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It's very challenging to conduct some types of attacks now with bombs. It will take some significant adjustments... but it is doable. And if you hate it in a hopefully short period of time you'll be able to switch it off. In the meantime... check out Dart's excellent video on how to skip bomb. It has helped me quite a bit. http://www.youtube.com/watch?v=Af4syRR5r7s |
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The elated feeling to get a mission done "against all odds", with still much less difficulty as it was in RL, sadly wont be missed by them. But as long as there are servers who share my passion for as real as possible, i can live with that. |
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So more difficult is automatically better? Online missions usually have so many targets it was close to impossible to win the mission with the old fusing. With 4.10 you're screwed square, plus it forces you to high alt attacks. I don't even need turbulences, as a GAME never can immerse reality, it's just a freaking shaking screen, nothing more. How about non-optional start procedures which take 5-10min, that would be awesome, no? Do you guys really think just because you turn it into a super hard game you could fly a RL plane, or even feel like you were flying one? I happy if they supply a FM which is somewhat close RL, again; it's a game (even if you call it sim) and that means it's entertainment. Do yourself a favor and search for another hobby which offers the frustration you seek for. Cheers. |
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Even now with new set of rules it is still easier than it was in RL. Frankly I think everyone can do skip bombing run from 25m alt and that is all what is required now. With torpedoes situation is more tricky since you actually have to learn more about the procedure than to click release ordnance button. http://www.filefactory.com/file/b4d8...800kg_410.ntrk ...in the link I provided you how to hit cargo with Stuka's most powerful ordnance, SC1800. Stuka is slow bomber and still wasn't caught by the blast with properly set delay. Anyhow now I agree, this should be in difficulty options to simply turn it on/off, similar fashion as with cockpit on/off, so everyone has their joy. EDIT: Just watched Dart's bombing I think it's quite tough way to do it, at least for vast majority. Check out my skip bombing for masses, the only thing required really is to be at least on 25m alt, and to hit the ship with bomb. So this way you can actually do it with any bomber with any ordnance. Skip bombing for masses!:) |
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Even though this topic has become obsolete with the up coming release of CoD. How do you know how it was in RL? Where you there? I doubt anyone here on this forum was there in RL and that 98% of the people talking about the bomb arming bit have been as close to the stuff as a picture in a book. Did you check out the pdf-file on German bombs? Did you read the bit where bombs could be set to a arming time of 0.08sec? Up to now no documention has been presented that bombing as implied in 4.10 was the the rule, and that for all sides reguardless of country. And no just because it is harder does not automatically mean it is more "real". The issue with the spawn bombers could have been solved differently, be it that it is not possible to drop a bomb until the aircraft has left the ground. Or that bombs dropped in the spawn = effect of bombs when you have been killed before the bomb hits, that nothing happens. From my point of view with CoD coming this topic is through and I will not be down loading any patches any more for IL2. |
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well I won't stop playing IL2 after the release of CoD so any patches will definately be downloaded by me... but I guess you are right; for some this issue is maybe a non-issue in March.
Actually I think that one of the reasons some guys complain about a sim (CoD) they have been waiting for 6 years now..and haven't even seen yet, is that they are suffering from separation anxiety. They know that even though IL2 will still be played after March release, it will never be the same again.... and the symptoms are quite obvious: irritation, judgements without evidence, outburst ..even crying ;) |
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It's a game and you'll have to find a balance between the needs of fun seekers and requirements of some die hard "I want it real" geeks. The latter are probably the ones who fly Tokio-LAX realtime in Fsx, LOL. Again: It's game which has to attract as many ppl as possible, that affects sales too you know? If you make it super hard(or realistic) the game becomes unaccessible for newbies. Deserted servers are great fun... Now TD can change whatever they want, in fact it's very cool they gave the die hard bombers what they wanted, however TD sets standards for the whole community - that is the problem, respectively the reason why such stuff should be optional. Just look at the servers, where are most ppl flying, what do they fly? Fighters or bombers? Bingo. Now you know what the majority wants when playing IL2. I'm pretty sure the new feature didn't help at all to change the Bombers-Fighters proportion. More fighters, less bombers - is that what the ppl applauding to the new fusing wanted? Their live gets even harder now - it's actually too funny robtek complained about not being able to bomb Portsmouth due to the overwhelming fighter mass. |
I can understand both sides, and I guess it is a no-brainer to make it optional in difficulty settings... TD made a good decision there.
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Perhaps a switch to set realistic mg and canons jamming as in real life too ? :)
But enough of my trolling..... Good decision from TD to make the 2 second fusing an option. Looking forward to the v4.101 Well done !! |
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Instead I'll ask you one thing. Since you took some time to reply me twice have you at least downloaded my track and replayed it so we can discuss that? |
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Took me about 2hrs to re-learn. But that's not the point - it's not about whether you can adapt or not, the question is why you even have to force ppl to adapt. * I suck with torps, but then again I never spent much time learning. Dive bombing is something I hated before, now it's necessary, and you can't even be sure if you hit something at all. I wonder how often even a experienced stuka pilot goes home with more than 3 tanks(500/2x50)... But hey, they gave us the Henschel with neat guns, which love TD for, it became my new weapon of choice if go for AG. |
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http://f19vs.se/page.php?50 Three parts. This section of our site also present other interesting instructional movies When you get to learn how things were done IRL, they seem to be more fun to perform.. imo anyway :) |
Summary of Main IL2 Sim Bombing Bugs
Almost Realistic But Not Quite..!
Here are the three main cases related to improving IL sim to get bombers truthful: 1. Bomb SALVO settings. 2. Fuse settings. 3. Missing bomb damage after pilot hit. Nr 1 means that this otherways truthful sim has a queer property of dropping bombs as pairs. I guess that we are rather unanimous that back in those days bomb effect was with all efforts maximized. It would have been unprecedentedly foolish to waste bomb effect by dropping bombs as pairs into the same spot! Luckily, there already is a fix available for this IL sim 'idiot pairs of bombs' dilemma so it should not be very difficult to set correct with some future patch, I hope! :) Nr 2 means of course that for every mission bombs were funished with a fuse best suited for that particular mission. Again, bombs were never carried to be wasted in those days! It was crew's choice to say the last word about fuse that would be best for the mission. Pilot select should be the case with this sim, too, if we wish to further keep the sim historically accurate instead of becoming just another fancy game? Nr 3 is the IL sim curious feature that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. In reality, bombs of course were quite as dangerous even after the aircraft that dropped them was hit - I guess we all agree about this? Quote:
Best regards, - J. Hartikka - Finland I added original wartime photos to messages http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 |
It should not be a setting in the difficulty settings at all.It should be an option ingame like the bomb delay setting.
THAT would be realistic. |
Wutz, please sit down and breathe.
"How do you know how it was in RL? Where you there? I doubt anyone here on this forum was there in RL and that 98% of the people talking about the bomb arming bit have been as close to the stuff as a picture in a book.
Did you check out the pdf-file on German bombs? Did you read the bit where bombs could be set to a arming time of 0.08sec? Up to now no documention has been presented that bombing as implied in 4.10 was the the rule, and that for all sides reguardless of country. And no just because it is harder does not automatically mean it is more "real"." 2% of all people talking about this stuff are in Team Daidilos, and have read the spec and dropped stuff that blows up IRL. If IRL was easy we would all be strapped to a fighter. Think you've got the right stuff? Enlist. Sit down, please. These TD guys are not just pushing agendas and dragging stuff out of their back passages. You insult their professionalism if you believe other wise. This kind off sand pit squabble is bloody tiresome. Stop stealing my oxygen. Merde! |
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Why I asked you to watch my track is because I think it is not fairly easy thing to do but just plain easy. And is a step closer to reality all together. In ww2 they didn't do skip bombing from sea level but from certain small alts; Quote:
Why would I want to game a game? That doesn't make a sense to me and a lot of other folks... however I see that is a prob with some other folks who want luxury that is why I said that I'm in for making it option on/off. Argument easy vs hard bombing and both being unrealistic doesn't hold water for me as I feel this brought us closer to the real thing, especially the case with torps. God forbid they ever code the waves and ship evasion paths, apart from few unlucky seagull strikes most people wont hit anything at sea.:) |
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The delay could be set to 0.08 s. (MV). The armingt time still was between 0.9 and 1.5 s. |
Dkoor:
IT IS NOT about SKIPBOMBING, skipbombig is easy - try tanks. Quote:
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Would suck only if you're attacking a moving land convoy. |
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Well, what happened to his bombs then?
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The bomb(I guess SC50's will not work) will penetrate all hulls of civilian ships. Quote:
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Whether they could penetrate the side of a cruiser or not, I don't know. |
Found some real life data:
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I just posted this because of the 72%, quite interesting. Again: I am not complaining about the status quo when it comes to skipbombing in 4.10 |
So you are talking about skip bombing. This would mean a minimum arming time of about 1.6 seconds for the German bomb fuse Robtek and I are speaking about, as 0.8 was only allowed for dive bombing.
Please note that the US did not use German bomb fuses in their skip bombing attacks. |
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Did I complain about fusing time when skipbombing? No. You confuse me with someone else. The 25m cap idiotic though. Anyway: Here are some fusing and delay times, you get everything from .7sec upwards. Ignore the red oval. http://img218.imageshack.us/i/40079461.jpg Some offer a good chance to blow up the dropping plane too. |
perhaps a timely reminder...
Skip bombing was a low-level bombing technique refined for use against Imperial Japanese Navy warships and transports by Major William Benn of the 63rd Squadron, 43rd Bomb Group (Heavy), 5th Air Force, United States Army Air Forces in the Southwest Pacific Area Theater during World War II. General George Kenney has been credited with developing skip bombing.[1][2] The first time skip bombing was used was at the base of Rabaul on New Britain. The United States 5th Army Air Force used B-25 bombers to attack and destroy Japanese ships. It proved to be very effective and received growing popularity. The only drawback was that it took a lot of skill to perfect. Sometimes the bombs would detonate too soon, or in some cases, sink.[3] The bombing aircraft flew at very low altitudes (200–250 ft (61–76 m)) at speeds from 200–250 mph (320–400 km/h; 170–220 kn). They would release a "stick" of two to four bombs, usually 500 lb (230 kg) or 1,000 lb (450 kg) bombs equipped with four- to five-second time delay fuses at a distance of 60–300 ft (18–91 m) from the side of the target ship. The bombs would "skip" over the surface of the water in a manner similar to stone skipping and either bounce into the side of the ship and detonate, submerge and explode under the ship, or bounce over the target and explode as an air burst. All outcomes were found to be effective. Unlike "Upkeep" or "Highball", this technique used standard types. |
interesting read about skip bombing in the pacific
http://www.kensmen.com/combatlessons.html there is even a book (biographical)on skip bombing with a B17 in the Pacific available on Amazon http://www.amazon.com/gp/reader/0275...33#reader-link However, according to different sources, skipbombing was not only performed by the Americans in the Pacific, but also by British Coastal Command (learnt from the Americans) but also by Italians in Stukas? Ju 87 in Italy One of the weaknesses of the Italian Regia Aeronautica was its lack of dive bombers. The Italian attempts to develop such an aircraft had ended in a complete and ridiculous failure: The SM85 was abandoned after the type flew a single mission. Yet it was clear that dive bombers were a very effective weapon against British ships in the Mediterranean. As was proven by the Germans when sent Stukageschwader I and II to the help the Italians. The Stukas badly damaged the carrier Illustrious, sank the cruiser Southampton, damaged several other ships, and nearly cut off the supply line to the besieged Tobruk. So by 1941 the Italians received 46 B-1s, 50 B-2s, 59 R-2s. In 1943 they received an additional 46 aircraft, D-2s and D-3s. The Italians gave the aircraft the nickname Picchiatelli, which means "Striker". Although the Italians were trained initially to use the same tactics as the Germans, who did dive vertically on their targets in small groups, they soon developed their own methods. Rather oddly, the Italians also used the Ju 87 for the method which later became known as skip bombing -- horizontal attacks at very low level, dropping their bombs in such way that they would bounce of the water and hit the attacked ship on the waterline. The advantage of this method of attacking was that the target was hit on the waterline, and a dive directly into the defensive fire was avoided. The last sentence seems a bit weird to me, as in the Pacific anyway it seems the survival rate was higher(?) with dive bombers dinving from above than in torpattack (coming in at sea level)? |
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Height: 61m Speed: 320km/h Point of release distance from ship: 18m Maybe in a dive, but not in level flight. Some information seems missing here to explain that. Note, that I used the minimums height and speed of your numbers. |
Caspar..if u read Kensmen's "combatlessons" there seem to be different techniques.
http://www.kensmen.com/combatlessons.html |
Since a lot of us seem to be having great difficulty learning how to deal with the new bomb fusing, I've prepared these tracks which may help a bit by providing a "picture" that one should be seeing upon bomb release.
It's not always very easy, but then again, it wasn't easy to plant bombs in the pickle barrel IRL either. Still, I did these on the fly, so with a little practice anyone can do much better than what is shown here. Hs-129 with 6x SC-50s (first pair destroy a plane, second and third go too far) http://www.mediafire.com/?z67a2w2z5j1o91h IAR-80 with SC-250 (some vehicles and armored car destroyed). http://www.mediafire.com/?8092ef9536kw6y5 Il-2 with 6x FAB-100s (first and second pairs destroy planes, last pair gets an AA gun) http://www.mediafire.com/?kepjoy81c7vki5c Il-2 with AO-10s (several train cars are destroyed. Unfortunately, I accidentally kicked the rudder, preventing me from taking out the entire column). http://www.mediafire.com/?ln5bka1b08gc412 Il-2 with 4x FAB-100s (dropped in salvo, a common practice. One pair is wide, second pair is on the money, killing a tank) http://www.mediafire.com/?z1aos6spfs15e4s Il-2 with PTAB-2.5s (2 tanks killed. If I dropped a split second sooner, I could have taken out the entire row). http://www.mediafire.com/?tmxkoz9m93ex5ba I can make more, by request :) |
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they are the similar number range you'll find anywhere, Casper.. and if you go back abit, you'll read that some sank, some hit the waterline and some did go over the ship. water surface conditions, etc |
About pics..
By the looks of it, skip bombing techniques were mostly used by B25 crew and B17. I have a cr*pload of different publications about WWII birds... I have yet to find any pic of a B17 skipbombing..but found quite a few B25's. Take note that the "2nd plane" is a shadow... taken in Bismarck sea http://www.f19vs.se/temp/b25skip01_bismarck.jpg Take note of altitude..bay of Hong Kong http://www.f19vs.se/temp/b25skip02_hongkong.jpg Take not of altitude.. I would say considering the B25 has a wingspan of 20 m, this one is I would say 50-60m Note thouh the text.. just because a B25 is low doesn't mean he is skipbombing. Front guns were quite heavy and could do a lot of damage.. and when u are strafing u need to go low http://www.f19vs.se/temp/b25skip03_japdestroyer.jpg |
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Thanks Klunk for the nice information. That was something I hadn't read or seen before.
Regarding the relative dangers of dive and skip bombing, I would say that this depends on the type of target. At any rate, neither would be comparable to torpedo bombers, which head to maintain a steady course at a low speed in perfect AAA altitude for an extended time. |
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4.10 pdf: Bomb Fusing Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap (e.g. a bomb detaching from the aircraft while still on the runway, 25 / 35 or a bomb hitting the bomb rack due to turbulence). This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing. If the bomb hits the target before that time, the fuse does not activate and the bomb does not explode. This means that in level flight a bomb must be dropped from a minimum altitude of about 25 meters to explode. If the bomb is dropped in a dive the altitude must be proportionally greater. This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2 seconds. edit: Quote:
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Fly at 5m, pull up 3 seconds prior to the target an release the bombs. You'll see. I've this way skip bombed from 10m. It's just very hard to do, so I rather fly at 22 m and do it from level flight. |
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http://rapidshare.com/#!download|15l...k0039.ntrk|504 Quote:
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Skipped bombs going through smaller vessels - I've once read a pilot account about that. The claim is technically sound. I've never bothered to look into damage reports for each of the thousands of smaller vessels that got damaged in WW2 to see how often it actually happened. --- For what it's worth, releasing the bombs 60 feet before the ship means that the aiming point would be 60 feet before the ship. As Caspar has correctly pointed out, it is impossible to hit an object on the ground if you release the bomb from level flight at 250 feet just 60 feet away. You'd have to fly at about 10 knots to make that work. |
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If it goes right through it, a 4-5 sec delay wont help you either. |
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Sounds realistic."Use the force, Luke" ;) And the bombs still get disarmed if they touch the water too early. But like i said before, I dont care. Another 70days and IL2 will be deleted from my HDD. |
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The point is that 4-5 seconds delay were used for US skip bombing because that would make the bomb go off in the vicinity of the ship even if it sunk before the ship or went right over or through it. With 14 seconds delay the bomb will go off very deep in the water, lessening the damage, and also the ship will have moved a considerable distance, even an average steamer could have covered a complete ship length in that time. At any rate, my comment on the 14 seconds delay were not directed at the feasibility of skip bombing as such, rather the general problems associated with a long fuse - ground penetration, skipping, rolling, rebounding, moving targets moving away - all of which making an accurate and devastating attack difficult. Regarding my track, it wasn't meant to show the most elegant way of skip bombing, only to show that altitude does not matter. I released these bombs at about 10m, clearly below the 25 you thought would also be a limit. Not that it matters much in practice. The bomb lobbing is pretty difficult to do and offers no benefits over a level attack 20 m higher. |
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has bomb weight been taken into account? of interest...? http://www.youtube.com/watch?v=YVLV67xILI4 |
The _RAAF_Squadron has spent the last three Thursday night Training sessions dedicated to exploring the new realism features in 4.10 including bomb fusing, rocket dispersion, wind effects on flight and ordnance, radio navigation etc. We generally feel that the work done to the Sim is of very high standard and has been a marked step forward in improving the already high level of immersion this Sim offers. Our hats off and gracious thanks to everyone involved.
A big part of the training regime was workshoping new methods of ordnance delivery to account for the fusing time of two seconds and last night's training focused on skip bombing. Following some experimentation and online trials, we believe we've had a successful resolution of new skip bombing methods and we generally consider the fusing time feature to be an improvement in immersion for a number of reasons: 1. Our resolved methods seem to match those anecdotally documented. 2. The difficulty level of skip bombing now resembles what we would expect from such a task. 3. The 2sec fuse terminating once the bomb hits water rather than hull is not an issue for us given item 1 above, resolved within Sim limitations. 4. Due to the increased difficulty, dive bombing and torpedos perhaps now offer higher success rates, in 4.09 this was not the case. We feel that item 3 above is not ideally realistic, but an improvement nonetheless and certainly not a deal breaker. The concerns shown by all here should of course not be discounted and TD's decision to add this as a realism option in the next patch is commendable. Having said that, we have concluded that even as it stands, successful skip bombing, just like dive bombing, level bombing, take off and landing, is simply a matter of practice. For us, learning something new has been overwhelmingly rewarding and we look forward to more of the same. |
g00d feedback and well put.
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well put, Firey
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German Electric Fuse
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Pilots Wished Bomb SALVO Fix - Got a Forced Delay 410m Fuse Instead! :(
Is strategic bombing now the only allowed bombing style with the introduction of the 4.10m new level bombing fuse? Yes, it seems that the low bombing tactical arts are now practically denied..! For strategic 'terror bombings' that fuse is ok but I keep wondering what the veteran ground battle pilots during the war would have said if they had been ordered to use the 4.10m fuse..? I guess they would not have been polite with their response! ;D The IL2 sim used to have very finely made simulation for low bombing modes prior to 410m! The bomb actually bounced or slided in these simulations on the ground like the wartime expert low bombing 'jabo' pilots performed it, for instance! :) As a virtual bomber pilot familiar with real history of delay low bombing styles like jabo / slide / bounce bombing it is very regrettable that the 410m now denies us these most exciting and skill demanding bombing modes. Crew Switchable Safety Delay A story I recalled from Finnish wartime recollections about German bombs electric fuse. The big German bombs were known to have an electric fuse with safety delay option. It was rather simple yet versatile. It could be used in automatic 'safety delay mode' (like the forced 410m fuse) or manually in no safety delay mode (quite unlike the forced 410m fuse). It even allowed arming and disarming bomb and switching safety delay on or off during flight. I have understood that these electric fuses were used with bombers having crew more than on person so the one responsible for bomb release could control bomb arming and disarming. The cases I have collected from my country about small bombs like fighter bombs indicate that these had no safety delay. Electric Fuse Circuit Description There were two capacitors in the German electric bomb fuse circuit. The first capacitor was the one charged from aircraft. It was connected to second actual fuse capacitor through a delay resistor between them. When capacitor nr. 1 got a charge from a connector attached to the bomb, it would start charge the nr. 2 capacitor through the resistor which slowed the charging and thus caused an arming delay or safety delay. I guess the 410m 2 s safety fuse is related to those bombs having this electric fuse arming mode? Knowing the capacitor 1 - resistor - capacitor 2 - electric fuse circuit we can now understand the operating modes of this German electric bomb fuse: Electric Fuse Operating Modes 1. Automatic Safety Delay: When used as automatic, an electric connector attached through a swiveled arm to the bomb would give the capacitor nr. 1 electric charge shot just before the connector attached to a swiveled arm would be ripped off from the falling bomb. Now the bomb would be armed in free fall after the actual fusecapacitor nr. 2 would be charged through the resistor causing the automatic arming safety delay. 2. Manual arm and disarm from onboard: If the bomber staff person responsible for bombing gives the bomb a charge shot prior to releasing a bomb, it will arm itself in the alleged time and when released later, it will drop with no safety delay. He could also decide to disarm the bomb by shortcircuiting the bomb arming circuit. When shortcircuited, the arming capacitor nr 2 would bleed empty from charge through the delay resistor in about the time of the safety delay and the bomb would be disarmed again. We see that this kind of electric bomb fuse circuit would allow the bomber crew to arm and disarm any bomb connected to onboard arming circuit and release the bomb either disarmed or armed. Further, this bomb arming circuit gave the crew an option to decide whether to use safety delay or not..! Alas, we virtual bomber pilots were not allowed to decide setting safety delay on or off with the rather incorrect 410m fuse... :( Regards, - J. Hartikka - Finland |
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I would forget the topic as CoD is coming and hopefully geeks will not be allowed to force their silly flying techniques onto others. |
It's not correct that German fuses allowed modes that came completely without arming. At least the 10 most common fuses did not, and I've never heard anything that would indicate the Germans were that stupid.
It is true that there was an option to have the fuse set off the bomb without any delay. This is exactly what you can set up in the arming screen. I would also like to point out that the typical low level attacks as done in WW2 are still possible. It is true, however, that some special cases cannot be recreated at the moment. --- Wutz, you're embarrassing. |
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Sokol1 |
Finnish Blenheim and JU-88 Veteran
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However, historical facts still remain facts. Bombers were armed with fuses and bombs that suited best for each mission. Throughout the war, means of hitting enemy were constantly improved to be easier rather than more difficult - that is quite selfevident, isn't it..? ;) Ignoring history is of course allowed, but doing so may make people behind such unrealistic mods appear rather restricted or even ignorant. A JU-88 Veteran About Bomb Fuses In a recent history gathering I met Mr. Kusti Lehmusvuori. In spite of being almost 90 he was in very brisk shape with lucid mind and memories. He served as a bomber radio operator and gunner for some 55 war flights in Finnish Blenheim and JU-88 crews. He described the electrical fuse circuit of German JU-88 bombs quite as I had earlier heard about it and written to the message above. He also added that the bomb fuse capacitors were charged from onboard batteries that resembled the anode batteries of the radios of those days. Bombs were of course launched one by one and not as pairs like with IL2 sim. We also discussed about airplane radio operator work of those days with the rather unreliable Marconi radios of Blenheims and the advanced FUG 10 radio gear of JU-88 that he descrobed as being 'from another planet' as compared to earlier radios. When asked, he even remembered accurately the 'Gibson Girl' emergency transmitter placement onboard..! However, I guess further writing about early aircraft radio operation and navigation practises might be a bit off topic in this thread so I save that info for later discussions. Regards, - J. Hartikka - History Addict Finland Original wartime photos on messages: http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 Bomber veteran Kusti Lehmusvuori in a newspaper article with photos of the restored motor of the ill fated JU-88 nr JK-254: http://yle.fi/alueet/pohjois-karjala...tml?origin=rss |
why don't you use the 4.09 patch. you don't have to use the 4.10 patch if you don't like it.
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But I think a fix from UP will be soon out for 4.10.;) |
Yep... Went back to 4.09 modded because of that "feature". Thx to those guys that want all players to play as they wish.
And viva Cliff of Dover, so we can get rid of them. |
Yep, i also think we wont find the people which went back to 4.09 on CoD "full real" servers :-P , too difficult :-D.
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Why, in CoD the bombs will magically stop arming when they touch water?
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Keeping to 409
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Hi, thank you for encouraging! That is what intend to I do with our home server All_Planes - keep it to 409. And of course added it with the bomb salvo fix patch for effective bomber training! :) However, how would the developers of new patches improve them unless someone keeps reporting about bugs and flaws..? That is why I keep telling about the three main bomber flaws: Salvo, fuse and pilot hit. Alas, developer team seem not yet have noticed any of these mails. :( The 4.101 thread only tells about the 'safety fuse' that it will be removed from cassette bomblets... Also no control to be expected for the pilot about the fuse but maybe only for host difficulty settings. :( Also nothing mentioned about the bomb salvo fix for 4.101 so I guess they have not noticed it either... Maybe it will not come for the new Cliffs of Dover, either. :( Well, one more way to remind about 410 patch bomber bugs - I made a new squad for one of HL campaigns : BAN410! squad..! ;) Regards, - J. Hartikka - |
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Maybe we will have real waves which might deflect skipping bombs, and if it is anything like in real there will be no arming time ONLY TOGETHER with 14 sec. delay for german bombs. No skip bombing with that setting!!! Anything else -> arming time between 0,9 and 1,6 seconds for the usual fuses!! |
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That would suck. Only idiots left posting, that would really hurt, oh my.
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