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-   -   Any other flightstick options for the Xbox 360? (http://forum.fulqrumpublishing.com/showthread.php?t=8015)

Marchochias 06-26-2009 01:20 AM

Quote:

Originally Posted by Riceball (Post 80803)
That price is laughable.

Does anybody know what the control layout is for the gamepads? I'm hoping for an option to have left stick:pitch/roll, and right stick:rudder/throttle.

I've never used a flight stick before so i think i'm better off sticking with a good old controller.

360 controllers are certainly better for flying than standard mouse and keyboard (which is why joysticks were almost required for flight sims on PC really).

Still, joysticks are really easy and fast to learn. It's very intuitive, or at least I thought so when I used em on PC way back.

Riceball 06-26-2009 02:29 AM

I'll probably get one at some point, especially with the prospect of a sequel if BoP does well. Which I believe it will.

mondo 06-29-2009 12:30 PM

Please say that CH hardware is supported on the 360! :D

Steiner 06-29-2009 04:58 PM

Quote:

Originally Posted by Riceball (Post 80803)
That price is laughable.

Does anybody know what the control layout is for the gamepads? I'm hoping for an option to have left stick:pitch/roll, and right stick:rudder/throttle.

I've never used a flight stick before so i think i'm better off sticking with a good old controller.

http://www.1up.com/do/previewPage?cId=3174970&p=4
You use the left-analog stick for pitching and yawing, while the right stick handles the throttle and rudder -- you don't need to hold the throttle forward to keep speed up a la Blazing Angels, however; you can set it and then leave it alone. The upper left of the screen displays the throttle, airspeed, ammo, and altitude numerically, while the upper right shows the radar -- a very minimal interface overall. You fire with the Right trigger, cycle through weapons with the Left bumper, and use the Back button to control the landing gears.

The D-Pad commands your fellow squadmates: left to assist you, up to attack the current target, etc. You cycle through targets by pressing A, and by holding it down you can lock-on. Once you target an enemy, you can track their position by holding down the left trigger. If you want to see the view from behind, you can press down on the right analog stick, or you can cycle through various views with the Y button.

The Few 07-01-2009 12:01 AM

Quote:

Originally Posted by Steiner (Post 81234)
http://www.1up.com/do/previewPage?cId=3174970&p=4
You use the left-analog stick for pitching and yawing, while the right stick handles the throttle and rudder

The article must have made a mistake. The rudder is what controls yaw so there is a redundancy. The left analog stick will probably be pitch and roll.

Steiner 07-03-2009 08:17 PM

Yeah, I think he meant roll...:|

http://www.metrorcflying.com/images/corsair_anim.gif

BigDaddyAB 07-07-2009 11:31 PM

Guess I'll be starting with a controll pad. Cant believe that my flying skill would suffer that much without a stick. But then again depends on hoe difficult the simm really is. But never really needed a stick unless using a lot of radar controlls and missle selects.

juz1 07-08-2009 07:52 AM

just picked up an aviator in JB hifi (Cheltenham)...was hard to find down under

so far...nice stick, and 4 times cheaper than the HORI-

now to velcro the base to my desk...;)
________
Autozam

mondo 07-08-2009 09:18 AM

Quote:

Originally Posted by BigDaddyAB (Post 82177)
Guess I'll be starting with a controll pad. Cant believe that my flying skill would suffer that much without a stick. But then again depends on hoe difficult the simm really is. But never really needed a stick unless using a lot of radar controlls and missle selects.

For a simulator a pad will be hard to fly without a ton of filtering .

Think about it, your moving a 2ft long control column with a 1cm long stick with maybe 2cm of deflection.

If you move that stick from centre to lock your moving the entire control surface's range of movement quicker than any pilot could move it and with no feedback (at 300mph most WW2 fighter control columns will need 20lbs to 40lbs of pressure to move the ailerons or elevator) which in any WW2 plane will cause a stall if not a spin. This is the problem of making a sim work with a control pad.

Even doing that on a 1ft long flight stick (try it out in IL2, you'll stall a plane most of the time ramming the stick from lock to lock) will still cause problems but at least the range of defelction you have with a stick means you can make gradual and more controlled movements and filtering and stick settings are able to be used to make a meaningful effect.

Mr_V 07-08-2009 09:38 AM

At least the thumbsticks on the controllers of the two current-gen consoles have 10-bit precision.

That said, I agree entirely: If you fly a sim, use a proper stick. Period.


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