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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Thursday Update, April 19, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=31264)

Ataros 04-19-2012 02:23 PM

Corrected some Google errors in bold.

Quote:

Originally Posted by salmo (Post 411259)
GOOGLE TRANSLATE FROM SUKHOI.RU
Fiat G50
Fixed modes of the motor. Operating speed, temperature and boost pressure. Added +100 take-off mode (only activated by key assignments, not through the cursor in canopy). Improved aerodynamics.
Note:
However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m
http://www.sukhoi.ru/forum/attachmen...1&d=1334842796

SpitfireMkIIa
Decreased speed at all altitudes.

SpitfireMkIa
Removed the loss of the speed at an altitude of more than 6km.

Hurricane Mk Ia
Decreased speed at all altitudes.

BlenheimMkI
Increased empty weight and maximum take-off weight. In the overloaded mode, with 468 halon fuel aircraft weighs 14,500 pounds.
Fixed characteristics of the motor. Speed ​​rated power, maximum speed, boost pressure. Fixed temperature balance of the motor.
The constant RPM screw is replaced by permanent two-position screw.
Mixture management changed to a double-throw one (a rich mixture and lean mixture).
Control flaps changed to a smooth operation, added the "neutral" position of lever.
Fixed an error in the data of the area of the vertical stabilizer which led to pulling aircraft to a side at takeoff.
Reduced airframe disintegration speed (to 550-580 km \ h).
http://www.sukhoi.ru/forum/attachmen...2&d=1334842797

Bf-110C
Increased airframe disintegration speed (up to 700-750 km \ h).

Bf-109E

Reduced empty weight and maximum take-offweight

Bf-109E-3 and Bf-109E-3V
Corrected data of stabilizers area, and tail control surfaces area.
Fixed transverse V of the wing.

Bf-109 E-4
http://www.sukhoi.ru/forum/attachmen...3&d=1334842797

BR20M
Decreased airframe disintegration speed. Refined the parameters of the motor.
http://www.sukhoi.ru/forum/attachmen...4&d=1334842798


SG1_Mino 04-19-2012 02:24 PM

Quote:

Originally Posted by melasuda (Post 411291)
This is supoosed to be a beta. Betas are bound to have errors. The longer it takes in being released, the more critic I will be with it. Please release it.

+1

tintifaxl 04-19-2012 02:25 PM

Thanks for the heads-up. Helps with planning activities for the weekend.

Nitrous 04-19-2012 02:26 PM

Quote:

Originally Posted by Tree_UK (Post 411294)
I would have put my house on this news. Not that the Dev's are predictable.

We are all thinking this. Some are too polite.

HessleReich 04-19-2012 02:26 PM

I am glad to see the blen has had an overhall and ty for the new info just spent time reading up on it.

Ps Beta is what we are playing now, why not an advanced version? ie the Beta Patch.

phoenix1963 04-19-2012 02:26 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

Tree - that's just the nature of programming, every bug is the "last" bug. If you've ever done it you'd understand.
I suspect all the criticism has made them hypercritical of even this beta.

56RAF_phoenix

Buchon 04-19-2012 02:26 PM

Quote:

Originally Posted by Ataros (Post 411298)
Corrected some Google errors in bold.

Thanks, we need the graphs more than other thing.

BlackSix 04-19-2012 02:28 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

I don't know, I'm not a programmer...

At the beginning of the next week I will have additional data for Spitfires and Hurricanes.

ACE-OF-ACES 04-19-2012 02:28 PM

Quote:

Originally Posted by BlackSix (Post 411247)
I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

No worries!!

We are all adults here and we realise that these things happen in the real world! Just keep up the good work! S!

jamesdietz 04-19-2012 02:28 PM

Drat!


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