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They didn't make a choice to release the game in the state it was/is, they were forced to release it by 1C. And they were forced to add Steam by 1C, which set them back even further.
You must bear this in mind. |
See it this way: Without a fixed basic engine (which anyone who purchased CloD will profit from) any sequel is a non-starter for Maddox Games. It is not the best situation for us players that MG has moved on to creating content only for the sequel (as that means no further ships for either side for example) but from a purely business POV this is understandable. I guess 1C (as the mother corporation) doesn't want to throw more money after what was essentially a FUBAR release, especially if the rumored cooperation between 1C and the russian state is true and 1C receives government aids for producing games which portray parts of Russia's history. This, coupled with 1C's own interest in its home market, makes the choice of another eastern front setting plausible. It may be a bitter pill to swallow for those who prefer other theaters but 1C is paying the wages and therefor calls the shots.
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If the devs comment on the current situation today or in the next days I would really like to know if the patch contains the updated sound engine.
What about the incredible new sounds which makes the game so alive what luthier stated quite some time ago. |
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I spent a lot of time on Sturmovik and Forgotten Battles, and still enjoy them under 1946, but they weren't perfect when first released. |
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I know they weren't perfect, but was still in a hugely better state than what we have at the moment, and by the time pacific fighters came out, for me at least forgotten battles worked pretty flawlessly on my athalon 1900+, never had a problem with crashes myself. |
I am also a experience software programmer and manager with over 45 years of experience on major projects (Air traffic Control, Shuttle Flight Software, and BOBII).
After following the COD project for a year, it is clear to me that the COD project has had many basic problems and the type of problems tell me that the programming Staff has turned over (staff coming and going) resulting in major performance, completeness, and quality problems requiring major rework and redesign (the last example being the graphics system). The past COD Development process is at best inefficient and at worst flawed. I hope that the significant quality, completeness, and performance problems/issues are all behind us now and the new issues/problems can be fixes correctly and quickly in the future. |
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