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-   -   Be nice when our landscape looks like this... :) (http://forum.fulqrumpublishing.com/showthread.php?t=33813)

andrea78 08-11-2012 10:10 PM

mmm... now the reason for the 2006-like graphics of ClOD seems to be the map dimension...

but... we really need a so huge map? I do not think so, at least at this stage of sim development. Actually it is impossible to simulate a BoB day of battle, with tens of bomber and fighter, artillery etc. I can accept a bit outdated graphic if (IF) the scenario is realistic and playable (do you know BoBII: Wings of Victory?) but if I have to play with 15-20 aircarft, a handful of ground units and old graphic... :confused:

IMHO it is better the use of smaller maps with 2012 effects/filters. In the next years, when the PC's resource will be better used, a huge map will be welcome :).

skouras 08-11-2012 10:13 PM

Quote:

Originally Posted by toni74 (Post 453874)
i thank god that we don't have such grafics in clod.

+1000

icarus 08-11-2012 10:32 PM

Quote:

Originally Posted by andrea78 (Post 454017)
mmm... now the reason for the 2006-like graphics of ClOD seems to be the map dimension...

but... we really need a so huge map? I do not think so, at least at this stage of sim development. Actually it is impossible to simulate a BoB day of battle, with tens of bomber and fighter, artillery etc. I can accept a bit outdated graphic if (IF) the scenario is realistic and playable (do you know BoBII: Wings of Victory?) but if I have to play with 15-20 aircarft, a handful of ground units and old graphic... :confused:

IMHO it is better the use of smaller maps with 2012 effects/filters. In the next years, when the PC's resource will be better used, a huge map will be welcome :).

+1000

LOL "the maps are bigger" excuses everything wrong with CoD.

JG52Krupi 08-11-2012 10:42 PM

Quote:

Originally Posted by andrea78 (Post 454017)
mmm... now the reason for the 2006-like graphics of ClOD seems to be the map dimension...

but... we really need a so huge map? I do not think so, at least at this stage of sim development. Actually it is impossible to simulate a BoB day of battle, with tens of bomber and fighter, artillery etc. I can accept a bit outdated graphic if (IF) the scenario is realistic and playable (do you know BoBII: Wings of Victory?) but if I have to play with 15-20 aircarft, a handful of ground units and old graphic... :confused:

IMHO it is better the use of smaller maps with 2012 effects/filters. In the next years, when the PC's resource will be better used, a huge map will be welcome :).

Quote:

Originally Posted by icarus (Post 454023)
+1000

LOL "the maps are bigger" excuses everything wrong with CoD.

Hmmm nice to know that you are both fighter jocks and don't care about bombers and objectives... If you want a quake war find another game.

Yeah 2012 blur filters will make everything awesome LOL how incredibly pathetic...

ATAG_MajorBorris 08-11-2012 11:05 PM

All that for $8 a month?
 
Why didnt somebody tell me about this "XBox" technology before I built my costom pc:confused:

If we are lucky maybe they will port it for the pc:-P

icarus 08-11-2012 11:06 PM

Quote:

Originally Posted by JG52Krupi (Post 454026)
Hmmm nice to know that you are both fighter jocks and don't care about bombers and objectives... If you want a quake war find another game.

Yeah 2012 blur filters will make everything awesome LOL how incredibly pathetic...

Bigger map excuses all. How incredibly pathetic. If you want big maps get Just Cause 2. Forget blur filters ....shadows that aren't epileptic would be nice....but the maps are so big LOL.

ATAG_MajorBorris 08-11-2012 11:16 PM

Quote:

Originally Posted by icarus (Post 454032)
Bigger map excuses all. How incredibly pathetic. If you want big maps get Just Cause 2. Forget blur filters ....shadows that aren't epileptic would be nice....but the maps are so big LOL.

The xbox forums called, the want that $8 today or you cant play!

icarus 08-11-2012 11:35 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 454037)
The xbox forums called, the want that $8 today or you cant play!


I don't own an Xbox.

Just can't face the truth that maps don't excuse the big problems this game still has graphically. Maybe when it has better graphics it will excuse the poor content like the campaign and FM......the list goes on.

SiThSpAwN 08-11-2012 11:42 PM

Quote:

Originally Posted by icarus (Post 454042)
I don't own an Xbox.

Just can't face the truth that maps don't excuse the big problems this game still has graphically. Maybe when it has better graphics it will excuse the poor content like the campaign and FM......the list goes on.

So in your mind a large map the scale of the Channel map should perform as well as a much smaller area map? Is that correct? There is no difference in demand on a computer?

icarus 08-11-2012 11:55 PM

Quote:

Originally Posted by SiThSpAwN (Post 454045)
So in your mind a large map the scale of the Channel map should perform as well as a much smaller area map? Is that correct? There is no difference in demand on a computer?

No.

In my mind it is not an excuse for crappy flashing shadows and a flop of a campaign engine etc. etc. But for someone looking for a lame excuse to gloss over CoD's substantial problems this is as good as any other lame excuse.


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