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-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

swiss 10-11-2010 04:15 PM

Quote:

Originally Posted by Xilon_x (Post 188858)
N.1 we return 60 years behind.
N.2 an airplane of the second world war does not have computer.
N.3 comprises the difference between arcade game and simulation game.
N.4 to read to learn to study handbook in order to fly with an airplane of the second world war.
N.5 to study a takeoff procedure and to study the air navigation through manual maps and instrumentation for navigation type rules or protractor.
N.6 SoW classified whit a simulator not is a game.
elimination any help whit computer interface in the simulator.
No arrows no auto loock enemy no gps map no gps electronic instrumentation no night vision no ammo infinite no fuel infinite.

this is a simulation not a stupid ARCADE for little cildren.

That's why you need a menu where you turn those options on or off - where's the problem?

Maybe you are p.o. because off all the arcade servers in HL?
Let me put it this way - those ppl most likely will never switch to full real.
So if there were only FR servers left, those ppl would just disappear - and not what you maybe hope for, you'll have more elite servers to chose from.

swiss 10-11-2010 04:17 PM

Quote:

Originally Posted by Xilon_x (Post 188876)
the little child not have good pacience for learn a starting procedure of ww2 airplane this is a serius simulator not a ARCADE.
http://www.youtube.com/watch?v=HM2-P...next=1&index=1

if I had to spend 10, or in some cases over 30 minutes, just to get my plane off the ground - this game could kiss my rearend. That's not going to happen.

And yes I fly only FR, and I am also member of a squad.

Xylon, are you one of those guys who fly London - New York real time in FSX? lol

Xilon_x 10-11-2010 04:19 PM

http://www.youtube.com/watch?v=aa09tTAkHgI
starting procedure is very complicated for little children and after the navigation also ++ complicate.

Xilon_x 10-11-2010 04:32 PM

little children hate complicate swicher
little children want a simple game
little children not have pacience
little children not want study for fly but want only fun.
little children not love the simulation but arcade.
this is EXAMPLE of CRAZY children.
http://www.youtube.com/watch?v=eHjSPS6i6Z4

Qpassa 10-11-2010 04:41 PM

Quote:

Originally Posted by Xilon_x (Post 188883)
little children hate complicate swicher
little children want a simple game
little children not have pacience
little children not want study for fly but want only fun.
little children not love the simulation but arcade.
this is EXAMPLE of CRAZY children.
http://www.youtube.com/watch?v=eHjSPS6i6Z4

flood?

Peffi 10-11-2010 04:42 PM

Whatever Xilon

philip.ed 10-11-2010 04:59 PM

Xilon, you are a hypocrite. You moaned about me or someone else who said that some posts in the updates are 'rubbish' yet you write messages that flame people who don't fly full-real....
Something is a bit wrong here. If someone wants to fly with, say, infinte ammo, that's their choice. You can't just limit the game to simmers, depsite the game being a sim, as the game will only have a limited market. Il-2 had the option to switch to arcade, so what's the problem?
How is it childish flying with some options switched off? It's not. Everyone can enjoy the sim in their own way. Who are you to call someone childish? Please, get a life.

Xilon_x 10-11-2010 05:03 PM

ok ok then servants not to insert in this forum photo video inherent information the airplane of the second world war a lot draft only of a game.
remember DCS simulation FSX il-2 f16 FALCON silent hunter iv ARMA2 loock on Rise of flight ecc.ec. is simulator not arcade. and have good buisness

Splitter 10-11-2010 05:04 PM

Quote:

Originally Posted by philip.ed (Post 188866)
Well, seeing as though I have such a set and have tried this out first hand, I can say that it's not as easy as you say. I have played Il-2, and for fun tested what you just said, and the goggles kick up in my face and block out half my vision. The celluloid lenses don't help, and any surface scratches create shadows that look like far-away planes. With the mark IV goggles, they are easier to put in place, but for me require the strap to be tightened which is a bitch to do with one hand (too much force and you may risk snapping the strap) ;) I can see why they might have done what you have written about, but it's not as easy as you make it sound.
;)

ROFl, I am picturing you sitting there in front of your monitor with goggles. Next time you do this, you MUST take pics or, even better, video! I need something to show my wife and say, "See? It could be worse....". You will do us all a great service :). Did they model that comic strip out of the other thread after some pics you posted?

Just having some fun, but I got a chuckle out of the mental image :).

BTW, I can't believe that people are arguing against including switches to turn down realism. What is wrong with options?

Splitter

phoenix1963 10-11-2010 06:17 PM

Quote:

Originally Posted by Xilon_x (Post 188883)
little children hate complicate swicher
little children want a simple game
little children not have pacience
little children not want study for fly but want only fun.
little children not love the simulation but arcade.
this is EXAMPLE of CRAZY children.

BoB pilots had to scramble inside two minutes...
No wonder James Goodson preferred the Spit to the Jug!

56RAF_phoenix

Insuber 10-11-2010 07:15 PM

Xifon, I hate to tell you this... but a "serious" flight simulator costs IL2 x 10^6 €... and is used to train real pilots, not middle-aged gamers... and you normally don't find them in the 10$ bin of games shops together with Pacman and The Sim's... and above all they don't run smoothly on a home computer ... :D. Just look at this one:

http://www.thalesgroup.com/Portfolio...ator/?pid=6907

Cheers,
Insuber

philip.ed 10-11-2010 07:19 PM

Quote:

Originally Posted by Splitter (Post 188891)
ROFl, I am picturing you sitting there in front of your monitor with goggles. Next time you do this, you MUST take pics or, even better, video! I need something to show my wife and say, "See? It could be worse....". You will do us all a great service :). Did they model that comic strip out of the other thread after some pics you posted?

Just having some fun, but I got a chuckle out of the mental image :).

BTW, I can't believe that people are arguing against including switches to turn down realism. What is wrong with options?

Splitter

:grin: the things I do to prove myself right... :rolleyes: :grin: :cool: LOL

MD_Titus 10-11-2010 07:27 PM

Quote:

Originally Posted by robtek (Post 188804)
As real as possible is, regrettably, not everybodys fashion. :-(
Those, who dare the challenge, are even sometimes called snobbish :-D
One can always hope that the arcade setting get boring for the masses and a few more
will find the way to the light of "arapatm" (as real as possible at the moment) :-D :-D

"regrettably" it doesn't seem to have sunk in.
Quote:

Originally Posted by Richie (Post 188805)
Then turn them off I'm sure

well quite. having options that help noobs understand that they are doing damage and what to, or anything in fact that means there is a learning curve rather than precipice, should be added as a selectable option.
Quote:

Originally Posted by robtek (Post 188815)
The "problem" is that easy gained success is worth less.
To "beat the system" (or here to master the 60 year old systems of those obsolete planes) is worth the work put into it.
There is also NO border between simulation and game, the switch is fluent, and simulation is definitively not only for training but also for entertainment.

only once it is easily gained, then difficulty gets ramped up again.
Quote:

Originally Posted by jameson (Post 188818)
Surely it takes longer to learn how all this other stuff works and then have to spend more time understanding what it's trying to tell you, than it would doing it in a realistic way. If you're too lazy/have no time(I sympathise!) to learn, I can't really help.

I hope there will be a MANDATORY training course so you will have to learn the right way to fly and shoot before you're allowed to play this 'game'. You'll only have to learn it once, like riding a bike, and then there'll be no need for statistics, arrows or whatever.

and that would put a large number of people off if you had to pass a training mission in a tiger moth before you could get at any of the combat. i mean really. talk about elitist and insensible.

an optional training mission, or missions, would be perfect. people could tool around then when wondering why they are doing badly, or not doing as well as they could, will go back to the training missions.

Quote:

Originally Posted by Richie (Post 188852)
If you sell a sim with a default full real setting and that's all it will not have no selling power. Many of the newbs who buy it will simply not have the patients to learn. After the 100th ground loop and firery crash into the fuel depot they'll give up and take it back to the store and get a Microsoft product.

and then whine on twitter, games sites, amazon and forums about it, further harming sales.

winny 10-11-2010 07:42 PM

Quote:

Originally Posted by Xilon_x (Post 188876)
the little child not have good pacience for learn a starting procedure of ww2 airplane this is a serius simulator not a ARCADE.
[/URL]

It could be both.. If you don't get your way that is..

kendo65 10-11-2010 09:26 PM

MD_Titus
+1

Fortunately the developers of this game are eminently more sensible than some of the people who post here. There is no way that they will risk alienating so many potential customers and damaging their chances of commercial success just because some people seem to have a hard time admitting the fact that they are sitting in front of a computer and not actually flying a plane.

And I use the word game very deliberately. It is a computer game - of the subgenre 'flight simulator'.

I should add that I have no problem whatsoever with those who choose to play on full real settings (or as near as they can get). I intend to do it myself (eventually), but what is it with this fundamentalist mindset that demands that EVERYONE else MUST do it their way???!!!

philip.ed 10-11-2010 10:05 PM

Quote:

Originally Posted by kendo65 (Post 188955)
MD_Titus
+1

Fortunately the developers of this game are eminently more sensible than some of the people who post here. There is no way that they will risk alienating so many potential customers and damaging their chances of commercial success just because some people seem to have a hard time admitting the fact that they are sitting in front of a computer and not actually flying a plane.

And I use the word game very deliberately. It is a computer game - of the subgenre 'flight simulator'.

I should add that I have no problem whatsoever with those who choose to play on full real settings (or as near as they can get). I intend to do it myself (eventually), but what is it with this fundamentalist mindset that demands that EVERYONE else MUST do it their way???!!!

I agree. Perhaps this discussion should be continued in a separate topic though ?

Blackdog_kt 10-11-2010 11:01 PM

Quote:

Originally Posted by jameson (Post 188863)
Sow's box should have a label stating that the recommended age is "Over 25". What teenager could resist? It would be an instant 'must have'. Lol!

Lol, that might actually be a sound marketing strategy.
"For full difficulty settings: Recommended age 20 years or more.
Recommended experience with other flight simulator products of at least 3 years".

The little kids would not only want to pick it up, they'd also want to boast that they are uber and play in the "grown-up's" division, resulting in a drive for them to try and learn the higher realism settings. :-P


Quote:

Originally Posted by Splitter (Post 188854)
To Blackdog and others who have posted similar: Yep.

I want to get my son (17) into SoW as one of those things we can do together. No way is he going to be able to know what I know (since I have been flying flight sims for almost 25 years off and on) or compete with me on settings that are more ""realistic".

But we could "dumb it down" and have some fun together right from the start. More realistic settings could be introduced to him as we go along. Eventually, we may go from playing "his" game to playing "mine"....and he'll probably kick my backside by that time lol.

Other people have friends and family they would like to get into "flight simming". 16 year olds are going to see the product on the shelves and pick it up. The wider the audience, the more copies that will sell. That helps all of us. Why limit the audience?

Just understand that people will be playing different games. Having the option to make it more "arcadish" would not take away from the "simulation" crowd at all.

Look at the Total War series. There are a dozen different way to play that game. Some people automatically resolve all battles. Some people control every little aspect of each battle. Some use diplomacy, others ignore diplomacy. The list and combinations go on. If the developers of those games said "Everyone will use diplomacy and fight all their battles" the over all market (and popularity) of the games would be severely limited.

As long as the "realistic" options are there, I am happy. If people can turn them off, how does that effect me?

Splitter

Very good analogy with the Total War series. I'm trying to get a few of my friends into flight sims and i would really love to be able to take them out for training flights and such, upping the scales as time went by. I'm talking about guys who will play anything from call of duty and company of heroes to theater of war, hearts of iron and silent hunter. They have a solid WWII background but no flight simming background at all, because "i don't mind it being difficult, good games usually are, but man it does take ages to learn" as they tell me :grin:

Xilon: Little kids don't have a lot of patience, but they have free time to learn and evolve.

My friends are all people in their late 20s/early 30s with jobs, enough money to get good PCs, HOTAS sets, TrackIR sets and enough patience to sit down and learn a complex game. You know why they don't use flight sims? Because they don't have the free time required to learn it.

I fly full switch or almost full switch (externals on when playing offline for screenshots). I campaigned hard and annoyed people in this forum to have more in-depth systems modelling in SoW, something that will be for me like a fusion of FSX and IL2 and when SoW arrives, i'll fly full switch again and i do want navigation tools and protractors to use in flight and draw up flight plans on the go as i'm skimming the waves on a cross channel raid to France in a Blenheim. But do you know how i started?

I was a 12 year old kid flying secret weapons of the luftwaffe, which by today's standards is even less realistic than IL2 with all the helper options turned on.
Also, RoF, DCS and all the other sims you mentioned have difficulty options. They are not "100% default difficulty" affairs.

It's just like school. If you teach simple arithmetics to small children, some will show enough interest and talent to become mathematicians when they grow up. If you try to teach advanced calculus to them, then none of them will ever touch a mathematics book again in their lives. ;)

BadAim 10-12-2010 12:24 AM

Why am I surprised that this is still a topic? This is simple bloody math, us "full real" (whatever the hell that means anyway) fanbois are not numerous enough to pay for the development of a flight sim of sufficient complexity to have any settings that even approximate "full real".

In order to sell enough copies, Maddox games has to make this thing appeal to the widest possible audience, or SOW will end with BOB. Period.

As I've said before, I want the most realistic possible flight sim, but I also realize that I also need throngs of people that just want to play a bloody video game to subsidize the flight sim I want.

How does having scalable difficulty settings "hurt the community" again? Or does everyone have several thousand dollars to chip in for development? I'm sure that will work.

Splitter 10-12-2010 12:49 AM

Quote:

Originally Posted by Blackdog_kt (Post 188969)
I was a 12 year old kid flying secret weapons of the luftwaffe, which by today's standards is even less realistic than IL2 with all the helper options turned on.
Also, RoF, DCS and all the other sims you mentioned have difficulty options. They are not "100% default difficulty" affairs.

NOOB! I go back to F-15 Strike Eagle. The ground had actual GRID LINES lol. Man, I just went back and looked at some of the footage of the flight sim games I have played. I look at what I used to think of as the sh!t and wonder what I was thinking (Aces over Europe, Aces of the Pacific). We have come a long way.

Let's be honest, Oleg is thinking bigger than SoW. We are already talking about how great the land warfare could be (totally unconfirmed future development). The game is going to be "scalable". Newbs are going to be able to jump in and fly. Old vets are going to have cool switches to click. They are designing a game that has "legs" and will go further than SoW.

Smart!

Splitter

dflion 10-12-2010 12:49 AM

Lner a4
 
Quote:

Originally Posted by Foo'bar (Post 188368)
Only Oleg will decide what to show in fridays updates. I even don't know if the A4 will make it into initial release.

Thanks Foo'bar - I hope Oleg puts the A4 into the sim. I have a particular interest in this steam engine. My father in-law (sadly now deceased) use to drive them. It was his favourite engine. He always said that they (A3's & A4's) had 'three beats to the bar' which meant they had three steam cylinders.

He told me a great story which should interest you - he was driving a steam engine with a goods train near Nottingham one night, I think after the Battle of Britain, and was strafed by a Luftwaffe nightfighter. He didn't realise that they had been strafed until they stopped at a signal and the guard came running up saying they had been attacked and the back of the train was on fire!
DFLion

swiss 10-12-2010 01:28 AM

Quote:

Originally Posted by Splitter (Post 188986)
NOOB! I go back to F-15 Strike Eagle.

Noob too, you!

I go back to F-16 Fighting Falcon(Amiga 500, that game was sooo cool!), actually even FS2(on Atari, but FS2 sucked). :D

Just to remember:

http://upload.wikimedia.org/wikipedi...tari_ST%29.png

Can't believe I played that, lol.

WTE_Galway 10-12-2010 02:37 AM

Quote:

Originally Posted by swiss (Post 188995)
Noob too, you!

I go back to F-16 Fighting Falcon(Amiga 500, that game was sooo cool!), actually even FS2(on Atari, but FS2 sucked). :D

Just to remember:

http://upload.wikimedia.org/wikipedi...tari_ST%29.png

Can't believe I played that, lol.

The 1980's PC version of F-16 Fighting Falcon had a good campaign mode whereby you flew one mission yourself and set targets for other flights under your control. Its something that would be nice to have in SOW.

Mad G 10-12-2010 03:24 AM

Quote:

Originally Posted by Friendly_flyer (Post 188602)
I've always liked "Control Tower Fritz, allways sound like he has beer and sauerkraut ready for me when I land.

After 6 years listening to Fritz, I´ve got tired of him. By now I´m using a female control tower voice which gives much more promising action after my landing :mrgreen:

Mad G 10-12-2010 03:38 AM

Quote:

Originally Posted by Oleg Maddox (Post 188060)
Some nice details of the _flight sim_ that help to feel the flight at some altitude like you see real picture (repeat, from altitude).
Would like to point for your attention that smoke and water steam from the tube of steam looks isn't correct (will be more dark and present more black at the acceleration of the steam. It is working, but smoke dencity isn't right yet. We put such things and other similar "bugs" to tune in final).
I think such details would show already now how the series maybe branched(or united) in future.

Great pics, Oleg, thanks! I´ve been wondering if that you and team could release to all of us a mini-demo, let´s say, Hurris x Heinkels or so, near the English coast as an appetizer before the final release. It´s been years of waiting for SOW-BOB and many release confirmed dates that didn´t came through. Don´t want to sound unrespectful nor ungrateful, but...Think about.

Best,

Splitter 10-12-2010 04:09 AM

I wonder if in 25 years (assuming we make it that long) we will look at these games and wonder how we spent so many hours playing them? Our brains certainly did a lot of "filling in the blanks" back then.

Splitter

LukeFF 10-12-2010 05:36 AM

Quote:

Originally Posted by Mad G (Post 189005)
I´ve been wondering if that you and team could release to all of us a mini-demo, let´s say, Hurris x Heinkels or so, near the English coast as an appetizer before the final release. It´s been years of waiting for SOW-BOB and many release confirmed dates that didn´t came through. Don´t want to sound unrespectful nor ungrateful, but...Think about.

He already said no to this.

Chivas 10-12-2010 06:12 AM

Quote:

Originally Posted by Mad G (Post 189005)
Great pics, Oleg, thanks! I´ve been wondering if that you and team could release to all of us a mini-demo, let´s say, Hurris x Heinkels or so, near the English coast as an appetizer before the final release. It´s been years of waiting for SOW-BOB and many release confirmed dates that didn´t came through. Don´t want to sound unrespectful nor ungrateful, but...Think about.

Best,

It would be a great idea if the developers had the time, but its very highly unlikely. The demo could happen only if the publisher delayed releasing SOW.

Richie 10-12-2010 06:25 AM

Anyone who has it probably thought of it already but with all of the talk of pilot size going on recently why not just go get your copy of Battle Of Britain DVD out and watch it again for the twelve hundredth. I think the main ones missing are 110s and 88s but you have He 111s Spanish 109s, Hurricanes, Spitfires and after watching it you'll be even more depressed :))

Foo'bar 10-12-2010 06:39 AM

Quote:

Originally Posted by dflion (Post 188987)
Thanks Foo'bar - I hope Oleg puts the A4 into the sim. I have a particular interest in this steam engine. My father in-law (sadly now deceased) use to drive them. It was his favourite engine. He always said that they (A3's & A4's) had 'three beats to the bar' which meant they had three steam cylinders.

He told me a great story which should interest you - he was driving a steam engine with a goods train near Nottingham one night, I think after the Battle of Britain, and was strafed by a Luftwaffe nightfighter. He didn't realise that they had been strafed until they stopped at a signal and the guard came running up saying they had been attacked and the back of the train was on fire!
DFLion

That's a good story, thanks for sharing! :)

Bloblast 10-12-2010 09:11 AM

Foo'bar will we see more vehicles from you in SOW besides the trains ?

airmalik 10-12-2010 10:39 AM

Quote:

Originally Posted by swiss (Post 188995)

If I remember this map correctly, there's a runway on this pilot's 8 o'clock.

pupaxx 10-12-2010 11:05 AM

the coolest game...
 
1 Attachment(s)
the coolest game I played in nineties was 'Tornado'..do you remember?
Attachment 3628
..times where the graphics did not reach, hard manuals contributed to the game immersion!!!
..nineties...I still had my hair:grin:

Ciao

swiss 10-12-2010 11:35 AM

Quote:

Originally Posted by airmalik (Post 189065)
If I remember this map correctly, there's a runway on this pilot's 8 o'clock.

please don't start it - or I'll have to download dosbox(once again) and.... :rolleyes::grin:

swiss 10-12-2010 11:39 AM

Quote:

Originally Posted by pupaxx (Post 189073)
the coolest game I played in nineties was 'Tornado'..do you remember?
Attachment 3628
..times where the graphics did not reach, hard manuals contributed to the game immersion!!!
..nineties...I still had my hair:grin:

Ciao

The coolest(arcade) Sim of the 90's was Strike Commander.

I last played in '95 on friend's computer.
Never finished the campaign.
Last year I remembered and had this strange urge to finish it.
Bought a copy of SC on ebay for £1, installed dosbox and did it. lol


http://youtu.be/JATVNhteDPA

I still digg the sound from 2:00.

Xilon_x 10-12-2010 11:45 AM

i remwmber all this game in i play to Fa/18 intercepctor amiga.
http://www.youtube.com/watch?v=Mb_YOvmINHQ
thei finest hour
http://www.youtube.com/watch?v=qhO94...x=0&playnext=1

albx 10-12-2010 11:54 AM

maybe we should open a new topic named "flight sims abandonware" ? :grin:

swiss 10-12-2010 12:01 PM

Quote:

Originally Posted by Xilon_x (Post 189093)
i remwmber all this game in i play to Fa/18 intercepctor amiga.

Bros, interceptor is 1988 and TFH 1989.

You're OUT. ;)

Quote:

Originally Posted by albx (Post 189097)
maybe we should open a new topic named "flight sims abandonware" ? :grin:

or just stop it. :)


On the other hand: This thread is already dead. the important posts are on page one.

BadAim 10-12-2010 12:28 PM

At least it's civil, for the moment.

Richie 10-12-2010 12:35 PM

That engine sound will induce seizures.

C_G 10-12-2010 03:13 PM

Just a quick comment re: additional data being provided about damage to different systems as a learning tool for new pilots.

Perhaps the original poster isn't aware about the "arcade=1" feature in the conf.ini?
It's a great tool (one I hadn't seen in any other sim) showing where hits were made by one guns. Combined with the track recorder, arcade=1 really helped me improve my gunnery especially deflection shooting.

I remember playing Lucasfilms BoB waaaaaay back.... 'twas great fun! It's amazing how far the tech has come (of course, it has been 20+ years now!!)... loved the box-art of that game. I also wish I'd never thrown out the manual for Dynamix Red Baron 2; that was a beautiful manual with glossy colour profiles for each aircraft etc... etc... (C_G takes a trip down memory lane to a miss-spent adolescence in front of the computer on beautiful summer days).
C_G

Tempest123 10-12-2010 05:05 PM

Quote:

Originally Posted by pupaxx (Post 189073)
the coolest game I played in nineties was 'Tornado'..do you remember?
Attachment 3628
..times where the graphics did not reach, hard manuals contributed to the game immersion!!!
..nineties...I still had my hair:grin:

Ciao

This game rocked, it had an awesome manual and mission builder, some good training missions too, I remember turning on the terrain following radar and zipping across Iraq was pretty fun. The sequels "Apache" and "Hind" were also quite good.

Insuber 10-12-2010 05:48 PM

Does anybody remember "Jet Fighter" by Velocity, late 80's/early 90's? Or the great EVGA space game, Elite by Gametek ...

C_G 10-12-2010 06:49 PM

I think so. Jet Fighter came in a funky box that wasn't square and was centered around a scenario that Mexico got taken over by communists and invades California, iirc.... 'twas cool, especially carrier landing the F-18.
A friend lent it to me and wanted it back after a week so I didn't get very far with it.

Spudkopf 10-12-2010 08:45 PM

I have a "BIG" box full of nearly all the titles mentioned thus far (and then some) and I can't count the number of times that I have been tempted to simply dump them all, but somehow something just stops me.

IMO both Lucas and Dynamix had some of the best manuals.

I'm such a sad case that I purchased both BOB-TFH and Falcon (1.0) two months before I even owned a PC, if I remember correctly I also pre-ordered SWOTL as soon as it was announced, then I think I had to wait about a year or more before it arrived apparently the development time blew out ;)

Not to mention the fortune I had to spend on magazines just see the one or two screen shots of any upcoming Sim’s I was interested in.

NLS61 10-13-2010 07:14 AM

incorrect
 
Quote:

Originally Posted by MD_Titus (Post 188417)
tire is when you get fatigued, tyre is what goes on wheels.

Thats in correct it goes on rims.:-P

robday 10-13-2010 02:00 PM

Quote:

Originally Posted by Foo'bar (Post 188368)
I even don't know if the A4 will make it into initial release.

Gresley's A4 Pacifics worked on the east coast main line from Kings Cross up to Scotland, as far as I am aware they never appeared on the Southern Railway routes to the south coast. Having said that Foo'bar's model is rather beautiful and it would be a pity not to include it in SoW at some time.
How many types of locomotive will be included in the initial release? (I've seen three on Foo'bar's 'site; M7, Great Western pannier tank and an 0-6-0 that I don't recognise). Yeah, I know it's not important to everyone, but besides being an aviation enthusiast, I'm also a railway nut!

Vrait 10-14-2010 03:45 AM

Quote:

Originally Posted by MD_Titus (Post 188417)
tire is when you get fatigued, tyre is what goes on wheels.

No, in American English. Tire is both fatigue, and wheels.
We don't use tyre.

Hunden 10-14-2010 04:05 AM

Quote:

Originally Posted by Vrait (Post 189422)
No, in American English. Tire is both fatigue, and wheels.
We don't use tyre.

Example: I am tired of this thread.:-)

robtek 10-14-2010 06:58 AM

Don't worry, hopefully there will start a new one tomorrow:-D

_RAAF_Stupot 10-14-2010 08:41 AM

Quote:

Originally Posted by Tempest123 (Post 189160)
This game rocked, it had an awesome manual and mission builder, some good training missions too, I remember turning on the terrain following radar and zipping across Iraq was pretty fun. The sequels "Apache" and "Hind" were also quite good.

I can still remember the one and only air-to-air kill I got in Tornado! (in the F3) Seriously though it was best as an air-ground simulator - the mission builder was absolutely fantastic, being able to schedule your AI planes on time on target, all attacking from different directions. I can remember the trill of the RWR receiver. I can also remember trying to get a customised autoexec.bat file and config.sys file that would let me load the programme in base memory - that wasn't so much fun. The manual was good as well, some 200-odd pages long.

Another old-school sim I used to fly was EF-2000. Took me ages to learn how to do the aerial refueling!

pupaxx 10-14-2010 09:17 AM

Quote:

Originally Posted by _RAAF_Stupot (Post 189467)
I can still remember the one and only air-to-air kill I got in Tornado! (in the F3) Seriously though it was best as an air-ground simulator - the mission builder was absolutely fantastic, being able to schedule your AI planes on time on target, all attacking from different directions. I can remember the trill of the RWR receiver. I can also remember trying to get a customised autoexec.bat file and config.sys file that would let me load the programme in base memory - that wasn't so much fun. The manual was good as well, some 200-odd pages long.

Another old-school sim I used to fly was EF-2000. Took me ages to learn how to do the aerial refueling!


+10 several hours spent with ef-2000 ..I remember uneventfull CAP mission flown for 1 hour or more or interception at very low altitude.. great game ,
I found a link about classic combat simulators
http://www.listal.com/list/evolution...ght-simulators
it impressed me cause i spent my youth on most of them since I was 13, how many hours subtracted to homeworks!!:grin:
In this list are missing two top games: Aces of pacific and aces over europe!!!great days... but gretest are to come with SOW;)
Ciao

Richie 10-14-2010 09:23 AM

One thing I was thinking about was menu music. Although I'm not much of a fan I found out that Wings Of Prey has an awesome main theme.


Yes We Are....ACES!!!


http://www.youtube.com/watch?v=GeDoxHGLpCU

robday 10-14-2010 12:45 PM

Quote:

Originally Posted by Richie (Post 189475)
One thing I was thinking about was menu music.

The first thing I do with any game after I have installed it, no matter what genre, is to go to the options screen and turn the music OFF. It's usually rubbish and I find that it detracts from the game.

Tempest123 10-14-2010 12:46 PM

Quote:

Originally Posted by _RAAF_Stupot (Post 189467)
I can still remember the one and only air-to-air kill I got in Tornado! (in the F3) Seriously though it was best as an air-ground simulator - the mission builder was absolutely fantastic, being able to schedule your AI planes on time on target, all attacking from different directions. I can remember the trill of the RWR receiver. I can also remember trying to get a customised autoexec.bat file and config.sys file that would let me load the programme in base memory - that wasn't so much fun. The manual was good as well, some 200-odd pages long.

Another old-school sim I used to fly was EF-2000. Took me ages to learn how to do the aerial refueling!

Ef2000 was really good, I managed to do the inflight refueling a few times, but I remember it was hard as hell, the terrain in that sim still looks good today. I think that was the first sim I had that had a 3d cockpit, it seemed so amazing at the time. Another fave of mine was MiG Alley, I liked the dogfights, and the big flights of sabres, the terrain was blah, but the campaign was excellent. One feature I really liked was the ability to see the enemy planes by seeing reflections off their canopies and light flashes, I hope BoB has something similar for planes with a lot of plexiglass.

RXMAN 10-14-2010 02:48 PM

Oh glorious memories of Jaeger's 'Fighter Duel' Corsair vs Zero on the Amiga. The first hi-res flight sim. Flew 1 on 1 over 14,400 modems. Almost melted down a plastic card on phone bills, until wifey caught me. The program ended up with about 20 planes before switching to the PC. there it was in glorious 256 color 640x480 svga.. Caused me to switch to the PC platform. Still have most of my tournament scores and a few videos somewhere. Some of these AKAs are still flying I'm sure. Hawkeye, Leadwiper, BigDaddy, Walkup, DBee, Tahoe, RCPilot, Zed, Empleo, Tank, HumblePie, GhostRider, etc

Flanker35M 10-14-2010 02:58 PM

S!

Richie, I know quite a few of those guys in your video ;) And that drink, FPO, is legendary :D

MikeC1980 10-14-2010 03:55 PM

Quote:

Originally Posted by Richie (Post 188370)
I found a good pic.

I don't know why they made so many little panel lines but I'm sure it will be fixed

The rear of the Hurricane was canvas over a steel tube frame, the front was metal skinned, which is why you can see those lines under the skin. Strong and light!

Richie 10-14-2010 04:54 PM

Quote:

Originally Posted by Flanker35M (Post 189540)
S!

Richie, I know quite a few of those guys in your video ;) And that drink, FPO, is legendary :D

RGR! It's the old Warbirds gang from 2000.

Richie 10-14-2010 05:00 PM

I flew Warbirds for 3 years first as gkofor then as hackl_. You had to have six letters or numbers. In 2001 the IL-2 demo came along and the Hyperlobby was free so I was out of Warbirds. I had fun for 3 years though. These guys are at a Euro banquet for Warbirds...I'm pretty sure it's PJK with the Panzer Oil in his hand

Flanker35M 10-14-2010 09:01 PM

S!

It is the same man ;) He flies IL2 and Aces High these days. Kossu is also in the pics there with the pilot goggles :D

WTE_Galway 10-14-2010 10:38 PM

Quote:

Originally Posted by robday (Post 189510)
The first thing I do with any game after I have installed it, no matter what genre, is to go to the options screen and turn the music OFF. It's usually rubbish and I find that it detracts from the game.

Well personally I used to jump in the jeeps in Battlefield 'Nam and turn on the radio and just listen to the '60's soundtrack :D It is hard to criticize a sound track that included Creedence, The Troggs, Canned Heat Deep Purple and The Kinks :D

I also found the soundtracks that came with the various "Need for Speed Underground" titles pretty good listening.

A good soundtrack can help a game immensely. In terms of WWII a mixture of Vera Lynn, Glenn Miller, Marlene Dietrich and similar songs in other languages ("Lili Marleen" in German was a huge hit amongst Afrika Corp troops for example) may not be played every time you fly but would add a lot to the atmosphere of the game.

Sturm_Williger 10-14-2010 10:42 PM

I agree that I almost always turn the music off, but one game I remember the music was epic - UFO ( the very first one ). The music was just so eerie, it's the only game I know where the music actually gave you the willies !

Fansadox 10-14-2010 10:51 PM

Quote:

Originally Posted by Sturm_Williger (Post 189626)
I agree that I almost always turn the music off, but one game I remember the music was epic - UFO ( the very first one ). The music was just so eerie, it's the only game I know where the music actually gave you the willies !

best music ever in a game would be in DEFCON for me.

julien673 10-15-2010 12:04 AM

Best game music, GTA Vice city... B)

Richie 10-15-2010 06:18 AM

Quote:

Originally Posted by Flanker35M (Post 189613)
S!

It is the same man ;) He flies IL2 and Aces High these days. Kossu is also in the pics there with the pilot goggles :D

Yes. lem is the guy with the long red hair. If I remember right he was a bass guitar player and said his bass playing sounded like Motor Heads :)

Richie 10-15-2010 06:26 AM

Back in those early days of Warbirds I always flew that 109 F4. In the Full Real mode if you knew how to fly it well you could fight with almost anything. You could always find a way some how to get your enemy. After I left I hear the flight models went kind of kapput though.

Oleg Maddox 10-15-2010 08:41 AM

Music
 
Music will be, but you may always to replace it by own or to switch off.

Good music creating some mood. Depending of human character and age the music is different for the creation of mood.

I personally always prefer good hard rock if its background... just for the mood. However with the great attention I'm listening on my hi end euipment only art and progressive rock.

I also accept old symphonic orchestra music in WWII films and also WWII theme games... But then if it is possible - will listen just couple of times and will replace by my favorite, instrumental.

I know several songs that were inspired by Il-2 (Russian and English languages).... Good to use in trainings :):):):):)

Today will be small update. No time. And version in rebuilding. Making on previous version.

Spudkopf 10-15-2010 09:04 AM

Quote:

Originally Posted by Oleg Maddox (Post 189697)
Today will be small update. No time. And version in rebuilding. Making on previous version.

Anything will be great! :)

Pato Salvaje 10-15-2010 09:08 AM

Dont worry Oleg. Anything will be wellcome. Thank you for keep posting it.

mazex 10-15-2010 09:54 AM

Quote:

Originally Posted by Oleg Maddox (Post 189697)
Music will be, but you may always to replace it by own or to switch off.

Good music creating some mood. Depending of human character and age the music is different for the creation of mood.

I personally always prefer good hard rock if its background... just for the mood. However with the great attention I'm listening on my hi end euipment only art and progressive rock.

I also accept old symphonic orchestra music in WWII films and also WWII theme games... But then if it is possible - will listen just couple of times and will replace by my favorite, instrumental.

I know several songs that were inspired by Il-2 (Russian and English languages).... Good to use in trainings :):):):):)

Today will be small update. No time. And version in rebuilding. Making on previous version.

Great - a small movie will be fine ;)

Drum_tastic 10-15-2010 10:02 AM

Prog Rock
 
Hi Oleg - If you like progressive rock music, could I be as bold as to suggest you check out Porcupine Tree, if you have not already. They are excellent.

domian 10-15-2010 10:12 AM

Oh man,

you don´t have to suck up to Oleg :-P

Thats not the way to get SOW earlier.

Skoshi Tiger 10-15-2010 10:14 AM

I always found the Big Band and instumental background music from Janes' WWII Fighters to be very effective at creating an imersive mood!

Cheers!

jagdlieger 10-15-2010 10:25 AM

Quote:

Originally Posted by Oleg Maddox (Post 189697)
Today will be small update. No time. And version in rebuilding. Making on previous version.


Hi Oleg!Thanks for updates,your team do a great work.What version are you talking about?Does it mean the ultimate build of SoW is in process? :rolleyes:

С уважением.

Hatch 10-15-2010 10:26 AM

Quote:

Originally Posted by Oleg Maddox (Post 189697)
I personally always prefer good hard rock if its background... just for the mood. However with the great attention I'm listening on my hi end euipment only art and progressive rock.
:

Some seriously expensive hobby's with the photography as well :grin:

As for me I like the music in Over Flanders Fields.
( And hoping they switch over to the SOW engine )

Richie 10-15-2010 10:28 AM

Has to be orchestral!! I quote one of my friends who is a classic movie buff and has worked at Rogers Video for 20 years. "You can see Henry Fonda coming over the hill in a Willys Jeep" He was listening to that "Wings Of Prey" theme.

major_setback 10-15-2010 10:30 AM

Quote:

Originally Posted by Skoshi Tiger (Post 189711)
I always found the Big Band and instumental background music from Janes' WWII Fighters to be very effective at creating an imersive mood!

Cheers!

+1 !!!!!!!!!!!!!!!!

ATAG_Dutch 10-15-2010 11:11 AM

Whether orchestral or commercial, it's got to be music of the period for me.
Chasing a 109 and listening to Flanagan and Allen's 'Run Rabbit Run' or cruising at height with the Andrews sisters is great fun!

Oleg Maddox 10-15-2010 11:13 AM

Quote:

Originally Posted by Drum_tastic (Post 189708)
Hi Oleg - If you like progressive rock music, could I be as bold as to suggest you check out Porcupine Tree, if you have not already. They are excellent.

I have all their CD disks. As well as some in DVD-Audio multi channel format.

Drum_tastic 10-15-2010 11:22 AM

Quote:

Originally Posted by Oleg Maddox (Post 189732)
I have all their CD disks. As well as some in DVD-Audio multi channel format.

He he - well, I have always known you are a man of taste ;)

Oleg Maddox 10-15-2010 11:22 AM

Quote:

Originally Posted by Hatch (Post 189718)
Some seriously expensive hobby's with the photography as well :grin:

As for me I like the music in Over Flanders Fields.
( And hoping they switch over to the SOW engine )

In my music system I have 2 top Soviet 20+ age LP players (which is still better than some of modern for the 5 000+ usd) I just replace the heads in time. Digital formats player from top of Yamaha, Amplifiers: MZ series Yamaha (multichannel) and completely selfmade in the past two channels (still better from what I can buy in comparison). Main speakers are selfmade using some expencive heads with berillium, surround speakers from 300 to 600 series of B&W.

Sound of lamp amplifiers - not for me. Not for rock... No in principle due to addition to original sound terrible harmonics distrotion type.

Daniël 10-15-2010 11:38 AM

2 Question for Oleg :
Will pilots, but also other people change expression? Like scared or happy? It would be really awesome to see frightened crewmembers of a He 111 when a Hurri is shooting at them.
Will your flight leader tell in the debriefing what you did good or wrong in a dogfight and what things you have to practise?
Thank you for all your great work.

domian 10-15-2010 11:43 AM

yes it would be nice to, if its possible to pick one's nose, if the pilots are bored.

:roll:

Hatch 10-15-2010 11:47 AM

Nice :)

I'm down to about 1200 LP due to living smaller.
I used tubes in the past but only for mid and high & was very good for rock.
Only problem now I've moved i can't get the crossovers for the low dialed in.

So back to an old Sony Esprit :rolleyes:

BTW IL2 doesn't sound too bad over them either although the neighbours didn't appreciate it too much.:oops:

Oleg Maddox 10-15-2010 12:36 PM

Quote:

Originally Posted by Daniël (Post 189745)
2 Question for Oleg :
Will pilots, but also other people change expression? Like scared or happy? It would be really awesome to see frightened crewmembers of a He 111 when a Hurri is shooting at them.
Will your flight leader tell in the debriefing what you did good or wrong in a dogfight and what things you have to practise?
Thank you for all your great work.

We have it in code in some ways modelled. But I really don't know yet will it or no going in release....
Some things that were programmed but not tested very well will be cutted. Like it was with Il-2. So if not going then it should be in some add-on I think.

I already know what the things (approx) will be in the first add-on :)

Some thing like it was with the first add-on of Il-2, but probably more intersting :)

Flying Pencil 10-15-2010 12:39 PM

Quote:

Originally Posted by Oleg Maddox (Post 189756)
We have it in code in some ways modelled. But I really don't know yet will it or no going in release....
Some things that were programmed but not tested very well will be cutted. Like it was with Il-2. So if not going then it should be in some add-on I think.

I already know what the things (approx) will be in the first add-on :)

Some thing like it was with the first add-on of Il-2, but probably more intersting :)

Getting MORE interesting all the time! :grin:

Daniël 10-15-2010 12:51 PM

Quote:

Originally Posted by Oleg Maddox (Post 189756)
We have it in code in some ways modelled. But I really don't know yet will it or no going in release....
Some things that were programmed but not tested very well will be cutted. Like it was with Il-2. So if not going then it should be in some add-on I think.

I already know what the things (approx) will be in the first add-on :)

Some thing like it was with the first add-on of Il-2, but probably more intersting :)

Thank you for the answer. Keep going your good work!:grin:

SAFMoby 10-15-2010 12:55 PM

Hi Chaps,

Oleg I read an account last night where the hurricane and spit would emit dark exhaust smoke when the engine spluttered during negative G due to the carburetter float. The smoke was caused by too strong a mixture for a short period. Any chance you could put that in.

Lookiin forward to it thanks Moby

major_setback 10-15-2010 12:58 PM

Oleg, please look at this post...the link shows animations of Engish coastal defences in great detail. I took screenshots, but the animations show more:

http://forum.1cpublishing.eu/showpos...5&postcount=25

BigPickle 10-15-2010 12:59 PM

Mr Maddox would you be able to say any more about the sound engine, I'd love to know if the sound engine is going to give more detail than in IL2, like having more samples playing at once and at better bit rates over IL2 etc
Thank you very much for all your efforts to keep the community up to date with your work.

major_setback 10-15-2010 01:00 PM

More screenshots from those animations (coastal defences).

http://forum.1cpublishing.eu/showpos...6&postcount=26

Tte. Costa 10-15-2010 01:10 PM

Quote:

Originally Posted by Skoshi Tiger (Post 189711)
I always found the Big Band and instumental background music from Janes' WWII Fighters to be very effective at creating an imersive mood!

+1

robday 10-15-2010 01:41 PM

Quote:

Originally Posted by Fansadox (Post 189627)
best music ever in a game would be in DEFCON for me.

The best soundtrack to a WW2 flight sim has got to be the sound of the engines themselves! Get that right and it increaes the immersion factor for me.
I just prefer to listen to music on my Hi-Fi, not in the 'pit of whatever I feel like flying.

Hecke 10-15-2010 01:41 PM

Can't wait to get today's "small update".

It's getting late...

trumps 10-15-2010 01:43 PM

I seem to recall EAW to be quite imersive with the briefing, hanger, and nissen huts ect, from memory you could switch a radio on while at your bunk for some period music and news bulletins.... it was quite a while ago, it was like a golden era of flight sims, so many being released, and in development!

Craig

Oleg Maddox 10-15-2010 01:48 PM

Quote:

Originally Posted by robday (Post 189783)
The best soundtrack to a WW2 flight sim has got to be the sound of the engines themselves! Get that right and it increaes the immersion factor for me.
I just prefer to listen to music on my Hi-Fi, not in the 'pit of whatever I feel like flying.


Same with me :) However I was speaking about music in possible intro, menus, etc

julien673 10-15-2010 01:55 PM

Back in Black from AC/DC .. for the intro ;)

Edit: ac dc live wire for the menus

domian 10-15-2010 02:15 PM

A historic flight simulation should not have intro music from AC/DC (that sucks!), but rather appropriate sound tracks.

julien673 10-15-2010 06:17 PM

Quote:

Originally Posted by domian (Post 189837)
A historic flight simulation should not have intro music from AC/DC (that sucks!), but rather appropriate sound tracks.

Did you read what oleg said...you may choose your song for you, like in IL2 ... its was just what i like and my setting in this sim. When i fly, i only want to listeen the engin... nothing else ;) I doubt about lily Marlen in special compact music machine... ;) its historical.

P.S.Cheaps shoot from you, didn t like its very much

P.S.S. Again, i hope you can understand my english, sry for that :)

peterwoods@supanet.com 10-15-2010 08:52 PM

Perhaps contemporary radio news bulletins, say BoB related from BBC for RAF flyers, (eg "Yesterday a large force of enemy bombers attacked a convoy off the North Foreland but were beaten off by RAF fighters, one small vessel was damaged but managed to seek shelter in Dover harbour.......), with similar from appropriate German stations for Lufwaffe, etc.


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