Panzergranate |
10-20-2009 05:49 PM |
If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.
I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine.
Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins".
If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them.
Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator.
Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat.
Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts.
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