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I think the copyright issue point has already been made but to reiterate.. an overabundance of caution is extremely important here. |
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There are a variety of reasons why... I'm hoping someone who maybe connects with these guys more regularly might point them in the direction. |
Actually, I don't see much point in dragging maps that had been released as mods into DT's patches. What for? I'd rather see DT include new stuff in their patches, like the New Guinea map I had mentioned before.
If you want mod maps, you can install HSFX, for example, and simply enjoy them. Then you can add a dozen or so other maps (or re-textures of older ones) not originally included in a given mod pack of your choice. It's easy. Then you can use unlocked FMB to customize your favorite maps, re-populate them with objects and/or re-texture them. It's fun. Much more than compiling wish lists, pleading,arguing and waiting. Be free. Have fun. It's a game :) |
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I think that it would be a lot of work to allow jumps to new maps, especially if you have missions where planes are scattered across two or more maps. Online it would be a nightmare, especially if people on different maps couldn't interact with each other. Also, how do you handle sighting across two different maps? And, what happens when you have people fighting at the conjunction of four different maps! About the only way it could possibly work is to rework the existing maps in the game so that they are all standardized "tiles" designed to allow smooth transition from one map to the next. Then, you'd have to rework the game engine so that it could keep track of everything happening on or above each tile. For online, you'd need to make it so that the server could handle dozens of combats over each tile! I think it could be done with the computer power available these days, but it would be a whole new sim. I sure don't think that it would be fair to ask TD to do that. |
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TD has strict requirements for maps and that's why it's harder to do them for TD. Example is all rivers at zero altitude is very difficult to do in mountainous maps where elevation is significant from one side of the map to the other. Also, not getting textures from Google earth (or other places) puts a damper on map building for TD.... how else can good decent real-life looking textures be made?? |
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Is there any particular reason why rivers all have to be at zero altitude? Quote:
And, as I said in my earlier thread, arguably cropping, tiling, retinting and photoshopping an existing photograph turns it into an original work of art. |
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Even on high altitude lakes you can see that the shadows are wrong (for example Slovakia). Here is something for you all to do during the summer. Make a list of best MOD maps and suggest them here. Imagine that only top 2 on the list will make it into official patch. So argue among yourselves why your favorite ones should be on top. Bear in mind that they should satisfy conditions posted in this thread before. Of course, some deviations are possible (I don't see a reason for winter version of objects on Pacific maps). |
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Top of my List would be Maraz Central Med Map - the scope for Malta and North African theatre action from 1940 all the way to 1943 is too good an opportunity to miss; where else are we gonna use that lovely MkIII Wimpey? ;) Second place would be a Cross Channel map. and I'm thinking GilB57s Western Front Map would be the most excellent choice - scope for the heavy bomber boys and fills a gap between the Normandy maps (D-Day) and NW Europe - lets face it, the stock Ardennes map, whilst a useful filler over the years is an undersized and ageing entity; the 1:1 scale of GilB57s lovely map really puts it in the shade. Also would like a winter version of the Norway map; given the majority of anti-shipping action took part during the autumn and winter of 1944-45 it seems a shame we don't have the opportunity to skim between snow capped Nordic peaks as we dodge the Kreigsmarine flak gunners! |
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