely if you had been following this website for the past year you'd know a great deal more. Oleg and Luthier have been answering questions in this one thread for the past two days, and each week they answer questions and give interviews. |
I can't wait for that game. I'm a huge Starwars nerd. But you can't compare that game to Cliff of Dover.
Bioware is HUGE, hundreds of employees, 150 million plus dollar budget for that game. Just a tad larger than Maddox Games. |
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1. You can fly over cities on my PCs, just not at the highest settings, or at a low resolution with no FSAA. Stutters are only apparent at low altitude. Stutters mean short dips in FPS every few seconds by about 25%. 2. Whether the world's best PC will or will not stutter over cities depends on resolution and FSAA. If you run the game on three monitors at 5760 x 1080 with 8xFSAA, you will experience stutters while flying over London at altitudes under 200 meters or so. 3. The Buildings video option limits the number of buildings on the screen and offers fluid performance while still offering a picture superior to that of Il-2. 4. FPS is highly situation-dependent. We give you a huge sandbox to play with. So I cannot possibly make any blanket statements about performance on any hardware because we give you the tools to bring the game to a screeching halt. Any game on the market can be made to run at 0 FPS with enough action on the screen. It's just most other developers ration the action very carefully and balance the game to make sure your FPS does not dip below a set minimum. We do that with our stock campaign and online missions but we do not limit what you can do with the game by yourself. Anyone can crank up the resolution and create a large enough low-level dogfight in Cliffs of Dover that will run at 0 FPS and possibly even crash the game. 5. To sum up: your FPS depends on factors beyond your hardware. It also depends on your resolution, on your FSAA setting, and on the amount of action on the screen. This is the last I will ever address the topic. Quote:
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Lower-level AI pilots have some periods when they don't scan at all. They scan a smaller overall area of the airspace. They focus on each segment longer - i.e. if he looks at his 8 o'clock you can attack him head-on and he won't spot you. Sun blots out a larger portion of the sky for them. However the sun is not a 100% blind zone and there is a chance even the dumbest idiot will see you coming out of the sun, chances increasing the closer you are to his 12 o'clock high. In the end, since you're rarely aware of your opponent's skill level, this results in a very realistic picture. You're never sure whether he breaks and turns into you from 3 miles away, or if you can keep sneaking up on him for a no-deflection shot at 50 yards. Very frustrating when you end up holding your fire just a second too long, and he spots you and breaks away after sitting dead square in your sights. Quote:
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Thanks Luthier, very interesting hearing about the AI...sounds very good,
I have a couple more questions about the AI if you dont mind... Do you know how the AI reacts to damage to their airplane,will they try and break off and run for home? And does the AI try and use real world tactics, Boom and zoom, attack from the sun, neg G dives, hit and run(one pass and away, not staying to fight to the death like IL2) and such? How does the AI suffer from engine overheat, fly untrimed, suffer from high G and blackouts? Would also be interesting to know if the AI will know if not to attack when at a disadvantage...low and slow I know there are limits to what the AI can do and im not saying all this should be possible...just wondering how far COD has taken the AI. Thanks for taking the time to reply to us Sim nuts. :) PS. any chance of seeing a nice weathered 109? :) |
Thank you for the info luthier very interesting!
Shame that the Bf 108 is out of the question of becoming flyable. But then I guess one can never say never? |
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Wow Luthier, some seriously advanced AI going on there. I like it.:grin: |
it looks awesome luthier. very, very exciting.
can i be so bold as to ask about your korean war project. i'm guessing it's on the backburner somewhat? is it still a chance to see the light of day? cheers. |
"Our future is highly dependent on the success of CoD"
I think this is a key point that everyone should take note of. Those of you who say you are holding off because this or that feature isn't making the initial release - please think again. These guys have been busting a gut to bring us the greatest simulator of all time. The least we can do is support them when the critical time comes. Without our support there will be no further improvements and the series we've all come to take for granted will die. A publisher needs to see sales. No sales, no future investement. Think about it. |
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Hi Luthier,
How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them? Cheers, 6S.Insuber |
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Thanks for the info. It is good to know we have full control of the visuals. For looking at recorded video I like to turn graphics to max and turn down the speed of playback.
It is especially good to be able to do this for recording purposes. |
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Thank you Luthier, that information is very useful, just one more question if I may, are there any plans to weather the 109 before release? Many Thanks |
Ugly cover
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So why do we need more than 4 GB then? |
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Thanks again Luthier for the info. The AI sounds fantastic - just what a lot of us have been hoping for. It should give a real edge to the offline combat - the uncertainty as you close on an enemy about whether / when they will spot you and react. Excellent. :) |
Hi Luthier and Oleg,
thanks so much for still answering our question ! you say engine overheat realism is improved compared with il2... What about cooling ? when air-cooled engine is at idle in a long descend, it stresses the engine (fast external cooling and slow in the center). Is this modeled in the sim ? just wondering, and already happy to receive the sim as is :) A. |
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If you have a 2 GB GFX card + 1 GB OS you then should have 6 GB Ram, right? |
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I am certain there are more than plenty that like Feathered_IV interpretation very much! I do as it is not the woren out stereo type so often dished out. |
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We could certainly benefit from some top-notch 2D art both in the game and in our marketing - promotional materials, but it's way too late at this point to do anything. Quote:
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You can study this in detail when flying the real sim. Autopilot is very verbose, you can see exactly what levers they move etc. Quote:
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years. |
Luthier,
you said that wind is part of weather and the new weather won't make it to the initial release. Will wind socks not be present and working then because the new weather doesn't make it into release? |
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It affects wind socks, smoke plumes, etc. |
Luthier, the AI, it sounds awesome, thank you and Oleg both for the discussion :)
For those concerned with the cover, this post on the IL2 Sturmovik facebook page may give you hope: http://www.facebook.com/home.php?#!/il2sturmovik While we haven't revealed the final box art for IL2: COD yet, our community has started brainstorming on it already. How creative can it get? Well, check it out! http://forums.ubi.com/eve/forums/a/t...9/m/2081010709 |
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
I'm so happy about this. Thanks Luthier. Would love to see that article too.:grin: |
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Wow, that's some highly interesting stuff we are about to get in our hands! Also looking forward to the article written by your FM programmers:) |
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Thx for answer. Does the direction and strenght change or is it the same for the whole mission? |
I would like to know as well weather does the wind change direction or does it stay fixed during the whole mission. Since dynamic weather is out for the release - do clouds move at all or are they static as in IL2?
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I know how You react on this subject Luthier, but please close Your eyes, count to 10 and tell us something more about tracers (it's my fetish ;) ). We've already seen one type, yellow smokeless ones. What other types do we have in the game, how they look, do they ricochete? Which one generate smoke trails and are there any conditions (weather, altitude) which makes smoke to appear?
I would be extremely happy to see before a release a short video presentation (2-3mins) covering only tracers. |
Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.[/QUOTE] Oooooooh, that sounds so good to my ears. Thank you again !!!! A. |
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Thanks. |
Just thought of one more question about the AI
The AI in IL2 had a major problem...deflection shooting!! i think you know what i mean :)...have the team managed to address this tricky problem? Cheers. |
With smoke, Luthier, will we see it change form when a plane flys through it?
I've posted examples of this before, but I can't for the life of me remember the correct term for this. I think it might be called a smoke vortex. |
Ok this is page 40.
You need to go back and read this thread as you are asking the same questions over and over. And those posting OT garbage please delete accordingly yourselves. Thanks. |
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Each gun has a selection of ammunition types you can put in the ammo belt. Each ammunition type has various associated effects in addition to its own ballistics. There are tracer rounds, smoke rounds, etc. Tracers are of different colors, and some have associated smoke. I don't believe they're dependent on weather. Quote:
Bad AI is even worse at shooting than IL-2. We've watched tons of gun camera footage - not the dramatic close-up great-shot footage that goes around everywhere, but lots and lots of the other stuff. Real pilots fired God knows where. So do our rookies. They spray and pray, forget about deflection altogether or miscalculate it grossly etc. I.e do about what I do. Quote:
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Thanks...the deflection shot im talking about is when you have a AI on your six at about 200yds...all you have to do is pull a slight turn and the AIs shooting will pass behide you safely and they wont correct for lead....will they now adjust for lead if you keep your slight turn?
BTW these Q and A are worth much more than about 3 months of update screens and get me much more excited about the sim (to me anyway). Bravo Luthier!! :) thanks. |
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If you are running the 32Bit exe on your system with your Windows 7 Ultimate 64-bit, this could be limited to a maximum of 2GB, if it's not LargeAddressAware. Only if the 32Bit exe is programmed with the LargeAddressAware flag, then it could go up to 4GB (or max. available on 4GB of RAM). This was one part of my "64Bit" question. I hope you will have a chance to ask someone if the LAA-flag is used. :-) (...and in the future run a LAA modified 32Bit exe and see the memory go over 2GB) :cool: |
@Luthier, one thing bothers me a bit....as you said complex weather will not make it into initial release...but we all know how much of an impact weather had on planes "behaviour". there will be some kind of a weather and impact on planes in initial release?
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Amazing update thread, I'm mesmerized! Like a cap would have been blown off the info tube and we'r getting all the questions answered we've speculated about for years!
THANK YOU! Some whoever whining about what a proper development update is should have his head examined. I've never seen a dialogue and honesty of this depth from a game developer. You've more or less answered all the questions I have had bouncing in my head, but can you tell me which magazine that FM article was written into? I'll do some digging to see if I would be able to find something about it while waiting for a possible 'ok' on publishing it here. The engine model complexity sounds fantastic! |
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Still, that gives me a month to sruce up my BU0836 based trim and switch controls. All the best and I hope the next month and a bit goes well for you and the whole development team. Cheers! |
OK, Cheer Luthier. :grin:
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above yours :confused: and weather will ship with game use at own risk :grin: |
Wow! Thanks for all the interesting answers luthier. It's like, first we got the bad news and then we got the good news and boy are these news good!:grin: I prefer this way of approach, now I feel like a kid the night before christmas again.
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As others have commented - getting all this information is worth more than the screenshots. Can almost hear the collective sigh of relief after some of the recent disappointing news. One further question on AI - one of my big annoyances in il2 was AI wingmen suddenly breaking formation in a headlong charge at the enemy as soon as they come into sight. Is it possible in COD to have them wait orders before breaking formation? Quote:
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It has the full start up procedure including mixture, prop, loading start cartridges, Air tank, oxygen management, etc and a real need to manage rpm, boost and radiator to avoid engine overheat/coolant loss and wear. Does the CoD Spitfire go to anywhere near that level? (and if so it can presumably be dumbed down if not wanted). If the engine management is that critical it is going to make air combat a whole new ball-game (and presumably for all the other aircraft). |
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Thanks ! :grin: |
Bets update so far!
Keep it coming Ilya! |
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Everyone else does them as gimmicks. What you see is just a simple sequence of "press button A to press button B to press button C to press button D to enable pressing Start Engine." They don't model the individual systems involved. Neither do we, and we don't want to pretend that we do. We don't do gimmicks. All the hotspots in our cockpit work. All the controls are animated. You can set fuel cock levers and work the priming pump and flick the magnetos and all. Do that if you like, or don't. We feel that most people will only try that once, if at all. The systems we do model are crucial however. Watching the gauges and controlling mixture, prop pitch and radiator is essential. Our office is obviously filled with Il-2 online veterans, and for a while we could only play online with Complex Engine Management disabled completely. We could barely fly the Spitfire, and the 109 not at all. We fly with CEM on now, but we still to this day fly with Overheating disabled because damn it is hard! |
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Also, will you please stop asking about weathering on the 109? It's always been there. I just like them new and shiny.
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Mr. luthier, Oleg.
I have a question regarding third party stuff. Maps in particular. In the past, when these Friday updates started to be a regular thing Oleg mentioned that you guys will allow smaller 3rd party maps to be loaded in the game. But that this will be available after the initial release (not that long after that) and it is still undecided about the size of these maps. Anything new about this? Still on your road map? Because, looking at the terrain, well, I can only imagine what beautiful maps one could create. Thanks and good luck. |
Thanks for the update.:)
And a huge thanks for all these answers you are giving us, Oleg and Luthier.:grin::grin::grin: It has been a very interesting weekend.:cool: Of course, you are just making it all the harder for us to wait untill release day.:grin: |
the wind won't change the direction? hm
So the windsocks will only go up and down and we won't have to wait until the wind is in the right direction on start ups. Was actually looking forward to that. I'm hoping to see that feature some time after release. P.S This is definately the perfect dev update. Thank you for your effort. |
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This will draw MSFS users to the game, and possibly save me from using MSFS again. Question: Are the AI now 'blind' when they are in/behind a cloud? (I know it was planned, but I would be interested to know if it will make the initial release). |
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