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-   King's Bounty: The Legend (http://forum.fulqrumpublishing.com/forumdisplay.php?f=93)
-   -   Demo reviews: (http://forum.fulqrumpublishing.com/showthread.php?t=3873)

spamm 09-17-2008 05:15 PM

Quote:

Originally Posted by Coin-coin le Canapin (Post 49716)
spamm : I put the file in
King’s Bounty - The Legend demo\data\mods, but it doesn't work. Any specifical trick to do with the demo version, or just not working?

for demo: Launch New Game
and use mouse wheel ;)

spamm 09-17-2008 05:27 PM

Quote:

Originally Posted by Jan4 (Post 49705)
The second issue, very small though, but I can't quite understand, is that the floating numbers when you hit a character show the damage, but not the number of creatures you kill with your blow.

in ...\Documents\My Games\Kings Bounty Demo\game.ini
setf ~showflyingdead 1

KingImp 09-17-2008 05:32 PM

Is there a reason why Rage points disappear when you are running around on the adventure map? I like to not use up all my Rage in easy fights so I would have it available for a hard fight later on, but I keep having to start from 0.

Coin-coin le Canapin 09-17-2008 05:33 PM

Quote:

Originally Posted by spamm (Post 49721)
for demo: Launch New Game
and use mouse wheel ;)

Grrrreeeat !
Now I can play with a nice top down view.

KingImp : The rage decreases when you move around on the map, and the mana increases. It's normal.
By the way, it decreases slowly and I often can engage a fight with 10+ rage.

Jan4 09-17-2008 06:07 PM

Quote:

Originally Posted by Coin-coin le Canapin (Post 49716)
There is such an option, but with only two values (normal and fast). Fast is nice, but slower than the super fast option in homm.
I guess it's quite easy to create a mod speeding up the animations.

Thanks. That is indeed great! I totally missed that option, I even looked for it in the options panel, but somehow I overlooked it since it was under the graphics options.

Ryder 09-17-2008 08:12 PM

Quote:

Originally Posted by phoenixreborn (Post 49682)
You are wrong. In the original game if you hit with enough damage to kill a stack the stack will die but will also inflict damage on you. In heroes and in this new KB the stack dies without hurting you.

That's not simultaneous attacks is it? That is what you call retaliation attacks. Simultaneous attacks is what happened in Heroes 4.

Imperial Dane 09-17-2008 08:28 PM

Let it be Ryder.. some people are NEVER satisfied... Me too.. i mean i want more lore and background information :grin:

phoenixreborn 09-17-2008 11:50 PM

Quote:

Originally Posted by Imperial Dane (Post 49754)
Let it be Ryder.. some people are NEVER satisfied...

I have the right to express my opinion. Ryder misunderstood my explanation.

Besides if you read my original post I said that was the only thing I was unhappy with.

If you like a good deep story game with non-challenging gameplay I can recommend Dreamfall: The Longest Journey.

Ryder 09-18-2008 02:52 AM

Quote:

Originally Posted by phoenixreborn (Post 49769)
I have the right to express my opinion. Ryder misunderstood my explanation.

Besides if you read my original post I said that was the only thing I was unhappy with..

Do you mean you want it where when a stack has been killed they can still retaliate like in KB?

Ryder 09-18-2008 02:59 AM

Quote:

Originally Posted by Nike-it (Post 49680)
It's a question of balance, Hawker is right, that most people will choose leadership. So I don't think it will very interesting to have very strong army at the begining and defeat all enemies just in one turn. During the game you wiil be able to gain enough leadership to play comfortable;)

Depends on how much leadership was offered in relation to the gold. If it was say 10% (1000g or 10 leader) I'd lean toward the gold most times.

Doesnt matter now anyways, it isnt in. The game still plays great without it.


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