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I didn't use head phones. Now my dog wants his Liva-Snaps dog treats.
edit: BTW Alex, nice clip. I do like the surround sound the clip displays. I should have added that originally. |
thankyou oleg for the updates, they are always very welcome , your teams work is looking absoloutly fantastic and i cant wait for this beut to hit the shelves!
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After listening to that I went back to the Olegs SOW video and rewatch it! I was blown away with the difference. It is really immersive with headphones on. You really get the feeling that the MG's are on either side of you. Completely different to listening to it on speakers! This is about the most important update we've had!!! I guess I'll have to budget for a decent set of headphones! Cheers! |
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That's right...there is none other that can compare right now, or for the foreseeable future. 1C does an excellent job all and all, so good in fact, that it leaves me wanting more. I want more, because I know they would do it right. Oleg...I like this weeks up date, thanks!:grin: |
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@ Hecke:
In one of your postings you asked Oleg "What is binaural sound?". Now that is a posting which just immediately disqualifies you as somebody I'd want to listen to any time in the future, which is why you ended up on my ignore list. 1. You should spend the two minutes it takes on Google to find out for yourself. 2. You shouldn't bother Oleg about it, because he has more important stuff to do than help you because you're too lazy to Google something. You just wasted everybody's time (including mine writing this posting). At least I won't be bothered by you anymore, but please try not to waste Oleg's time again. |
GIAP Toonz, you should match up two outlying features on the map when you try to do an overlay, not match up a single feature. Erros in the match-up of a single feature will magnify as you move away from it.
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I think the tracers look verry realistic, in all non shaky video's you can see the tracers as long straight lines.
some video's http://www.youtube.com/watch?v=VCsv3...eature=related (I hope SOW won't have such small tracer hits of course!) http://www.youtube.com/watch?v=aKVH-...eature=related Looks like star wars, because the makers thought these 'lasers' would look cool, but they are tracers. I think those tracers look a lot bigger than the gun barrel. http://www.youtube.com/watch?v=-l1gm...eature=related A bit shaky... But the tracers apear straigt, not spiraling. Here you can see a lot of the tracers are richoretting. The tracers in the last video are a little bit different than 'normal' tracer rounds, they don't light up immidiately after leaving the barrel. Of course the shutter speed and the quality from the camera makes the tracers look a bit different (longer, bigger etc) So maybe that's not excactly how they look in real life. I haven't seen any smoke comming from the tracers. |
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To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology. If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)? All the best and thankyou for all the effort you and your team are putting into this simulation. Cheers! |
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BTW terrain colours are looking great both during day and night. Also the damage modeling (collapsed landing gear) is phenomenal! I spent a lot of time in IL2 creating spectacular crash landings. Looks like SoW will keep me busy for a long time doing that :) |
.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all. http://video.google.com/videoplay?do...3005948721325# |
Hello,
first time here and i have to say this game looks so beautiful. Hopefully it comes out this year :grin: |
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Splitter |
Regarding tracers and smoke.
Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell. Just guessing. |
For people that keep saying i dont see dis or that,
the game is not finished, im sure once we have the full game on our computers the first words out of our mouths will be WOW |
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I'm so buying this game!
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You get smoke off some tracers but not all (even the same type). If you watch any gun camera footage you can usually see some smoke, also you can get defective tracer which burn unevenly causing the round to spiral and on top of this the air flow can disrupt the flight of the rounds. The SoW tracers are pretty good but maybe a little too pure(?) in flight. |
I had always been under the impression that, dependent on altitude, the tracers would burn with more smoke where the air was colder, as the chemical evaporates from the heat and reacts with the cold air to produce smoke.
I'm not 100% sure on this though. |
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The most picky , nitpicking and critisizing guy on this forum, according to Oleg's team is ............? OLEG MADDOX!!! ;) Salute ! |
Very nice update Oleg. Thanks for taking the time to post the nice video with sound. The new sound is so immersive, you could really be there.
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a couple more vids...
heres one showing a spitfire shooting up a he111, forward the vid to 3.00 http://www.youtube.com/watch?v=9nFHQEyC2WE the smoke here looks like its just from 20mm cannon from a 109, dont think i see tracers or smoke from MGs though. http://www.youtube.com/watch?v=3SxOI...eature=related by the way not moaning about SOW tracers or lack of smoke, Oleg said they have it sorted, just thought people might want a look :) |
About the tracers, dont forget, most of the info goes from footage of film cameras, very old ones, with many technicals limitations on very very shaky platforms, i mention this just for the spiral and curve observations.Also shatter speed and other settings.Anyway its amazing how well some of the footage turned out, considering the conditions.
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In terms of tracer smoke, there is no doubt in my mind that certain .303 tracer rounds did emit smoke trails. The following is quite a well known picture of the RAF attacking an He111 formation. I've seen it as a film before but could only find this still image today.
Look closely and you'll see multiple parallel smoke trails produced by a bank of 303s belonging to a Spitfire or Hurricane. You can see more trails on the He111 itself where the rounds of another plane are finding the target. While I agree that things like spirals and zig-zags are most likely artifacts created by camera wobble etc., the camera cannot create a smoke trail if it wasn't there. If Oleg chooses to model a type that didn't emit smoke then that's fine by me. This is just intended to counter the old argument that .303 tracers never smoked. |
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Would there be a map for the Norway raids or just the BoB months... |
Most rounds fired from rifled barrels will follow a tightly-spiralling trajectory.
An imbalance in the round will cause a wobble, much like a spinning top -- the technical word is precession. This wobble will mean the spin axis is not parallel to the direction of travel. Just as spin on a football causes it to swerve in mid-air, the interaction between the wobble, the spin and the airflow over the round will also cause swerve, only in a spiral pattern as the spin axis of the round is itself always shifting. While modelling all this ballistically is probably not worth the effort, the spiral smoke-trails left by tracer rounds are real and would add a nice touch. dduff |
Duff, I agree, but the spiral is so small it's hardly noticeable.
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As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?
Man, the experts we have in here! |
did Oleg? ;)
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Ack! Not a bloody one of us was there! Some of us however have studied ballistics, either as amateur enthusiasts or as professionals or have practical experience in either of the two above categories. It seems that every one in the four groups that I've mentioned agree that Oleg (A man who falls under all four categories throughout his career) is pretty much spot on.
What the Hell is the argument?! If you don't know about a subject, just bloody well give the argument to the one who does like a damn adult and move on. /rant off |
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And this is what many of us were "expecting " to see in a realistic sim...:confused: But Oleg is reproducing what real pilots "saw" 65 years ago...ANd for some of us , it looks awkard...Reality does that sometimes .... So few of us find it hard to accept that it wont be like they hoped it would....;) Salute |
Hypothesis:
The "tracer" part of the bullet burns inconsistently. One side burns in essence. The bullet is spiraling like an American football. So if only one side of the tracer is "burning", the effect would be the spiral smoke trails we see. I dunno. Just a thought. I have never seen tracer smoke trails in real life and I am guessing it only occurs on some older ammo. I think the oldest tracer ammo I have fired was from Korea and it certainly was not in .303. Splitter |
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Actually, I tried an educated sober guess (isn't anyone out there actually good at this sort of thing?). I found an extra 3-5 percent should be added to the western side of the map compared to your finding..Maybe Portland might just make it in! It's just a very basic guess though, done on the wrong sized monitor (monitor aspect ratio or whatever it's called). Oleg: Will Portland be on the map? |
There's a full account of the ballistics of this effect here.
Here are some diagrams from the same source: http://www.nennstiel-ruprecht.de/bullfly/fig17.htm http://www.nennstiel-ruprecht.de/bullfly/fig18.htm http://www.nennstiel-ruprecht.de/bullfly/fig19.htm http://www.nennstiel-ruprecht.de/bullfly/fig21.htm http://www.nennstiel-ruprecht.de/bullfly/fig26.htm http://www.nennstiel-ruprecht.de/bullfly/fig27.htm The actual helical motion of the round needn't be large (though it can be for some rounds); a yaw angle of 5-7deg combined with the ejection of the tracer gas from the round at speed will exaggerate the effect. Basically, the tracer gas is ejected at an ever-shifting angle to the bullets velocity vector. The ingenuity some people will exhibit in ignoring the evidence right in front of their eyes is incredible. The spiral pattern in the trace is obvious and unmistakable in any number of guncam clips. The zig-zag appearance of US tracers is easily explicable as being due to camera shake. Anyone who has any theories about how camera shake could induce a spiral pattern to the tracers while leaving other straight lines, um..., unspiralled is welcome to share them now. I would argue that this illusion -- previously unknown to photography -- doesn't exist. It's a real, plain, genuine and obvious pheonomenon known to ballistics since the earliest days of rifled weapons and exaggerated by the tracer smoke. dduff |
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Well, you are a real asset to us and the development team. I must think of some questions to ask you. |
No SONAR, me happy :cool:
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I assume it is the same world wide as it is here, but in Australia it is considered extremely low and disrespectful to try to pass ones self off as a serviceman (either ex or currently serving) or falsify a service history. Even when marching in place of an old or infirmed serviceman there is a strict etiquette involved in wearing the service medals. If you wear the medals on the left you are claiming them as your own as opposed to wearing them on the right which signifies that you are honouring the holder of the medals by standing in for them. (Different countries /cultures will have different forms of etiquitte regarding this.) If Phillip is an ex-service man I cannot think of a reason why he would not be proud of his service history and there would be a lot of people here (myself included) who would hang off every word of his personal experiences. I can't think of one of the veterans I know that couldn't rattle off their service number, hey some of them even greet each other with it! Maybe Phillip meant that he has 'flown' in BoB WOV or some other simulation - bad wording on his part. Maybe it was a joke - if it was it was in bad taste, ignorant or disrespectful of the men who were involved in the battle. Who knows? Considering that this was the first time it was mentioned after a long time on the board I don't think it is unreasonable to ask for some further details to backup a statement like that. Well that was my two bob's worth! Cheers! |
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My guess is that larger calibre ammunition would show the effect more clearly. dduff |
ooooh....ahhhhhh
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From Russian 1C site.. translated with prompt)))
The company "1S-SoftKlab" informs that the studio 1С:Maddox Games conducts computer game working out «Silt-2 the Attack plane: Fight for Britain». Continuation of the well-known aviasimulator «Silt-2 the Attack plane» shines events of the largest air battle of the Second World War which has lasted from July, 9th till October, 30th, 1940. During this period in the sky thousand planes of the Royal Air Forces of Great Britain and эскадрилий the Third Reich and fascist Italy rose. Now each admirer of aviasimulators will have a possibility to become the hero of Fight for Britain and to break a course of great battle! In game in the smallest details huge territories — from London to Normandy and from Southampton to Dankerka are recreated. Interactive training will allow beginners to master quickly management of warplane, and flexible options — to optimize game process depending on level of skill of the user. Besides the single campaign including various tasks — from storms and interceptions before missions on rescue of companions, the multiuser modes will enter into game — in one fight can take part to 128 pilots. From November, 3 till November, 6th visitors of an exhibition passing in Moscow «IgroMir 2010» will receive unique possibility to test in a role of pilots of legendary planes of World War II and to participate in Fight for Britain. All interested persons can not only play throughout «Silt-2 the Attack plane» at stands "1S-SoftKlab", but also receive particulars about the project which presentations will pass 4, on November, 5th and 6 on scenes B4 and C1. http://games.1c.ru/images/news/6015.jpg http://games.1c.ru/images/news/6016.jpg I dont remember, were this screenshots in any updates? Russian logo of the game) |
I'm quite sure those are both new pics. Nice find.
Also nice to finally see some screenies with anti-aliasing! C_G |
Hope someone on the forum can go and get footage!
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Nice find....but we have seen those pics. Thanks for posting the info.
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Thanks Stalker ! IL-2 Sturmovik: Battle of Britain " :-P ( SoW : any more ? ) Quote:
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http://games.1c.ru/ ... |
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Call me a skeptic if you will, but I don't believe everything I read on the internet. |
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Some people (russians) willing to go there and make some videos? :)
I would even pay for that stuff :cool: Actually I think there will be journalists from game sites who will hopefully show us some material. Youtube will hopefully be filled up with footage then. Il-2 Sturmovik: Battle of Britain - This makes me wonder. |
S!
Interesting, so in a week people will see SoW live in that event. Hopefully impressions reach this forum as well :) I am sure Oleg will have a treat up his sleeve too ;) |
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Yea, would be nice to hear about their first impression's:grin: |
What if nVidia show how their 3D Vision works with SoW. That would be awesome.
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Yes...
so new name?!.... IL2:BoB it makes sense to keep the IL2 brand name as it's now so famous. and release date Feb 2011 according to PLAY ! ;) and another 2 great screenshots thankyou, looking forward to loads of in-game videos from the games world press next week. Is there anything else we really need to know - apart from how much is a flight to Moscow!! |
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OK, interesting.... I would be very interested in hearing about your experiences in the battle! Salute to you Sir! |
Please note that very often games have different names in different countries / continents. As an example C&C Red Alert was selled as C&C 2 in Germany.
Maybe, and that's my assumption, BoB is not that popular in Russia and therefore 1C decided to keep the IL2 in the name. That could attract more buyers than the new brand SoW. |
Hey Oleg,
how does water behave in SoW? Does it flow in rivers? What happens if you bomb a hole directly to the edge of a river. Does the water expand in it? I hope you can advertise many people at the event to buy your sim. |
Hi,BOSS Oleg,
still some thoughts about those details and minutiaes, last time, I suggested that the instruction tips bubble which in your words is "help pop up line" could have some improvements in decorating, for example, when in a german plane, it can use a Gothic font, some Gothic patterns, and with an eagle symbol by it. this time, it's about the mouse cursor. Why not give it a set of animated appearances for different operation, for example, an index finger switch off animation for a click indicating, a rotate gesture animation for a gun sight adjustment indicating, etc, at least, a http://www.wpclipart.com/signs_symbo...outline_up.png is better than a simple arrow http://www.bltt.org/assets/images/whitearrow.gif, I think. and to expand some further, to integrate this feature into the whole in-cockpit GUI system, for example, when in a tuition mode, it can offer a full cockpit instruction with a "?" question mark cursor(http://i601.photobucket.com/albums/t...ons/PH-Mod.pngfor "why", http://warc.calpoly.edu/images/diagr...estionmark.gif for CAUTION!, etc). You move it on a certain equipment, it will show some detailed descriptions just as what you have already done, to give those novices like me a more humanizing friendly feeling. I think there are many subtle improvements you can do with the cursor and the bubble. although these aspects are simple and subtle, it can be helpful to enhance the immersive gameplay. Actually, I incline to believe that you have already thought about it, but just haven't got enough time to do it. And, dear BOSS, IMHO I have to say that, to some extend, you do not know(I incline to use "CARE ABOUT") the art of packaging. Your FlightSim perhaps is the best in specialization, but sometimes it looks too harsh, a typical classical russian style, efficient but impersonal, that will drive away many craving novices, as far as I know, this has been happening in IL2 series. or I incline to believe that you specially leave these "unimportant" minutiaes to your long term add-ons, Mods communities, and so on? Boss, it gives me an impression that the word "humanizing" in your dictionary is for developers and veterans, not for novices. And "garish" means guilty in such a specialized sim, and you do not need to use childish tricks such as making some GUI decoration to appeal players, because they are all hardcore players, they won't care about these minutiaes as well. It seems that debugging is a more important work in your schedule, and dress up we can ignore. If so, I would say I generally agree with you. However, you are making a game, sometimes it looks more like a industrial and engineering software(although it is a very positive and exclusive feature). By the way, the main UI you had posted a few weeks ago have got the some problem, clear enough but not attractive. Considering it's a WIP, I don't know if I could say the main UI needs some aesthetic improvments. I'm not criticizing, just a little complaining, and it's not my hope that you will remove some hardcore raw stuff, reduce the specialization, I just hope that, to eat those hardcore raw stuff can be easy and pleasing. For a novice, I think it's very important to give him an impression that you are in a very interesting machine rather than you are now in a iron coffin... so give them some sweets please, and give them a feeling that they have got strong support.(As we all know, the only strong support we can get nowadays, comes from Online-communities, not the game itself) Sometimes, some people need to add some sugar or milk in their black coffee. hoho~~~ A veteran can learn and feel the potential of your Sim, but a novice can only SEE the potential at the very beginning (or perhaps you can add these garish subtle features into a special novice expansion pack which is specially made for novice and has got a full detailed aviation course just like SEGA'S aero dancing/aero elite series, I would be very happy to buy one:)) |
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I hope that makes sense. http://www.youtube.com/watch?v=2GtsNqaE1yU look at 4:15 |
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I think too that's impossible because that would be too much processing power needed. |
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Secondly, I would be disappointed if smoke wasn't shown because it's pretty clear that smoke does occur whether it be from the round itself or the atmosphere. One of the biggest difficulties I have found in IL2 is to know where you are firing with .50cal and lower, the addition of the Holy Grail and Potenz effect pack was possibly the best mod ever produced imho and if you have ever looked at the comparison videos on you tube (I posted one in a previous thread before) you will see the similarities. Other effects I would like to see are tracer rounds bouncing off the sea, land and targets at various angles - this is very clear in a lot of the USAAF ground attack footage from P-47s |
Looks fantastic,thanks oleg
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Don't be such a drama queen ST, people get falsely offended so easily these days and all it does is make life unbearable. I assume you've never watched an episode of Dad's Army? |
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If you haven't got the message across internally or via enhancement requests in your own incident management process then it ain't happening. I work in software development and in our team blabbing publically would be considered gross misconduct whatever the intention. But I don't know about Russian employment law or working culture. Good luck anyway. I've really done some moaning today, sorry everyone :o |
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I gotta disagree...it would be wrong and offensive to boast a fictional military service. I'm not saying Philip did, just that it would be wrong, and disrespectful if one was to do that, for example Dick Blumenthal.:grin: |
Foo'bar,
I'm impressed with your railway works and it fits in the new release. I saw the screens with the huffin' and puffin' of the coalers...what kind of damage can they get? Altough it would be a little waste of the nice locs..the 322Sqn and other sqn's shot up the locs and the boilers blew up with a huge cloud....is that possible? If there's a better topic to discuss..please point it out and this will be removed to keep off the pollution of the update topic. |
inertia
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If a plane starts to shoot, then the plane must shake, then the bullet of the next should follow other trajectory. I can not find any shake in the video and the trajectories of bullets are all the same. Of course I don't mind that. |
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Any questions about railway damage only Oleg can answer. Sorry I can't tell more. And it's no waste of nice locos. Just press refly and all is fine again ;) |
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Now add another trick, normal mapping (Dot3 bump mapping). Simplified, it's a texture, which tells the card to add extra height/thickness to a point on a model. Say white is very high/thick and black is nothing/zero. Lay a black&white noise texture over the crater and you get the inside surface to look like it's just exploded and it's covered with clumps of dirt and sand. These effects should have little effect on the frame rate, as they can be distance-indexed, so they start to show only when you get closer. Similar to the LoD models aircraft have. Bump mapping is an optical illusion, normal mapping really adds surface detail. Left is bump-, right is normal-mapped. Notice the visual edge of the spheres: http://wpcontent.answcdn.com/wikiped...sosurface2.png |
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Splitter |
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But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out. And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too. |
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Well, if possible would men be so kind to provide a shot with a blowing boiler? or is it preserved for the later war years? |
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Hispano Bullet momentum = (0.13Kg~0.168Kg)* (3000Km/h, about 2800ft/s) ratio of mumentum = 1 : 2300 Still can make enough shake.... Even a tiny vibrator in my iPhone can make me shake. Of course, Oleg just played at easy mode in the video and there is no shake.. |
Im sure Philip was only having a laugh, no harm done or disrespect shown IMO. :grin:
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BULLET balistic video.SLOW MOTION
http://www.youtube.com/watch?v=QfDoQwIAaXg&feature=fvw MEPHIS BELLE gun http://www.youtube.com/watch?v=JET2K...eature=related |
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BTW if my memory is good enough, during the BoB the Hurricanes didn't have Hispanos, but 8 Brownings .303, and the muzzle speed of the 11 g bullet was some 2500 km/h, and the weight of the Hurricane was 3950 kg, and when attacking bombers I'd fly a little faster than 300 km/h ... details of course my friend :D |
Check this video. Belgian FN made .50cal gunpods.
http://www.fnhusa.com/mil/video/video.asp Click on the "PODS" video. Watch specially the first part where the pods are used on fixed wing aircraft. We know SOW video was recorded on easy setings. If is anything like Il-2 easy setings, this means without much vibration and most likely little to no bulet drop. I'd say SOW video looks mighty close. :grin: |
So kinetic energy of the bullet: one half of m (mass) times v (speed) squared...
v squared is 3000 km/h squared and that is 9,000,000 and actually all this should be calculated in meters and seconds... Which is relevant momemtum or kinetic energy ? :confused: |
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Oleg has said this regarding the tracers: Originally Posted by philip.ed Quote:
Originally Posted by IceFire Quote:
Also, some of the film people have provided showing various tracers are not very useful - one had so much editing that it was completely useless as a reference - Spits turned into Hurricanes, presence of FW190s indicated film shot later than 1940, clips of what I think were Hurri 2C's (?), etc. |
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http://www.youtube.com/watch?v=ITcWgoxZDrQ Cheers, Insuber |
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