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podvoxx 10-23-2012 05:41 AM

Quote:

Originally Posted by Pato Salvaje (Post 472114)
Hi podvoxx

First of all, impressive work with Repka-Commander. Very good job.

I´m trying to running up the program in our server, an all seems to be ok, but I´m not able to put missions in the missions scheduler window... I´m copying my test missions in "1csoftclub\il-2 sturmovik cliffs of dover\REPKA .Commander\Missions" but it dont work...

I tried to find some information from the Repka-commander forum but I don´t speak/read russian.

Can you help me?... Is needed any special .mis or script to put a mission in the mission scheduler??

Thank you in advance!

You need ini-file on \REPKA .Commander\Missions, NOT mission(you can save mission-file in any folder on COD-directory).
For example see Third.ini in Sample - folder:
Code:

[main]
mission=missions\Commander\Missions\test.mis

Also you need connect script to you mission.
If you mission not have script - will be create automatic.

In this script you need this code(you can see example on Sample-folder):
red color - minimal code for using commander
Code:

// It`s an auto-generated script from REPKA.Commander
//$reference REPKA.Stat.dll
using RepkaMissionsLib;
using System;
using maddox.game;

public class Mission : RSTMission
{
    public override void Inited()
    {
        base.Inited();
        BattleName = "test";
        MapName = "Online_Map"; //

    }   
}

Also in script you can setup winner, reload mission or load other mission(only if mission have ini-file), you can use global variables and ping-kick

Pato Salvaje 10-23-2012 03:51 PM

Yup!
It works!

I´m testing it this afternoon with my own .mis, but it seems all OK!

A big THANK YOU!... podvoxx
You´ve made my day. ;-)

Pato Salvaje 10-24-2012 12:09 AM

2 Attachment(s)
Hi again podvoxx

The server is up and running. Two things:

When I load a mission with Repka Commander appear a couple of errors. Attached Two images.

And it seems not able to load the spawn points with the spit Mk.Ia 100 oct.

The same mission launched without RC runs fine without any problem or warning...

What can I be doing wrong?

Another question...
When launch the server, the mission stays in pre- "battle start" status. To launch the mission I must type "battle start" in the commander management window. Is there any option to make the RC launch the "battle start" command automatically?

Thank you in advance

podvoxx 10-24-2012 06:40 AM

Quote:

Originally Posted by Pato Salvaje (Post 472591)
Hi again podvoxx

The server is up and running. Two things:

When I load a mission with Repka Commander appear a couple of errors. Attached Two images.

And it seems not able to load the spawn points with the spit Mk.Ia 100 oct.

The same mission launched without RC runs fine without any problem or warning...

What can I be doing wrong?

Another question...
When launch the server, the mission stays in pre- "battle start" status. To launch the mission I must type "battle start" in the commander management window. Is there any option to make the RC launch the "battle start" command automatically?

Thank you in advance

1. You need connect to script commander dll or modify/create script(see examples in Sample folder):
MapName - see on mission file(.mis)

Code:

//$reference REPKA.Stat.dll
using RepkaMissionsLib;
using System;
using maddox.game;

public class Mission : RSTMission
{
    public override void Inited()
    {
        base.Inited();
        BattleName = "test";
        MapName = "Online_Map"; //

    }   
}

2. Yes, it possible. See setup parameters in commander(in Setup page).

Matoni 11-08-2012 07:02 AM

~S

@Pato Salvaje

How did you get the battle start to work on Repka.Commander?

I've got everything else going.

Thanks
Matoni


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