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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Landscape again. (http://forum.fulqrumpublishing.com/showthread.php?t=32041)

kendo65 05-12-2012 10:08 PM

Thanks for posting Krupi.

I'm not sure there's much if any difference colour wise, but the textures are maybe a little sharper and better defined...or maybe I'm imagining it?

I get the impression that there is still a lot of things turned off (for performance reasons) in the rendering of terrain that will make a big difference once they are fully implemented.

Madfish 05-12-2012 10:15 PM

150GCT_Veltro
I guess for a 5770 that image quality is to be expected. I have one of these as well and it's a very low end card that can't run any newer game fluidly on higher settings.

That said I fear that it could have something to do with the anisotropic filter setting. Try bumping it up to x8 (which is usually the best median between good quality and requirements).
Also check if it's the setting for AF is not forced by the driver itself.

AF is usually responsible when textures are blurry at a certain distance.

Mysticpuma 05-12-2012 10:15 PM

A Simple slider added in-game (so no-need to calibrate monitors) is all that's needed?

Landscape Saturation

+ or -

then everyone can choose the look they want without messing around outside the game?

Cheers, MP

JG52Krupi 05-12-2012 10:21 PM

Quote:

Originally Posted by Mysticpuma (Post 424579)
A Simple slider added in-game (so no-need to calibrate monitors) is all that's needed?

Landscape Saturation

+ or -

then everyone can choose the look they want without messing around outside the game?

Cheers, MP

+1

Madfish 05-12-2012 10:23 PM

Quote:

Originally Posted by ATAG_Bliss (Post 424570)
I have a high end monitor, and even better, I've calibrated it to IL2COD ;)

I work in the field of graphics and I don't get what you mean by "calibrated to CloD".
Either the screen is calibrated or not. CloD has nothing to do with it. :-P

ATAG_Bliss 05-12-2012 10:29 PM

Meaning if you do a monitor calibration you are calibrating it to a software/pics to do it. I use NVCP and a profile for IL2COD alone so that's the only program that's affected.

I've calibrated my monitor to make IL2COD look "life like" to my eyes. My calibration is the Mk1 eyeball ;)

Madfish 05-12-2012 10:48 PM

Well, but then it's not really a calibration but just a profile that suits your needs and we're back to the problem where everyone uses different hardware or settings because it looks good to him. :-P But I get what you mean now.

The reason I asked is because many say the colors are off or whatever but the chain is mostly broken. Working in the field of graphics I can only say it's a lost battle to begin with:
  1. Everyone perceives colors and shades of light differently.
  2. Photos (for reference) are also mostly uncalibrated and even if they are calibrated... there's no camera out there able to capture the full spectrum.
  3. The game can't really simulate all weather effects (which have a HUGE impact on far distance viewing.
  4. One of the most important things: The diplay technology of screens used today is still inferior because of enforced background lighting plus the lighting that is added from the "real world" lighting (e.g. lamps, sun etc.) which affects the image even on non-glare screens (which simply diffuse light better than glare screens).


Personally I believe only a very tiny fraction of players actually has access to a screen good enough and calibrated to even make a rough assumption. But then again, it's a very subjective topic.

Personally, when I go out on a sunny day and look at the colors of grass etc. it's very vivid. Even in the UK and Ireland (was there for a holiday).

The mossy, washed out, colors the op want's to have are definately not real.

To me the current CloD engine is really enjoyable.

ATAG_Bliss 05-12-2012 10:56 PM

When you calibrate your monitor, you use a program/pictures to get colors correct per that program you are using (AKA a screen/monitor calibration program) I'm just using the same principle with IL2COD. Obviously it required more trial and error than just "adjust brightness until you don't see the 2nd line from the top etc."

But the principle is the same. You always calibrate to what your own eyes see.

I know quite a bit about graphics. You may have heard of one of my brothers ;)

http://digitalblasphemy.com/

jibo 05-12-2012 11:24 PM

Lead Dev & Poor Dev @ the cheap studio

- " Sir shall we develop a dynamic lightning ? "
- " humm no it's too long let's add a sepia filter instead"
- " ok but everything looks dead and dull now"
- " no problem it's war, everything is dead and dull "
- " yes sir but the action, it's boring"
- " oh i see let's add some big music you know with drums and trumpets, check Wagner"
- " fine fine, but it still feels slow"
- "dang be creative! why i'am paying you! add some motion blur"
- "ok ok but we already used a lot of blur, now it's hard to distinguish the ground, the planes,the sky etc .."
- "add more planes with different colors, i told you"
- "we have already done 50 models this week, sir"
- "make it 200 and stfu"

-" and for the title sir ?"
-"WWII and planes!"
- ah, but we've only used a unique 1x1km forest texture, hard to tell if it's the WW, sir why not "Forest & Planes!" ?
- ok you see this window ? -" yes "
- " ok you' re no more a programmer, you're promoted marketing director "
- " oh thank you, i knew i had talent "
- " yeah way to much now open the window, i'am filming this for youtube, mkay, the ad campaign has started."
- " but...sir.. " -" open your arms and loudly tell the title !"
- " plaaAAAAAAAYYYiIIINesszzzz"
- "nice i got the crash landing, 2 millions views on youtube, John please close the window.

badfinger 05-13-2012 04:30 PM

I agree that colors are in the eye of the beholder, and feel that the complaints are much ado about nothing. I'm too busy flying to care.

BTW, the parachutist should be confinded to quarters, his fingernails are dirty.;)

binky9


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