Stublerone |
05-15-2012 03:06 PM |
What is so important on AA in the current state of the game?
And what games are running? Perhaps these are nearly all games not exceeding 1,5 GB VRAM? This is a most common problem -»addressing vram, when it is needed. Most games running below 1,5 GB -» not that performance problem. Streaming engines are also facing the same problems up to my knowledge.
What resolution and/or monitor setup are u playing with? 1080p single monitor = normal gaming and no problem with vram capacity. But higher res, triple monitors and with this a larger fov and more polygons, textures, etc. to draw = more vram and you can get bottlenecked without a sufficient technique to devide the workload for the 2 vrams.
I just want to say, that this is the main reason, a sli behaves bad and this is the case in clod, as far as I see it right. So no sufficient or effective performance boost using cards with less than 3 GB vram, where every card is able to manage it all alone.
Technique of sli is limited and it needs to be changed. Otherwise an sli rig is not more than a fps generating maschine, where price gets to high for that boost.
I am just claiming sli as it is currently. But AA? Common, there are other problems and it is easy to implement later. :)
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