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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Robert 10-30-2010 06:43 AM

I didn't use head phones. Now my dog wants his Liva-Snaps dog treats.


edit: BTW Alex, nice clip. I do like the surround sound the clip displays. I should have added that originally.

MD_Wild_Weasel 10-30-2010 06:53 AM

thankyou oleg for the updates, they are always very welcome , your teams work is looking absoloutly fantastic and i cant wait for this beut to hit the shelves!

Gourmand 10-30-2010 06:57 AM

Quote:

Originally Posted by BG-09 (Post 193838)
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:
http://www.youtube.com/watch?v=XFcsz...layer_embedded

The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

Quote:

Originally Posted by Oleg Maddox
We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?

Quote:

Originally Posted by BG-09 (Post 193850)
Thanks for the answer Oleg!
Good news about paint reflections!
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

~Sheers!

http://fooblog.mexxoft.com/wp-conten...009/12/x02.jpg
http://fooblog.mexxoft.com/wp-conten...009/12/x03.jpg

Skoshi Tiger 10-30-2010 07:01 AM

Quote:

Originally Posted by alexmdv (Post 193977)

That's quite cool with headphones on! (And mine are only cheapies!)

After listening to that I went back to the Olegs SOW video and rewatch it! I was blown away with the difference. It is really immersive with headphones on. You really get the feeling that the MG's are on either side of you. Completely different to listening to it on speakers!

This is about the most important update we've had!!!

I guess I'll have to budget for a decent set of headphones!


Cheers!

BG-09 10-30-2010 07:50 AM

Quote:

Originally Posted by SaQSoN (Post 193857)
I think, Oleg tries to say, that suggesting that video (recorded with cheapish digital camera and compressed with Fourier algorithm) as reference for the sound is approximately the same, as using it for, say, color reference. :grin:

Agree...

SlipBall 10-30-2010 07:57 AM

Quote:

Originally Posted by Bearcat (Post 193975)

For me the fact that this 9 year old sim can still give you more .. with a hardware upgrade... 9 years after it's release... speaks for itself... 9 years later.... We are talking months shy of a full decade..... that is like totally mind blowing when you really, really wrap your head around it... So I for one am really expecting the release product of SoW vol I to be bigger, better, and just plain more than anything I can find anywhere right now.. or for the next few years..



That's right...there is none other that can compare right now, or for the foreseeable future. 1C does an excellent job all and all, so good in fact, that it leaves me wanting more. I want more, because I know they would do it right.

Oleg...I like this weeks up date, thanks!:grin:

Osprey 10-30-2010 08:07 AM

Quote:

Originally Posted by Hecke (Post 193904)
But I don't want to repeat each time what other people post every update more than 20 times.

I don't think it's necessary to repeat that...

the planes are gorgeous
the water is excellent
the cockpits are beautiful
the terrain is getting better each time
...

I think nobody doesn't agree with that and Oleg knows that and it's already been said so often.
Maybe I should do it like most of you.
Just put a smiley behind each sentence even if it's not hyperpositive and noone cares about it. :grin:

They aren't questions. Oleg doesn't have to reply to that. Besides, you often wrap your irrelevant question with some sort of veiled insult about how he's not managed to optimise the hardware or that some old game is way better already. Because you were asking about the windows at night and the grass we didn't get any answer on what is important, like wing vortex modelling.


Quote:

Originally Posted by Oleg Maddox
5th - Simply some details of important places in London (such several objects will be impossible to destroy that to have no problems with the laws in some countries).
Selhurst Park in south London ;)
http://www.123football.com/stadiums/...urst-park2.jpg
http://www.cpfc.co.uk/javaImages/66/...2812006,00.jpg


Quote:

Originally Posted by swiss (Post 193942)
In fact, I just heard today the Bristish gov. caused some trouble to a gamemaker(was it arma?) because you could pick the side of the taliban.
No sh*t, they had to remove it, and now you can pick the "opposing force" instead.

Cute, isn't it?

Get BF2 and download the free Project Reality - that has insurgent and taliban factions in it. It's a lot better than BF2 but I suspect not as good as Arma 2.

Quote:

Originally Posted by inferno7312 (Post 193958)
That is funy! what kind of weapon that spitfire uses?
Laser Gun?.... Is it Star War....

It's a Hurricane. Do us a favour and don't post again.

Romanator21 10-30-2010 08:15 AM

Quote:

Originally Posted by Snuff_Pidgeon (Post 193976)
http://www.youtube.com/watch?v=V15GQrXwUbA At 2:53 & at 4:15 you can clearly see smoke or vapour trails from aircraft ammunition..

Cannon rounds.

Foo'bar 10-30-2010 08:47 AM

Quote:

Originally Posted by inferno7312 (Post 193958)
That is funy! what kind of weapon that spitfire uses?
Laser Gun?.... Is it Star War....

It is exact like these kind of tracers look in reality. And it is a Hurricane btw. I'm shure one day you will learn...

Freycinet 10-30-2010 09:11 AM

@ Hecke:

In one of your postings you asked Oleg "What is binaural sound?". Now that is a posting which just immediately disqualifies you as somebody I'd want to listen to any time in the future, which is why you ended up on my ignore list.

1. You should spend the two minutes it takes on Google to find out for yourself.

2. You shouldn't bother Oleg about it, because he has more important stuff to do than help you because you're too lazy to Google something.

You just wasted everybody's time (including mine writing this posting). At least I won't be bothered by you anymore, but please try not to waste Oleg's time again.

Freycinet 10-30-2010 09:13 AM

GIAP Toonz, you should match up two outlying features on the map when you try to do an overlay, not match up a single feature. Erros in the match-up of a single feature will magnify as you move away from it.

fireflyerz 10-30-2010 09:15 AM

Quote:

Originally Posted by Foo'bar (Post 193989)
It is exact like these kind of tracers look in reality. And it is a Hurricane btw. I'm shure one day you will learn...

Errrr, Codswallop Foobar, they do look like star wars lazers, and may only represent the real thing when caught on film at night , I assume by Olegs standards these are only placeholders and not the final product...I hope:rolleyes:

LukeFF 10-30-2010 09:19 AM

Quote:

Originally Posted by fireflyerz (Post 193992)
Errrr, Codswallop Foobar, they do look like star wars lazers, and may only represent the real thing when caught on film at night , I assume by Olegs standards these are only placeholders and not the final product...I hope:rolleyes:

How often have you seen tracer fire firsthand?

kedrednael 10-30-2010 10:06 AM

I think the tracers look verry realistic, in all non shaky video's you can see the tracers as long straight lines.
some video's

http://www.youtube.com/watch?v=VCsv3...eature=related

(I hope SOW won't have such small tracer hits of course!)

http://www.youtube.com/watch?v=aKVH-...eature=related
Looks like star wars, because the makers thought these 'lasers' would look cool, but they are tracers.
I think those tracers look a lot bigger than the gun barrel.

http://www.youtube.com/watch?v=-l1gm...eature=related
A bit shaky... But the tracers apear straigt, not spiraling.
Here you can see a lot of the tracers are richoretting.
The tracers in the last video are a little bit different than 'normal' tracer rounds, they don't light up immidiately after leaving the barrel.

Of course the shutter speed and the quality from the camera makes the tracers look a bit different (longer, bigger etc) So maybe that's not excactly how they look in real life.
I haven't seen any smoke comming from the tracers.

Skoshi Tiger 10-30-2010 10:18 AM

Quote:

Originally Posted by Oleg Maddox (Post 193584)
We have a problem with beta binaural sound recording in AVI (crash....).

Hi Oleg,

To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology.

If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)?

All the best and thankyou for all the effort you and your team are putting into this simulation.


Cheers!

airmalik 10-30-2010 10:35 AM

Quote:

Originally Posted by Ltbear (Post 193893)
Sir, i realy admire your way of keeping us at bay, while stil show us stuff......dude you are awsome :) realy meen it :)

+1! And I'm glad it's this way. As much as I like the updates, I still want the release to still have surprises which haven't been shown before.

BTW terrain colours are looking great both during day and night. Also the damage modeling (collapsed landing gear) is phenomenal! I spent a lot of time in IL2 creating spectacular crash landings. Looks like SoW will keep me busy for a long time doing that :)

Buzpilot 10-30-2010 10:36 AM

.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all.

http://video.google.com/videoplay?do...3005948721325#

Luftwaffepilot 10-30-2010 11:57 AM

Hello,

first time here and i have to say this game looks so beautiful.
Hopefully it comes out this year :grin:

Splitter 10-30-2010 01:06 PM

Quote:

Originally Posted by Tempered (Post 193973)
modern tracers do not smoke because the bullet actually glows from heat and chemical reaction, not from burning a combustible material.

That's what I thought and, honestly, I had no idea it was different in the past until I got involved in IL-2. Good post.

Splitter

Baron 10-30-2010 01:11 PM

Regarding tracers and smoke.


Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell.


Just guessing.

t4trouble 10-30-2010 01:30 PM

For people that keep saying i dont see dis or that,
the game is not finished, im sure once we have
the full game on our computers the first words out
of our mouths will be WOW

Old_Canuck 10-30-2010 01:39 PM

Quote:

Originally Posted by Skoshi Tiger (Post 193982)
That's quite cool with headphones on! (And mine are only cheapies!)

After listening to that I went back to the Olegs SOW video and rewatch it! I was blown away with the difference. It is really immersive with headphones on. You really get the feeling that the MG's are on either side of you. Completely different to listening to it on speakers!

This is about the most important update we've had!!!

I guess I'll have to budget for a decent set of headphones!


Cheers!

INDEED! "match box 5 o'clock low." As a long time headset user, binaural sound is welcome news. Brilliant decision by Oleg and Team :grin:

The Kraken 10-30-2010 01:57 PM

Quote:

Originally Posted by Baron (Post 194009)
Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell.

I don't think that's a factor here. Temperature and air humidity come into play with water-vapor related effects like contrails or visible wing tip vortices. Smoke however are unburnt particles which usually dissipate quickly, regardless of the atmspheric environment.

kirq 10-30-2010 02:03 PM

I'm so buying this game!

winny 10-30-2010 02:17 PM

Quote:

Originally Posted by The Kraken (Post 194015)
I don't think that's a factor here. Temperature and air humidity come into play with water-vapor related effects like contrails or visible wing tip vortices. Smoke however are unburnt particles which usually dissipate quickly, regardless of the atmspheric environment.

I don't think its vapour either..

You get smoke off some tracers but not all (even the same type). If you watch any gun camera footage you can usually see some smoke, also you can get defective tracer which burn unevenly causing the round to spiral and on top of this the air flow can disrupt the flight of the rounds. The SoW tracers are pretty good but maybe a little too pure(?) in flight.

philip.ed 10-30-2010 02:28 PM

I had always been under the impression that, dependent on altitude, the tracers would burn with more smoke where the air was colder, as the chemical evaporates from the heat and reacts with the cold air to produce smoke.
I'm not 100% sure on this though.

kalimba 10-30-2010 04:00 PM

Quote:

Originally Posted by t4trouble (Post 194011)
For people that keep saying i dont see dis or that,
the game is not finished, im sure once we have
the full game on our computers the first words out
of our mouths will be WOW

Well said...And we have to remember something here...

The most picky , nitpicking and critisizing guy on this forum, according to Oleg's team is ............?

OLEG MADDOX!!! ;)

Salute !

Sutts 10-30-2010 05:01 PM

Very nice update Oleg. Thanks for taking the time to post the nice video with sound. The new sound is so immersive, you could really be there.

furbs 10-30-2010 05:03 PM

a couple more vids...
heres one showing a spitfire shooting up a he111, forward the vid to 3.00

http://www.youtube.com/watch?v=9nFHQEyC2WE

the smoke here looks like its just from 20mm cannon from a 109, dont think i see tracers or smoke from MGs though.

http://www.youtube.com/watch?v=3SxOI...eature=related

by the way not moaning about SOW tracers or lack of smoke, Oleg said they have it sorted, just thought people might want a look :)

easytarget3 10-30-2010 05:31 PM

About the tracers, dont forget, most of the info goes from footage of film cameras, very old ones, with many technicals limitations on very very shaky platforms, i mention this just for the spiral and curve observations.Also shatter speed and other settings.Anyway its amazing how well some of the footage turned out, considering the conditions.

Sutts 10-30-2010 05:58 PM

1 Attachment(s)
In terms of tracer smoke, there is no doubt in my mind that certain .303 tracer rounds did emit smoke trails. The following is quite a well known picture of the RAF attacking an He111 formation. I've seen it as a film before but could only find this still image today.

Look closely and you'll see multiple parallel smoke trails produced by a bank of 303s belonging to a Spitfire or Hurricane. You can see more trails on the He111 itself where the rounds of another plane are finding the target.

While I agree that things like spirals and zig-zags are most likely artifacts created by camera wobble etc., the camera cannot create a smoke trail if it wasn't there.

If Oleg chooses to model a type that didn't emit smoke then that's fine by me. This is just intended to counter the old argument that .303 tracers never smoked.

322Sqn_Dusty 10-30-2010 07:25 PM

Quote:

Originally Posted by Dano (Post 193910)
Well based on a beer infused guess and some very bad and most likely incorrect mathematics I came up with this:

http://forum.1cpublishing.eu/attachm...1&d=1288388207

Haven't thought of that, but I sure hope it's larger and to the East..I personal would like the Ansons to be able to fly patrols along the Dutch coast....and not forgetting the RAF Blenheims and possibly the ALA that made attacks in 1940 over Dutch soil trying to hold back the German forces..

Would there be a map for the Norway raids or just the BoB months...

dduff442 10-30-2010 07:46 PM

Most rounds fired from rifled barrels will follow a tightly-spiralling trajectory.

An imbalance in the round will cause a wobble, much like a spinning top -- the technical word is precession. This wobble will mean the spin axis is not parallel to the direction of travel. Just as spin on a football causes it to swerve in mid-air, the interaction between the wobble, the spin and the airflow over the round will also cause swerve, only in a spiral pattern as the spin axis of the round is itself always shifting.

While modelling all this ballistically is probably not worth the effort, the spiral smoke-trails left by tracer rounds are real and would add a nice touch.

dduff

philip.ed 10-30-2010 07:54 PM

Duff, I agree, but the spiral is so small it's hardly noticeable.

Freycinet 10-30-2010 08:40 PM

As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?

Man, the experts we have in here!

furbs 10-30-2010 09:02 PM

did Oleg? ;)

BadAim 10-30-2010 09:28 PM

Ack! Not a bloody one of us was there! Some of us however have studied ballistics, either as amateur enthusiasts or as professionals or have practical experience in either of the two above categories. It seems that every one in the four groups that I've mentioned agree that Oleg (A man who falls under all four categories throughout his career) is pretty much spot on.

What the Hell is the argument?! If you don't know about a subject, just bloody well give the argument to the one who does like a damn adult and move on.

/rant off

philip.ed 10-30-2010 09:33 PM

Quote:

Originally Posted by Freycinet (Post 194065)
As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?

Man, the experts we have in here!

Actually, I was.

kalimba 10-30-2010 09:36 PM

Quote:

Originally Posted by Freycinet (Post 194065)
As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?

Man, the experts we have in here!

This is a complicated situation... For most of us, the only experience with "real" WW2 tracers we have is from WW2 guncams...So the woobling and some "f/x" we used to see, are artefacts from old camera...:rolleyes:

And this is what many of us were "expecting " to see in a realistic sim...:confused:

But Oleg is reproducing what real pilots "saw" 65 years ago...ANd for some of us , it looks awkard...Reality does that sometimes ....

So few of us find it hard to accept that it wont be like they hoped it would....;)

Salute

Splitter 10-30-2010 10:50 PM

Hypothesis:

The "tracer" part of the bullet burns inconsistently. One side burns in essence.

The bullet is spiraling like an American football.

So if only one side of the tracer is "burning", the effect would be the spiral smoke trails we see.

I dunno. Just a thought. I have never seen tracer smoke trails in real life and I am guessing it only occurs on some older ammo. I think the oldest tracer ammo I have fired was from Korea and it certainly was not in .303.

Splitter

winny 10-30-2010 11:00 PM

Quote:

Originally Posted by Freycinet (Post 194065)
As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?

Man, the experts we have in here!

We have video for that.. that's like saying you don't know what Mount Everest looks like unless you've been there.. ie. not true.

major_setback 10-30-2010 11:02 PM

Quote:

Originally Posted by Dano (Post 193910)
Well based on a beer infused guess and some very bad and most likely incorrect mathematics I came up with this:

http://forum.1cpublishing.eu/attachm...1&d=1288388207

It will be a shame if we don't get Portland.

Actually, I tried an educated sober guess (isn't anyone out there actually good at this sort of thing?). I found an extra 3-5 percent should be added to the western side of the map compared to your finding..Maybe Portland might just make it in! It's just a very basic guess though, done on the wrong sized monitor (monitor aspect ratio or whatever it's called).

Oleg: Will Portland be on the map?

dduff442 10-30-2010 11:05 PM

There's a full account of the ballistics of this effect here.

Here are some diagrams from the same source:

http://www.nennstiel-ruprecht.de/bullfly/fig17.htm
http://www.nennstiel-ruprecht.de/bullfly/fig18.htm
http://www.nennstiel-ruprecht.de/bullfly/fig19.htm
http://www.nennstiel-ruprecht.de/bullfly/fig21.htm
http://www.nennstiel-ruprecht.de/bullfly/fig26.htm
http://www.nennstiel-ruprecht.de/bullfly/fig27.htm

The actual helical motion of the round needn't be large (though it can be for some rounds); a yaw angle of 5-7deg combined with the ejection of the tracer gas from the round at speed will exaggerate the effect. Basically, the tracer gas is ejected at an ever-shifting angle to the bullets velocity vector.

The ingenuity some people will exhibit in ignoring the evidence right in front of their eyes is incredible. The spiral pattern in the trace is obvious and unmistakable in any number of guncam clips.

The zig-zag appearance of US tracers is easily explicable as being due to camera shake. Anyone who has any theories about how camera shake could induce a spiral pattern to the tracers while leaving other straight lines, um..., unspiralled is welcome to share them now.

I would argue that this illusion -- previously unknown to photography -- doesn't exist. It's a real, plain, genuine and obvious pheonomenon known to ballistics since the earliest days of rifled weapons and exaggerated by the tracer smoke.

dduff

major_setback 10-30-2010 11:05 PM

Quote:

Originally Posted by Freycinet
As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?
Man, the experts we have in here!


Quote:

Originally Posted by philip.ed (Post 194076)
Actually, I was.

Really?
Well, you are a real asset to us and the development team.
I must think of some questions to ask you.

rollnloop 10-30-2010 11:17 PM

No SONAR, me happy :cool:

Abbeville-Boy 10-30-2010 11:19 PM

Quote:

Originally Posted by philip.ed (Post 194076)
Actually, I was.

i was thinking that written eye witness accounts would be best, because of early camera, film distortions. have you any documents to offer

fireflyerz 10-31-2010 12:16 AM

Quote:

Originally Posted by Abbeville-Boy (Post 194099)
i was thinking that written eye witness accounts would be best, because of early camera, film distortions. have you any documents to offer

lol ed , has this guy been diggin in yor profile as well lookin for amo , they have no idea do they .....psssssssssssssssssssss :rolleyes:

Skoshi Tiger 10-31-2010 12:53 AM

Quote:

Originally Posted by fireflyerz (Post 194101)
lol ed , has this guy been diggin in yor profile as well lookin for amo , they have no idea do they .....psssssssssssssssssssss :rolleyes:

I personally have a lot to do with veterans from WWII. My Dad's one and I am an associate member of the 2/16th AIF Battalion Association.

I assume it is the same world wide as it is here, but in Australia it is considered extremely low and disrespectful to try to pass ones self off as a serviceman (either ex or currently serving) or falsify a service history.

Even when marching in place of an old or infirmed serviceman there is a strict etiquette involved in wearing the service medals. If you wear the medals on the left you are claiming them as your own as opposed to wearing them on the right which signifies that you are honouring the holder of the medals by standing in for them. (Different countries /cultures will have different forms of etiquitte regarding this.)

If Phillip is an ex-service man I cannot think of a reason why he would not be proud of his service history and there would be a lot of people here (myself included) who would hang off every word of his personal experiences. I can't think of one of the veterans I know that couldn't rattle off their service number, hey some of them even greet each other with it!

Maybe Phillip meant that he has 'flown' in BoB WOV or some other simulation - bad wording on his part.

Maybe it was a joke - if it was it was in bad taste, ignorant or disrespectful of the men who were involved in the battle.

Who knows? Considering that this was the first time it was mentioned after a long time on the board I don't think it is unreasonable to ask for some further details to backup a statement like that.

Well that was my two bob's worth!

Cheers!

The Kraken 10-31-2010 12:56 AM

Quote:

Originally Posted by dduff442 (Post 194094)
The ingenuity some people will exhibit in ignoring the evidence right in front of their eyes is incredible. The spiral pattern in the trace is obvious and unmistakable in any number of guncam clips.

The zig-zag appearance of US tracers is easily explicable as being due to camera shake. Anyone who has any theories about how camera shake could induce a spiral pattern to the tracers while leaving other straight lines, um..., unspiralled is welcome to share them now.

I would argue that this illusion -- previously unknown to photography -- doesn't exist. It's a real, plain, genuine and obvious pheonomenon known to ballistics since the earliest days of rifled weapons and exaggerated by the tracer smoke.

I don't really see where anyone who argues against the spiral pattern in the smoke. Especially given that this effect is already in Il2 since the very first version. The question is rather if those tracers in the SoW video should be smoking or not.

dduff442 10-31-2010 01:16 AM

Quote:

Originally Posted by The Kraken (Post 194103)
I don't really see where anyone who argues against the spiral pattern in the smoke. Especially given that this effect is already in Il2 since the very first version. The question is rather if those tracers in the SoW video should be smoking or not.

Fair enough.

My guess is that larger calibre ammunition would show the effect more clearly.

dduff

katdogfizzow 10-31-2010 01:23 AM

ooooh....ahhhhhh

StalkerKHV88 10-31-2010 02:09 AM

1 Attachment(s)
From Russian 1C site.. translated with prompt)))

The company "1S-SoftKlab" informs that the studio 1С:Maddox Games conducts computer game working out «Silt-2 the Attack plane: Fight for Britain».

Continuation of the well-known aviasimulator «Silt-2 the Attack plane» shines events of the largest air battle of the Second World War which has lasted from July, 9th till October, 30th, 1940. During this period in the sky thousand planes of the Royal Air Forces of Great Britain and эскадрилий the Third Reich and fascist Italy rose. Now each admirer of aviasimulators will have a possibility to become the hero of Fight for Britain and to break a course of great battle!

In game in the smallest details huge territories — from London to Normandy and from Southampton to Dankerka are recreated. Interactive training will allow beginners to master quickly management of warplane, and flexible options — to optimize game process depending on level of skill of the user. Besides the single campaign including various tasks — from storms and interceptions before missions on rescue of companions, the multiuser modes will enter into game — in one fight can take part to 128 pilots.

From November, 3 till November, 6th visitors of an exhibition passing in Moscow «IgroMir 2010» will receive unique possibility to test in a role of pilots of legendary planes of World War II and to participate in Fight for Britain. All interested persons can not only play throughout «Silt-2 the Attack plane» at stands "1S-SoftKlab", but also receive particulars about the project which presentations will pass 4, on November, 5th and 6 on scenes B4 and C1.

http://games.1c.ru/images/news/6015.jpg
http://games.1c.ru/images/news/6016.jpg

I dont remember, were this screenshots in any updates?

Russian logo of the game)

C_G 10-31-2010 02:18 AM

I'm quite sure those are both new pics. Nice find.
Also nice to finally see some screenies with anti-aliasing!
C_G

tagTaken2 10-31-2010 02:27 AM

Hope someone on the forum can go and get footage!

Chivas 10-31-2010 02:32 AM

Nice find....but we have seen those pics. Thanks for posting the info.

Rodolphe 10-31-2010 03:36 AM

...


Thanks Stalker !


IL-2 Sturmovik: Battle of Britain " :-P ( SoW : any more ? )



Quote:

During three days (4, 5 and 6th November) "IGROMIR - 2010" has prepared a special entertainment program of competitions and quizzes with prizes. These will take place on two stages deployed at stands C1 and B4.

The exhibition will be visited by many distinguished guests from different countries, including the developers of the most popular and anticipated worldwide projects. Get the latest information about new games, hear the comments of the authors and ask them questions - all this can be done during the official presentations, which will also be on the stands C1 and B4.

Expect exclusive screenings of Red Orchestra 2: Heroes of Stalingrad, Shogun 2: Total War, Il-2 Sturmovik: Battle of Britain", The Witcher 2: Killer of Kings "," Full drive 3 , Inversion, FEAR 3.
Billboards with the schedule of presentations will be posted in the sections "1C-SoftClub.
General technical partner and company are Meijin, LG, NVIDIA, Defender, A4Tech, Saitek, Gametrix.

But that's not all !

Details of entertainment, information on contests, promotions and surprises - will be published in our future news.

Watch for announcements at "1C-SoftClub !

http://www.igromir-expo.ru/news1/2010/248


Another translation ;)

Quote:

29.10.2010 | «Il-2 Sturmovik: Battle of Britain": an order to take off!

Company "1C-SoftClub reports that the studio 1C: Maddox Games is developing a computer game" IL-2 Sturmovik: Battle of Britain ".

Continuation of the famous flight simulator "IL-2 Sturmovik" covers events of the largest air battles of World War II, which took place between July 9 and October 30, 1940.
During this period, the sky rose thousand aircraft of the Royal Air Force and squadrons of the Third Reich and Fascist Italy. Now every fan of flight simulators will be able to become a hero of the Battle of Britain, and change the course of a great battle !

The game has been recreated in great detail on a huge map - from London to Normandy, Southampton to Dunkerque. Online training allows beginners to quickly master the management of combat aircraft, with flexible settings to optimize the gameplay, depending on user skill level.
In addition the single-player campaign includes a variety of tasks - from assaults and interception missions to rescue comrades.
The game will also include multiplayer modes - up to 128 pilots can take part in a battle .

From 3 to 6 November, visitors of the exhibition "IGROMIR - 2010"in Moscow will have a unique opportunity to become a pilot of the legendary aircraft and take part in the Battle of Britain. Everyone will be able to play the sequel on the stands " IL-2 1C-SoftClub, but also learn more about the project. Presentations will take place on 4, 5 and 6th November at the stands C1 and B4.

Do not miss out!

http://games.1c.ru/

...

LukeFF 10-31-2010 04:31 AM

Quote:

Originally Posted by philip.ed (Post 194076)
Actually, I was.

Name, unit/squadron(s)?

Call me a skeptic if you will, but I don't believe everything I read on the internet.

albx 10-31-2010 05:41 AM

Quote:

Originally Posted by Rodolphe (Post 194125)
...


Thanks Stalker !


IL-2 Sturmovik: Battle of Britain " :-P ( SoW : any more ? )





http://www.igromir-expo.ru/news1/2010/248


Another translation ;)




http://games.1c.ru/

...

I have been there some years ago... when i met my wife :)

Luftwaffepilot 10-31-2010 07:03 AM

Some people (russians) willing to go there and make some videos? :)
I would even pay for that stuff :cool:

Actually I think there will be journalists from game sites who will hopefully show us some material.
Youtube will hopefully be filled up with footage then.

Il-2 Sturmovik: Battle of Britain - This makes me wonder.

Flanker35M 10-31-2010 07:07 AM

S!

Interesting, so in a week people will see SoW live in that event. Hopefully impressions reach this forum as well :) I am sure Oleg will have a treat up his sleeve too ;)

Foo'bar 10-31-2010 07:55 AM

Quote:

Originally Posted by Rodolphe (Post 194125)
from assaults and interception missions to rescue comrades.

Hear hear. Rescue comrades :)

SlipBall 10-31-2010 07:59 AM

Quote:

Originally Posted by Flanker35M (Post 194135)
S!

Interesting, so in a week people will see SoW live in that event. Hopefully impressions reach this forum as well :) I am sure Oleg will have a treat up his sleeve too ;)


Yea, would be nice to hear about their first impression's:grin:

Luftwaffepilot 10-31-2010 08:17 AM

What if nVidia show how their 3D Vision works with SoW. That would be awesome.

Stiboo 10-31-2010 09:17 AM

Yes...

so new name?!.... IL2:BoB it makes sense to keep the IL2 brand name as it's now so famous.

and release date Feb 2011 according to PLAY ! ;)

and another 2 great screenshots thankyou, looking forward to loads of in-game videos from the games world press next week.

Is there anything else we really need to know - apart from how much is a flight to Moscow!!

Freycinet 10-31-2010 09:43 AM

Quote:

Originally Posted by Freycinet (Post 194065)
As if you know? Are you a former BoB pilot? Did you ever see .303 tracer bullets fired from a plane in real life?

Man, the experts we have in here!


Quote:

Originally Posted by philip.ed (Post 194076)
Actually, I was.


OK, interesting.... I would be very interested in hearing about your experiences in the battle!

Salute to you Sir!

Stranzki 10-31-2010 09:43 AM

Please note that very often games have different names in different countries / continents. As an example C&C Red Alert was selled as C&C 2 in Germany.
Maybe, and that's my assumption, BoB is not that popular in Russia and therefore 1C decided to keep the IL2 in the name. That could attract more buyers than the new brand SoW.

Luftwaffepilot 10-31-2010 10:41 AM

Hey Oleg,

how does water behave in SoW?
Does it flow in rivers?

What happens if you bomb a hole directly to the edge of a river. Does the water expand in it?



I hope you can advertise many people at the event to buy your sim.

mark@1C 10-31-2010 10:42 AM

Hi,BOSS Oleg,

still some thoughts about those details and minutiaes,

last time, I suggested that the instruction tips bubble which in your words is "help pop up line" could have some improvements in decorating, for example, when in a german plane, it can use a Gothic font, some Gothic patterns, and with an eagle symbol by it.

this time, it's about the mouse cursor.
Why not give it a set of animated appearances for different operation, for example,
an index finger switch off animation for a click indicating,
a rotate gesture animation for a gun sight adjustment indicating, etc,

at least, a http://www.wpclipart.com/signs_symbo...outline_up.png is better than a simple arrow http://www.bltt.org/assets/images/whitearrow.gif, I think.

and to expand some further, to integrate this feature into the whole in-cockpit GUI system, for example,

when in a tuition mode, it can offer a full cockpit instruction with a "?" question mark cursor(http://i601.photobucket.com/albums/t...ons/PH-Mod.pngfor "why", http://warc.calpoly.edu/images/diagr...estionmark.gif for CAUTION!, etc). You move it on a certain equipment, it will show some detailed descriptions just as what you have already done, to give those novices like me a more humanizing friendly feeling.

I think there are many subtle improvements you can do with the cursor and the bubble.

although these aspects are simple and subtle, it can be helpful to enhance the immersive gameplay.
Actually, I incline to believe that you have already thought about it, but just haven't got enough time to do it.

And, dear BOSS, IMHO I have to say that, to some extend, you do not know(I incline to use "CARE ABOUT") the art of packaging. Your FlightSim perhaps is the best in specialization, but sometimes it looks too harsh, a typical classical russian style, efficient but impersonal, that will drive away many craving novices, as far as I know, this has been happening in IL2 series.

or I incline to believe that you specially leave these "unimportant" minutiaes to your long term add-ons, Mods communities, and so on?

Boss, it gives me an impression that the word "humanizing" in your dictionary is for developers and veterans, not for novices.
And "garish" means guilty in such a specialized sim, and you do not need to use childish tricks such as making some GUI decoration to appeal players, because they are all hardcore players, they won't care about these minutiaes as well.
It seems that debugging is a more important work in your schedule, and dress up we can ignore.

If so, I would say I generally agree with you. However, you are making a game, sometimes it looks more like a industrial and engineering software(although it is a very positive and exclusive feature). By the way, the main UI you had posted a few weeks ago have got the some problem, clear enough but not attractive. Considering it's a WIP, I don't know if I could say the main UI needs some aesthetic improvments.

I'm not criticizing, just a little complaining, and
it's not my hope that you will remove some hardcore raw stuff, reduce the specialization,
I just hope that, to eat those hardcore raw stuff can be easy and pleasing.

For a novice, I think it's very important to give him an impression that you are in a very interesting machine rather than you are now in a iron coffin...

so give them some sweets please, and give them a feeling that they have got strong support.(As we all know, the only strong support we can get nowadays, comes from Online-communities, not the game itself)

Sometimes, some people need to add some sugar or milk in their black coffee.


hoho~~~

A veteran can learn and feel the potential of your Sim, but a novice can only SEE the potential at the very beginning

(or perhaps you can add these garish subtle features into a special novice expansion pack which is specially made for novice and has got a full detailed aviation course just like SEGA'S aero dancing/aero elite series, I would be very happy to buy one:))

kedrednael 10-31-2010 11:19 AM

Quote:

Originally Posted by Luftwaffepilot (Post 194157)
Hey Oleg,

how does water behave in SoW?
Does it flow in rivers?

What happens if you bomb a hole directly to the edge of a river. Does the water expand in it?



I hope you can advertise many people at the event to buy your sim.

I think, that there will be water in craters that are on the edges of rivers. Because the rivers are not like the rivers in il2, where water was just placed on the land, but the rivers really go down,
I hope that makes sense.

http://www.youtube.com/watch?v=2GtsNqaE1yU look at 4:15

Luftwaffepilot 10-31-2010 11:34 AM

Quote:

Originally Posted by kedrednael (Post 194163)
I think, that there will be water in craters that are on the edges of rivers. Because the rivers are not like the rivers in il2, where water was just placed on the land, but the rivers really go down,
I hope that makes sense.

I hope you are right. Would be a nice amusement to change the rivers course and to flood London. :)

kedrednael 10-31-2010 11:49 AM

Quote:

Originally Posted by Luftwaffepilot (Post 194166)
I hope you are right. Would be a nice amusement to change the rivers course and to flood London. :)

I think that's inpossible, because there is no land lower than the river. ( I think)

Luftwaffepilot 10-31-2010 12:08 PM

Quote:

Originally Posted by kedrednael (Post 194167)
I think that's inpossible, because there is no land lower than the river. ( I think)

Yes, but i was referring to the bomb craters, that will hopefully have a certain depth.
I think too that's impossible because that would be too much processing power needed.

Sutts 10-31-2010 12:09 PM

1 Attachment(s)
Quote:

Originally Posted by Sutts (Post 194044)
In terms of tracer smoke, there is no doubt in my mind that certain .303 tracer rounds did emit smoke trails. The following is quite a well known picture of the RAF attacking an He111 formation. I've seen it as a film before but could only find this still image today.

Look closely and you'll see multiple parallel smoke trails produced by a bank of 303s belonging to a Spitfire or Hurricane. You can see more trails on the He111 itself where the rounds of another plane are finding the target.

While I agree that things like spirals and zig-zags are most likely artifacts created by camera wobble etc., the camera cannot create a smoke trail if it wasn't there.

If Oleg chooses to model a type that didn't emit smoke then that's fine by me. This is just intended to counter the old argument that .303 tracers never smoked.

I've been searching but I still can't find the film behind this still shot. I've definitely seen it on a number of occasions. Can anyone help please?

Osprey 10-31-2010 12:48 PM

Quote:

Originally Posted by Sutts (Post 194044)
If Oleg chooses to model a type that didn't emit smoke then that's fine by me. This is just intended to counter the old argument that .303 tracers never smoked.

Firstly, I think that Oleg was saying that they have many types of round modelled but not yet applied, so what we are seeing is not the real thing.

Secondly, I would be disappointed if smoke wasn't shown because it's pretty clear that smoke does occur whether it be from the round itself or the atmosphere. One of the biggest difficulties I have found in IL2 is to know where you are firing with .50cal and lower, the addition of the Holy Grail and Potenz effect pack was possibly the best mod ever produced imho and if you have ever looked at the comparison videos on you tube (I posted one in a previous thread before) you will see the similarities.
Other effects I would like to see are tracer rounds bouncing off the sea, land and targets at various angles - this is very clear in a lot of the USAAF ground attack footage from P-47s

=XIII=Shea 10-31-2010 12:49 PM

Looks fantastic,thanks oleg

322Sqn_Dusty 10-31-2010 12:56 PM

Quote:

Originally Posted by Luftwaffepilot (Post 194170)
Quote:
Originally Posted by kedrednael
I think that's inpossible, because there is no land lower than the river. ( I think)

Yes, but i was referring to the bomb craters, that will hopefully have a certain depth.
I think too that's impossible because that would be too much processing power needed.

But could that be possible at all? Isn't a river or sea hardcoded in the map? Othwise it could be possible to e.g. move on to the bombing of Walcheren 1943-1944. True there are no dykes to demolish.. or am i getting to far ith thoughts?

Osprey 10-31-2010 01:03 PM

Quote:

Originally Posted by Skoshi Tiger (Post 194102)
Maybe it was a joke - if it was it was in bad taste, ignorant or disrespectful of the men who were involved in the battle.


Don't be such a drama queen ST, people get falsely offended so easily these days and all it does is make life unbearable. I assume you've never watched an episode of Dad's Army?

Osprey 10-31-2010 01:14 PM

Quote:

Originally Posted by mark@1C (Post 194158)
Hi,BOSS Oleg,

still some thoughts about those details and minutiaes,

<snip>

If you are really on the team, are you trying to get fired?

If you haven't got the message across internally or via enhancement requests in your own incident management process then it ain't happening. I work in software development and in our team blabbing publically would be considered gross misconduct whatever the intention. But I don't know about Russian employment law or working culture. Good luck anyway.

I've really done some moaning today, sorry everyone :o

Foo'bar 10-31-2010 01:18 PM

Quote:

Originally Posted by Osprey (Post 194176)
If you are really on the team, are you trying to get fired?

He isn't.

SlipBall 10-31-2010 01:18 PM

Quote:

Originally Posted by Osprey (Post 194175)
Don't be such a drama queen ST, people get falsely offended so easily these days and all it does is make life unbearable. I assume you've never watched an episode of Dad's Army?


I gotta disagree...it would be wrong and offensive to boast a fictional military service. I'm not saying Philip did, just that it would be wrong, and disrespectful if one was to do that, for example Dick Blumenthal.:grin:

322Sqn_Dusty 10-31-2010 01:35 PM

Foo'bar,

I'm impressed with your railway works and it fits in the new release. I saw the screens with the huffin' and puffin' of the coalers...what kind of damage can they get? Altough it would be a little waste of the nice locs..the 322Sqn and other sqn's shot up the locs and the boilers blew up with a huge cloud....is that possible? If there's a better topic to discuss..please point it out and this will be removed to keep off the pollution of the update topic.

Desgobbi 10-31-2010 01:46 PM

inertia
 
Quote:

Originally Posted by OSSI (Post 193592)
Cool sound! :) Plane didn't shake when using weapon?

Bullet has mass and it must affect to a plane when it has been shot. So called "law of momentum conservation".
If a plane starts to shoot, then the plane must shake, then the bullet of the next should follow other trajectory.

I can not find any shake in the video and the trajectories of bullets are all the same.

Of course I don't mind that.

Foo'bar 10-31-2010 01:48 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 194181)
Foo'bar,

I'm impressed with you railway works and it fits in the new release. I saw the screens with the huffin' and puffin' of the coalers...what kind of damage can they get? Altough it would be a little waste of the nice locs..the 322Sqn and other sqn's shot up the locs and the boilers blew up with a huge cloud....is that possible? If there's a better opic to discuss..please point it out and this will be removed to keep off the pollution of the update topic.

Your're right, in case a bullet can penetrate a steam loco boiler hull (about 2 cm of steel tin, wich is in fact armour) wich can have about 16 bar of pressure (for german locos for instance) then it should show a very huge reaction with smoke and steam.

Any questions about railway damage only Oleg can answer. Sorry I can't tell more.

And it's no waste of nice locos. Just press refly and all is fine again ;)

Insuber 10-31-2010 02:00 PM

Quote:

Originally Posted by Desgobbi (Post 194182)
Bullet has mass and it must affect to a plan when it has been shot. So called "law of momentum conservation".
If a plan start to shoot, then the plan must shake, then the bullet of the next should follow other trajectory.

I can not find any shake in the video and the trajectories of bullets are all the same.

Of course I don't mind that.

The Hurricane was known to be a very stable fire platform. Moreover the momentum of a 4000 kg plane at 400 km/h is 3 orders of magnitude bigger than that of eight 10g bullet at 2500 km/h ... if you see what I mean.

JAMF 10-31-2010 02:01 PM

Quote:

Originally Posted by Luftwaffepilot (Post 194170)
Yes, but i was referring to the bomb craters, that will hopefully have a certain depth.
I think too that's impossible because that would be too much processing power needed.

There are other ways to achieve craters. A basic double pyramid with 6 sides only costs 16 triangles. Inverted, that looks like a hole. Graphic cards of today have a trick called tessellation. If the crater object was marked as an object that would receive tessellation, the card would increase that 16 triangles to 48, fo example. The crater now looks much smoother and the circular hole will have 12 sides.

Now add another trick, normal mapping (Dot3 bump mapping). Simplified, it's a texture, which tells the card to add extra height/thickness to a point on a model. Say white is very high/thick and black is nothing/zero. Lay a black&white noise texture over the crater and you get the inside surface to look like it's just exploded and it's covered with clumps of dirt and sand.

These effects should have little effect on the frame rate, as they can be distance-indexed, so they start to show only when you get closer. Similar to the LoD models aircraft have.

Bump mapping is an optical illusion, normal mapping really adds surface detail.

Left is bump-, right is normal-mapped. Notice the visual edge of the spheres:
http://wpcontent.answcdn.com/wikiped...sosurface2.png

Splitter 10-31-2010 02:09 PM

Quote:

Originally Posted by Desgobbi (Post 194182)
Bullet has mass and it must affect to a plan when it has been shot. So called "law of momentum conservation".
If a plan start to shoot, then the plan must shake, then the bullet of the next should follow other trajectory.

I can not find any shake in the video and the trajectories of bullets are all the same.

Of course I don't mind that.

I think Oleg said early on in the thread that the shake was simply turned off for the video.

Splitter

Desgobbi 10-31-2010 02:13 PM

Quote:

Originally Posted by Col.Flanders (Post 193664)
What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!

Absolutely agree.
But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out.

And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too.

Insuber 10-31-2010 02:16 PM

Quote:

Originally Posted by Buzpilot (Post 194000)
.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all.

http://video.google.com/videoplay?do...3005948721325#

I guess it is the .303" B. Mk IV incendiary tracer, which was ignited on firing and burned in flight.

Desgobbi 10-31-2010 02:19 PM

Quote:

Originally Posted by Splitter (Post 194190)
I think Oleg said early on in the thread that the shake was simply turned off for the video.

Splitter

I've checked that Oleg mentioned on the shake after I posted.

Osprey 10-31-2010 02:27 PM

Quote:

Originally Posted by SlipBall (Post 194178)
I gotta disagree...it would be wrong and offensive to boast a fictional military service. I'm not saying Philip did, just that it would be wrong, and disrespectful if one was to do that, for example Dick Blumenthal.:grin:

Sure, of course, but as we agree he didn't and it was obvious he was being sarcastic.

322Sqn_Dusty 10-31-2010 02:31 PM

Quote:

Originally Posted by Foo'bar (Post 194183)
Your're right, in case a bullet can penetrate a steam loco boiler hull (about 2 cm of steel tin, wich is in fact armour) wich can have about 16 bar of pressure (for german locos for instance) then it should show a very huge reaction with smoke and steam.

Any questions about railway damage only Oleg can answer. Sorry I can't tell more.

And it's no waste of nice locos. Just press refly and all is fine again ;)

Good to know it's back for another round....... or 20.. ;)

Well, if possible would men be so kind to provide a shot with a blowing boiler? or is it preserved for the later war years?

Desgobbi 10-31-2010 02:37 PM

Quote:

Originally Posted by Insuber (Post 194186)
The Hurricane was known to be a very stable fire platform. Moreover the momentum of a 4000 kg plane at 400 km/h is 3 orders of magnitude bigger than that of eight 10g bullet at 2500 km/h ... if you see what I mean.

Hurricane momentum= 3000Kg*300KM/h
Hispano Bullet momentum = (0.13Kg~0.168Kg)* (3000Km/h, about 2800ft/s)

ratio of mumentum = 1 : 2300

Still can make enough shake.... Even a tiny vibrator in my iPhone can make me shake.

Of course, Oleg just played at easy mode in the video and there is no shake..

Tree_UK 10-31-2010 02:40 PM

Im sure Philip was only having a laugh, no harm done or disrespect shown IMO. :grin:

Xilon_x 10-31-2010 02:45 PM

BULLET balistic video.SLOW MOTION
http://www.youtube.com/watch?v=QfDoQwIAaXg&feature=fvw
MEPHIS BELLE gun
http://www.youtube.com/watch?v=JET2K...eature=related

Insuber 10-31-2010 02:49 PM

Quote:

Originally Posted by Desgobbi (Post 194197)
Hurricane momentum= 3000Kg*300KM/h
Hispano Bullet momentum = (0.13Kg~0.168Kg)* (3000Km/h, about 2800ft/s)

ratio of mumentum = 1 : 2300

Still can make enough shake.... Even a tiny vibrator in my iPhone can make me shake.

Of course, Oleg just played at easy mode in the video and there is no shake..

1:2300 = 3 orders of magnitude ;-)

BTW if my memory is good enough, during the BoB the Hurricanes didn't have Hispanos, but 8 Brownings .303, and the muzzle speed of the 11 g bullet was some 2500 km/h, and the weight of the Hurricane was 3950 kg, and when attacking bombers I'd fly a little faster than 300 km/h ... details of course my friend :D

Jaws2002 10-31-2010 03:24 PM

Check this video. Belgian FN made .50cal gunpods.

http://www.fnhusa.com/mil/video/video.asp

Click on the "PODS" video. Watch specially the first part where the pods are used on fixed wing aircraft.
We know SOW video was recorded on easy setings. If is anything like Il-2 easy setings, this means without much vibration and most likely little to no bulet drop. I'd say SOW video looks mighty close. :grin:

louisv 10-31-2010 03:29 PM

So kinetic energy of the bullet: one half of m (mass) times v (speed) squared...

v squared is 3000 km/h squared and that is 9,000,000 and actually all this should be calculated in meters and seconds...

Which is relevant momemtum or kinetic energy ? :confused:

Insuber 10-31-2010 03:40 PM

Quote:

Originally Posted by louisv (Post 194206)
So kinetic energy of the bullet: one half of m (mass) times v (speed) squared...

v squared is 3000 km/h squared and that is 9,000,000 and actually all this should be calculated in meters and seconds...

Which is relevant momemtum or kinetic energy ? :confused:

Momentum is simply velocity x mass :D ... and the ratio is adimensional ... that's my last post on the subject, I don't want to attract here the UBI forum's masters of physics ... :)

kendo65 10-31-2010 03:41 PM

Quote:

Originally Posted by Osprey (Post 194172)
Firstly, I think that Oleg was saying that they have many types of round modelled but not yet applied, so what we are seeing is not the real thing.

Secondly, I would be disappointed if smoke wasn't shown because it's pretty clear that smoke does occur whether it be from the round itself or the atmosphere. One of the biggest difficulties I have found in IL2 is to know where you are firing with .50cal and lower, the addition of the Holy Grail and Potenz effect pack was possibly the best mod ever produced imho and if you have ever looked at the comparison videos on you tube (I posted one in a previous thread before) you will see the similarities.
Other effects I would like to see are tracer rounds bouncing off the sea, land and targets at various angles - this is very clear in a lot of the USAAF ground attack footage from P-47s

Luthier posted a request several months back for ballistics information about how rounds ricocheted off water!! They apparently already had the land ricochets sorted, but were looking for accurate info to programme water ricochets.

Oleg has said this regarding the tracers:
Originally Posted by philip.ed
Very nice video Oleg!

But with the RAF tracer, in gun-cam films I've seen, the tracer has had smoke-trails which are missing from SoW. Will these be added? I think it really adds to the immersion.
Quote:

Originally Posted by Oleg Maddox (Post 193615)
We have many different various... Just to be sure the traces modeling is according war time document's descrition of the bullets(with its construction, type of traces, color lighting etc). Orignal UK doc. Same for Germans

Originally Posted by IceFire
Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.
Quote:

Originally Posted by Oleg Maddox (Post 193833)
They are different depending of the type of the bullets with tracers and the year of use.

Think we can take from this that there will be various types modelled, including presumably, those with smoke trails.

Also, some of the film people have provided showing various tracers are not very useful - one had so much editing that it was completely useless as a reference - Spits turned into Hurricanes, presence of FW190s indicated film shot later than 1940, clips of what I think were Hurri 2C's (?), etc.

Insuber 10-31-2010 03:48 PM

Quote:

Originally Posted by kendo65 (Post 194211)
Luthier posted a request several months back for ballistics information about how rounds ricocheted off water!! They apparently already had the land ricochets sorted, but were looking for accurate info to programme water ricochets.

Rise of Flight showed the new 1.016 engine with ricochets of tracers and rockets ... very nice!

http://www.youtube.com/watch?v=ITcWgoxZDrQ

Cheers,
Insuber


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