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Modding the standalone COD is an option, and it would be very interesting to compare COD as it improves with each new patch and Sequel from the devs, and improvements made by modders to the Standalone COD. The devs should certainly have the advantage early considering their organized development team, with assigned tasks, and not to mention the people modding the devs series work. I'm sure some of the work done by the standalone modders could also be used in the devs series, and vis versa.
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I say... lets start modding the easy things like the landscape colours and trees...
and then when we find a way to mod the FMs we should do that! |
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Hopefully, with this latest Beta patch being ok, (as it seems a the moment) development will move a lot quicker than it has until now, with everything being held up by bug searching. I would like to state for the record that I don't think BoM will be a magic fix. I remember that couldn't even run Pacific Fighters when that first came out as the next part in the Forgotten battles series. On the whole everything turned out well in the long run. And I will stay around this time too, hoping it will be kept alive long enough for that to happen. Sorry for any misunderstanding. |
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Are you saying the way the FM is modelled in CoD is no more complex than in IL-2? Or that the Hurricane's modelling is the same? |
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Of course what really matters is how the game is using those numbers, which may be significantly different in COD... or the exact same. And that is the real problem. If we don't know how the engine is handling the variables then building an accurate flight model will be hard. Take the 150kmh Vmin for the hurricane for example. Is this how the stall speed is set or do other variables play a role? Anyway, whats the general consensus on the most "accurate" modded fmds for hurris in IL2? As for some of the other suggestions. Bumping down texture resolution shouldn't do much if the game is handling mipmaps and the in-game texture settings properly. Of course testing will be needed to verify this. |
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Interesting thread. My impressions of community mods for IL2 1946 are very positive. Particularly the FM mods by Aaken. However, I doubt if UBI or 1c would allow the source code to be released as such. My hope is TD would get the rights to patch, don't know whats in it for TD, whether they are a bunch of uber geeks who get satisfaction from playing with source code or the like. But they have done very impressive things with IL2 '46, kudos to them.
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Currently its possible to get .msh files into il2 by adding, I believe, a thing for materials right at the start of the file. The problem is dealing with the way the game handles hooks. Maybe its just my lack of experience with making models for IL2, but it seems that a .msh converter will be necessary to get cockpits for the un-flyables since the camera location is based off of hooks. And the cockpits as is would be, imo, acceptable in the short term as well as offering a decent jumping off point for making better detailed cockpits. http://www.abload.de/img/cockpit264iwh.png Quote:
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