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-   -   Please explain... (http://forum.fulqrumpublishing.com/showthread.php?t=31314)

the Dutchman 04-20-2012 02:05 PM

Quote:

good to see that vikings haven't lost their subtle touch over the years.
lol!

ElAurens 04-20-2012 02:06 PM

They didn't make a choice to release the game in the state it was/is, they were forced to release it by 1C. And they were forced to add Steam by 1C, which set them back even further.

You must bear this in mind.

csThor 04-20-2012 02:09 PM

See it this way: Without a fixed basic engine (which anyone who purchased CloD will profit from) any sequel is a non-starter for Maddox Games. It is not the best situation for us players that MG has moved on to creating content only for the sequel (as that means no further ships for either side for example) but from a purely business POV this is understandable. I guess 1C (as the mother corporation) doesn't want to throw more money after what was essentially a FUBAR release, especially if the rumored cooperation between 1C and the russian state is true and 1C receives government aids for producing games which portray parts of Russia's history. This, coupled with 1C's own interest in its home market, makes the choice of another eastern front setting plausible. It may be a bitter pill to swallow for those who prefer other theaters but 1C is paying the wages and therefor calls the shots.

addman 04-20-2012 02:10 PM

Quote:

Originally Posted by ElAurens (Post 412077)
They didn't make a choice to release the game in the state it was/is, they were forced to release it by 1C. And they were forced to add Steam by 1C, which set them back even further.

You must bear this in mind.

Yes, I know this, after a development cycle that put most modern games to shame -except Duke Nukem Forever, StarCraft II and Diablo 3- they were forced to released their brutally mis-managed piece of software out the door. I don't blame 1c for this, they must have the patience of angels.

III/JG53_Don 04-20-2012 02:24 PM

If the devs comment on the current situation today or in the next days I would really like to know if the patch contains the updated sound engine.

What about the incredible new sounds which makes the game so alive what luthier stated quite some time ago.

ACE-OF-ACES 04-20-2012 02:29 PM

Quote:

Originally Posted by the Dutchman (Post 411956)
...only last week it was almost ready for release,and now it didn't pass?
Only one of these 2 statements can be right,not both!

By your statment it is clear that you have never tested software.. The whole purpose of them testing it priror to release is to see if there is a bug in it that they missed. Thus your wrong to say that only one of the two statments can be true

Igo kyu 04-20-2012 02:32 PM

Quote:

Originally Posted by fruitbat (Post 412070)
when pacific fighters came out, although it improved forgotten battles, forgotten battles was a working game.

I remember the original Sturmovik, and Forgotten Battles. They were great, but Sturmovik would crash on my machine after some period, sometimes less than an hour, sometimes six or more, but if I kept playing it it would eventually crash. Forgotten Battles changed that, it crashed at about two hours in, every time. This on the same Athlon 1GHz machine, so given that the crashes were different, I assume these to have been bugs not hardware failures. I built a new machine for Pacific Fighters, and that didn't crash, though I think Forgotten Battles still did until it could be flown under the Aces pack.

I spent a lot of time on Sturmovik and Forgotten Battles, and still enjoy them under 1946, but they weren't perfect when first released.

Rowddy 04-20-2012 02:32 PM

Quote:

Originally Posted by the Dutchman (Post 411956)
...only last week it was almost ready for release,and now it didn't pass?
Only one of these 2 statements can be right,not both!

niet zo zeiken man wacht gewoon eens af, waarom een negatieve sfeer kweken daar hebben we al genoeg van gehad laatste weken/maanden

fruitbat 04-20-2012 02:56 PM

Quote:

Originally Posted by Igo kyu (Post 412098)
I remember the original Sturmovik, and Forgotten Battles. They were great, but Sturmovik would crash on my machine after some period, sometimes less than an hour, sometimes six or more, but if I kept playing it it would eventually crash. Forgotten Battles changed that, it crashed at about two hours in, every time. This on the same Athlon 1GHz machine, so given that the crashes were different, I assume these to have been bugs not hardware failures. I built a new machine for Pacific Fighters, and that didn't crash, though I think Forgotten Battles still did until it could be flown under the Aces pack.

I spent a lot of time on Sturmovik and Forgotten Battles, and still enjoy them under 1946, but they weren't perfect when first released.

I remember them too, i've had every version of the game myself as well, from the original till now.

I know they weren't perfect, but was still in a hugely better state than what we have at the moment, and by the time pacific fighters came out, for me at least forgotten battles worked pretty flawlessly on my athalon 1900+, never had a problem with crashes myself.

buddye 04-20-2012 02:59 PM

I am also a experience software programmer and manager with over 45 years of experience on major projects (Air traffic Control, Shuttle Flight Software, and BOBII).

After following the COD project for a year, it is clear to me that the COD project has had many basic problems and the type of problems tell me that the programming Staff has turned over (staff coming and going) resulting in major performance, completeness, and quality problems requiring major rework and redesign (the last example being the graphics system).

The past COD Development process is at best inefficient and at worst flawed.

I hope that the significant quality, completeness, and performance problems/issues are all behind us now and the new issues/problems can be fixes correctly and quickly in the future.


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