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-   -   British FM killing the fun of the game for allied pilots. (http://forum.fulqrumpublishing.com/showthread.php?t=33942)

nynek 08-18-2012 03:59 PM

Quote:

Originally Posted by Robo. (Post 455225)
I don't understand why are you asking this. Are you suggesting that the high altitude performance and correct FM regarding altitude (e.g. top ceiling) is not so important in a flight simulator?

But to answer your question - I almost always fly very high, no matter if RAF or LW and I happen to be shooting at e/a's in 6-7km (or 20k+) rather often. Why do you need to know and what does it has to do with anything discussed in tis thread?

Why You have to fly high when Do, He and Ju are bombing at 3 to 5 km. RAF or LW You have to go there to complete the mission.On either side.You see my point?

nynek

ATAG_Snapper 08-18-2012 04:08 PM

Quote:

Originally Posted by nynek (Post 455231)
Why You have to fly high when Do, He and Ju are bombing at 3 to 5 km. RAF or LW You have to go there to complete the mission.On either side.You see my point?

nynek

Try flying ATAG Server #2. The bombers are flying at all altitudes, including 21.5 angels. And at that height I've still encountered 109's diving out of the sun.

nynek 08-18-2012 04:14 PM

Quote:

Originally Posted by ATAG_Snapper (Post 455235)
Try flying ATAG Server #2. The bombers are flying at all altitudes, including 21.5 angels. And at that height I've still encountered 109's diving out of the sun.

It is 9-12 PTS here. Put something on YT from tracks and I repent.

nynek

ATAG_Snapper 08-18-2012 04:21 PM

Quote:

Originally Posted by nynek (Post 455239)
It is 9-12 PTS here. Put something on YT from tracks and I repent.

nynek

I don't care if you repent or not. :rolleyes:

Robo. 08-18-2012 04:28 PM

Quote:

Originally Posted by nynek (Post 455231)
Why You have to fly high when Do, He and Ju are bombing at 3 to 5 km. RAF or LW You have to go there to complete the mission.On either side.You see my point?

nynek

No, I don't see your point I am afraid. As Snapper says, you need to fly up high to get to the bombers. And even if you were right (and you are not I am afraid), then you should be able to fly up high if you wanted to, no matter where the bombers are, for you might want to dive on them, or try to get to the escort, if that's your mission... 20k+ is pretty much normal 'historical' combat altitude of this era. This has been also remodelled and it's betetr now than it used to be - just for the record and to be fair to the devs...

And sorry I have no means or intentions of uploading youtube videos to prove something I know already. You don't have to repent, I don't mind at all.

nynek 08-18-2012 04:28 PM

:wink:
Quote:

Originally Posted by ATAG_Snapper (Post 455242)
I don't care if you repent or not. :rolleyes:


ATAG_Snapper 08-18-2012 04:39 PM

Also, our highly-esteemed mission designer has seen fit to improve the marksmanship of the bombers' gunners. No "Golden BB's", but it IS foolhardy to approach from dead astern at our accustomed closing speeds and expect to escape unscathed. (Which also made us target-fixated Red pilots easy pickings for escorting 109 pilots on high, anyway).

Instead, we're far better off employing the boom & zoom techniques which our Blue friends have mastered so well, including well-timed deflection shooting. Not only does that give far better odds against defending gunners and fighter escorts, it also gives far better angles on a bomber's vital parts in terms of Damage Modelling. But to do this, altitude is key. Don't need no steenkin' YouTube videos to prove THAT! LOL

ATAG_Snapper 08-18-2012 04:45 PM

Quote:

Originally Posted by nynek (Post 455246)
:wink:

;)

Actually, it's because of good input like yours that we're using Server#2 to try to improve the online missions. We offer a warm invitation to you and everyone else here to give it a try and let us know what you think -- good and bad. It's continually being tweaked, but we rarely have more than 10 or 12 players on at a time. The load time is a little longer -- about a quick trip to the fridge for a....soda pop. ;) We need to see how it stacks up with more players before we move it over to Server#1.

nynek 08-18-2012 04:48 PM

Quote:

Originally Posted by ATAG_Snapper (Post 455249)
;)

Actually, it's because of good input like yours that we're using Server#2 to try to improve the online missions. We offer a warm invitation to you and everyone else here to give it a try and let us know what you think -- good and bad. It's continually being tweaked, but we rarely have more than 10 or 12 players on at a time. The load time is a little longer -- about a quick trip to the fridge for a....soda pop. ;) We need to see how it stacks up with more players before we move it over to Server#1.

cc

ATAG_Dutch 08-18-2012 05:03 PM

Well, I voted yes finally.

Bring back the old Spit II and Rotol Hurri FMs I say. I wonder how they'd compare to the current 109s? Be nice to find out. ;)


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