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Still, joysticks are really easy and fast to learn. It's very intuitive, or at least I thought so when I used em on PC way back. |
I'll probably get one at some point, especially with the prospect of a sequel if BoP does well. Which I believe it will.
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Please say that CH hardware is supported on the 360! :D
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You use the left-analog stick for pitching and yawing, while the right stick handles the throttle and rudder -- you don't need to hold the throttle forward to keep speed up a la Blazing Angels, however; you can set it and then leave it alone. The upper left of the screen displays the throttle, airspeed, ammo, and altitude numerically, while the upper right shows the radar -- a very minimal interface overall. You fire with the Right trigger, cycle through weapons with the Left bumper, and use the Back button to control the landing gears. The D-Pad commands your fellow squadmates: left to assist you, up to attack the current target, etc. You cycle through targets by pressing A, and by holding it down you can lock-on. Once you target an enemy, you can track their position by holding down the left trigger. If you want to see the view from behind, you can press down on the right analog stick, or you can cycle through various views with the Y button. |
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Guess I'll be starting with a controll pad. Cant believe that my flying skill would suffer that much without a stick. But then again depends on hoe difficult the simm really is. But never really needed a stick unless using a lot of radar controlls and missle selects.
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just picked up an aviator in JB hifi (Cheltenham)...was hard to find down under
so far...nice stick, and 4 times cheaper than the HORI- now to velcro the base to my desk...;) ________ Autozam |
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Think about it, your moving a 2ft long control column with a 1cm long stick with maybe 2cm of deflection. If you move that stick from centre to lock your moving the entire control surface's range of movement quicker than any pilot could move it and with no feedback (at 300mph most WW2 fighter control columns will need 20lbs to 40lbs of pressure to move the ailerons or elevator) which in any WW2 plane will cause a stall if not a spin. This is the problem of making a sim work with a control pad. Even doing that on a 1ft long flight stick (try it out in IL2, you'll stall a plane most of the time ramming the stick from lock to lock) will still cause problems but at least the range of defelction you have with a stick means you can make gradual and more controlled movements and filtering and stick settings are able to be used to make a meaningful effect. |
At least the thumbsticks on the controllers of the two current-gen consoles have 10-bit precision.
That said, I agree entirely: If you fly a sim, use a proper stick. Period. |
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