Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   7,62 (http://forum.fulqrumpublishing.com/forumdisplay.php?f=154)
-   -   The B.F.X. Mod for 7.62 High Calibre (http://forum.fulqrumpublishing.com/showthread.php?t=7976)

izechias 12-25-2009 10:04 PM

Quote:

Originally Posted by qdlat (Post 131351)
When I choose to start a new game, my character does not have any inventory, while in non-modded version has a pistol, grenade & some other stuff. Was it intended or a bug?

It was intended. (or uninteded if you ask your mexican guide ;) )

-----------
sorry for my english

izechias 12-25-2009 10:11 PM

I'd like to ask if there's a way to modify the appearence of items, for example a unifrom including ski mask like the one the bad guys are wearing... or more precisely said: you put on the uniform and your character's head is replaced with robber's for example

kgasuns 12-26-2009 05:04 AM

Quote:

Originally Posted by qdlat (Post 131351)
There is a technical glitch with the mod. When I choose to start a new game, my character does not have any inventory, while in non-modded version has a pistol, grenade & some other stuff. Was it intended or a bug?

If you did not have such problem I would be also grateful for the info.

I have English version bought in Poland, already patched to 1.11 build 286.

When I start a non-modded game, save it and then load after installing the mode, game crashes, but I presume it is normal.

I have heard it is intended to be so. There is a hooker behind the hotel that has guns (perhaps even too many). I left the town without any veapons by accident, but was lucky to crawl behind the closest villain, then run to him and strike, before the poor bastard could shoot, then I took his postol and took out the rest.

kgasuns 12-26-2009 05:11 AM

I am experiencing some more glitches. Tanya just dissapeared at some moment - everybody else is there at the camp, but Tanya seems to have dissapeared for good. Even missions, where I betray the government to help the rebels do not revive her.

Also there is a strange Librarian in Sagrada from the very start, who starts to talk to me like there is some history behind it already. It looks like he is part of some mission, because he mentiontens some Bob (that has told him everything... what? I have not met a single Bob yet) and brings my squad to some strange underground, but I do not go further in the underground, because I do not want to spoil the potential mission.

Also it is not clear, if the preacher who orders me to kill Mister Sister, does pay anything afterwards. He behaves like nothing had happened (just the option to end conversation), although I went to kill the poor bastard-hooker straight off.

R@S 12-27-2009 12:49 PM

Quote:

Originally Posted by izechias (Post 131468)
I'd like to ask if there's a way to modify the appearence of items, for example a unifrom including ski mask like the one the bad guys are wearing... or more precisely said: you put on the uniform and your character's head is replaced with robber's for example

It is possible, but a major task if one would do it for all the mercs. I suggest you start looking into the AZP archives in the Actors\Monster\ folder. There you'll find the files that point to the heads and bodies the models use. There it's just a matter of changing the textures used for that model. But if you wanna have the "uniform" function, you need to edit a lot of files, and in the end you don't have a model texture for a masked bandit head that uses some of the equipment(like NVG's or helmets).

Quote:

Originally Posted by kgasuns
I tried to talk to the politician in the government town [forgot the name], he says something about Uribe, help and 15 000 money, and suddenly the game just starts showing game credits - company, authors etc. It practically crashes.

Also I was wondering, if the hooker "with the store" was really intended to be that generous?

Hmm, weird issue since the hookers aren't supposed to buy/sell things. It might have to do with some GUMID being mixed up, but those errors were supposed to be fixed in the 0.8 version.

Quote:

Originally Posted by kgasuns
I am experiencing some more glitches. Tanya just dissapeared at some moment - everybody else is there at the camp, but Tanya seems to have dissapeared for good. Even missions, where I betray the government to help the rebels do not revive her.

Also there is a strange Librarian in Sagrada from the very start, who starts to talk to me like there is some history behind it already. It looks like he is part of some mission, because he mentiontens some Bob (that has told him everything... what? I have not met a single Bob yet) and brings my squad to some strange underground, but I do not go further in the underground, because I do not want to spoil the potential mission.

Also it is not clear, if the preacher who orders me to kill Mister Sister, does pay anything afterwards. He behaves like nothing had happened (just the option to end conversation), although I went to kill the poor bastard-hooker straight off.

Another one of those weird issues, are you playing with the 0.7 version? anyways, here's the link to the 0.8 version, just in case:

Blue Sun Mod 0.8

The Tanya issue is weird, I know she is supposed to disappear at a certain point of the game, but in that case your Journal tells you who to talk to to continue the story.

Quote:

Originally Posted by Gargantou
For some reason I'm having trouble accessing Strategy First forums these days to follow the modding community on their most active forum, anyone else having issues connecting to their forums?

Thanks for any helpful reply.

Yeah, SFI seems to have some connectivity issues, I've experienced the same.

LovelyPencils 12-28-2009 10:19 AM

Hi, can someone upload this mod to another host? My ISP blocked Rapidshare and Mediafire thanks :)

Csimbi 12-28-2009 07:47 PM

Quote:

Originally Posted by LovelyPencils (Post 131870)
Hi, can someone upload this mod to another host? My ISP blocked Rapidshare and Mediafire thanks :)

You should change your ISP or use a proxy.

izechias 12-28-2009 10:36 PM

Quote:

Originally Posted by R@S (Post 131703)
It is possible, but a major task if one would do it for all the mercs. I suggest you start looking into the AZP archives in the Actors\Monster\ folder. There you'll find the files that point to the heads and bodies the models use. There it's just a matter of changing the textures used for that model.

I overwrote the "*_HEAD.AZP" files of my mercs with "236_carabineer_Head.azp" file I found in the Monsters folder. The result is on the image. I dont have to watch their ugly faces anymore, altough I can't take off the "masks" in-game (which doesn't bother me).

http://www.upnito.sk/imgresize.php?i...5d93471&ms=728

---------
pardon my english

Gargantou 12-31-2009 03:28 AM

Thanks for your reply R@S, I hope 0.9 is on track, huge thanks for your great mod :)

salucifer 01-05-2010 10:00 AM

I change the unit price of mercenaries in outsourceconfig, but the values in the game has not changed.
Can u help me !?


All times are GMT. The time now is 03:50 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.