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-   -   an idea to turn bob into true virtual reality (http://forum.fulqrumpublishing.com/showthread.php?t=3165)

TheFamilyMan 04-25-2008 11:40 PM

Quote:

Originally Posted by Former_Older (Post 40640)
raaaid, you don't have a reputation as being a "bad person". I've never seen you say anything bad to anyone; in fact this "you don't deserve me" business is the harshest thing I've ever seen you post

You *do* have a reputation for having not thought through ideas and using shaky principles to 'prove' them, though...this has been shown, for years, at UbiSoft and, according to you actually, on various physics forums. You rush through your concepts, and you don't consider all parameters. That's a big part of what you've shown over seven years of your study

I did not make that situation come to pass; you did. I'm sorry you didn't make good science on your many ideas, but it's the facts and no matter how sorry I am, it doesn't change that your ideas are usually based on flawed principles or else fail to take critical things into account. Even when you're not talking about sim applications.

Personally after the first dozen or so of these ideas of yours I stopped taking you seriously in any way. I just can't do it, I can't consider what you're suggesting as being relevant to the actual application you want in the sim. That's my experience over the years. I haven't seen anything from you that tells me that your ideas are achieving anything that we can't already have, or else trade one undesirable situation for a different but new one. I don't know how many years that is, but it's easily five.

I don't think you're a bad person; I think your ideas are flawed, and I think that's why they never seem to work out

Thanks Former_Older! I'm new around here and I was wondering this myself: now I know better. :cool:

raaaid 04-25-2008 11:58 PM

i hope you are not implying by that my idea of which johny lee happen to have thought the same is bad

in fact almost 5 million people watch the johny lee video and watch those comments

its the public who decide not a single guy talking bad of others

this sooo easy to implement, the problem is so far just 2 persons have proved to understand the idea

do you still think the wii video used a 60º fov?if so you dont understand my idea, ask me what is it exactly what you dont understand

think of it as glass painting, the painting on the glass is only valid from a fixed point in space if you change that point you must change the painting accordingly

Urufu_Shinjiro 04-28-2008 07:46 PM

I think we can all agree (raaaid included) that raaaid is a bit of a nutter and can go off on the strangest tangents. In this case however he has made a good suggestion and most of you have dismissed it because of the messenger. There IS more going on in the johny lee video than simple 6DOF. I have experienced trackIR 6DOF in several games and I do see the difference. This should be completely doable, may take some more horsepower to run as more calculations will be going on to render the perspectives but this should be considered as an option. Don't dismiss a good idea just because raaaid has a history of bad ideas, all that says is that you can't read something and make up your own mind.

raaaid 04-29-2008 01:38 PM

for those who say this is just 6dof jump to minute 3:35 and watch the stadium

if it was just 6dof the fov would remain constant but it grows accordingly to give the feeling of looking through a window, thats the reason the discs appear hyperealistic, just with 6dof you wouldnt achieve such a realistic feeling

from looking to a flat screen to looking trough a window, dear oleg if you want to try this, 5 million glad people cant be wrong, just equal fov of the game with fov which the screen takes from your eyes and let 6dof work normally, this would be done by a extreamly simple trigonometric reason

there you have ultrarealistic vr just like in the video, i really hope you try this which cant take much time, all i ask in return is being able to enjoy my idea with my fauvorite game, just wathc the comments of those almost 5 millions who wathced that video

Feuerfalke 04-29-2008 02:49 PM

Quote:

Originally Posted by Feuerfalke (Post 40450)
I'm happy to announce the Zoo is now completely moved to this forum. :grin:

Yeah, I take it back. Not happy here. :rolleyes:

raaaid 04-29-2008 03:50 PM

actually i just realized this idea will never be let through since when people asks for it to incorporate a zoom it will easily be proved this reality is flawed and therefore we are in some kind of dimensions lacking matrix, explanation here:

http://forums.ubi.com/eve/forums/a/t...6/m/4711067556

brando 04-29-2008 04:39 PM

Quote:

Originally Posted by raaaid (Post 40824)
actually i just realized this idea will never be let through since when people asks for it to incorporate a zoom it will easily be proved this reality is flawed and therefore we are in some kind of dimensions lacking matrix, explanation here:

http://forums.ubi.com/eve/forums/a/t...6/m/4711067556

...and I quote

"i wonder what does this prove that we lack dimensions or that we are in some flawed dream?

after 7 years research have i finally found a flaw in perspective and therefore in reality?"


Yeah, really? Maybe you could just confine this demented genius/internet troll shit to the Ubi-forum. Preferably the off-topic section.

B

raaaid 04-29-2008 04:43 PM

you are insulting me

im pointing to a paradox if you want to implement a zoom into my idea

in fact this is quite relevant, as said next step would be zoom, but this runs into a paradox

actually theres also a flaw in the way 6dof has been implemented in every game, normal as everybody copies everybody:

its the lean issue:


if you lean 90º on reality you see the horizont leaned 90º and therefore vertical, but if you implement the leaned axe real time, 1:1, you will see the horizont leaned the 90º you leaned plues the 90º the tracker leans it, so its a total of 180º so leaning 90º with the way 6dof is actually implemented from your point of view the horizont appears upside down

so the leaning axeof 6dof is redundant and can be used for zoom, lean righ zoom in lean left zoom out, though as explained this leads to a curious paradox, but well zenon was tellin paradox long ago and nothing happened

TheFamilyMan 04-29-2008 08:16 PM

This is what makes the Johnny Lee video so compelling:

1. The viewing projection is constructed from the head tracking input such that the image rendered on the monitor appears as if the viewer is looking through a window (instead of a monitor) into a virtual 3d world (and not only that, but that virtual world can poke itself through the window into our realm). The side effect of this is psychological: we perceive the virtual reality as if it really exists as part of the reality we're immediately experiencing all around us, i.e. as part of the room in which we are sitting.

Now this is a really cool effect, but it has major problems when it comes to sims and games in general. Consider:

2. Does the room your sitting in while you fly your P-51 belong as part of the experience of flying your P-51 (well, at least for those who have not constructed a sim-pit)?

3. Johnny Lee's 'window' is at a fixed position in the virtual 3d space: you can walk up to it but you can't go through it, nor does the virtual reality 'on the other side of the wall' exist beside you or behind you. So you say "why not move the window"? This will solve this problem, but it will ruin the "Johnny Lee" effect unless the monitor itself moves in a like manner.

So I take back most of my original posts. You can have a "wii 6DOF" which will make a sim/game seem like it exists within a realm beyond a window that your monitor has become (got to consider item 3 above may be a 'serious' limitation). But, when I'm in the cockpit of my F-6, I want to think that I'm actually in and surrounded by the aircraft (for which my TIR helps greatly), rather than feel like I'm sitting in front of my computer interacting with a F-6 through a window that just happens to be my monitor. The earlier comment I made about TIR and FSX that still stands: when in a cessina, as you lean over to look out the side window (of the aircraft, that is), the landscape opens up as you approach the window, just like in the wii demo. If you want a really cool 3D effect with your TIR that is available now, just get a 3 meter projector system to replace your monitor. You'll be barfing up dinner in no time (or at least someone else watching will). Enjoy!

Urufu_Shinjiro 04-29-2008 09:01 PM

Quote:

Originally Posted by TheFamilyMan (Post 40836)
This is what makes the Johnny Lee video so compelling:

1. The viewing projection is constructed from the head tracking input such that the image rendered on the monitor appears as if the viewer is looking through a window (instead of a monitor) into a virtual 3d world (and not only that, but that virtual world can poke itself through the window into our realm). The side effect of this is psychological: we perceive the virtual reality as if it really exists as part of the reality we're immediately experiencing all around us, i.e. as part of the room in which we are sitting.

Now this is a really cool effect, but it has major problems when it comes to sims and games in general. Consider:

2. Does the room your sitting in while you fly your P-51 belong as part of the experience of flying your P-51 (well, at least for those who have not constructed a sim-pit)?

3. Johnny Lee's 'window' is at a fixed position in the virtual 3d space: you can walk up to it but you can't go through it, nor does the virtual reality 'on the other side of the wall' exist beside you or behind you. So you say "why not move the window"? This will solve this problem, but it will ruin the "Johnny Lee" effect unless the monitor itself moves in a like manner.

So I take back most of my original posts. You can have a "wii 6DOF" which will make a sim/game seem like it exists within a realm beyond a window that your monitor has become (got to consider item 3 above may be a 'serious' limitation). But, when I'm in the cockpit of my F-6, I want to think that I'm actually in and surrounded by the aircraft (for which my TIR helps greatly), rather than feel like I'm sitting in front of my computer interacting with a F-6 through a window that just happens to be my monitor. The earlier comment I made about TIR and FSX that still stands: when in a cessina, as you lean over to look out the side window (of the aircraft, that is), the landscape opens up as you approach the window, just like in the wii demo. If you want a really cool 3D effect with your TIR that is available now, just get a 3 meter projector system to replace your monitor. You'll be barfing up dinner in no time (or at least someone else watching will). Enjoy!


You know what, that makes sense. It is a really cool effect but maybe does not have an application in flight simming. This should be interesting to see in an first person shooter though.


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