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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   One can see that people are moving on... (http://forum.fulqrumpublishing.com/showthread.php?t=32497)

jimbop 06-04-2012 10:37 AM

Just waiting for 'the patch'... I had a problem with my controller immediately after an extended trip overseas. The thought of repairing it all just to continue bombing the wrong way (to compensate for the broken bomber mechanics) tired me out. Wake me when the patch arrives!

5./JG27.Farber 06-04-2012 11:19 AM

What the hell are you all talking about? Were running a MP campaign! :-P

http://www.inquisitr.com/wp-content/...e-zoidberg.jpg

von Pilsner 06-04-2012 11:28 AM

Not going anywhere, I've been hanging out in the FMB forum and learning some C#. I converted my AI Tweak a bit (it works better now) and integrated it into 41Sqn_Banks' awesome IL2DCE campaign generator (not ready for release yet though) and am doing a few tweaks to the code for SP (only) play.

So far I have a rough 4-phase semi-dynamic campaign with improved AI in the works. I am hoping to be done in 2 mos. or so :D

http://bs.beckament.net/files_pub/Fl...BoBDCE/001.png

http://bs.beckament.net/files_pub/Fl...BoBDCE/002.png

http://bs.beckament.net/files_pub/Fl...BoBDCE/003.png

There just isn't much to talk about at the moment, but I think most of us are still here... Oh, I am also testing out a really nice static campaign (not mine) that should be available soon.

jimbop 06-04-2012 11:50 AM

Farber, maybe I am wrong but I thought the bombsight problems weren't fixed. As always, Blackdog_kt says it best:

Quote:

Originally Posted by Blackdog_kt (Post 425810)
No need to make new videos actually. If we could get English susbtitles for these it would be just fine.

Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations.

On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet.

Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial.

One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly.

However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h.

So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation.

If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong.

Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too).

It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher.


phoenix1963 06-04-2012 02:05 PM

Summer?
 
Only those not living in Britain could possibly think it is summer yet!
56RAF_phoenix

5./JG27.Farber 06-04-2012 02:45 PM

Quote:

Originally Posted by jimbop (Post 431863)
Farber, maybe I am wrong but I thought the bombsight problems weren't fixed. As always, Blackdog_kt says it best:

I think you mean Jimbop... Obviously my picture of zoidberg was to distracting for you. :-P

HessleReich 06-05-2012 11:02 AM

Hey all, my two cents, Many people have moved on from the forum "TO PLAY THE GAME" now many of us can... I for one have spent more time in the cockpit rather than on here.

As Farber mentioned MP Campaigns!

addman 06-05-2012 12:06 PM

http://www.youtube.com/watch?v=ovHqg...eature=related

ParaB 06-05-2012 01:11 PM

Quote:

Originally Posted by HessleReich (Post 432189)
Hey all, my two cents, Many people have moved on from the forum "TO PLAY THE GAME" now many of us can...

I doubt it. I'm happy for everyone enjoying CloD but in my gaming group CloD is officially dead. Most people don't even bother to check the forums anymore because they're fed up with yet another "something totally unexpected just happened which prevented us from releasingyaddayadda..."

5./JG27.Farber 06-05-2012 01:28 PM

Quote:

Originally Posted by ParaB (Post 432225)
I doubt it. I'm happy for everyone enjoying CloD but in my gaming group CloD is officially dead. Most people don't even bother to check the forums anymore because they're fed up with yet another "something totally unexpected just happened which prevented us from releasingyaddayadda..."

We have actually grown because of clodo, maybe because we have stuck in there and crossed over virtually on release. - I dont know. We have around 14 active members however one of the big things keeping people away from training is there isn't much action going on between squads because of the problems. We used to fight 26 times a year in old IL2, in clod in the last year we have fought only 8 times, well heres year two of Clodo and our multisquad campaign starts on the 17th, theres around 5 squads per side and my Staffel members promise at least 10 will show up... So its looking up from here.


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