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During discussions about this update, Oleg expressed his disdain of some members expressed attitudes. Oleg made it clear he didn't appreciate the verbal jabs and hinted about ceasing to post. Members of this forums want the updates and they want the discussions with Oleg or Luthier. Stringent moderation will be maintained, especially on the first day when there is viable discussion. After a couple days there is no longer anything, but banter between members so moderation will not be as strict. Moderators receive immediate emails when you click on the report this post icon in the upper right corner. Moderators don't hang out on the forums all the time, but with instant email notifications we can take care of issues very quickly. |
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the easy solution is this: if someone posts their thoughts, don't argue with their view. simple. |
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In fact ive never seen him angry at members or saying people cant express their viewpoint. To be honest Nearmiss ive thought your moderation of late has been spot on. :) |
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I don't think Oleg needs feedback from 15 years old crybabies. :rolleyes: |
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You love the work, great! Add it to the end of a post that helps the game development process, points out something that needs to be done. Don't have a post that can be used to help the development of the game? This isn't the thread for it! |
+1 to Speculum. Posts that say 'great' are fine, but if everyone posted that it'd be a bit...dull. Suffice to say, as I have said a number of times, the sim would be worse off because many errors wouldn't have been changed that the community noticed.
Just my 2P. |
It's not what you say, it's about how you say it. Some people are plain rude with their "feedback" and is always the same guys.
In all this "Updates" threads you see respectful observations to one aspect or another. For example observation about markings and some aircraft parts. Very respectfuly and with back up info. Soon you see the issues corected or adjusted. This is what I consider "feedback", not the "this is crap", "that is crap", "I made it better in XX mod" years ago, and so on. This is not feedback. It's noise. Rude noise. Nobody needs this kind of "feedback". Many of you confuse the reason for this updates. They are not posted for you to criticize. Specially since you are always told "it's W.I.P." This updates are posted to keep us in the loop with the progress. Do you think someone wants to get crap from 10 year olds every week for something he is giving for free? Everything is WIP until you buy the game! Give them a break, they don't owe you nothing. |
I agree there though; it doesn't take much to be a bit more eloquent.
I don't think I'm rude, am I? |
best way to find out: Make a poll. :mrgreen:
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I'm one of the guys who likes so much Oleg's work that I admits that I rarely criticized his
work. But I like to see construtive critics from people here and I always will support freedom of speech,even if I don't agree with the poster view. |
Weathered Markings
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Mr Maddox also commented on the weathering of squadron codes etc. being a 'bug' that they may or may not resolve. It can be seen on one of the G50 shots there there is something happening to the lettering where the paint is worn, but it doesn't look quite right. Not 'worn off' enough perhaps. This isn't something that would bother me at all in the initial release, compared to IL2 they look great, but looking at the screenshot and filmmaker potential of the sim, what do others think? |
Will we have the option to get the spit/109/hurricane/etc repainted/patched-up? It'd be cool to see the work of the airmen like patches over cannon-shell hits etc ;) I doubt this will happen, but in the future.... :-P
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i do love multi-quote.
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i'm guessing, but can only say personally, that i know these are WIP shots... i will leave off the complaining for when i get the game in my hands and the machine capable of playing it at full settings before assuming that something is wrong. and then we will see many patches after release in the hopefully long long life of the game, correcting any number of miniscule errors. Quote:
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such posts as you highlight are people expressing a positive and grateful outlook at being shown dev shots. do you think each of these doesn't notice the jaggies etc? no, they are evident to all, but those people recognise a WIP shot when they see it, and have the necessary neurones to remember the previous series of shots and see the progression. Quote:
if you're posting in a belligerent, ill-mannered way don't think you are somehow protected from the approbation of others who are honestly appalled at what they are reading. Quote:
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MD, show me where I have posted something appalling.
Did you actually read my original post before saying that I wrote something appalling? My first post was a simple question that I had posed to Oleg. There was nothing rude about it. |
It is so worrying here how any critisim is recieved, some of you lot are boardering on fanatical, it really is a joke. No offence of course.
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Regards |
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Once again:
Thank you very much Oleg and team. I and many with me see theese updates for what they are and appreciate your tolerance and hope u, despite everything will continue showing the progress on SoW. Please dont let the majority suffer because of the acts of a few. (why does that sound femilliar?) P.S. The last shot of the Wellingtons is especially nice, the detail is amazing, thx :) |
Funny. Now telling Oleg that we like the progress and appreciate him posting (especially this Friday given the circumstances he explained) is not "constructive" enough? Gimme a break...
Some people way overestimate their potential influence on the development (and no I'm not referring to the people who are really providing additional knowledge, mostly technical details like pitot tube size, lettering and emblem usage or flight jacket details). |
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What's been mostly ignored is that this is the first in-engine shot which seems to show environment mapping on the bare metal parts. That should come in handy if we'll ever see some US planes later during the war... should look nice on a Fiat as well though :) |
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Hello gents!
Oleg, I think that you have to use computer to analize perhaps 100 color photos of Elglish landscape, in order to find by computer calculations the proper color of the grass and the forests of England. Just my 2 pences. ~Regards! |
yes...when ever Tree says something that isnt "nice" a kitten dies...jeez...there is a ignore button...use it if Tree makes you cry.
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Any more comments on the question regarding squadron codes? This appeared to me as being something Mr Maddox might actually appreciate some comment on. |
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Moaning at someone who, in turn, moans about the game is just as bad. Be the better person and take a step above. If they really are so low, then don't stoop to their level ;)
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What I find interesting is Oleg never finishes a sentence with a ? mark.
That indicates to me he isn't asking, is he? He provides updates and a little discussion. I don't think he is asking for anyone's input. The BOB SOW is on the downwind leg. Everything now is about refinements and de-bugging. Oleg is just being a nice guy posting updates, because he enjoys his work and likes to share. |
I'm "taking the bait"!!
I feel that I must say something on the "niggle" that appears to be dominating the content of this thread at the moment! You know, it's really the MANNER in which things are said that can "hurt", irritate, upset etc others. I am, I suspect, relatively old when compared to most of the members of this forum, and I must point out (at great risk of being told to "get lost") that criticism can be done and can be quite "palatable"IF it is done in a polite and constructive manner. With respect to those who are drawaing "flak" for critical comments made, I respectfully suggest that you consider the MANNER in which you say things. I'm aware that the world of today is VERY different from the world that I was brought up in - people are generally more selfish, less caring, less sensitive etc - I think that it's happening worldwide (eg TV reality shows thrive because they show someone being made a fool of, or being rejected by fellow participants etc) - it's a pity, but I think that we all being exposed to this side of things, and there's nothing we can do about it - however, let's try and leave it off this forum. Oleg and his team are clearly producing a ground-breaking flight sim that is going to be way ahead of "the opposition" - apart from being grateful, encourage him and his team with constructive and polite criticism. There ... I've got that "off my chest"!! |
But he hasn't turned advice and information away, has he? The term 'discussion' exactly sums up these very topics. Discussion about the update which includes personal feelings. That's just my view on it though. No doubt others will differ in their opinions...
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Then type in the name you wish to ignore in future. |
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I did these for myself really but they are relevant. All I've done to them is increase the colour saturation and messed about with contrast. I added a 1 pixel blur to everything as it eases som of the AA-ing. I dont claim that I know what the finished game(?) will look like but I was just looking at the colours out of interest. http://i822.photobucket.com/albums/z...e/SoW/Sow3.jpg http://i822.photobucket.com/albums/z...e/SoW/Sow4.jpg http://i822.photobucket.com/albums/z...e/SoW/Sow5.jpg Looking at them I might have added film grain as well. |
Nice work. I like the colours in the last shot for the grass. Obviously monitors will show different colours, but from my PoV it looks like a good representation of summer-grass. Then again, so did the original shot, but here the grass blends better into a 2D texture than the original shot.
It shows what can be done, screenshot wise, from SoW and considering this is a very early SoW-version then people who like taking screenshots will hit gold when SoW is released. I'm confident the terrain will reach the photo-realistic quality Oleg talked of. If not on x-day, then in a patch. (or even later in a 3rd party app) |
wow winny
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Sorry, recently I have built up quite a guilty conscience on here. My apologies for accusing you.
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See you next week. Ho Hum. |
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Cheers, I appreciate it ;)
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Here we go again...of course it makes an impact.
You know, i take all this time to write long posts in an effort to cover all angles and be polite but i suspect nobody reads them :-P So, i'll say it short this time. It's not what you say, it's how you say it. "Oleg, i think that the squadron codes are wrong. I have this and that historical references and these pictures. Do you think they could be changed before release or looked at in a post-release patch? Also, nice to see your efforts on the terrain, the draw distance is very good and the amount of objects higher than most other flight sims, but the color palette needs some work. If you are interested, i can provide you with some references"--> GOOD. It provides useful feedback in a respectable manner and the user is making an effort to make himself useful instead of only pointing fingers. "Oh no! The terrain colours are totally wrong and the texture resolution is appalling. To be honest, i can't see how this is up to par for a 2010 sim, when we have better looking terrain in IL2 already"--> BAD. It simply points out the flaws without providing any amount of information as to what's wrong in the poster's opinion. It also degrades the work of professionals and when that happens by amateurs, it saps any kind of credibility the poster might have had with a better choice of words. It's perfectly fine to say things are in need of improvement. It's not fine at all to say "things are crap, please fix it" while doing nothing at all to specify what needs fixing or how. |
On the terrain subject, have any of you seen the Outerra graphics engine? This is incredible:
http://www.youtube.com/watch?v=XGMs7...ayer_embedded#! it lacks a lot of SoW detail, but in many other respects it's just mind-blowing. I can se SoW looking like this in the not-too-distant future. |
[QUOTE=Tone71;186463]All things considered, I don't think it looks too bad:
http://www.islandbreaks.co.uk/xsdbim...nesaerial2.jpg @ Tree_UK I think that the landscape looks great. I say this because in this reference pic from TONE71 you can clearly see that in the distance is a distinct haze. Which is very common, and looking at Olegs' Screenshot you can see the haze is present all the way to the shoreline. In the above reference pic, the haze has burned off in the near distance. I fly a lot and I can vouch for the presence of this haze effect, which dampens and flattens the colour of the ground and skies... The ground is really very well rendered. Also the above reference shot is also over saturated, it has way too much blue/cyan. You wanted others input about this concern of yours, so this is mine. I also want to tell you that its not your opinion that rubs people up the wrong way, its your delivery. Telling Oleg his landscapes look like a child painted them or that Canon should or could fix up what (in your opinion) Oleg couldn't achieve cannot be viewed as criticism. Constructive or otherwise. They are straight up insults... If it was your intention to insult Oleg and his years of work, then congrats, you've achieved your goal. BUT if it wasn't your intent, then try and consider another approach. This is my opinion. Use it, Don't use it, you choose. |
The colours are just a bit bright for summer at the moment. But of course this will be subject to change right up until x-day. Be sure.
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Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...
I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option. To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent? So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane? The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both. Not too sure what the technical implications of this request is but I had to ask anyway. Please give me feedback guys, I am interested to know your opinions on this request... And Oleg, Please answer, I am burning to know... I'll be satisfied with either a 1. Yes 2. No or 3. Could happen in a future release. (RESPONSE TO OLEG'S EARLIER POST) I also want to say that the view options in IL-2 are the best of any sim ever... I have played pretty much every single flight sim that has been made and none compares with IL-2's viewing systems... Coupled with the fact that outside camera views can be used (turned) with the track IR is immensely useful. Please dont change them, but add to them with your new secret viewing options:) I also love the little details, like the pilots and gunners having 'weight' to them. I can see myself flying with the chase camera and throwing the bomber around the skies and seeing how the gunners react to inertia - Seeing if I can shunt the plane hard enough so they will fall out... :) I am not sure how many more people will view my post... I think I may have missed the boat a bit cause most of the vast majority of the community have already been and gone, So I will repost this next week and hopefully get loads of responses, I am super interested to know what other may think of this idea. |
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By what this looks like I don't think we've had a wide view of the finale terrain yet.
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I think the idea with the semi transparent cockpit has been discussed in the past, cant remember of Oleg gave any awnsers about it though. |
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If I had any level of expertise that would help Oleg I'd offer it, trust me, but as it happens it's all well out of my experience which is why I keep my mouth shut 99% of the time instead of spouting what amounts to pointless opinions. Not that I'm immune from doing so occasionally :) Quote:
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Oleg has my trust to bring us a stunning sim and after playing IL2 for so long I just can't see him letting us down. |
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BTW, the screen shots where people have played with the color saturation and such....spectacular even if a little dark. No one remembers it but I made a similar point in a post several weeks ago. I feel better about the theory I had back then after seeing these "doctored" screen shots. Splitter |
Fair post Dano, the reason why i have been less subtle (if thats possible) with my comments on the terrain is that Oleg as stated that the game is effectively finished, just ironing out the bugs, now Oleg did promise Terrain better than WOP, and like I have already pointed out that it may well be the case that we will get wonderful terrain, but, and i stress but, the terrain we have seen recently from altitude is IMHO very poor.
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good update oleg! i like the shots you posted, nice of you to do that because i know you were still very busy, in the middle of moving :grin:
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Nothing wrong with the idea, options is good, all depending on the amount of work needed to implement it. Could be a good tool in the transison from WW to cockpit only flying. How much work it is, i have no idea. |
That's the trouble though isn't it, technically it is better than WoP, it has a far greater draw distance, more realistic palette etc etc, it just doesn't currently 'look' as nice, so even the term 'better than' is entirely subjective to what exactly you are comparing it to.
The other point to consider is that we have only currently seen static screens of the landscape and sometimes they do not do any justice whatsoever at all to a game in motion. |
"This message is hidden because Tree_UK is on your ignore list."
Ah, really nice feature that one! I can recommend it. |
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Oh well, SimHQ is also being polluted now...
http://simhq.com/forum/ubbthreads.ph...ml#Post3105169 Tree SimHQ Member "Jeez im so glad you guys agree about the terrain, i was beginning to feel very isolated on the banana forum for daring to question it. There are so many bum lickers over there its untrue." Philip_ed SimHQ Member "You're not isolated Tree. It's just that, at the Banana forum, the moment you post a slight critique they start to ram their thoughts down your throat and call you names etc. Those guys need to get a life." |
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The real question is, which comes first Duke Nukem Forever or Storm of War, its a race to the finish line by two games long due :)
Love these updates, just ignore the whine and continue next Friday. |
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what some people dont seem to recognize with him is that he is deliberately offensive to oleg personally and on purpose constantly posts negative and destructive remarks about the BoB project and previews we get here, it has nothing to do with him giving some honest and balanced feedback on the updates his behavior is like that of the slighted women, or the low EQ child who's toy has been taken away, and he keeps whining on and on and on long after the event has passed. for tree-uk that trigger experience was the postponement of il2/BoB mark-1 about 4 yrs ago which he must have been looking forward to a lot, and from then on his sole purpose to come onto these forums is to post his negative crap (and he does it on all the il2 forums). if you look back on all his post in this forum 90% of them are his deliberately offensive negative remarks and anytime he gets cornered about his misrepresentation of facts or his deliberate exaggerated negative spin on things, he'll try and backtrack about being misunderstood and will slither and slide away, only to reappear doing the exact same thing in the next posts, he's been doing it for years, and temp banning him here has had no change in his behavior either. his previous main constant whining was about the release date, and since it is obvious in the last couple of months that release is imminent and just around the corner (barring some major bug that delays intended release date), so Tree-uk now has switched to deliberately offensive remarks about the content (yet he knows little of game design or grafix/video, and completely ignores all the positive aspects of what we see, and neither is he able or willing to see minor WIP factors for what they are) tree-uk is also now locked into his behavior because it gets him attention (and he has very little knowledgeable or interesting to contribute on ww2 aviation so he cant "participate" on that level), and because he gets stroked along by cluster of hanger's on who are to dimwitted to see the bigger pattern of what he is doing here so when you see oleg's outburst of frustration at all the unnecessary and ungrateful negative crap being constantly posted by people like tree, most of us are concerned, but not tree, for him its EXACTLY what he wants to achieve and he will keep doing it, its his sole purpose for being here. so dont expect tree to change, he wont, and because of that he really shouldnt be here at all |
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Tell us how you feel about TreeUk. Get it off your chest, you will fell better. Now where did I put my popcorn..... Splitter |
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He's speculative on the release date - he's free to do so. He doesn't like the terrain. He's free to like whatever, unfortunately he picked a bad formulation. The whiners here are actually not negative or destructive - they are just disappointed. Not of Olegs work - but they had unrealistic dreams(i'm exaggerating here) of a Sim, where you can fly over meadows and see the grasshoppers jump away if you only do it low enough. Now their dream is manifesting and they realize it's not going be like they imagined, hence the don't like this, don't like that. |
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I really didn't want to get "sucked into" this whole topic... But its obvious that most of the people here have absolutely NO IDEA about the proper way to communicate their criticism of an ongoing creative project. I have been a working musician and an artist...and I have collaborated with many brilliant artists...and I can tell you, "for a fact", that insulting, marginalizing, or speaking presumptively (the presumption being that Oleg finds all this bickering educational) with the artist, IS NOT, the way to communicate your thoughts. I'm gonna "tap out" now (lol).... ;) P.S. Old_Canuck...I'm not really commenting on your statement as much as I'm communicating my thoughts after reading your thoughts. I hope that is ok. |
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What a bunch of women. Is there anyone at all who would like to discuss the sim? Some of us find logical discourse useful. Others think 'I'm a celebrity, get me out of here' is highly educational. Which camp are you in? |
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What do you think about the weathering of squadron codes? Thanks. |
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Don't get discouraged if someone shouts you down and don't get dragged down to petty arguments, just keep providing your opinion and feedback in the manner you just did and all is going to be ok. I think you'll do just fine. ;) As for your request, i would never use something like that but i can recognize that other people would find it useful. As long as time constraints and coding limitations permit, i wouldn't mind one bit if it was included as a feature of this upcoming flight simulator. Like i always say what's bad is forcing a certain set of preferences on everyone because not everyone has the same taste, but extra options are never a bad thing. In that sense, even though i would never use it i can still see the usefulness of it for other people. Also as Baron said, it would a serve as a useful transition point from no-cockpit view to full cockpit view and anything that helps people move from lower to higher realism settings is useful in my opinion. Just because someone is flying on lower difficulty settings doesn't mean he should be shunned and made fun of. From where i'm standing, the best thing to do would be to guide that person through increasing difficulty settings and showcase the amount of satisfaction that comes with increased challenges, but i know that some steps of this progression tend to have a steep learning curve. Such a feature would be very useful in bridging part of that gap. The only concern, again as Baron has already stated, is how much effect it would have on frame rates because it increases the amount of things to be rendered. On another note... Quote:
For me, the most important thing to be gleaned from the Friday updates is not the quality displayed because that changes constantly due to testing. In fact, we've seen a lot of older update shots where things look better than newer ones and vice versa. What happens is that most people take the most recent set of screenshots as a universal quality benchmark that supersedes and "overwrites" all previous updates, while that is most probably not the case. Instead of doing that, people should take the time to look back to previous updates and accumulate all the positive points of what's there if they want to have a more thorough look at what's possible with the new engine. Maybe our PCs can't run it at full tilt just yet and that's why certain features move up and down on the quality scale? With regards to PC resources, it's one thing to show a fully detailed aircraft in the object viewer or a static shot with nothing happening (not even the propeller turning) like we've seen in the past, but a totally different one to show a shot of a full-blown combat sequence where some things will have to be set to lower detail in order to maintain playable frame rates. So, how can we dissect these updates properly? I'd say it's the pace of progress made that matters and trust me, from my point of view progress is happening rapidly. We just have to be able to accumulate all the positive points from the previous updates as well, instead of assuming that what we see is final each week. Some shots might be taken with aircraft detail at 60% and terrain detail at 80%, others could be taken with aircraft detail at 100% and terrain detail at 40%, because it's too heavy to run on the PC used to take the screenshots. Of course you don't need highly playable FPS just to snap a few stills, but thing about something else...these guys are on a tight schedule and every minute counts. If showing things at full detail on the medium range PC used for optimizing the sim to run on lower spec systems means a 10 minute loading time, then the developers will just drop the graphics sliders in the options to make it load in 2 minutes and snap the pictures using that setting because they have other more important things to do, like finishing the game for example ;) |
[QUOTE=zapatista;186782]yes he should be, and he has already been temp banned for it in the past/QUOTE]
I don't know what the past history is with you two but please stop it. It's stupid. Move on. The pair of you appear like a pair of bitchy schoolgirls and it's extremely tedious for the rest of us, although you both have valid points to make. That said, I am interested in both your opinions on the appearance of weathered squadron markings within the sim. Any Thoughts? Or are you too busy scoring points? |
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Otherwise, they are a major step up from the stock IL2 markings, which don't blend in at all with the airframe. |
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Oleg must be very busy with moving and continual production of this series yet 'enough' is not taken to be enough I will happily wait till we are given more when he wishes to and has time to do it-we have waited long enough whats a few more months patience grasshoppers!! |
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http://www.islandbreaks.co.uk/xsdbim...nesaerial2.jpg
I think people forget that in 1940 everything was in black and white.......:rolleyes: |
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I've looked at the G50 shots. I can see that in the area where the camouflage paint has been chipped away to show the bare metal, then the squadron codes should have gone completely too. Instead they are just more 'weathered' looking. (edit: in reality I presume that the camo paint and national markings are factory-applied while the squadron codes are put on once the ac is supplied to its unit? If that's the case then maybe the squadron codes could sometimes be re-applied in the field over the well-worn camo? Doesn't take away from the fact that in the game it's still a bug) To be honest it's not something that jumps out at me unless I'm specifically looking for it. The overall effect seems to be enough to 'fool' the eye, even though, technically, it's wrong. I think the G50 shots look great - more impressive than some of the earlier Spitfire shots showing weathered markings. Hopefully they'll fix it, but if not, for me anyway it's not a big deal. |
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I've never bought the argument, used by some here, that the destructive critique is somehow more useful to Oleg, or that his main reason for posting is so that we can enlighten him with our superior insight and knowledge. |
I still don't think we've seen a shot of the finished terrain..not really Compared to that Hurricane low over that section of London with even smoke coming out of a chimney why would everything look like mush from 10,000 feet. It just doesn't make sense to me. Wait until the website comes and if it still looks worse than that lawnmower sounding WOP then you can really complain.
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And it is useless for a complex flight sim, unless a frame rate of 3-5 fps is enough for you ;) |
SoW bob gonna be a great game! But when's the release date?
In late October, Christmas? ps: Great job Mr. Oleg : eek: sorry for my bad English : grin : |
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I spent some time looking through old harddrives last night, but unfortunately I can't find it. Still, it was quite some time ago and anything might have changed. |
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March 21st 2008. Quote:
http://users.teledisnet.be/web/mfe39146/grab0004.jpg http://forum.1cpublishing.eu/showpos...39&postcount=6 ... |
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http://fooblog.mexxoft.com/wp-conten...at_G-50_08.jpg Be patient. All will get well. |
I don't think we've seen the terrain....
From the check 6 interview. After a good meal offered by Oleg we get back in the office, and spend some time with the team responsible of the map. The person working on it is using an old map which he superimposed on his modelling tool and is reproducing all the ancient roads exactly where they should be ! I think that it's really insane to give such a hard work to the team, but in a way, that's why we love Oleg's games ! Oleg gives me informations about the new textures they will use and told me that his photo experience helps him a lot to get the most realistic textures possible ! |
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Hopefully they'll be able to iron out the bug in due course.:) |
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its beautiful in that screen :S
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So why does it look so bad now, in that shot it looks like England, the colours are right, the hedgerows are right, it just needs some trees etc.
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Agreed it does look very nice.
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Im sure most of you would agree that when we first saw terrain like that above our expectations were somewhat raised, obviously if that kind of terrain makes the game unplayable then im down with that, but surely a statemnet saying as much would at least put us all in the picture.
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Tree, what is it about the words "work in progress" that you just cannot seem to grasp?
You see one shot you like then another that you don't, and you wrongly come to the conclusion that they have thrown the baby out with the bath water and gone with the one you don't care for. Now you believe that because Oleg has said they are working on bugs, that the sim is totally done and everything is fixed in place. This is in spite of the fact that Oleg has said that they will be tuning the graphics till the time the code goes to the publisher. You have the most twisted thought process of anyone I've ever read online. Or, you work for a competitor and are being paid to raise hell in this forum. Either way, you should seek help. |
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Wasn't England logged out centuries ago? Aren't you thinking of my country Tree? :)
TOO MANY TREES!!.... right? |
guys, i will ask this once more, if you want to insult me in any way please feel free to 'pm' me rather than do it in the forums, I am more than happy to recieve your insults and trade if you want to go down that route. However much you want to get personal with me wont unfortunately change my view or make me like something that you do, I am open to a discussion though which these forums are designed for.
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I think the point is, even if the terrain is WIP, then why couldn't they use this terrain as WIP which looks better?
having said that, notice the repetion of the textures here...it looks aesthetically nice, but realistically? |
Ok I'm sorry. I just wanted you to see my pretty trees. I don't get off on insulting you. You make me crazy but you're consistent and honest about what you feel.
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Absoloutley agree Philip, but it still looks better than in the recent screenshots, the colours are really good.
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