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-   -   4.11 overheat and engine damage test results (http://forum.fulqrumpublishing.com/showthread.php?t=29350)

WhistlinggDeath 01-26-2012 05:47 PM

Great idea Swiss, give me a link where you wanted it posted ?

WhistlinggDeath 01-26-2012 05:50 PM

As to JG27 Tazu, Papa. Fought him and many of the other JG27 guys on Grij Dedicado. Hard because I always fly solo (you can tell how powerful my diplomatic skills are at winning over new friends right ? :) ) So, very tough, bc its me, and some doofus who cant fly the P51 versus two to five guys all flying the Dora or Antons as they should be flown and using Teamspeak.

Tazu is the one I see who seems to be getting the groove of what it means to really put the Dora to its limits. Ask him his opinion.

swiss 01-26-2012 05:51 PM

Quote:

Originally Posted by WhistlinggDeath (Post 384772)
Great idea Swiss, give me a link where you wanted it posted ?

www.mediafire.com :confused:

WhistlinggDeath 01-26-2012 05:54 PM

Great Swiss, at work at the moment, but tonight I will do the simple test I have already described and you guys take a look. Post that NTRK later today.

Jumoschwanz 01-26-2012 06:13 PM

Quote:

Originally Posted by JG27_PapaFly (Post 384762)
Most bnz attacks those days were hit and run. I've never read an account where pilots have repeatedly boomed-and-zoomed the same defensive opponent, going up and down as is often done ingame. The greatest asset of a fighter pilot was, will always be - surprize. After the first attack that advantage is gone.

Just like Hartmann and his "coffee break" he took after his first pass, he would pause and make sure what he was getting into before he went down for another pass.

I don't know why it is big news that patch 4.11 is different than patch 4.10? All the patches are different over the last ten+ years and sometimes your favorite aircraft gains a bit somewhere and sometimes it may lose a bit.

If someone has real WWII data, or personal experience in WWII or flying their own restored WWII fighter, then they could certainly be a big help by quietly submitting it to Team Daidalos to be incorporated into the next official patch they will patiently wait for right?

In the meantime the IL2 Aces, as usual, will quietly learn the few small things they have to about the new patch and they will get the same job done they have over the last decade.

Those incapable of this will take their usual software-based short-cuts......

FC99 01-26-2012 06:17 PM

Quote:

Originally Posted by WhistlinggDeath (Post 384768)
No disrespect, but if we are being honest, in the few (about six encounters) instances where I have met a development member of Team D whose name I can associate with an online callsign, while fighting online, they were flying late war spits and the 185 M-71.

There were only three 185s ever built during the whole of WWII, correct ?

Now I'm curious, who is that guy that flew I-185? :grin:

BTW what some player's plane choice on the server have to do with the game FM?

Zorin 01-26-2012 07:18 PM

Quote:

Originally Posted by JG27_PapaFly (Post 384762)
I know exactly what you mean, WD, I've done gazzillion of zoomclmbs just the way you describe them. However, I doubt that WW2 FW, or any energy pilots for that matter, actually zoomed until very close to stall. I think they stopped their zooms earlier, probably at or even above best climb speed, because of following reasons:

1) Tactical considerations: being very slow at the very top of a zoombclimb one is extremely vulnerable. In those days, one never had the full situational awareness or controlled situations that we enjoy here. There was always the danger of a wildcard bandit doinking you at the top of your zoom. One example comes to mind: Bubi Hartmann scored one of his last kills on a Yak pilot who was part of a larger formation and was performing a looping, maybe in celebration of the nearing victory over Hitler. Bubi knocked the Yak out unseen, while it was slow and on its back, at the apex of the loop. Ingame i reserve maximum zoomclimbs to controlled situations where i am absolutely sure that nobody's going to sneak up on me. And i especially do so since the spit25lbs are around, these beasts can zoomclimb from ridiculously slow speeds and knock you out with a spray from 600m below you while you are very slow and reversing.

2) Plane controllability. A maximum zoomclimb calls for a reversal at very slow speed, this being a hammerhead or humpty-bumb. Now there are a few aerobatic maneuvers I've never ever seen a warbird do in reality: the tailslide, the hammerhead, the humpty-bump at very slow speed. All these maneuvers bear the risk of loosing control and spinning. I don't think that real warbirds have a controllability similar to our simulated planes in those conditions. FWs and mustangs had very harsh loaded power on stall characteristics. If i remember correctly, mustang pilots were advised never to slow down below 350kph when encountering FWs.

3) Engine overheat.

Most bnz attacks those days were hit and run. I've never read an account where pilots have repeatedly boomed-and-zoomed the same defensive opponent, going up and down as is often done ingame. The greatest asset of a fighter pilot was, will always be - surprize. After the first attack that advantage is gone.

Thank you. Someone who actually knows what he is talking about.

WhistlinggDeath 01-26-2012 07:41 PM

Papa, if you or your squad can while testing 4.11, see how long it takes you to get up to 11000m in Dora, TA and P51 (or just Dora). Seems it is taking me a longer time than in 4.10.1, especially once I get to about the 7k mark.

Jumoschwanz - Most days on Xfire and HL combined, there are less than 150 guys total flying in the harder servers. It aint the end of the world if WD dont get his way. The surf is always calling just two miles down the road. I will just keep ole 4.10.1 for duels with some top guys I have run into and lab mate fights and fly 4.11 when I visit other places and fly the 185 :)

If Team D is concerned about maintaining balance between the BnZ planes and the TnB ones, then I urge a bit of consideration. And not with the silly QMB AI or some doofus who swirls the P51 into the ground.

Swiss - Will get the NTRK out, but later tonight.

I will also have the recoded 4.10.1 version of the TA 152-H1 ready to go tonight for testing in 4.11. Whoever flies this TA will quickly beat the $#@! out of the poor sap who has to fly the stock 4.11 TA 152-H1. (to be released for testing to a few guys, and Papa, send me Tazu's email and I will send him a copy).

EJGr.Ost_Caspar 01-26-2012 08:11 PM

Quote:

Originally Posted by swiss (Post 384695)
Then the TA152 C is bugged, it overrevs in a dive ~2900rpm, independent from engine temp.

ntrk: http://www.mediafire.com/?9b4asyzzt25uyyz


The H1 seems to be ok.


I cannot get the -C over 2800rpm, and it doesn't get its engine killed, even in a full power +WEP 900km/h dive from 10000m.
If I put in manual propitch at 100% the engine dies in a few seconds at far over 3500rpm.

Couldn't check your track yet, though.

Ta152-H1 runs in a dive at 3300rpm with KG active.

IceFire 01-26-2012 09:46 PM

Quote:

Originally Posted by FC99 (Post 384780)
Now I'm curious, who is that guy that flew I-185? :grin:

BTW what some player's plane choice on the server have to do with the game FM?

It's a conspiracy...that's why :D


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