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so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice. if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's |
Oleg,
with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial) thanks |
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Second we don't need to produce two versions. We must have just one that will run on any modern PC using its advantages more or less. |
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http://img.photobucket.com/albums/v2...g/Siggimap.jpg When can we pre-order!!??!!! |
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We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big. And some small example for you... 3D vision TV is just 0,08% of the marklet of TV for the last year. But a lot of talks about 3D TV. |
Oleg, did you see my question about barricaded fields? We both discussed this a year or so ago, but I was wondering if you ever had the chance to look into it...?
It could certainly be easily implemented into the campaign, couldn't it? |
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Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.
Thanks Oleg |
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Good job Oleg! Go ahead!!!
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Ok, I'm out today...
simply need to spend some time for myself and son. |
Hey Oleg,
i'm very happy that you answer so many questions. Shows your connection to the community. Can you please answer these questions. 1. Will the publisher be Ubisoft or not ? 2. Was the terrain shown till now low-res and will it look much much better on a high end machine? With directx 11? Bye, Heck |
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I do hope the release can be soon to offset some of the financial woes that small companies go through in the development process. Everything you have posted looks stellar to me (and then people call me names for saying so lol). I am taking from Oleg's posts that, as others have said, the sim is a basis for future releases. Maybe things other developers can license but surely things 1C can develop. Good news to us all, sounds like a strong foundation. Splitter |
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the main thing is that you have built this feature into the game so it is possible to implement later. many here are looking forward to it, but having it delayed is not a problem :) wishing you all the best for ironing out the last bugs before speedy release, we'r all hoping to be flying our BoB missions in the next few months |
Autostereoscopic displays are the future. 3D without glasses.
SoW has to become able to handle that to it's perfection. Not with BoB, but with the next addons or patches. |
Thanks for all the great replies Oleg.
We appreciate your effort! |
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I can't believe I'm the first to say that!!! |
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There will be a turbulence feeling or something similar ?
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I hope for your sake, that your trouble is not Olga related:-P:grin:...just kidding you boss, I hope things improve for you very soon:grin: |
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http://forum.1cpublishing.eu/showpos...1&postcount=49 |
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http://apcmag.com/intel-shows-sandy-...u-at-49ghz.htm http://techreport.com/articles.x/19670 |
Well that will sure run SOW. But I think any top end i7 machine will be fine.
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Something I find weird is this is the best pic of the 109 in my opinion and it's 8 or 9 months old.
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Hi Mr. Maddox.
I'm also one of those that are impressed with what you've shown. But, if I may repeat my old question that you already answered in the past with "will know later". It is about map making. I was wondering if you already decided on the map size that will be available to users to create. I just remember that bug maps will be for in-house development but some small scale maps will be possible to create by the community. If you have decided I would very much appreciate the info. And if we will be able to start making them as soon as SoW - BoB is out. And one more. Will dedicated server come much after initial release or simultaneously? Thank you very much! |
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http://i58.photobucket.com/albums/g2...113736copy.jpg http://i58.photobucket.com/albums/g2...113433copy.jpg http://i58.photobucket.com/albums/g2...628_105144.jpg http://i58.photobucket.com/albums/g2...120206copy.jpg From: http://s58.photobucket.com/albums/g260/restranger/ -- |
Yes I've seen every one of them. I live for Friday updates
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Hi! Have you seen hwsurvey done by Valve with its steam client? http://store.steampowered.com/hwsurvey Here is august data: Windows XP 32 bit 33.16% Windows 7 64 bit 31.19% Windows Vista 32 bit 13.92% Windows 7 13.50% Windows Vista 64 bit 7.18% Windows XP 64 bit 0.62% Windows 2003 64 bit 0.30% Other 0.13% |
Oleg i came across this today at play.com
http://www.play.com/Games/PC/4-/1021...n/Product.html Can you confirm this or can you tell us will it be released before this date (25 february 2011)????:(:( |
Play have had this game listed for preorder for quite a while i think, with the dates getting pushed back every so often.
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As I told, I use other sources. |
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Still we didn't define the size of possible user made maps. 2. We wil have release of dedicated server at the date of the game release. |
Hi Oleg,
can you plz confirm if the dynamic campaign server can run 24/7 with a naturally progressing battle, and with players being able to join at any time to select and then fly various mission types, eg escort bombers, bomber planes, stuka pinpoint attack missions, roaming fighter missions etc... has this been possible to implement in that way ? |
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As a AA fan i would like to ask 2 questions: 1-will we still be able to man the AA guns on airfields? 2-if so can we at least have one drivable (or with an ai driver but controled by us) AA vehicle? Mobility is very important to an AA gunner..even if it has a lousy gun :) Thx for update...see ya in the channel Gyr |
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If this is an on/off feature, I wouldn't care. *unless you can design him/her. size, weight, clothes... well, maybe not. lol |
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Why would you care? I wouldn't like Ubi to be the publisher either - would that keep me from buying the game? No. 2. see 1. We have ZERO alternatives. Whatever OM throws the market, we'll be buying it anyway.;) Quote:
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well Swiss has it at the right end this time, the last quote I mean.
About the 3D objects, it sure would be `cool` but not necessary for a Flight Simulator, actually not at all to be honest. I´d rather have them concentrating on FM´s and weather detail and polishing the game, rather then all those whistles and bells. What also adds to the immersion of flying sims is the Sound, and Oleg just announced that they are working on a very unique engine! Or would you have them spend valuable time on buttons in the menu? |
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I mean does it worth to buy good sound card, will performance be better? |
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Whether that indicates that not all of the presented features will make it into the final release because they were more experimental and too taxing on performance in the end, or that the team is simply holding back on showing the full quality for later stages, is anyone's guess (Luthier has already explained that he's testing on a lower range system). But even if no additional graphics features are added, it should be clear that anti-aliasing and better texture filtering will make a huge difference still. |
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http://www.panzertruppen.org/luftwaf...BF109wall1.jpg |
I have a question (as I sit here wondering about the future of the game)...
We know that the weather will be modeled in great detail, but I'm wondering about how the effects of rain will be handled in the new game. Could the rain turn dirt to mud? Lets say you "take off" from a dirt runway and sometime during your sortie it starts to rain "cats & dogs"... Will the dirt runway turn into a slick and mushy mess on your return? I'm thinking that this type of detail could (also) have interesting effects in future releases of the SOW series...think about the invasion of Russia and all those "battlefield airstrips" that froze solid in the winter and turned to mud in the spring. I guess what I'm wondering, is if the "map" will have a damage model? Is that the right term? Will bombs change the landscape permanently? Will rain turn dirt to mud? Will lakes freeze in the winter or will their be separate maps for the summer and winter? |
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Sorry, but I don't think you could resist - unless you are a pure recreational flyer.
Most of us are like crack heads who would kill to get their shot. Talking of SH5; I never played it but heard about all the DRM BS - I thought UBI was forced to change something with the drm, no? |
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Add me as well. That DRM 'incident' was like shooting yourself in the foot and trying to run a marathon. Especially with single player game like Silent Hunter V. UBI got badly burned with that experiment. IIRC newer titles don't have this protection? Don't get me wrong, I think very highly about Oleg and stuff he and his team are working, but choosing the wrong publisher could kill the game or without a doubt decrease the sales - from the desired and I believe much needed sales numbers. Which would and will dictate later add-ons. There is nothing worse than irritating the legit owners of the game when people with pirated versions don't have to bee bothered with intrusive DRM crap. There is only way of keeping pirates away and achieving highest possible sale numbers, and that is by offering high quality products, good customer support and frequent updates - which also give pirates more work to do. There isn't a software (read game) that cannot be cracked today, so what is the point then? |
I feel that the best anti piracy policy is to offer vouchers for T shirts, printed manual/guide stickers and stuff like that or may be get together with a joystick manufacture and come up with a deal.
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Oleg - important visual detail - here...
Oleg, please note that the Bf-109's propeller is not only looking blur, but it is SHINING AT THE SUN, while it is rotating. This SHINING is "must have it" feature in SoW!
Please look here: http://www.youtube.com/watch?v=vLPSFisMZcU And one more thing; the antenna cables of all aircrafts in SoW 3D models is looking very thick - must be slimmer - in all WWII authentic pictures the antenna cable is difficult to be seen. But at 3D SoW models it is seen very easily - it looks as steel rope - very massive. ~Regards! |
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the only 'must have' feature needed for SoW is that I must have it in my hands by christmas :) |
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They killed the game at the start with the DRM and buried it with no updates, support or modding tools; and along with the limits and poor variety of the vanilla SH5 remained on the shelves of those poor bastards that bought it as myself... |
Why "poor Bastards"???
There were enough people in every related forum which warned potential buyers not to support this DRM-Cr*p!!! |
I remember they did a test on that 109 E in Flight Journal. I think it was Oct 2007 or 2008. They liked it very much.
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I did the same with Rainbow6 until it became unbearable and so with Total War series. SH was the last of these mistakes caused by too much confidence in humanity; or should i say it's lowest sub-species: managers. |
Storm of War
Oleg, you had me hooked since the first Il2 Sturmovik came out. It has been so many years now and I am really looking forward yet again to another high quality product from you and your team.
I will buy 3 copies; One for playing, one for my future son (if I ever get one) and one will just stand in my gaming shelf un-opened. This will be the best christmas in a long time :) |
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A bit optimistic eh? Not to be a downer, but there's been no indication it will be out by THIS Christmas. ;) |
Storm of war
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combat flight sims are a tiny niche, and there is little in the way of serious alternatives. captive market and all that. and i would bet there's a lot of simmers that have held back upgrading, or have already upgraded their computer for SoW. me? i bought this computer so that i could play il2 in a decent fashion. i needed an upgrade but i have to admit, i went overboard. Quote:
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Play.com says Feb 25 2011 if that means anything yet but it usually doesn't
http://www.play.com/Search.html?sear...searchsource=0 |
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I don't think 5 months is very soon - and as you mentioned sites like that get it wrong countless times... |
Oleg, please present us with a video of SoW BoB this friday.
That would be awesome. Or let the publisher publish a video. P.S late October will be the release ;) |
Two weeks guys! Just two looooooooooooooooooooooooooooooooooooooooooong weeks!
After 10 years of waiting, I am ready to wait another 10 years! The Storm Of Waiting will be over soon! /I have bought a bottle of fine Champaigne for that Glorious moment!/ ~Cheers! |
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I keep holding on to this: The longer they work on it the better, since flight sims cant be perfect it sure does mean that working longer on it will get closer to that ultimate goal. On my behalf I wouldnt mind when they announced it will be next year, although I think that is not financially possible. |
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They can´t release it in a too crude form, right.
But releasing it in a no totally "perfect" way is necessary sometime. The only way to made it "perfect" and Il2 already prove it, is giving the child to the players and patching later. With this words I´m sure Oleg will be convinced and SOW will be launched next week.:grin: (OK,I´m too optimistic,maybe TWO weeks,right...) |
Oleg,
You are teh sex!!!! I can not wait! |
Are really around some dudes who think it will be released in two weeks ?? :rolleyes:
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I remember when I saw IL-2 Sturmovik jpgs for the first time in..I guess it was 2000. I saw that 109 F2 starting up with dust all around it and noticed that the wing tips actually looked round and noticed how beautiful..for that time...that F2 looked. At that time I was flying Warbirds and Janes WWII Fighters online. When I saw that F2 it's all I thought about untill the Demo came out in late August 2001, no F2 but the G2 a Stumovik a P-39 and a ...Lag? I can't remember the fourth. I still have VHS tapes of me and other friends flying that Demo back then, what fun times. Then the game came out in Canada on the 27th of November and a week earlier in the states. I almost drove down to Oroville across the border in WA. State to get a copy but I didn't trust my car. When it rained your feet would get wet and the shift cable came off about twice a week.
Anyway the impact that Storm Of War will have will be the same as the impact 2001 IL-2 Sturmovik had I feel. Just in closing, one thing that IL-2 has never done is mislead us or show anything that is phoney like the movie below. Microsoft put this movie out pushing their CFS3 product, when it came out I bought it right away thinking this thing was going to be fantastic...I took it back to the store an hour after it was installed http://www.youtube.com/watch?v=M6VvcM7MQp4 |
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Some old 2001 IL-2 Stumovik screens. I could still play this game and have fun :)
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Looking at these shots now, you can see the detail, the love and all the hard work that went into making it. It was groundbreaking back then and still holds it's head high even now, almost a decade later. I have every confidence SOW will be the next generation to see us well into the future. Even Oleg states that not everything he's planning is possible to see in the initial release, but I'm sure with time they will be gradually rolled into the product. Very excited. I have the luxury of only really discovering il2 and SOW recently. Oh how I commend the patience of the faithful who have been following from the start. :) Can't wait. |
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Hey Oleg,
will there be something special this friday update? A video would be great. |
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Hey Oleg I have nice idea!
Oleg, if you create SoW official web site it will be visited many many times, if you offer to advertisers to buy a place at your site, you can be very rich, and easily to finance SoW. Advertisers can be all companies connected with hardware for flight simulators, and graphic card developers. If I was at your place I would not hesitate. I am all day at this forum, and many other people are too - our interest to SoW can help SoW to be financed additionally.
~Regards! |
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Still not all is working for my guys. Office is really better and greater in size, but not all finished here... So, probably no updates this Friday. |
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S!
Let's keep fingers crossed for an update :) Good to hear the new office is better, not many see how important a good working environment can be. It affects a lot of things. Good luck with new office. |
A rumor about the publisher Oleg ?
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And main thing.... from my home PC there was attempt of grab the very early version of BoB (without any interface and other things... ) by special spy program (probably that was done especially for this purpose and it was unknown) Antivirus company spend two days to solve problem with my home PC. However this spy program wan't able to grab SoW... due to fact that my home network is too slow at the moment... In my practice it is the second such case. First was with Forgotten Battles or Pacific (don't remember exactly). there we identified from where was attempt. Now... hackers became more and more smart... |
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S!
I think the new problems are outweighed by the good things the new office will bring. Seems you will get more room for thing etc. That alone makes the working environment better, to have some space around you. Sorry to hear about the hacking :( Good to hear they did not get a thing though! Best solution would be to keep all SoW + related stuff in a network only accessed within company, not internet connected at all. Internet on separate workstations. Sure is a bit more costly, but keeps stuff safe better as I bet a hacker could not get to your office in person..or would be dealt with pretty fast ;) :D |
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Oleg - Any chance you can post some photographs of your new offices once you are settled in.
Maybe with a big poster in the background revealing a publishers name... Or just a pretty blonde will do |
I cannot understand why the publisher doesnt announce the release date,even if it was a rough estimate,(if SOW will be released this year or next),with tripwire interactive with the up coming heroes of stalingrad red orchestra which is due in march/april.Oleg good to hear your new office is better then your previous one:)
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Don't game development teams usually balloon in size during the final stage of development? Perhaps this is the reason for the move to new offices?? :-)
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This isn't like EA Sports where they have annual regurgitating of FIFA Football games produced by an army of coders to strict deadlines, all mapped out in advance. (please note, I am in no way implying that Oleg and his team aren't professional or not capable of planning). |
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