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That is probably beyond the capability of this decade old game engine.
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That's like trying to model the detrimental effects of harmonics on the airframe at certain RPM's. Some things are just beyond the capabilities, and arguably the philosophy, of this sim.
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In a way variable explosion/damage intensity is already modeled; Flak does more damage the closer it gets.
While it'd probably be a bit of a kludge(though as the engine was only designed to simulate the Ilyushin Il-2, I expect the game shipped with a few ghetto-mods already) I do believe it's possible. Personally I love limping home in a damaged aircraft to try and save it, so having it not blow its wings off on the way would be nice. |
Well... on the limping back, was the initial sensitive point.
Why is it that a plane explode in flight, by just moving the throtlle, and getting an unrecoverable fire damage from less than a 10th litter fuel excess! Cutting that engine throttle, and entering into a dive should be enough to put the flames out, and a try to make a return to base. That era engines wont be able to recover in flight from a flame out, thing much more likely to happen on any jet. |
Wow, seriously? Did someone actually say fuel vapors aren't explosive???
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Dead horse because the thread starter said something ridiculous?
The original claim did have a point. |
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