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mmm... now the reason for the 2006-like graphics of ClOD seems to be the map dimension...
but... we really need a so huge map? I do not think so, at least at this stage of sim development. Actually it is impossible to simulate a BoB day of battle, with tens of bomber and fighter, artillery etc. I can accept a bit outdated graphic if (IF) the scenario is realistic and playable (do you know BoBII: Wings of Victory?) but if I have to play with 15-20 aircarft, a handful of ground units and old graphic... :confused: IMHO it is better the use of smaller maps with 2012 effects/filters. In the next years, when the PC's resource will be better used, a huge map will be welcome :). |
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LOL "the maps are bigger" excuses everything wrong with CoD. |
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Yeah 2012 blur filters will make everything awesome LOL how incredibly pathetic... |
All that for $8 a month?
Why didnt somebody tell me about this "XBox" technology before I built my costom pc:confused:
If we are lucky maybe they will port it for the pc:-P |
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I don't own an Xbox. Just can't face the truth that maps don't excuse the big problems this game still has graphically. Maybe when it has better graphics it will excuse the poor content like the campaign and FM......the list goes on. |
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In my mind it is not an excuse for crappy flashing shadows and a flop of a campaign engine etc. etc. But for someone looking for a lame excuse to gloss over CoD's substantial problems this is as good as any other lame excuse. |
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