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-   -   Organising flights in a multisquad campaign. (http://forum.fulqrumpublishing.com/showthread.php?t=30979)

_79_dev 04-09-2012 09:51 PM

I am trying my best but I can't get to work voice messages script invoked by time for some reason.
I persume that it will be adopted for this menu script... Is it correct?

5./JG27.Farber 04-09-2012 10:18 PM

Quote:

Originally Posted by FG28_Kodiak (Post 407237)
Any wishes for the captions of the menus?

Select Ground Control Frequency? Or Select Frequency?

Channel 1,2,3,4?

Make Request?


Would be nice if when you asked for information the voice actor acknoledged and said, "Roger, Standby "players callsign letter""


What do the channels actually mean/do/will do?

FG28_Kodiak 04-10-2012 04:40 AM

@_79_dev
Yes would be the better way, the first example was only for showing the possibilies.

@5./JG27.Farber
Quote:

..voice actor acknoledged and said, "Roger, Standby "players callsign letter"
If there are ogg files present it's possible, but i must first look for it. May be there is a way to create own ogg files for this, but not tested it at the moment.
Quote:

What do the channels actually mean/do/will do?
Plan is to attach sectors (channel 1: C1..D4 etc.) to be observed to a "channel or headquarter", if the player make a request, he get the information for each enemy Airgroup in these sectors. The number of available "channels" depens of the distance to them, if two in range the player can select one of the two, if none of them in range, no radar information is present etc. May be the player is transfered to an other "headquarter" when leaving the Area from another. There are many possibilities.

bolox 04-10-2012 05:59 AM

Quote:

Originally Posted by FG28_Kodiak (Post 407316)
May be there is a way to create own ogg files for this, but not tested it at the moment.

I have tried this with no success (probably me being stupid :rolleyes:)
http://forum.1cpublishing.eu/showthread.php?t=30245
Would open up some nice possibilities if can be done- Desastersoft seems to have added 8 sound files for their demo (hidden away in //...steamapps/.../desastersoft/wick vs dundas/sounds)

FG28_Kodiak 04-10-2012 09:07 AM

Have tried it also but not very intensive :grin:, no result.

Another possibility should be the Soundplayer integrated in System.Media. But i don't think it work on Multiplayer, scripts are serverbased. For singleplayer missions it should work.
But we only interested in Multiplayer :cool:

5./JG27.Farber 04-11-2012 07:17 AM

By the callsign letter, this is the one you choose in game. I choose "Falke" for farber for example. I have heard the computer call it to me, or is this only in offline?

FG28_Kodiak 04-11-2012 08:01 AM

I can get the airgroup callsign via script, but must test if this is able for a single player.

Osprey 04-11-2012 10:49 AM

I've been absent, but Kodiak this is very promising stuff!! :)

I'd like to help with this, I have ideas but I'm at work so I will post later on.

~S~ and many thanks!

5./JG27.Farber 04-11-2012 12:25 PM

Quote:

Originally Posted by FG28_Kodiak (Post 407647)
I can get the airgroup callsign via script, but must test if this is able for a single player.

You mean multiplayer? :-P

FG28_Kodiak 04-11-2012 01:28 PM

Yep a single player in multiplayer :-P


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