ACE-OF-ACES |
03-03-2012 03:13 PM |
Quote:
Originally Posted by Tvrdi
(Post 396291)
Quote:
Originally Posted by ACE-OF-ACES
(Post 396086)
As many have been saying.. Alot of the CoD issues can be cured by simply upgrading the hardware!
|
no shhh...
|
Tvrdi.. I know the fact that a better video card and correctly configured PC goes against everything you and the rest of the nay-sayers would have people belive.. That being that CoD does not work for anyone.. But the fact remains that there are plenty of posts in this forum of people who are having no problems with the FPS or CTD.. And in light of your response of 'shhh' to counter that fact only highlights it
Quote:
Originally Posted by Tvrdi
(Post 396291)
Badly optimised software needs cutting edge hardware to work decently. That is when the effects are not near (in CLODs case).
|
Now your getting it!! So it appears that you actually do agree with me! Better late than never! S!
Quote:
Originally Posted by Tvrdi
(Post 396291)
Properly optimised software willl work well, even on "mid range rigs".
|
Now you getting it!! So you do understand why 1C is taking the time to optimize the code! This is a big step forward for you Tvrdi! You have come a long way in just two posts! Keep up the good work!
Quote:
Originally Posted by Tvrdi
(Post 396291)
I have an ace-like question for you: "Do you think ROF is not a cutting edge software (whatever that means)? Because it works damn good even on low-mid rigs....
|
So your baseline is RoF?
That explains a lot about your current and past statements!!
Allow me to explain why your comparsion is in error
1) Apparently you are un-aware of the fact that RoF is a DX9 program.. And that the DX9 API has been around for some time now, which means there are a lot of experienced DX9 programers to choose from and thus easier to program the game. Where as CoD is a DX10 program that uses the DX11 API.. The DX11 API is new, and very different from previous DX APIs, thus the DX11 API is not as well understood as DX9, mater of fact Microsoft is still working out some of the bugs in it, which all means there are less experienced DX11 programers to choose from and thus harder to programer the game.
2) Apparently you are un-aware and or don't remember what RoF was like when it first came out.. RoF like CoD was not a bugless sim when it was released back in 2009.. It took Neoqb years to get RoF into the state it is today.. And during that time Neoqb gout bought out by 777 studios! So, imho it is disingenuous of you to compare CoD which has been out for less than a year to a game that has been out for nearly 3 years. And try to remember that RoF has a near constant cash flow due to charging for add ones!! Where as CoD does not! Currently the only CoD can generate more development money is to produce a sequel/addon or find someone willing to invest in the product. Which explains why CoD is allready working on a sequal
So now that you are up to speed on RoF I hope you can understand why RoF works so well on lower end systems.. i.e. RoF has had more time and more money to optimize the code and RoF is still a DX9 game thus unless they upgrade to the DX11 API you will never see the DX11 features in RoF that we are soon to see in CoD.. Now 1C could have done the same as Neoqb.. It would have been easier to do.. But as we are now seeing.. 1C has had a much bigger vision for this game engine than Neoqb had for RoF
|