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-   -   SOW: your thoughts on clickable cockpits and realistic start-up (http://forum.fulqrumpublishing.com/showthread.php?t=6123)

Antoninus 02-01-2009 04:56 PM

Just to show what depth and immersion is possible today in a modern simulator with clickable cockpits. Imagine flying such a plane in a combat environment.


http://www.a2asimulations.com//wings...27s_Manual.pdf

http://www.a2asimulations.com//wings...sim_Manual.pdf

Part 1. Cockpit Familiarization
http://www.youtube.com/watch?v=K7cTL6YhEyg

Part 2. Takeoff and Landing Demonstration
http://www.youtube.com/watch?v=k-E50TqJfGk

Part 3. High Speed Flaps Failure
http://www.youtube.com/watch?v=ZTY11zy5-m8

Part 4. Emergency Landing
http://www.youtube.com/watch?v=Rag1q9OGCPA

Codex 02-02-2009 02:24 AM

WOW...And that is how sim should be. I knew they were making a Wings Of Power 3 series, but I had no idea it would be so detailed in its flight and damage modelling.

Chiz 02-02-2009 03:09 AM

Thanks for the links Antonius....wow, just....wow. What a fantastic level of detail. This is what I'd love to see in Storm of War. I realise it's a lot of work and from what Oleg has hinted isn't the direction SoW is going, but a man can dream :grin:

KG26_Alpha 02-02-2009 10:03 AM

Hmm that flight model looks basic...........

No rudder input on take off for one and it looks like it floats along !!!!!

ElAurens 02-02-2009 11:24 AM

Quote:

Originally Posted by KG26_Alpha (Post 66243)
Hmm that flight model looks basic...........

No rudder input on take off for one and it looks like it floats along !!!!!


DING! DING! DING!

A Winnah!!!!!

The MSFS series biggest fault, all the aircraft of a certain class fly the same. I wonder if you over speed or crash it if it just gives you a black screen and ends the session like all the other planes?

Boring "gameplay" thy name is FSX.

Flyby 02-02-2009 03:46 PM

good stuff Antoninus
 
Antoninus, you beat me to it. I hope everyone enjoyed those videos. I know I did. :) The sounds were very good too. Truth be told, I'd have preferred Oleg put time into complex aircraft startup features rather than creating cpu-cycle-sucking ground objects. I noticed that adding the loadout (drop tanks, bombs, etc) caused the landing gear struts to compress under weight. I thought that was a nice feature too. In general, a very well done model. Imagine in SoW having to scramble in Hurris or Spits using a CEM like that. As someone said, if an online server disabled it, well there ya go. But a CHOICE will be very nice. Black Shark has complex engine startup, and those that use it love it. Then there are those who select the less-complex route. Everyone is happy. Sort of like setting the difficulty level in IL2: WonderWoman view, or locked cockpit, and the variations in between.
Let's hope Oleg is already ahead of us on this one. It will be a very nice surprise. Think of all the work to create those very detailed cockpits only to hit the start-engine key, and off you go. Or building those cockpits and not implementing 6dof.whistling.gif

flyingbullseye 02-02-2009 05:01 PM

Watching those videos it just might be a nice feature to add to SOW, however I'd rather it be put in a patch after release so as not to delay it any further.

Flyingbullseye

tagTaken2 02-03-2009 07:21 AM

Let's remember why Oleg does what he does.

Shoot first, admire landing gear compression later.

Unfortunately with the demise of FSX, we (it was happening at ubi too) seem to be getting swamped with a lot of procedure-needy, touchy-feely types :) X-Plane, anyone??

I'd love it if every plane had historically correct engine management/startup etc. But in the context of why 95% of us are going to buy the game, there's better use of resources for Oleg's team.

nearmiss 02-03-2009 12:44 PM

Interesting

You know guys you might want to take up for real in the air in a real airplane flying. If you desire full real startups and clickable cockpits and such. I'm not laying a trip on you here. I mean it.

Think about it, you may just need to take the next step and go take some flying lessons.

The one thing about real flying and doing a flight simulator. You get a little of the fun things of real world flying, but you don't have to do all the mundane (extremely) important detail requirements.

Honestly, can't see why anyone wants to spend 15 minutes and pre-flight check to move their joystick around and fly the virtual world. The idea of looking around the cockpit for the right switch to click when the keyboard is so accessible seems a little much.

Not knocking anyones penchant for reality, just wondering how far you gotta go with a combat flight simulator.

I do WW2 flight simulators only, early jets can be fun too.

If you want to do the full real bit there is an old sim that still has an enormous number of followers and updates are constantly released by 3rd party. That is the Falcon 4.0.

Look into Falcon 4.0 if you want to get into serious air combat simulation. Not only do you get the switches, startups... but you get a great warhorse aircraft (F-16) still flying today in many countries.

One great thing about it when you fly against the AI you have an advantage we don't have with WW2 aircraft, radar. Radar lets you fly and fight in the surreal world of the AI. You can see the enemy when he isn't visible to your eyes, and you can shoot him down only to see a few puffs of smoke.

Flyby 02-03-2009 12:54 PM

I'm glad SOMEONE knows why Oleg does what he does! Know when he's gonna do another update? :D But I see your point. Oleg is not in the business of doing study sims so far, only survey sims. Is that it? Speaking to better use of resources, I stll have not divined why he is allocating resources to elaborately detail some many ground objects in SoW_BoB. Got any ideas? Perhaps he's got those objects tied to a secret campaign feature? Knock out the radars and create gaps in the detection grid; attack targets through the grid gaps without interception? Something like that? Maybe in an online campaign scenario?
Flyby out


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