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Im sure we will see some system specs as soon as Oleg knows what they are, there is no logical reason to hold them back. Oleg has promised a dedicated website and im certain once this arrives we will start to get more detailed information, some people here think we will see a spring release, I think that all indications at this moment in time suggest a little later than that.
Peace be with you all this christmas. |
Same to you this Christmas Tree
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So, then, May or June it is. :) Happy Christmas to all. |
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Best of the holidays. |
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Ffb
Hi Oleg,
Sorry if I am out of place , I am finishing a FFB firmware project and I would like to know if BOB 's FFB handling will be compatible with the Microsoft FFB stick on which my firmware is based. I am only usig the "Spring" feature , The most important one ... Thank you |
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"Christmas Tree" hehe, boom-boom. You know they get shredded in the new year don't you? Bah humbug! (now, where's my pressies) |
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the main reason i see this need to be corrected for, is the frame rate problem. having towns and villages that are 70% to large (compared to real size in 1940), means our poor little pc's need to huff and puff to display all those unnecessary buildings and other ground objects. if the maps being used currently for BoB are so significantly wrong as indicated in these recent posts here, shrinking them down to more correct sizes will make quite a difference in performance in the game overall. i am not concerned at all about some coastal elements (like that harbor section) being incorrect since it wont affect frame rates much and can be corrected later. but having 10.000's of houses that shouldn’t be there all eating frame rates is just a total waste of resources. resizing the main towns and villages to their more correct sizes should not be a big time consuming job for the programmers either, since "all they need to do" is highlight the offending objects around a town/village and press the delete button. "creating" new towns and villages would be MUCH more time consuming and a waste of manpower, because it takes so much longer. but to argue against deleting objects is a bit silly when i have to crash land my damaged spitfire in the southern english country side, i'd like to be able to aim for a field that existed in the 1940's, and not land on the m25 motorway or amongst buildings in a recently constructed town and city |
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it is possible the towns we see on the recent oleg map are just the wrong size on the printed map, and that the actual town size "in the game" is the correct historical size. somehow i doubt it ! even if all the buildings are not modeled, the urban sprawl will probably correspond to map sizes seen in the recent oleg preview maps (otherwise it would be hard to do VFR navigation by the game maps compared to the "in game" world we fly around in). |
The in game maps can be placeholders for now. I dont think there are too large towns after seeing olegs huge passion for details and precission
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Looking forward to everything, expecting nothing.
My philosophy on life. Cheers, CS. :D |
Maybe the towns are right size, but the rest of the land is smaller? I mean if map is not 1:1 scale, then towns would be reduced too much in size to a point it doesn´t resemble the original town. Or if you keep the original town map in small scale you would have small toy houses.
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Bob
No update today ? :(
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http://i107.photobucket.com/albums/m...ics/aetsch.gifhttp://i107.photobucket.com/albums/m...Comics/244.gif |
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I dont see update today.... |
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If you still can't see it, here is the link; http://forum.1cpublishing.eu/showthread.php?t=17629 |
Thanks!!!!! :D
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The 5890 and 6990 are both dual cards and beyond my wallet. |
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Originally Posted by satchenko No update today ? Nope no up date for you, for the rest that can read there was. Sarcasm is out of place here,constructive help IS the spirit Not everyboby is as "clever" as you |
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Tank you PilotError,Best wishes for the Hollidays gb |
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So much for answering questions though. I don't expect Oleg to answer the questions posted but I would expect if he says he's going to. Disappointed. |
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Oleg finally answered the 'Map' questions here:- http://forum.1cpublishing.eu/showthr...t=17629&page=5 |
LOL! I'm an eagle too :) I thought there was always the chance that you didn't like the game but at least you've been and you recognise your area :D Last time i saw Dillwall they were ripping the seats out of the Arthur Wait to throw at us. I haven't been for a while but I did have a season ticket for several years at one time.
It would have been nice to actually get some response to the many questions asked on this update but there's virtually nothing. |
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Ahhh! You would only know Palace as The Glaziers then. the name changed in about 1972. Still, you have other interests, that's fair enough. :)
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the offtopic useless banter in the last few pages of this thread is a perfect example for the need of heavier handed moderation (and possibly thread locking) one moment you complain the moderation is to heavy, and the next your the worst offender |
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will there be new forward airbases created on the maps as the front lines move ? (as was the case in real life). or will allied/enemy airbase locations on BoB/Sow stay fixed ? this is less of an issue with BoB, since frontlines wont move, but is an issue for other large player maps that come with the BoB release. i hope some "spontaneous" new forward airbases get created by the dynamic campaign server if the frontline moves for more then 20 km for example |
Great news for mission builders!
Arriving a bit late to the party here's my two cents:
I think that the decision to keep much of the old FMB GUI and structure is GREAT! :) Quoting TUSA: "One of the wisest descisions ever made in Flight Sim history was keeping the format of the Il2 mission builder. I'm so glad to finally see the SOW version, and even more happy to see the the many additions, improvments and integration with SOW capabilities. With the largest base of Combat Flight Sim mission builders in the world - it would have been a waste to change the basic struture of the FMB." Hear, hear! I have been using the FMB for 5 years, building nearly 70 campaigns and some 650+ missions, and this is a list of things I would love to see: 1.) A "Load last mission"-option 2.) Copy Group of Objects / Save / Rotate /Place 3.) Filter objects / aircraft by different categories 4.) Ablility to add a jpeg to mission 5.) Select skin for entire group Another thing that I REALLY would like to see is the capability of simple BRANCHING in campaigns, e.g. if you FAIL a in mission A you are directed to mission B, if you succeed you are directed to mission C. (And I hope that the current capacity to randomize mission picks in campaigns are kept.) Also I second the suggestion to do a beta release of limited version of SOW to a few competent mission builder enthusiasts. I think this would give you very competent feed-back plus it will most certainly mean that SOW will have extra missions and campaigns in no-time! Thanks for the peek, Oleg. It really looks like SOW will be worth the wait. :grin: |
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Frankly I don't think any posts made this late in this thread will even be looked at but it's hard to tell as we get no feedback on many questions asked, it's only as Oleg feels and the rest are left to hang in the air. I admire Oleg for what he is doing but many people posting questions or views have no idea if they have even been read by him. Having said that I will be joining nearmisses's latest drive to get us to stay OT. |
Perhaps not for SoW, but there are six things I'd really love to see in a combat flight sim, if only to shut up the endless "chart wars" about aircraft performance:
1) Ability to "create your own ammo belts" using different types of ammo, e.g., just ball ammo (preferred by a few units) or different mixes of ball, tracer and armor-piercing, depending on mission and expected opposition, as well as personal preference. 2) Ability to downgrade aircraft performance to simulate damaged/worn out/badly maintained aircraft. Possibly the ability to slightly upgrade aircraft performance as well, to simulate "hot-rodded" aircraft. 3) Ability to choose different fuel types for certain aircraft based on historical availability. 4) Ability to introduce random mechanical failures. Certain aircraft were plagued by mechanical problems. 5) Degradation of airframe strength, engine performance, etc. over time. Possibly affected by environment, available maintenance facilities and available manpower. 6) The ability to start a mission with a damaged plane or one which has suffered a mechanical failure. |
guaaaaaaaaauuuuu nice map, biggest, London and Paris, thanks
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map of south ITALY
map of north ITALY important alps ITALY-FRANCE map of mediterrain TUNISIA SICILY AND malta map of greece and balcans map cipro and ejipt map gibilterra and ibiza and south spain map of belgium and south england map of south france and corsica and sardegna map of U.S.A. area of new york coast map of U.S.A. area of califonia for a japanese surprise attak map of north japan and tokio. Especial MAP of south pole ANTARTICA. ESPECIAL map of atlantic OCEAN to north england. and map of north germany and finland ESPECIAL map for race and aereobatic team GRAND CANION or RENO or Schneider race. http://en.wikipedia.org/wiki/Schneider_Trophy |
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But Alps, south France, Sicily - why not. Lot of work and therefore expensive... |
I find the screenies very reassuring in a way.
There are many similarities with today's FMB in IL-2, expanded with just the things I've been waiting for. I just wonder whether I will have enough time between the release of CofD and the event I make missions for. That would be the LLTM and this year it will be held from april 8th through april 10th. That gives me 2 weeks to build something for this bunch of very critical users. If you want to see how big this LAN event is, check the gallery (in the "about" menu): http://www.lowlandtigermeet.com/ |
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