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That's why I believe Oleg should incorporate more complexity's for the engine, and fuel systems. People who bought MS were looking for realism. They could have that with the SU-26. That is, if presented with by the book managment of aircraft systems, by 1C |
By the way, as ED is off doing their thing (jets primarily and limited activations) it seems that Oleg's only foreseeable competition in the near future comes potentially from NEOQB/Grennadich,,,
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Well I hope Oleg does not spend much time on boring jet cattle cars, as it will dilute the core of why I'm here. WW2 aviation.
Sorry but I found the MS flight procedure simulators about as fun as watching paint dry. Modern civillian aircraft have little that captivates me, for me they are about as exciting as a city bus. |
MSFS has much more to offer than just flying cattle cars and Cessnas. Although airliner pilot's are probably the majority there is a significant number of people that like to fly WWII, Golden Age era aircraft, gliders or bush planes. Just look at all the add on aircraft available for MSFS. None of them need overly complex modern systems beyond what was available in the forties. Oleg's damage and flight model combined with the level of realism found in the latest generation of piston engine aircraft for FSX (http://www.a2asimulations.com) would be a very attractive combination. Especially flying gliders in SOW with it's announced dynamic weather system with realistically moving air masses should be a superior experience compared to FSX.
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