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-   -   Army of Darkness (http://forum.fulqrumpublishing.com/showthread.php?t=5532)

Lestas 12-04-2008 04:15 PM

Dark way...umm...

You can select a hex which is 3-4 hexes far from the Darkling. And he will move to this hex in a straight direction through any obstacles (btw they move trough the Shadow Dimension so the troops he pass through are not targetable until their turn)

Lestas 12-04-2008 04:23 PM

File Name : KBMaster_1.0_base_for_1.7.zip
File Size : 291KB
Download link : http://www.driveway.com/s2m7g2u4q4


File Name : mod_17_master_114_armyofdark.zip
File Size : 1321KB
Download link : http://www.driveway.com/h8m8w2e7a5
__________________________________________________ ________

You can download these fixed files. Checked 'em at home :) My version of .exe doesn't support "eng" language pack, so i could test everything only outside of the battle. Please note here if you'll find any bugs, mistakes and so on. Or you can email me at znttskn@gmail.com (type "AoD" in the topic)

Keneth 12-04-2008 04:24 PM

Oh, so it's basically a teleport (or a shadow step if you will, actually Shadow Step might be a better name even :P ). Is this an ability they can use or do they always move like this?

Also, do you need any help explaining how KBMaster mod works? It's simple enough but there are no english instructions included and people are likely gonna want to know. :)

Oh and it looks like the KBMaster mod includes the Russian version of the interface mod, it should probably be repackaged with the English version.

Lestas 12-04-2008 04:31 PM

It's an ability. You can check it early in game. Just as you can afford yourself 2 Archmages :)

KBMaster...umm..a bit later

Gatts 12-04-2008 04:56 PM

Any experience / knowledge if this MOD works on existing saves (so one can check it without playing the game from beginning...)

Lestas 12-04-2008 05:03 PM

It should work with any saves. The Forsaken Book should appear in ur inventory in 5-10 seconds after you load the game (it is linked with mana regeneration cycle and rage decrease out of battle).

Gatts 12-04-2008 05:07 PM

Cool! Just another big PLUS and HURRAH to developers and you of cours - even such advanced MOD and it works on existing saves - really RARE!

some MODs work after you move from one to second map ... but 5 seconds sounds even better :)

Keneth 12-04-2008 05:12 PM

Hrm, maybe you should include a condition (for instance lvl1 of Dark Commander skill) for the book to appear, otherwise it doesn't make a lot of sense. :mrgreen:

Also here's the last language fix:
Code:

special_darkway_name=Shadow Step
special_darkway_head=^special_tC^[Good]
special_darkway_hint=^special_t^Passing through the Plane of Shadow, Darklings may move up to 4 hexes in any direction.

or
Code:

special_darkway_name=Way of Darkness
special_darkway_head=^special_tC^[Good]
special_darkway_hint=^special_t^Move 3-4 hexes in any direction through the hidden passageways of the Shadow Realm.


Lestas 12-04-2008 05:19 PM

Interesting idea. But I have some more complex ideas on this mod. So the book should be available at the very early stage of the game. These units need much more leadership than their non-dark versions.


v1.7 tested
http://img229.imageshack.us/img229/5...4001vv5.th.png

Keneth 12-04-2008 05:53 PM

Well if you knew how to spawn troops on a map you could spawn a book (like the one for the quest in the dragon caves) which would give you the item once you defeated it. Or you could place it for sale in the cemetary if you know how to edit vendors. There's lots of ways to make the mod fit better in the game assuming you have the knowledge to pull it off. :mrgreen:


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