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-   -   Just FYI, SOW is not dead (http://forum.fulqrumpublishing.com/showthread.php?t=3272)

LEXX 05-08-2008 01:09 PM

Skarp (taken out of context)::
Quote:

....If you fly alongside a Bf-110 in SOW:BOB at a distance of 150m I bet you wont be able to see any difference from flying along the same plane in IL-2 from 150m....
Sadly, this by itself is true. All the extra polygons are never to be seen except in static closeup cameo screenshots on combat sim webboards, although also in advertising and gaming rag reviews in attempts to sell grafix alone. This is where air combat The Sims developers always make the same industry standard blunders trying to compete with the ground shooter sims on...on their own ground. :grin:

Feathered_IV 05-08-2008 01:59 PM

Thanks CrazyIvan. Heard it before, but it doesn't hurt to hear it again. ;)

Vigilant 05-08-2008 02:25 PM

Cheers Crazy Ivan :D I don't mind being brought back down to earth sometimes...

SpudGun 05-08-2008 02:58 PM

Believe
 
Thank you Crazyivan1970 for the update, I have met Oleg on a couple of occasions :)once when he was demonstrating SOW in its infancy, it looks great and will be well worth the wait:grin: The wait is probably due to ongoing new technical devepments, which take time to incorporate into the sim. Remember this is not an add on, and has a new graphics engine to boot, to take us to the next level of widescreen eye candy, everyone is waiting for!, the wait will be well worth it:-P

James UK

Avimimus 05-08-2008 04:58 PM

Quote:

Originally Posted by LEXX (Post 41445)
Skarp (taken out of context)::
Sadly, this by itself is true. All the extra polygons are never to be seen except in static closeup cameo screenshots on combat sim webboards, although also in advertising and gaming rag reviews in attempts to sell grafix alone. This is where air combat The Sims developers always make the same industry standard blunders trying to compete with the ground shooter sims on...on their own ground. :grin:

If you think about it, this is more due to hardware limitations. The hardware has been driven by first person shooters and the like (which in turn have been driven be 640x480xlotsadetail console games). If all gamers were simers we'd have 4092x3072 resolution monitors and video cards designed around them by now...

Jughead 05-08-2008 06:47 PM

The more I see of the new games the more I'm convinced that lighting and shadows are the key. Look at TV. Standard resolution stinks but it looks real because the lighting and shadows are exactly correct. Physics are very important too. I hope we see parts still attached and flapping in the wind in the damage model of SoW. Oh, and realistic reflections too. Look at car wind shields when driving down the road on a sunny day. The very bright reflections from very small areas. If I get all my wants and wishes, I'll need a Cray to run it!

TheFamilyMan 05-08-2008 08:27 PM

Thanks for the heads up, CrazyIvan. I'm in no hurry for SoW BoB and I rather it'd be released fully operational than half-arsed. Also, I'm sure I'll need a new rig for it anyways. The long we wait the better if you consider the hardware that will be available to run it full up.

Thunderbolt56 05-08-2008 09:36 PM

S!

apparition 05-09-2008 12:53 AM

Quote:

Originally Posted by crazyivan1970 (Post 41365)
Greetings folks,
I see a lot of rumors going around about SOW being dead, discontinued, taking out of webstores, etc...not only on this forum, others as well...

It is NOT dead, and one of the reason Oleg is not around is THE indication of that. They are extremely busy with development, working crazy hours, etc. Oleg mentioned to me that he did not forget about you people and that IF he has time, he will organize some kind of update in the nearest future.

The end :)


sorry ivan but nobody is that busy they cant take a few mins to make a quick post every couple weeks.

crazyivan1970 05-09-2008 03:29 AM

Quote:

Originally Posted by apparition (Post 41468)
sorry ivan but nobody is that busy they cant take a few mins to make a quick post every couple weeks.

As i said... there is a big difference between publishers and developers...


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